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-rw-r--r--indra/llmath/v3color.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/indra/llmath/v3color.cpp b/indra/llmath/v3color.cpp
index fa7b61cd75..e76607a91f 100644
--- a/indra/llmath/v3color.cpp
+++ b/indra/llmath/v3color.cpp
@@ -75,6 +75,42 @@ std::ostream& operator<<(std::ostream& s, const LLColor3 &a)
return s;
}
+static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
+{
+ if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
+ if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
+ if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
+ if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
+ if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
+ return ( val1In );
+}
+
+void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
+{
+ if ( sValIn < 0.00001f )
+ {
+ mV[VRED] = lValIn;
+ mV[VGREEN] = lValIn;
+ mV[VBLUE] = lValIn;
+ }
+ else
+ {
+ F32 interVal1;
+ F32 interVal2;
+
+ if ( lValIn < 0.5f )
+ interVal2 = lValIn * ( 1.0f + sValIn );
+ else
+ interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
+
+ interVal1 = 2.0f * lValIn - interVal2;
+
+ mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
+ mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
+ mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
+ }
+}
+
void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const
{
F32 var_R = mV[VRED];