diff options
Diffstat (limited to 'indra/llmath/tests')
| -rw-r--r-- | indra/llmath/tests/llquaternion_test.cpp | 2 | ||||
| -rw-r--r-- | indra/llmath/tests/v2math_test.cpp | 6 | ||||
| -rw-r--r-- | indra/llmath/tests/v3color_test.cpp | 6 | ||||
| -rw-r--r-- | indra/llmath/tests/v3dmath_test.cpp | 4 | ||||
| -rw-r--r-- | indra/llmath/tests/v3math_test.cpp | 8 | ||||
| -rw-r--r-- | indra/llmath/tests/v4color_test.cpp | 4 | ||||
| -rw-r--r-- | indra/llmath/tests/v4coloru_test.cpp | 2 | ||||
| -rw-r--r-- | indra/llmath/tests/v4math_test.cpp | 6 | 
8 files changed, 19 insertions, 19 deletions
| diff --git a/indra/llmath/tests/llquaternion_test.cpp b/indra/llmath/tests/llquaternion_test.cpp index 9e79b299ff..e69010b2d6 100644 --- a/indra/llmath/tests/llquaternion_test.cpp +++ b/indra/llmath/tests/llquaternion_test.cpp @@ -29,12 +29,12 @@  #include "linden_common.h"  #include "../test/lltut.h" -#include "../llquaternion.h"  #include "../v4math.h"  #include "../v3math.h"  #include "../v3dmath.h"  #include "../m4math.h"  #include "../m3math.h" +#include "../llquaternion.h"  namespace tut  { diff --git a/indra/llmath/tests/v2math_test.cpp b/indra/llmath/tests/v2math_test.cpp index 9747996b25..4d6a2eca93 100644 --- a/indra/llmath/tests/v2math_test.cpp +++ b/indra/llmath/tests/v2math_test.cpp @@ -85,7 +85,7 @@ namespace tut  		F32 x = 2.2345f, y = 3.5678f ;  		LLVector2 vec2(x,y);  		ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y))); -		ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), fsqrtf(x*x + y*y))); +		ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y)));  	}  	template<> template<> @@ -407,7 +407,7 @@ namespace tut  		ensure_equals("dist_vec_squared values are not equal",val2, val1);  		val1 = 	dist_vec(vec2, vec3); -		val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2)); +		val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));  		ensure_equals("dist_vec values are not equal",val2, val1);  	} @@ -431,7 +431,7 @@ namespace tut  		LLVector2 vec2(x1, y1);  		F32 vecMag = vec2.normVec(); -		F32 mag = fsqrtf(x1*x1 + y1*y1); +		F32 mag = (F32) sqrt(x1*x1 + y1*y1);  		F32 oomag = 1.f / mag;  		val1 = x1 * oomag; diff --git a/indra/llmath/tests/v3color_test.cpp b/indra/llmath/tests/v3color_test.cpp index 2c00f00ab3..29d1c483ab 100644 --- a/indra/llmath/tests/v3color_test.cpp +++ b/indra/llmath/tests/v3color_test.cpp @@ -93,7 +93,7 @@ namespace tut  		F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;  		LLColor3 llcolor3(r,g,b);  		ensure("magVecSquared:Fail ", is_approx_equal(llcolor3.magVecSquared(), (r*r + g*g + b*b))); -		ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), fsqrtf(r*r + g*g + b*b))); +		ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), (F32) sqrt(r*r + g*g + b*b)));  	}  	template<> template<> @@ -103,7 +103,7 @@ namespace tut  		F32 val1, val2,val3;  		LLColor3 llcolor3(r,g,b);  		F32 vecMag = llcolor3.normVec(); -		F32 mag = fsqrtf(r*r + g*g + b*b); +		F32 mag = (F32) sqrt(r*r + g*g + b*b);  		F32 oomag = 1.f / mag;  		val1 = r * oomag;  		val2 = g * oomag; @@ -286,7 +286,7 @@ namespace tut  		F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;  		LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);  		F32 val = distVec(llcolor3,llcolor3a); -		ensure("distVec failed ", is_approx_equal(fsqrtf((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val)); +		ensure("distVec failed ", is_approx_equal((F32) sqrt((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));  		F32 val1 = distVec_squared(llcolor3,llcolor3a);  		ensure("distVec_squared failed ", is_approx_equal(((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val1)); diff --git a/indra/llmath/tests/v3dmath_test.cpp b/indra/llmath/tests/v3dmath_test.cpp index b67346f4e5..20b26faa12 100644 --- a/indra/llmath/tests/v3dmath_test.cpp +++ b/indra/llmath/tests/v3dmath_test.cpp @@ -30,11 +30,11 @@  #include "llsd.h"  #include "../test/lltut.h" -#include "../llquaternion.h"  #include "../m3math.h"  #include "../v4math.h"  #include "../v3dmath.h"  #include "../v3dmath.h" +#include "../llquaternion.h"  namespace tut  { @@ -403,7 +403,7 @@ namespace tut  		LLVector3d vec3D(x,y,z);  		F64 res = (x*x + y*y + z*z) - vec3D.magVecSquared();  		ensure("1:magVecSquared:Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO))); -		res = fsqrtf(x*x + y*y + z*z) - vec3D.magVec(); +		res = (F32) sqrt(x*x + y*y + z*z) - vec3D.magVec();  		ensure("2:magVec: Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));	  	} diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp index e4732bf861..df7a77002f 100644 --- a/indra/llmath/tests/v3math_test.cpp +++ b/indra/llmath/tests/v3math_test.cpp @@ -30,12 +30,12 @@  #include "../test/lltut.h"  #include "llsd.h" -#include "../llquaternion.h" -#include "../llquantize.h"  #include "../v3dmath.h"  #include "../m3math.h"  #include "../v4math.h"  #include "../v3math.h" +#include "../llquaternion.h" +#include "../llquantize.h"  namespace tut @@ -149,7 +149,7 @@ namespace tut  		F32 x = 2.32f, y = 1.212f, z = -.12f;  		LLVector3 vec3(x,y,z);		  		ensure("1:magVecSquared:Fail ", is_approx_equal(vec3.magVecSquared(), (x*x + y*y + z*z))); -		ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), fsqrtf(x*x + y*y + z*z))); +		ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), (F32) sqrt(x*x + y*y + z*z)));  	}  	template<> template<> @@ -509,7 +509,7 @@ namespace tut  		F32 val1,val2;  		LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);  		val1 = dist_vec(vec3,vec3a); -		val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); +		val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));  		ensure_equals("1:dist_vec: Fail ",val2, val1);  		val1 = dist_vec_squared(vec3,vec3a);  		val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp index fbd43625d1..d7eec3c87f 100644 --- a/indra/llmath/tests/v4color_test.cpp +++ b/indra/llmath/tests/v4color_test.cpp @@ -155,7 +155,7 @@ namespace tut  		F32 r = 0x20, g = 0xFFFF, b = 0xFF;  		LLColor4 llcolor4(r,g,b);  		ensure("magVecSquared:Fail ", is_approx_equal(llcolor4.magVecSquared(), (r*r + g*g + b*b))); -		ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), fsqrtf(r*r + g*g + b*b))); +		ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), (F32) sqrt(r*r + g*g + b*b)));  	}  	template<> template<> @@ -164,7 +164,7 @@ namespace tut  		F32 r = 0x20, g = 0xFFFF, b = 0xFF;  		LLColor4 llcolor4(r,g,b);  		F32 vecMag = llcolor4.normVec(); -		F32 mag = fsqrtf(r*r + g*g + b*b); +		F32 mag = (F32) sqrt(r*r + g*g + b*b);  		F32 oomag = 1.f / mag;  		F32 val1 = r * oomag, val2 = g * oomag,	val3 = b * oomag;  		ensure("1:normVec failed ", (is_approx_equal(val1, llcolor4.mV[0]) && is_approx_equal(val2, llcolor4.mV[1]) && is_approx_equal(val3, llcolor4.mV[2]) && is_approx_equal(vecMag, mag))); diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp index 6d84ba41ef..128f6f3564 100644 --- a/indra/llmath/tests/v4coloru_test.cpp +++ b/indra/llmath/tests/v4coloru_test.cpp @@ -135,7 +135,7 @@ namespace tut  		U8 r = 0x12, g = 0xFF, b = 0xAF;  		LLColor4U llcolor4u(r,g,b);  		ensure("magVecSquared:Fail ", is_approx_equal(llcolor4u.magVecSquared(), (F32)(r*r + g*g + b*b))); -		ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), fsqrtf(r*r + g*g + b*b))); +		ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), (F32) sqrt((F32) (r*r + g*g + b*b))));  	}  	template<> template<> diff --git a/indra/llmath/tests/v4math_test.cpp b/indra/llmath/tests/v4math_test.cpp index b1f934e555..191ac864df 100644 --- a/indra/llmath/tests/v4math_test.cpp +++ b/indra/llmath/tests/v4math_test.cpp @@ -30,9 +30,9 @@  #include "../test/lltut.h"  #include "llsd.h" -#include "../llquaternion.h"  #include "../m4math.h"  #include "../v4math.h" +#include "../llquaternion.h"  namespace tut  { @@ -96,7 +96,7 @@ namespace tut  	{  		F32 x = 10.f, y = -2.3f, z = -.023f;  		LLVector4 vec4(x,y,z); -		ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), fsqrtf(x*x + y*y + z*z))); +		ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z)));  		ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z)));  	} @@ -337,7 +337,7 @@ namespace tut  		F32 val1,val2;  		LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);  		val1 = dist_vec(vec4,vec4a); -		val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); +		val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));  		ensure_equals("dist_vec: Fail ",val2, val1);  		val1 = dist_vec_squared(vec4,vec4a);  		val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); | 
