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-rw-r--r--indra/llmath/m3math.h59
1 files changed, 31 insertions, 28 deletions
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h
index d2848aaf5a..2be5452f8d 100644
--- a/indra/llmath/m3math.h
+++ b/indra/llmath/m3math.h
@@ -2,30 +2,25 @@
* @file m3math.h
* @brief LLMatrix3 class header file.
*
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2007, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlife.com/developers/opensource/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at http://secondlife.com/developers/opensource/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,6 +28,7 @@
#define LL_M3MATH_H
#include "llerror.h"
+#include "stdtypes.h"
class LLVector4;
class LLVector3;
@@ -76,8 +72,9 @@ class LLMatrix3
//
// various useful matrix functions
- const LLMatrix3& identity(); // Load identity matrix
- const LLMatrix3& zero(); // Clears Matrix to zero
+ const LLMatrix3& setIdentity(); // Load identity matrix
+ const LLMatrix3& clear(); // Clears Matrix to zero
+ const LLMatrix3& setZero(); // Clears Matrix to zero
///////////////////////////
//
@@ -91,6 +88,9 @@ class LLMatrix3
const LLMatrix3& setRot(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos
const LLMatrix3& setRows(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis);
+ const LLMatrix3& setRow( U32 rowIndex, const LLVector3& row );
+ const LLMatrix3& setCol( U32 colIndex, const LLVector3& col );
+
///////////////////////////
//
@@ -103,29 +103,31 @@ class LLMatrix3
LLVector3 getFwdRow() const;
LLVector3 getLeftRow() const;
LLVector3 getUpRow() const;
- F32 determinant() const; // Return determinant
+ F32 determinant() const; // Return determinant
///////////////////////////
//
// Operations on an existing matrix
//
- const LLMatrix3& transpose(); // Transpose MAT4
- const LLMatrix3& invert(); // Invert MAT4
- const LLMatrix3& orthogonalize(); // Orthogonalizes X, then Y, then Z
- const LLMatrix3& adjointTranspose(); // returns transpose of matrix adjoint, for multiplying normals
+ const LLMatrix3& transpose(); // Transpose MAT4
+ const LLMatrix3& orthogonalize(); // Orthogonalizes X, then Y, then Z
+ void invert(); // Invert MAT4
+ const LLMatrix3& adjointTranspose();// returns transpose of matrix adjoint, for multiplying normals
// Rotate existing matrix
// Note: the two lines below are equivalent:
// foo.rotate(bar)
// foo = foo * bar
- // That is, foo.rotMat3(bar) multiplies foo by bar FROM THE RIGHT
+ // That is, foo.rotate(bar) multiplies foo by bar FROM THE RIGHT
const LLMatrix3& rotate(const F32 angle, const F32 x, const F32 y, const F32 z); // Rotate matrix by rotating angle radians about (x, y, z)
const LLMatrix3& rotate(const F32 angle, const LLVector3 &vec); // Rotate matrix by rotating angle radians about vec
const LLMatrix3& rotate(const F32 roll, const F32 pitch, const F32 yaw); // Rotate matrix by roll (about x), pitch (about y), and yaw (about z)
const LLMatrix3& rotate(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos
+ void add(const LLMatrix3& other_matrix); // add other_matrix to this one
+
// This operator is misleading as to operation direction
// friend LLVector3 operator*(const LLMatrix3 &a, const LLVector3 &b); // Apply rotation a to vector b
@@ -137,6 +139,7 @@ class LLMatrix3
friend bool operator!=(const LLMatrix3 &a, const LLMatrix3 &b); // Return a != b
friend const LLMatrix3& operator*=(LLMatrix3 &a, const LLMatrix3 &b); // Return a * b
+ friend const LLMatrix3& operator*=(LLMatrix3 &a, F32 scalar ); // Return a * scalar
friend std::ostream& operator<<(std::ostream& s, const LLMatrix3 &a); // Stream a
};