summaryrefslogtreecommitdiff
path: root/indra/llmath/v3dmath.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llmath/v3dmath.cpp')
-rw-r--r--indra/llmath/v3dmath.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/indra/llmath/v3dmath.cpp b/indra/llmath/v3dmath.cpp
new file mode 100644
index 0000000000..0e12389acd
--- /dev/null
+++ b/indra/llmath/v3dmath.cpp
@@ -0,0 +1,129 @@
+/**
+ * @file v3dmath.cpp
+ * @brief LLVector3d class implementation.
+ *
+ * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "linden_common.h"
+
+//#include <sstream> // gcc 2.95.2 doesn't support sstream
+
+#include "v3dmath.h"
+
+//#include "vmath.h"
+#include "v4math.h"
+#include "m4math.h"
+#include "m3math.h"
+#include "llquaternion.h"
+#include "llquantize.h"
+
+// LLVector3d
+// WARNING: Don't use these for global const definitions!
+// For example:
+// const LLQuaternion(0.5f * F_PI, LLVector3d::zero);
+// at the top of a *.cpp file might not give you what you think.
+const LLVector3d LLVector3d::zero(0,0,0);
+const LLVector3d LLVector3d::x_axis(1, 0, 0);
+const LLVector3d LLVector3d::y_axis(0, 1, 0);
+const LLVector3d LLVector3d::z_axis(0, 0, 1);
+const LLVector3d LLVector3d::x_axis_neg(-1, 0, 0);
+const LLVector3d LLVector3d::y_axis_neg(0, -1, 0);
+const LLVector3d LLVector3d::z_axis_neg(0, 0, -1);
+
+
+// Clamps each values to range (min,max).
+// Returns TRUE if data changed.
+BOOL LLVector3d::clamp(F64 min, F64 max)
+{
+ BOOL ret = FALSE;
+
+ if (mdV[0] < min) { mdV[0] = min; ret = TRUE; }
+ if (mdV[1] < min) { mdV[1] = min; ret = TRUE; }
+ if (mdV[2] < min) { mdV[2] = min; ret = TRUE; }
+
+ if (mdV[0] > max) { mdV[0] = max; ret = TRUE; }
+ if (mdV[1] > max) { mdV[1] = max; ret = TRUE; }
+ if (mdV[2] > max) { mdV[2] = max; ret = TRUE; }
+
+ return ret;
+}
+
+// Sets all values to absolute value of their original values
+// Returns TRUE if data changed
+BOOL LLVector3d::abs()
+{
+ BOOL ret = FALSE;
+
+ if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = TRUE; }
+ if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = TRUE; }
+ if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = TRUE; }
+
+ return ret;
+}
+
+std::ostream& operator<<(std::ostream& s, const LLVector3d &a)
+{
+ s << "{ " << a.mdV[VX] << ", " << a.mdV[VY] << ", " << a.mdV[VZ] << " }";
+ return s;
+}
+
+const LLVector3d& LLVector3d::operator=(const LLVector4 &a)
+{
+ mdV[0] = a.mV[0];
+ mdV[1] = a.mV[1];
+ mdV[2] = a.mV[2];
+ return *this;
+}
+
+const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat)
+{
+ *this = *this * mat;
+ return *this;
+}
+
+const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q)
+{
+ *this = *this * q;
+ return *this;
+}
+
+const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec)
+{
+ if ( !vec.isExactlyZero() && angle )
+ {
+ *this = *this * LLMatrix3((F32)angle, vec);
+ }
+ return *this;
+}
+
+const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
+{
+ LLVector3d vec(x, y, z);
+ if ( !vec.isExactlyZero() && angle )
+ {
+ *this = *this * LLMatrix3((F32)angle, vec);
+ }
+ return *this;
+}
+
+
+BOOL LLVector3d::parseVector3d(const char* buf, LLVector3d* value)
+{
+ if( buf == NULL || buf[0] == '\0' || value == NULL)
+ {
+ return FALSE;
+ }
+
+ LLVector3d v;
+ S32 count = sscanf( buf, "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 );
+ if( 3 == count )
+ {
+ value->setVec( v );
+ return TRUE;
+ }
+
+ return FALSE;
+}
+