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-rwxr-xr-x[-rw-r--r--]indra/llmath/llvolumeoctree.h43
1 files changed, 35 insertions, 8 deletions
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
index 688d91dc40..80d6ced36d 100644..100755
--- a/indra/llmath/llvolumeoctree.h
+++ b/indra/llmath/llvolumeoctree.h
@@ -37,9 +37,19 @@
class LLVolumeTriangle : public LLRefCount
{
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLVolumeTriangle()
{
-
+ mBinIndex = -1;
}
LLVolumeTriangle(const LLVolumeTriangle& rhs)
@@ -58,21 +68,38 @@ public:
}
- LLVector4a mPositionGroup;
+ LL_ALIGN_16(LLVector4a mPositionGroup);
const LLVector4a* mV[3];
U16 mIndex[3];
F32 mRadius;
+ mutable S32 mBinIndex;
+
virtual const LLVector4a& getPositionGroup() const;
virtual const F32& getBinRadius() const;
+
+ S32 getBinIndex() const { return mBinIndex; }
+ void setBinIndex(S32 idx) const { mBinIndex = idx; }
+
+
};
class LLVolumeOctreeListener : public LLOctreeListener<LLVolumeTriangle>
{
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle>* node);
~LLVolumeOctreeListener();
@@ -99,8 +126,8 @@ public:
public:
- LLVector4a mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
- LLVector4a mExtents[2]; // extents (min, max) of this node and all its children
+ LL_ALIGN_16(LLVector4a mBounds[2]); // bounding box (center, size) of this node and all its children (tight fit to objects)
+ LL_ALIGN_16(LLVector4a mExtents[2]); // extents (min, max) of this node and all its children
};
class LLOctreeTriangleRayIntersect : public LLOctreeTraveler<LLVolumeTriangle>
@@ -110,16 +137,16 @@ public:
LLVector4a mStart;
LLVector4a mDir;
LLVector4a mEnd;
- LLVector3* mIntersection;
+ LLVector4a* mIntersection;
LLVector2* mTexCoord;
- LLVector3* mNormal;
- LLVector3* mBinormal;
+ LLVector4a* mNormal;
+ LLVector4a* mTangent;
F32* mClosestT;
bool mHitFace;
LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal);
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent);
void traverse(const LLOctreeNode<LLVolumeTriangle>* node);