summaryrefslogtreecommitdiff
path: root/indra/llmath/tests/v3dmath_test.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llmath/tests/v3dmath_test.cpp')
-rw-r--r--indra/llmath/tests/v3dmath_test.cpp532
1 files changed, 532 insertions, 0 deletions
diff --git a/indra/llmath/tests/v3dmath_test.cpp b/indra/llmath/tests/v3dmath_test.cpp
new file mode 100644
index 0000000000..780495e53d
--- /dev/null
+++ b/indra/llmath/tests/v3dmath_test.cpp
@@ -0,0 +1,532 @@
+/**
+ * @file v3dmath_tut.cpp
+ * @author Adroit
+ * @date 2007-03
+ * @brief v3dmath test cases.
+ *
+ * $LicenseInfo:firstyear=2007&license=viewergpl$
+ *
+ * Copyright (c) 2007-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "llsd.h"
+#include "../test/lltut.h"
+
+#include "../llquaternion.h"
+#include "../m3math.h"
+#include "../v4math.h"
+#include "../v3dmath.h"
+#include "../v3dmath.h"
+
+namespace tut
+{
+ struct v3dmath_data
+ {
+ };
+ typedef test_group<v3dmath_data> v3dmath_test;
+ typedef v3dmath_test::object v3dmath_object;
+ tut::v3dmath_test v3dmath_testcase("v3dmath");
+
+ template<> template<>
+ void v3dmath_object::test<1>()
+ {
+ LLVector3d vec3D;
+ ensure("1:LLVector3d:Fail to initialize ", ((0 == vec3D.mdV[VX]) && (0 == vec3D.mdV[VY]) && (0 == vec3D.mdV[VZ])));
+ F64 x = 2.32f, y = 1.212f, z = -.12f;
+ LLVector3d vec3Da(x,y,z);
+ ensure("2:LLVector3d:Fail to initialize ", ((2.32f == vec3Da.mdV[VX]) && (1.212f == vec3Da.mdV[VY]) && (-.12f == vec3Da.mdV[VZ])));
+ const F64 vec[3] = {1.2f ,3.2f, -4.2f};
+ LLVector3d vec3Db(vec);
+ ensure("3:LLVector3d:Fail to initialize ", ((1.2f == vec3Db.mdV[VX]) && (3.2f == vec3Db.mdV[VY]) && (-4.2f == vec3Db.mdV[VZ])));
+ LLVector3 vec3((F32)x,(F32)y,(F32)z);
+ LLVector3d vec3Dc(vec3);
+ ensure_equals("4:LLVector3d Fail to initialize",vec3Da,vec3Dc);
+ }
+
+ template<> template<>
+ void v3dmath_object::test<2>()
+ {
+ S32 a = -235;
+ LLSD llsd(a);
+ LLVector3d vec3d(llsd);
+ LLSD sd = vec3d.getValue();
+ LLVector3d vec3da(sd);
+ ensure("1:getValue:Fail ", (vec3d == vec3da));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<3>()
+ {
+ F64 a = 232345521.411132;
+ LLSD llsd(a);
+ LLVector3d vec3d;
+ vec3d.setValue(llsd);
+ LLSD sd = vec3d.getValue();
+ LLVector3d vec3da(sd);
+ ensure("1:setValue:Fail to initialize ", (vec3d == vec3da));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<4>()
+ {
+ F64 a[3] = {222231.43222, 12345.2343, -434343.33222};
+ LLSD llsd;
+ llsd[0] = a[0];
+ llsd[1] = a[1];
+ llsd[2] = a[2];
+ LLVector3d vec3D;
+ vec3D = (LLVector3d)llsd;
+ ensure("1:operator=:Fail to initialize ", ((llsd[0].asReal()== vec3D.mdV[VX]) && (llsd[1].asReal() == vec3D.mdV[VY]) && (llsd[2].asReal() == vec3D.mdV[VZ])));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<5>()
+ {
+ F64 x = 2.32f, y = 1.212f, z = -.12f;
+ LLVector3d vec3D(x,y,z);
+ vec3D.clearVec();
+ ensure("1:clearVec:Fail to initialize ", ((0 == vec3D.mdV[VX]) && (0 == vec3D.mdV[VY]) && (0 == vec3D.mdV[VZ])));
+ vec3D.setVec(x,y,z);
+ ensure("2:setVec:Fail to initialize ", ((x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (z == vec3D.mdV[VZ])));
+ vec3D.zeroVec();
+ ensure("3:zeroVec:Fail to initialize ", ((0 == vec3D.mdV[VX]) && (0 == vec3D.mdV[VY]) && (0 == vec3D.mdV[VZ])));
+ vec3D.clearVec();
+ LLVector3 vec3((F32)x,(F32)y,(F32)z);
+ vec3D.setVec(vec3);
+ ensure("4:setVec:Fail to initialize ", ((x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (z == vec3D.mdV[VZ])));
+ vec3D.clearVec();
+ const F64 vec[3] = {x,y,z};
+ vec3D.setVec(vec);
+ ensure("5:setVec:Fail to initialize ", ((x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (z == vec3D.mdV[VZ])));
+ LLVector3d vec3Da;
+ vec3Da.setVec(vec3D);
+ ensure_equals("6:setVec: Fail to initialize", vec3D, vec3Da);
+ }
+
+ template<> template<>
+ void v3dmath_object::test<6>()
+ {
+ F64 x = -2.32, y = 1.212, z = -.12;
+ LLVector3d vec3D(x,y,z);
+ vec3D.abs();
+ ensure("1:abs:Fail ", ((-x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (-z == vec3D.mdV[VZ])));
+ ensure("2:isNull():Fail ", (FALSE == vec3D.isNull()));
+ vec3D.clearVec();
+ x =.00000001, y = .000001001, z = .000001001;
+ vec3D.setVec(x,y,z);
+ ensure("3:isNull():Fail ", (TRUE == vec3D.isNull()));
+ ensure("4:isExactlyZero():Fail ", (FALSE == vec3D.isExactlyZero()));
+ x =.0000000, y = .00000000, z = .00000000;
+ vec3D.setVec(x,y,z);
+ ensure("5:isExactlyZero():Fail ", (TRUE == vec3D.isExactlyZero()));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<7>()
+ {
+ F64 x = -2.32, y = 1.212, z = -.12;
+ LLVector3d vec3D(x,y,z);
+
+ ensure("1:operator [] failed",( x == vec3D[0]));
+ ensure("2:operator [] failed",( y == vec3D[1]));
+ ensure("3:operator [] failed",( z == vec3D[2]));
+ vec3D.clearVec();
+ x = 23.23, y = -.2361, z = 3.25;
+ vec3D.setVec(x,y,z);
+ F64 &ref1 = vec3D[0];
+ ensure("4:operator [] failed",( ref1 == vec3D[0]));
+ F64 &ref2 = vec3D[1];
+ ensure("5:operator [] failed",( ref2 == vec3D[1]));
+ F64 &ref3 = vec3D[2];
+ ensure("6:operator [] failed",( ref3 == vec3D[2]));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<8>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.f;
+ LLVector4 vec4(x,y,z);
+ LLVector3d vec3D;
+ vec3D = vec4;
+ ensure("1:operator=:Fail to initialize ", ((vec4.mV[VX] == vec3D.mdV[VX]) && (vec4.mV[VY] == vec3D.mdV[VY]) && (vec4.mV[VZ] == vec3D.mdV[VZ])));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<9>()
+ {
+ F64 x1 = 1.78787878, y1 = 232322.2121, z1 = -12121.121212;
+ F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
+ LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2),vec3Db;
+ vec3Db = vec3Da+ vec3D;
+ ensure("1:operator+:Fail to initialize ", ((x1+x2 == vec3Db.mdV[VX]) && (y1+y2 == vec3Db.mdV[VY]) && (z1+z2 == vec3Db.mdV[VZ])));
+ x1 = -2.45, y1 = 2.1, z1 = 3.0;
+ vec3D.clearVec();
+ vec3Da.clearVec();
+ vec3D.setVec(x1,y1,z1);
+ vec3Da += vec3D;
+ ensure_equals("2:operator+=: Fail to initialize", vec3Da,vec3D);
+ vec3Da += vec3D;
+ ensure("3:operator+=:Fail to initialize ", ((2*x1 == vec3Da.mdV[VX]) && (2*y1 == vec3Da.mdV[VY]) && (2*z1 == vec3Da.mdV[VZ])));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<10>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1;
+ F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
+ LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2),vec3Db;
+ vec3Db = vec3Da - vec3D;
+ ensure("1:operator-:Fail to initialize ", ((x2-x1 == vec3Db.mdV[VX]) && (y2-y1 == vec3Db.mdV[VY]) && (z2-z1 == vec3Db.mdV[VZ])));
+ x1 = -2.45, y1 = 2.1, z1 = 3.0;
+ vec3D.clearVec();
+ vec3Da.clearVec();
+ vec3D.setVec(x1,y1,z1);
+ vec3Da -=vec3D;
+ ensure("2:operator-=:Fail to initialize ", ((2.45 == vec3Da.mdV[VX]) && (-2.1 == vec3Da.mdV[VY]) && (-3.0 == vec3Da.mdV[VZ])));
+ vec3Da -= vec3D;
+ ensure("3:operator-=:Fail to initialize ", ((-2*x1 == vec3Da.mdV[VX]) && (-2*y1 == vec3Da.mdV[VY]) && (-2*z1 == vec3Da.mdV[VZ])));
+ }
+ template<> template<>
+ void v3dmath_object::test<11>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1;
+ F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
+ LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2);
+ F64 res = vec3D * vec3Da;
+ ensure_approximately_equals(
+ "1:operator* failed",
+ res,
+ (x1*x2 + y1*y2 + z1*z2),
+ 8);
+ vec3Da.clearVec();
+ F64 mulVal = 4.2;
+ vec3Da = vec3D * mulVal;
+ ensure_approximately_equals(
+ "2a:operator* failed",
+ vec3Da.mdV[VX],
+ x1*mulVal,
+ 8);
+ ensure_approximately_equals(
+ "2b:operator* failed",
+ vec3Da.mdV[VY],
+ y1*mulVal,
+ 8);
+ ensure_approximately_equals(
+ "2c:operator* failed",
+ vec3Da.mdV[VZ],
+ z1*mulVal,
+ 8);
+ vec3Da.clearVec();
+ vec3Da = mulVal * vec3D;
+ ensure_approximately_equals(
+ "3a:operator* failed",
+ vec3Da.mdV[VX],
+ x1*mulVal,
+ 8);
+ ensure_approximately_equals(
+ "3b:operator* failed",
+ vec3Da.mdV[VY],
+ y1*mulVal,
+ 8);
+ ensure_approximately_equals(
+ "3c:operator* failed",
+ vec3Da.mdV[VZ],
+ z1*mulVal,
+ 8);
+ vec3D *= mulVal;
+ ensure_approximately_equals(
+ "4a:operator*= failed",
+ vec3D.mdV[VX],
+ x1*mulVal,
+ 8);
+ ensure_approximately_equals(
+ "4b:operator*= failed",
+ vec3D.mdV[VY],
+ y1*mulVal,
+ 8);
+ ensure_approximately_equals(
+ "4c:operator*= failed",
+ vec3D.mdV[VZ],
+ z1*mulVal,
+ 8);
+ }
+
+ template<> template<>
+ void v3dmath_object::test<12>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1;
+ F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
+ F64 val1, val2, val3;
+ LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2), vec3Db;
+ vec3Db = vec3D % vec3Da;
+ val1 = y1*z2 - y2*z1;
+ val2 = z1*x2 -z2*x1;
+ val3 = x1*y2-x2*y1;
+ ensure("1:operator% failed",(val1 == vec3Db.mdV[VX]) && (val2 == vec3Db.mdV[VY]) && (val3 == vec3Db.mdV[VZ]));
+ vec3D %= vec3Da;
+ ensure("2:operator%= failed",
+ is_approx_equal(vec3D.mdV[VX],vec3Db.mdV[VX]) &&
+ is_approx_equal(vec3D.mdV[VY],vec3Db.mdV[VY]) &&
+ is_approx_equal(vec3D.mdV[VZ],vec3Db.mdV[VZ]) );
+ }
+
+ template<> template<>
+ void v3dmath_object::test<13>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1,div = 4.2;
+ F64 t = 1.f / div;
+ LLVector3d vec3D(x1,y1,z1), vec3Da;
+ vec3Da = vec3D/div;
+ ensure_approximately_equals(
+ "1a:operator/ failed",
+ vec3Da.mdV[VX],
+ x1*t,
+ 8);
+ ensure_approximately_equals(
+ "1b:operator/ failed",
+ vec3Da.mdV[VY],
+ y1*t,
+ 8);
+ ensure_approximately_equals(
+ "1c:operator/ failed",
+ vec3Da.mdV[VZ],
+ z1*t,
+ 8);
+ x1 = 1.23, y1 = 4., z1 = -2.32;
+ vec3D.clearVec();
+ vec3Da.clearVec();
+ vec3D.setVec(x1,y1,z1);
+ vec3Da = vec3D/div;
+ ensure_approximately_equals(
+ "2a:operator/ failed",
+ vec3Da.mdV[VX],
+ x1*t,
+ 8);
+ ensure_approximately_equals(
+ "2b:operator/ failed",
+ vec3Da.mdV[VY],
+ y1*t,
+ 8);
+ ensure_approximately_equals(
+ "2c:operator/ failed",
+ vec3Da.mdV[VZ],
+ z1*t,
+ 8);
+ vec3D /= div;
+ ensure_approximately_equals(
+ "3a:operator/= failed",
+ vec3D.mdV[VX],
+ x1*t,
+ 8);
+ ensure_approximately_equals(
+ "3b:operator/= failed",
+ vec3D.mdV[VY],
+ y1*t,
+ 8);
+ ensure_approximately_equals(
+ "3c:operator/= failed",
+ vec3D.mdV[VZ],
+ z1*t,
+ 8);
+ }
+
+ template<> template<>
+ void v3dmath_object::test<14>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1;
+ LLVector3d vec3D(x1,y1,z1), vec3Da;
+ ensure("1:operator!= failed",(TRUE == (vec3D !=vec3Da)));
+ vec3Da = vec3D;
+ ensure("2:operator== failed",(vec3D ==vec3Da));
+ vec3D.clearVec();
+ vec3Da.clearVec();
+ x1 = .211, y1 = 21.111, z1 = 23.22;
+ vec3D.setVec(x1,y1,z1);
+ vec3Da.setVec(x1,y1,z1);
+ ensure("3:operator== failed",(vec3D ==vec3Da));
+ ensure("4:operator!= failed",(FALSE == (vec3D !=vec3Da)));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<15>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1;
+ LLVector3d vec3D(x1,y1,z1), vec3Da;
+ std::ostringstream stream1, stream2;
+ stream1 << vec3D;
+ vec3Da.setVec(x1,y1,z1);
+ stream2 << vec3Da;
+ ensure("1:operator << failed",(stream1.str() == stream2.str()));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<16>()
+ {
+ F64 x1 = 1.23, y1 = 2.0, z1 = 4.;
+ std::string buf("1.23 2. 4");
+ LLVector3d vec3D, vec3Da(x1,y1,z1);
+ LLVector3d::parseVector3d(buf, &vec3D);
+ ensure_equals("1:parseVector3d: failed " , vec3D, vec3Da);
+ }
+
+ template<> template<>
+ void v3dmath_object::test<17>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1;
+ LLVector3d vec3D(x1,y1,z1), vec3Da;
+ vec3Da = -vec3D;
+ ensure("1:operator- failed", (vec3D == - vec3Da));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<18>()
+ {
+ F64 x = 1., y = 2., z = -1.1;
+ LLVector3d vec3D(x,y,z);
+ F64 res = (x*x + y*y + z*z) - vec3D.magVecSquared();
+ ensure("1:magVecSquared:Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
+ res = fsqrtf(x*x + y*y + z*z) - vec3D.magVec();
+ ensure("2:magVec: Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<19>()
+ {
+ F64 x = 1., y = 2., z = -1.1;
+ LLVector3d vec3D(x,y,z);
+ F64 mag = vec3D.normVec();
+ mag = 1.f/ mag;
+ ensure_approximately_equals(
+ "1a:normVec: Fail ",
+ vec3D.mdV[VX],
+ x * mag,
+ 8);
+ ensure_approximately_equals(
+ "1b:normVec: Fail ",
+ vec3D.mdV[VY],
+ y * mag,
+ 8);
+ ensure_approximately_equals(
+ "1c:normVec: Fail ",
+ vec3D.mdV[VZ],
+ z * mag,
+ 8);
+ x = 0.000000001, y = 0.000000001, z = 0.000000001;
+ vec3D.clearVec();
+ vec3D.setVec(x,y,z);
+ mag = vec3D.normVec();
+ ensure_approximately_equals(
+ "2a:normVec: Fail ",
+ vec3D.mdV[VX],
+ x * mag,
+ 8);
+ ensure_approximately_equals(
+ "2b:normVec: Fail ",
+ vec3D.mdV[VY],
+ y * mag,
+ 8);
+ ensure_approximately_equals(
+ "2c:normVec: Fail ",
+ vec3D.mdV[VZ],
+ z * mag,
+ 8);
+ }
+
+ template<> template<>
+ void v3dmath_object::test<20>()
+ {
+ F64 x1 = 1111.232222;
+ F64 y1 = 2222222222.22;
+ F64 z1 = 422222222222.0;
+ std::string buf("1111.232222 2222222222.22 422222222222");
+ LLVector3d vec3Da, vec3Db(x1,y1,z1);
+ LLVector3d::parseVector3d(buf, &vec3Da);
+ ensure_equals("1:parseVector3 failed", vec3Da, vec3Db);
+ }
+
+ template<> template<>
+ void v3dmath_object::test<21>()
+ {
+ F64 x1 = 1., y1 = 2., z1 = -1.1;
+ F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
+ F64 val = 2.3f,val1,val2,val3;
+ val1 = x1 + (x2 - x1)* val;
+ val2 = y1 + (y2 - y1)* val;
+ val3 = z1 + (z2 - z1)* val;
+ LLVector3d vec3Da(x1,y1,z1),vec3Db(x2,y2,z2);
+ LLVector3d vec3d = lerp(vec3Da,vec3Db,val);
+ ensure("1:lerp failed", ((val1 ==vec3d.mdV[VX])&& (val2 ==vec3d.mdV[VY]) && (val3 ==vec3d.mdV[VZ])));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<22>()
+ {
+ F64 x = 2.32, y = 1.212, z = -.12;
+ F64 min = 0.0001, max = 3.0;
+ LLVector3d vec3d(x,y,z);
+ ensure("1:clamp:Fail ", (TRUE == (vec3d.clamp(min, max))));
+ x = 0.000001f, z = 5.3f;
+ vec3d.setVec(x,y,z);
+ ensure("2:clamp:Fail ", (TRUE == (vec3d.clamp(min, max))));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<23>()
+ {
+ F64 x = 10., y = 20., z = -15.;
+ F64 epsilon = .23425;
+ LLVector3d vec3Da(x,y,z), vec3Db(x,y,z);
+ ensure("1:are_parallel: Fail ", (TRUE == are_parallel(vec3Da,vec3Db,epsilon)));
+ F64 x1 = -12., y1 = -20., z1 = -100.;
+ vec3Db.clearVec();
+ vec3Db.setVec(x1,y1,z1);
+ ensure("2:are_parallel: Fail ", (FALSE == are_parallel(vec3Da,vec3Db,epsilon)));
+ }
+
+ template<> template<>
+ void v3dmath_object::test<24>()
+ {
+#if LL_WINDOWS && _MSC_VER < 1400
+ skip("This fails on VS2003!");
+#else
+ F64 x = 10., y = 20., z = -15.;
+ F64 angle1, angle2;
+ LLVector3d vec3Da(x,y,z), vec3Db(x,y,z);
+ angle1 = angle_between(vec3Da, vec3Db);
+ ensure("1:angle_between: Fail ", (0 == angle1));
+ F64 x1 = -1., y1 = -20., z1 = -1.;
+ vec3Da.clearVec();
+ vec3Da.setVec(x1,y1,z1);
+ angle2 = angle_between(vec3Da, vec3Db);
+ vec3Db.normVec();
+ vec3Da.normVec();
+ F64 angle = vec3Db*vec3Da;
+ angle = acos(angle);
+ ensure("2:angle_between: Fail ", (angle == angle2));
+#endif
+ }
+}