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-rw-r--r--indra/llmath/raytrace.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llmath/raytrace.h b/indra/llmath/raytrace.h
index 3f7014c1b9..df14a9a487 100644
--- a/indra/llmath/raytrace.h
+++ b/indra/llmath/raytrace.h
@@ -117,12 +117,12 @@ U32 ray_box(const LLVector3 &ray_point, const LLVector3 &ray_direction,
/* TODO
-BOOL ray_ellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_ellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &e_center, const LLVector3 &e_scale, const LLQuaternion &e_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal);
-BOOL ray_cone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_cone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &cone_tip, const LLVector3 &cone_bottom,
const LLVector3 &cone_scale, const LLQuaternion &cone_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal);
@@ -146,24 +146,24 @@ bool ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
/* TODO
-BOOL ray_hemiellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_hemiellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &e_center, const LLVector3 &e_scale, const LLQuaternion &e_rotation,
const LLVector3 &e_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);
-BOOL ray_hemisphere(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_hemisphere(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &sphere_center, F32 sphere_radius, const LLVector3 &sphere_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);
-BOOL ray_hemicylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_hemicylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &cyl_top, const LLVector3 &cyl_bottom, F32 cyl_radius,
const LLVector3 &cyl_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);
-BOOL ray_hemicone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_hemicone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &cone_tip, const LLVector3 &cone_bottom,
const LLVector3 &cone_scale, const LLVector3 &cyl_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);