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-rw-r--r--indra/llmath/m4math.h70
1 files changed, 45 insertions, 25 deletions
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index e74b7afe9b..a7dce10397 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -2,31 +2,25 @@
* @file m4math.h
* @brief LLMatrix4 class header file.
*
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -125,6 +119,8 @@ public:
~LLMatrix4(void); // Destructor
+ LLSD getValue() const;
+ void setValue(const LLSD&);
//////////////////////////////
//
@@ -138,6 +134,7 @@ public:
// various useful matrix functions
const LLMatrix4& setIdentity(); // Load identity matrix
+ bool isIdentity() const;
const LLMatrix4& setZero(); // Clears matrix to all zeros.
const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z)
@@ -159,6 +156,7 @@ public:
const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation
const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position
+ const LLMatrix4& initScale(const LLVector3 &scale);
// Set all
const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);
@@ -225,10 +223,7 @@ public:
// Operators
//
-// Not implemented to enforce code that agrees with symbolic syntax
-// friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b); // Apply rotation a to vector b
-
-// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
+ // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -236,6 +231,7 @@ public:
friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b
friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b
+ friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b
friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b
friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b
@@ -269,6 +265,30 @@ inline const LLMatrix4& LLMatrix4::setIdentity()
return (*this);
}
+inline bool LLMatrix4::isIdentity() const
+{
+ return
+ mMatrix[0][0] == 1.f &&
+ mMatrix[0][1] == 0.f &&
+ mMatrix[0][2] == 0.f &&
+ mMatrix[0][3] == 0.f &&
+
+ mMatrix[1][0] == 0.f &&
+ mMatrix[1][1] == 1.f &&
+ mMatrix[1][2] == 0.f &&
+ mMatrix[1][3] == 0.f &&
+
+ mMatrix[2][0] == 0.f &&
+ mMatrix[2][1] == 0.f &&
+ mMatrix[2][2] == 1.f &&
+ mMatrix[2][3] == 0.f &&
+
+ mMatrix[3][0] == 0.f &&
+ mMatrix[3][1] == 0.f &&
+ mMatrix[3][2] == 0.f &&
+ mMatrix[3][3] == 1.f;
+}
+
/*
inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b)