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-rw-r--r--indra/llmath/m3math.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h
index 2be5452f8d..bf38895855 100644
--- a/indra/llmath/m3math.h
+++ b/indra/llmath/m3math.h
@@ -60,7 +60,6 @@ class LLMatrix3
explicit LLMatrix3(const F32 *mat); // Initializes Matrix to values in mat
explicit LLMatrix3(const LLQuaternion &q); // Initializes Matrix with rotation q
- LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z); // Initializes Matrix with axis angle
LLMatrix3(const F32 angle, const LLVector3 &vec); // Initializes Matrix with axis angle
LLMatrix3(const F32 angle, const LLVector3d &vec); // Initializes Matrix with axis angle
LLMatrix3(const F32 angle, const LLVector4 &vec); // Initializes Matrix with axis angle
@@ -81,8 +80,7 @@ class LLMatrix3
// Matrix setters - set some properties without modifying others
//
- // These functions take Rotation arguments
- const LLMatrix3& setRot(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix for rotating angle radians about (x, y, z)
+ // These functions take Rotation arguments
const LLMatrix3& setRot(const F32 angle, const LLVector3 &vec); // Calculate rotation matrix for rotating angle radians about vec
const LLMatrix3& setRot(const F32 roll, const F32 pitch, const F32 yaw); // Calculate rotation matrix from Euler angles
const LLMatrix3& setRot(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos