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-rw-r--r--indra/llmath/v2math.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index 2335a2e327..b1ac0b3340 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -78,12 +78,12 @@ class LLVector2
F32 magVecSquared() const; // deprecated
F32 normVec(); // deprecated
- BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed
+ bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed
const LLVector2& scaleVec(const LLVector2& vec); // scales per component by vec
- BOOL isNull(); // Returns TRUE if vector has a _very_small_ length
- BOOL isExactlyZero() const { return !mV[VX] && !mV[VY]; }
+ bool isNull(); // Returns true if vector has a _very_small_ length
+ bool isExactlyZero() const { return !mV[VX] && !mV[VY]; }
F32 operator[](int idx) const { return mV[idx]; }
F32 &operator[](int idx) { return mV[idx]; }
@@ -114,7 +114,7 @@ class LLVector2
// Non-member functions
F32 angle_between(const LLVector2 &a, const LLVector2 &b); // Returns angle (radians) between a and b
-BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel
+bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel
F32 dist_vec(const LLVector2 &a, const LLVector2 &b); // Returns distance between a and b
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b
F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b ignoring Z component
@@ -232,7 +232,7 @@ inline F32 LLVector2::lengthSquared(void) const
return mV[0]*mV[0] + mV[1]*mV[1];
}
-inline F32 LLVector2::normalize(void)
+inline F32 LLVector2::normalize(void)
{
F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
F32 oomag;
@@ -299,13 +299,13 @@ inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
return *this;
}
-inline BOOL LLVector2::isNull()
+inline bool LLVector2::isNull()
{
if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] )
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}