diff options
Diffstat (limited to 'indra/llmath/m4math.h')
| -rw-r--r-- | indra/llmath/m4math.h | 70 | 
1 files changed, 45 insertions, 25 deletions
| diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index e74b7afe9b..a7dce10397 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -2,31 +2,25 @@   * @file m4math.h   * @brief LLMatrix4 class header file.   * - * $LicenseInfo:firstyear=2000&license=viewergpl$ - *  - * Copyright (c) 2000-2009, Linden Research, Inc. - *  + * $LicenseInfo:firstyear=2000&license=viewerlgpl$   * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab.  Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc.   *  - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only.   *  - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details.   *  - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -125,6 +119,8 @@ public:  	~LLMatrix4(void);										// Destructor +	LLSD getValue() const; +	void setValue(const LLSD&);  	//////////////////////////////  	// @@ -138,6 +134,7 @@ public:  	// various useful matrix functions  	const LLMatrix4& setIdentity();					// Load identity matrix +	bool isIdentity() const;  	const LLMatrix4& setZero();						// Clears matrix to all zeros.  	const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z);	// Calculate rotation matrix by rotating angle radians about (x, y, z) @@ -159,6 +156,7 @@ public:  	const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation  	const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos);	// Set with Quaternion and position +	const LLMatrix4& initScale(const LLVector3 &scale);  	// Set all  	const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);	 @@ -225,10 +223,7 @@ public:  	// Operators  	// -// Not implemented to enforce code that agrees with symbolic syntax -//		friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b);		// Apply rotation a to vector b - -//	friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b);		// Return a * b +	//	friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b);		// Return a * b  	friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b);		// Return transform of vector a by matrix b  	friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b);		// Return full transform of a by matrix b  	friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b);	// Rotates a but does not translate @@ -236,6 +231,7 @@ public:  	friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b);			// Return a == b  	friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b);			// Return a != b +	friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b);			// Return a < b  	friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b);	// Return a + b  	friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b);	// Return a - b @@ -269,6 +265,30 @@ inline const LLMatrix4&	LLMatrix4::setIdentity()  	return (*this);  } +inline bool LLMatrix4::isIdentity() const +{ +	return +		mMatrix[0][0] == 1.f && +		mMatrix[0][1] == 0.f && +		mMatrix[0][2] == 0.f && +		mMatrix[0][3] == 0.f && + +		mMatrix[1][0] == 0.f && +		mMatrix[1][1] == 1.f && +		mMatrix[1][2] == 0.f && +		mMatrix[1][3] == 0.f && + +		mMatrix[2][0] == 0.f && +		mMatrix[2][1] == 0.f && +		mMatrix[2][2] == 1.f && +		mMatrix[2][3] == 0.f && + +		mMatrix[3][0] == 0.f && +		mMatrix[3][1] == 0.f && +		mMatrix[3][2] == 0.f && +		mMatrix[3][3] == 1.f; +} +  /*  inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b) | 
