summaryrefslogtreecommitdiff
path: root/indra/llmath/raytrace.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llmath/raytrace.cpp')
-rw-r--r--indra/llmath/raytrace.cpp113
1 files changed, 54 insertions, 59 deletions
diff --git a/indra/llmath/raytrace.cpp b/indra/llmath/raytrace.cpp
index 314255374a..c3956e9995 100644
--- a/indra/llmath/raytrace.cpp
+++ b/indra/llmath/raytrace.cpp
@@ -710,7 +710,7 @@ U32 ray_box(const LLVector3 &ray_point, const LLVector3 &ray_direction,
}
-BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &prism_center, const LLVector3 &prism_scale, const LLQuaternion &prism_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -751,7 +751,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
point5 = (point5 * prism_rotation) + prism_center;
// test ray intersection for each face
- BOOL b_hit = FALSE;
+ bool b_hit = false;
LLVector3 face_intersection, face_normal;
F32 distance_squared = 0.0f;
F32 temp;
@@ -761,14 +761,14 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
ray_quadrangle(ray_point, ray_direction, point5, point2, point0, intersection, intersection_normal))
{
distance_squared = (ray_point - intersection).magVecSquared();
- b_hit = TRUE;
+ b_hit = true;
}
// face 1
if (ray_direction * ( (point0 - point3) % (point2 - point3)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point2, point3, point0, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -783,7 +783,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -791,7 +791,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point1 - point4) % (point3 - point4)) < 0.0f &&
ray_quadrangle(ray_point, ray_direction, point3, point4, point1, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -806,7 +806,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -814,7 +814,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point5 - point4) % (point1 - point4)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point1, point4, point5, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -829,7 +829,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -837,7 +837,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point4 - point5) % (point2 - point5)) < 0.0f &&
ray_quadrangle(ray_point, ray_direction, point2, point5, point4, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -852,7 +852,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -860,7 +860,7 @@ BOOL ray_prism(const LLVector3 &ray_point, const LLVector3 &ray_direction,
}
-BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &t_center, const LLVector3 &t_scale, const LLQuaternion &t_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -890,7 +890,7 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
point3 = (point3 * t_rotation) + t_center;
// test ray intersection for each face
- BOOL b_hit = FALSE;
+ bool b_hit = false;
LLVector3 face_intersection, face_normal;
F32 distance_squared = 1.0e12f;
F32 temp;
@@ -900,14 +900,14 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
ray_triangle(ray_point, ray_direction, point1, point2, point0, intersection, intersection_normal))
{
distance_squared = (ray_point - intersection).magVecSquared();
- b_hit = TRUE;
+ b_hit = true;
}
// face 1
if (ray_direction * ( (point3 - point2) % (point0 - point2)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point2, point3, point0, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -922,7 +922,7 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -930,7 +930,7 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point1 - point3) % (point0 - point3)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point3, point1, point0, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -945,7 +945,7 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -953,7 +953,7 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point2 - point3) % (point1 - point3)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point3, point2, point1, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -966,7 +966,7 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
{
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -974,7 +974,7 @@ BOOL ray_tetrahedron(const LLVector3 &ray_point, const LLVector3 &ray_direction,
}
-BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
+bool ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &p_center, const LLVector3 &p_scale, const LLQuaternion &p_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -997,7 +997,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
point4 = (point4 * p_rotation) + p_center;
// test ray intersection for each face
- BOOL b_hit = FALSE;
+ bool b_hit = false;
LLVector3 face_intersection, face_normal;
F32 distance_squared = 1.0e12f;
F32 temp;
@@ -1007,14 +1007,14 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
ray_triangle(ray_point, ray_direction, point4, point1, point0, intersection, intersection_normal))
{
distance_squared = (ray_point - intersection).magVecSquared();
- b_hit = TRUE;
+ b_hit = true;
}
// face 1
if (ray_direction * ( (point2 - point1) % (point0 - point1)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point1, point2, point0, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -1029,7 +1029,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -1037,7 +1037,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point3 - point2) % (point0 - point2)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point2, point3, point0, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -1052,7 +1052,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -1060,7 +1060,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point4 - point3) % (point0 - point3)) < 0.0f &&
ray_triangle(ray_point, ray_direction, point3, point4, point0, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -1075,7 +1075,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
distance_squared = (ray_point - face_intersection).magVecSquared();
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -1083,7 +1083,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (ray_direction * ( (point3 - point4) % (point2 - point4)) < 0.0f &&
ray_quadrangle(ray_point, ray_direction, point4, point3, point2, face_intersection, face_normal))
{
- if (TRUE == b_hit)
+ if (b_hit)
{
temp = (ray_point - face_intersection).magVecSquared();
if (temp < distance_squared)
@@ -1096,7 +1096,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
{
intersection = face_intersection;
intersection_normal = face_normal;
- b_hit = TRUE;
+ b_hit = true;
}
}
@@ -1104,7 +1104,7 @@ BOOL ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
}
-BOOL linesegment_circle(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_circle(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &circle_center, const LLVector3 plane_normal, F32 circle_radius,
LLVector3 &intersection)
{
@@ -1115,14 +1115,14 @@ BOOL linesegment_circle(const LLVector3 &point_a, const LLVector3 &point_b,
{
if (segment_length >= (point_a - intersection).magVec())
{
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
-BOOL linesegment_triangle(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_triangle(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &point_0, const LLVector3 &point_1, const LLVector3 &point_2,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -1133,14 +1133,14 @@ BOOL linesegment_triangle(const LLVector3 &point_a, const LLVector3 &point_b,
{
if (segment_length >= (point_a - intersection).magVec())
{
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
-BOOL linesegment_quadrangle(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_quadrangle(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &point_0, const LLVector3 &point_1, const LLVector3 &point_2,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -1151,14 +1151,14 @@ BOOL linesegment_quadrangle(const LLVector3 &point_a, const LLVector3 &point_b,
{
if (segment_length >= (point_a - intersection).magVec())
{
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
-BOOL linesegment_sphere(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_sphere(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &sphere_center, F32 sphere_radius,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -1169,14 +1169,14 @@ BOOL linesegment_sphere(const LLVector3 &point_a, const LLVector3 &point_b,
{
if (segment_length >= (point_a - intersection).magVec())
{
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
-BOOL linesegment_cylinder(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_cylinder(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &cyl_center, const LLVector3 &cyl_scale, const LLQuaternion &cyl_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -1187,10 +1187,10 @@ BOOL linesegment_cylinder(const LLVector3 &point_a, const LLVector3 &point_b,
{
if (segment_length >= (point_a - intersection).magVec())
{
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
@@ -1215,7 +1215,7 @@ U32 linesegment_box(const LLVector3 &point_a, const LLVector3 &point_b,
}
-BOOL linesegment_prism(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_prism(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &prism_center, const LLVector3 &prism_scale, const LLQuaternion &prism_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -1229,11 +1229,11 @@ BOOL linesegment_prism(const LLVector3 &point_a, const LLVector3 &point_b,
return true;
}
}
- return FALSE;
+ return false;
}
-BOOL linesegment_tetrahedron(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_tetrahedron(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &t_center, const LLVector3 &t_scale, const LLQuaternion &t_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -1244,14 +1244,14 @@ BOOL linesegment_tetrahedron(const LLVector3 &point_a, const LLVector3 &point_b,
{
if (segment_length >= (point_a - intersection).magVec())
{
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
-BOOL linesegment_pyramid(const LLVector3 &point_a, const LLVector3 &point_b,
+bool linesegment_pyramid(const LLVector3 &point_a, const LLVector3 &point_b,
const LLVector3 &p_center, const LLVector3 &p_scale, const LLQuaternion &p_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal)
{
@@ -1262,13 +1262,8 @@ BOOL linesegment_pyramid(const LLVector3 &point_a, const LLVector3 &point_b,
{
if (segment_length >= (point_a - intersection).magVec())
{
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
-
-
-
-
-