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-rw-r--r--indra/llmath/m3math.cpp26
1 files changed, 2 insertions, 24 deletions
diff --git a/indra/llmath/m3math.cpp b/indra/llmath/m3math.cpp
index 802ddb9e57..7e59e10bab 100644
--- a/indra/llmath/m3math.cpp
+++ b/indra/llmath/m3math.cpp
@@ -34,6 +34,8 @@
#include "m3math.h"
#include "llquaternion.h"
+#pragma optimize("", off)
+
// LLMatrix3
// ji
@@ -75,13 +77,6 @@ LLMatrix3::LLMatrix3(const F32 angle, const LLVector4 &vec)
setRot(quat);
}
-LLMatrix3::LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- LLVector3 vec(x, y, z);
- LLQuaternion quat(angle, vec);
- setRot(quat);
-}
-
LLMatrix3::LLMatrix3(const F32 roll, const F32 pitch, const F32 yaw)
{
setRot(roll,pitch,yaw);
@@ -294,14 +289,6 @@ LLQuaternion LLMatrix3::quaternion() const
return quat;
}
-
-// These functions take Rotation arguments
-const LLMatrix3& LLMatrix3::setRot(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- setRot(LLQuaternion(angle,x,y,z));
- return *this;
-}
-
const LLMatrix3& LLMatrix3::setRot(const F32 angle, const LLVector3 &vec)
{
setRot(LLQuaternion(angle, vec));
@@ -394,15 +381,6 @@ const LLMatrix3& LLMatrix3::setCol( U32 colIndex, const LLVector3& col )
return *this;
}
-
-// Rotate exisitng mMatrix
-const LLMatrix3& LLMatrix3::rotate(const F32 angle, const F32 x, const F32 y, const F32 z)
-{
- LLMatrix3 mat(angle, x, y, z);
- *this *= mat;
- return *this;
-}
-
const LLMatrix3& LLMatrix3::rotate(const F32 angle, const LLVector3 &vec)
{