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-rw-r--r--indra/llmath/m4math.h66
1 files changed, 42 insertions, 24 deletions
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index 58c9c09d7f..6ec9958491 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -2,31 +2,25 @@
* @file m4math.h
* @brief LLMatrix4 class header file.
*
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -230,7 +224,7 @@ public:
// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
- friend LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
+ friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
friend LLVector3 rotate_vector(const LLVector3 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -353,7 +347,31 @@ inline const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b)
return a;
}
-#endif
-
+// Operates "to the left" on row-vector a
+//
+// When avatar vertex programs are off, this function is a hot spot in profiles
+// due to software skinning in LLViewerJointMesh::updateGeometry(). JC
+inline const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b)
+{
+ // This is better than making a temporary LLVector3. This eliminates an
+ // unnecessary LLVector3() constructor and also helps the compiler to
+ // realize that the output floats do not alias the input floats, hence
+ // eliminating redundant loads of a.mV[0], etc. JC
+ return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] +
+ a.mV[VY] * b.mMatrix[VY][VX] +
+ a.mV[VZ] * b.mMatrix[VZ][VX] +
+ b.mMatrix[VW][VX],
+
+ a.mV[VX] * b.mMatrix[VX][VY] +
+ a.mV[VY] * b.mMatrix[VY][VY] +
+ a.mV[VZ] * b.mMatrix[VZ][VY] +
+ b.mMatrix[VW][VY],
+
+ a.mV[VX] * b.mMatrix[VX][VZ] +
+ a.mV[VY] * b.mMatrix[VY][VZ] +
+ a.mV[VZ] * b.mMatrix[VZ][VZ] +
+ b.mMatrix[VW][VZ]);
+}
+#endif