diff options
Diffstat (limited to 'indra/llmath/raytrace.h')
-rw-r--r-- | indra/llmath/raytrace.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llmath/raytrace.h b/indra/llmath/raytrace.h index 3f7014c1b9..df14a9a487 100644 --- a/indra/llmath/raytrace.h +++ b/indra/llmath/raytrace.h @@ -117,12 +117,12 @@ U32 ray_box(const LLVector3 &ray_point, const LLVector3 &ray_direction, /* TODO -BOOL ray_ellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction, +bool ray_ellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction, const LLVector3 &e_center, const LLVector3 &e_scale, const LLQuaternion &e_rotation, LLVector3 &intersection, LLVector3 &intersection_normal); -BOOL ray_cone(const LLVector3 &ray_point, const LLVector3 &ray_direction, +bool ray_cone(const LLVector3 &ray_point, const LLVector3 &ray_direction, const LLVector3 &cone_tip, const LLVector3 &cone_bottom, const LLVector3 &cone_scale, const LLQuaternion &cone_rotation, LLVector3 &intersection, LLVector3 &intersection_normal); @@ -146,24 +146,24 @@ bool ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction, /* TODO -BOOL ray_hemiellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction, +bool ray_hemiellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction, const LLVector3 &e_center, const LLVector3 &e_scale, const LLQuaternion &e_rotation, const LLVector3 &e_cut_normal, LLVector3 &intersection, LLVector3 &intersection_normal); -BOOL ray_hemisphere(const LLVector3 &ray_point, const LLVector3 &ray_direction, +bool ray_hemisphere(const LLVector3 &ray_point, const LLVector3 &ray_direction, const LLVector3 &sphere_center, F32 sphere_radius, const LLVector3 &sphere_cut_normal, LLVector3 &intersection, LLVector3 &intersection_normal); -BOOL ray_hemicylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction, +bool ray_hemicylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction, const LLVector3 &cyl_top, const LLVector3 &cyl_bottom, F32 cyl_radius, const LLVector3 &cyl_cut_normal, LLVector3 &intersection, LLVector3 &intersection_normal); -BOOL ray_hemicone(const LLVector3 &ray_point, const LLVector3 &ray_direction, +bool ray_hemicone(const LLVector3 &ray_point, const LLVector3 &ray_direction, const LLVector3 &cone_tip, const LLVector3 &cone_bottom, const LLVector3 &cone_scale, const LLVector3 &cyl_cut_normal, LLVector3 &intersection, LLVector3 &intersection_normal); |