diff options
Diffstat (limited to 'indra/llmath/llvolume.h')
-rw-r--r-- | indra/llmath/llvolume.h | 337 |
1 files changed, 165 insertions, 172 deletions
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index ccc0671315..98ad456396 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -63,146 +63,146 @@ class LLVolumeOctree; //============================================================================ -const S32 MIN_DETAIL_FACES = 6; -const S32 MIN_LOD = 0; -const S32 MAX_LOD = 3; +constexpr S32 MIN_DETAIL_FACES = 6; +constexpr S32 MIN_LOD = 0; +constexpr S32 MAX_LOD = 3; // These are defined here but are not enforced at this level, // rather they are here for the convenience of code that uses // the LLVolume class. -const F32 MIN_VOLUME_PROFILE_WIDTH = 0.05f; -const F32 MIN_VOLUME_PATH_WIDTH = 0.05f; +constexpr F32 MIN_VOLUME_PROFILE_WIDTH = 0.05f; +constexpr F32 MIN_VOLUME_PATH_WIDTH = 0.05f; -const F32 CUT_QUANTA = 0.00002f; -const F32 SCALE_QUANTA = 0.01f; -const F32 SHEAR_QUANTA = 0.01f; -const F32 TAPER_QUANTA = 0.01f; -const F32 REV_QUANTA = 0.015f; -const F32 HOLLOW_QUANTA = 0.00002f; +constexpr F32 CUT_QUANTA = 0.00002f; +constexpr F32 SCALE_QUANTA = 0.01f; +constexpr F32 SHEAR_QUANTA = 0.01f; +constexpr F32 TAPER_QUANTA = 0.01f; +constexpr F32 REV_QUANTA = 0.015f; +constexpr F32 HOLLOW_QUANTA = 0.00002f; -const S32 MAX_VOLUME_TRIANGLE_INDICES = 10000; +constexpr S32 MAX_VOLUME_TRIANGLE_INDICES = 10000; //============================================================================ // useful masks -const LLPCode LL_PCODE_HOLLOW_MASK = 0x80; // has a thickness -const LLPCode LL_PCODE_SEGMENT_MASK = 0x40; // segments (1 angle) -const LLPCode LL_PCODE_PATCH_MASK = 0x20; // segmented segments (2 angles) -const LLPCode LL_PCODE_HEMI_MASK = 0x10; // half-primitives get their own type per PR's dictum -const LLPCode LL_PCODE_BASE_MASK = 0x0F; +constexpr LLPCode LL_PCODE_HOLLOW_MASK = 0x80; // has a thickness +constexpr LLPCode LL_PCODE_SEGMENT_MASK = 0x40; // segments (1 angle) +constexpr LLPCode LL_PCODE_PATCH_MASK = 0x20; // segmented segments (2 angles) +constexpr LLPCode LL_PCODE_HEMI_MASK = 0x10; // half-primitives get their own type per PR's dictum +constexpr LLPCode LL_PCODE_BASE_MASK = 0x0F; // primitive shapes -const LLPCode LL_PCODE_CUBE = 1; -const LLPCode LL_PCODE_PRISM = 2; -const LLPCode LL_PCODE_TETRAHEDRON = 3; -const LLPCode LL_PCODE_PYRAMID = 4; -const LLPCode LL_PCODE_CYLINDER = 5; -const LLPCode LL_PCODE_CONE = 6; -const LLPCode LL_PCODE_SPHERE = 7; -const LLPCode LL_PCODE_TORUS = 8; -const LLPCode LL_PCODE_VOLUME = 9; +constexpr LLPCode LL_PCODE_CUBE = 1; +constexpr LLPCode LL_PCODE_PRISM = 2; +constexpr LLPCode LL_PCODE_TETRAHEDRON = 3; +constexpr LLPCode LL_PCODE_PYRAMID = 4; +constexpr LLPCode LL_PCODE_CYLINDER = 5; +constexpr LLPCode LL_PCODE_CONE = 6; +constexpr LLPCode LL_PCODE_SPHERE = 7; +constexpr LLPCode LL_PCODE_TORUS = 8; +constexpr LLPCode LL_PCODE_VOLUME = 9; // surfaces -//const LLPCode LL_PCODE_SURFACE_TRIANGLE = 10; -//const LLPCode LL_PCODE_SURFACE_SQUARE = 11; -//const LLPCode LL_PCODE_SURFACE_DISC = 12; +//constexpr LLPCode LL_PCODE_SURFACE_TRIANGLE = 10; +//constexpr LLPCode LL_PCODE_SURFACE_SQUARE = 11; +//constexpr LLPCode LL_PCODE_SURFACE_DISC = 12; -const LLPCode LL_PCODE_APP = 14; // App specific pcode (for viewer/sim side only objects) -const LLPCode LL_PCODE_LEGACY = 15; +constexpr LLPCode LL_PCODE_APP = 14; // App specific pcode (for viewer/sim side only objects) +constexpr LLPCode LL_PCODE_LEGACY = 15; // Pcodes for legacy objects -//const LLPCode LL_PCODE_LEGACY_ATOR = 0x10 | LL_PCODE_LEGACY; // ATOR -const LLPCode LL_PCODE_LEGACY_AVATAR = 0x20 | LL_PCODE_LEGACY; // PLAYER -//const LLPCode LL_PCODE_LEGACY_BIRD = 0x30 | LL_PCODE_LEGACY; // BIRD -//const LLPCode LL_PCODE_LEGACY_DEMON = 0x40 | LL_PCODE_LEGACY; // DEMON -const LLPCode LL_PCODE_LEGACY_GRASS = 0x50 | LL_PCODE_LEGACY; // GRASS -const LLPCode LL_PCODE_TREE_NEW = 0x60 | LL_PCODE_LEGACY; // new trees -//const LLPCode LL_PCODE_LEGACY_ORACLE = 0x70 | LL_PCODE_LEGACY; // ORACLE -const LLPCode LL_PCODE_LEGACY_PART_SYS = 0x80 | LL_PCODE_LEGACY; // PART_SYS -const LLPCode LL_PCODE_LEGACY_ROCK = 0x90 | LL_PCODE_LEGACY; // ROCK -//const LLPCode LL_PCODE_LEGACY_SHOT = 0xA0 | LL_PCODE_LEGACY; // BASIC_SHOT -//const LLPCode LL_PCODE_LEGACY_SHOT_BIG = 0xB0 | LL_PCODE_LEGACY; -//const LLPCode LL_PCODE_LEGACY_SMOKE = 0xC0 | LL_PCODE_LEGACY; // SMOKE -//const LLPCode LL_PCODE_LEGACY_SPARK = 0xD0 | LL_PCODE_LEGACY;// SPARK -const LLPCode LL_PCODE_LEGACY_TEXT_BUBBLE = 0xE0 | LL_PCODE_LEGACY; // TEXTBUBBLE -const LLPCode LL_PCODE_LEGACY_TREE = 0xF0 | LL_PCODE_LEGACY; // TREE +//constexpr LLPCode LL_PCODE_LEGACY_ATOR = 0x10 | LL_PCODE_LEGACY; // ATOR +constexpr LLPCode LL_PCODE_LEGACY_AVATAR = 0x20 | LL_PCODE_LEGACY; // PLAYER +//constexpr LLPCode LL_PCODE_LEGACY_BIRD = 0x30 | LL_PCODE_LEGACY; // BIRD +//constexpr LLPCode LL_PCODE_LEGACY_DEMON = 0x40 | LL_PCODE_LEGACY; // DEMON +constexpr LLPCode LL_PCODE_LEGACY_GRASS = 0x50 | LL_PCODE_LEGACY; // GRASS +constexpr LLPCode LL_PCODE_TREE_NEW = 0x60 | LL_PCODE_LEGACY; // new trees +//constexpr LLPCode LL_PCODE_LEGACY_ORACLE = 0x70 | LL_PCODE_LEGACY; // ORACLE +constexpr LLPCode LL_PCODE_LEGACY_PART_SYS = 0x80 | LL_PCODE_LEGACY; // PART_SYS +constexpr LLPCode LL_PCODE_LEGACY_ROCK = 0x90 | LL_PCODE_LEGACY; // ROCK +//constexpr LLPCode LL_PCODE_LEGACY_SHOT = 0xA0 | LL_PCODE_LEGACY; // BASIC_SHOT +//constexpr LLPCode LL_PCODE_LEGACY_SHOT_BIG = 0xB0 | LL_PCODE_LEGACY; +//constexpr LLPCode LL_PCODE_LEGACY_SMOKE = 0xC0 | LL_PCODE_LEGACY; // SMOKE +//constexpr LLPCode LL_PCODE_LEGACY_SPARK = 0xD0 | LL_PCODE_LEGACY;// SPARK +constexpr LLPCode LL_PCODE_LEGACY_TEXT_BUBBLE = 0xE0 | LL_PCODE_LEGACY; // TEXTBUBBLE +constexpr LLPCode LL_PCODE_LEGACY_TREE = 0xF0 | LL_PCODE_LEGACY; // TREE // hemis -const LLPCode LL_PCODE_CYLINDER_HEMI = LL_PCODE_CYLINDER | LL_PCODE_HEMI_MASK; -const LLPCode LL_PCODE_CONE_HEMI = LL_PCODE_CONE | LL_PCODE_HEMI_MASK; -const LLPCode LL_PCODE_SPHERE_HEMI = LL_PCODE_SPHERE | LL_PCODE_HEMI_MASK; -const LLPCode LL_PCODE_TORUS_HEMI = LL_PCODE_TORUS | LL_PCODE_HEMI_MASK; +constexpr LLPCode LL_PCODE_CYLINDER_HEMI = LL_PCODE_CYLINDER | LL_PCODE_HEMI_MASK; +constexpr LLPCode LL_PCODE_CONE_HEMI = LL_PCODE_CONE | LL_PCODE_HEMI_MASK; +constexpr LLPCode LL_PCODE_SPHERE_HEMI = LL_PCODE_SPHERE | LL_PCODE_HEMI_MASK; +constexpr LLPCode LL_PCODE_TORUS_HEMI = LL_PCODE_TORUS | LL_PCODE_HEMI_MASK; // Volumes consist of a profile at the base that is swept around // a path to make a volume. // The profile code -const U8 LL_PCODE_PROFILE_MASK = 0x0f; -const U8 LL_PCODE_PROFILE_MIN = 0x00; -const U8 LL_PCODE_PROFILE_CIRCLE = 0x00; -const U8 LL_PCODE_PROFILE_SQUARE = 0x01; -const U8 LL_PCODE_PROFILE_ISOTRI = 0x02; -const U8 LL_PCODE_PROFILE_EQUALTRI = 0x03; -const U8 LL_PCODE_PROFILE_RIGHTTRI = 0x04; -const U8 LL_PCODE_PROFILE_CIRCLE_HALF = 0x05; -const U8 LL_PCODE_PROFILE_MAX = 0x05; +constexpr U8 LL_PCODE_PROFILE_MASK = 0x0f; +constexpr U8 LL_PCODE_PROFILE_MIN = 0x00; +constexpr U8 LL_PCODE_PROFILE_CIRCLE = 0x00; +constexpr U8 LL_PCODE_PROFILE_SQUARE = 0x01; +constexpr U8 LL_PCODE_PROFILE_ISOTRI = 0x02; +constexpr U8 LL_PCODE_PROFILE_EQUALTRI = 0x03; +constexpr U8 LL_PCODE_PROFILE_RIGHTTRI = 0x04; +constexpr U8 LL_PCODE_PROFILE_CIRCLE_HALF = 0x05; +constexpr U8 LL_PCODE_PROFILE_MAX = 0x05; // Stored in the profile byte -const U8 LL_PCODE_HOLE_MASK = 0xf0; -const U8 LL_PCODE_HOLE_MIN = 0x00; -const U8 LL_PCODE_HOLE_SAME = 0x00; // same as outside profile -const U8 LL_PCODE_HOLE_CIRCLE = 0x10; -const U8 LL_PCODE_HOLE_SQUARE = 0x20; -const U8 LL_PCODE_HOLE_TRIANGLE = 0x30; -const U8 LL_PCODE_HOLE_MAX = 0x03; // min/max needs to be >> 4 of real min/max - -const U8 LL_PCODE_PATH_IGNORE = 0x00; -const U8 LL_PCODE_PATH_MIN = 0x01; // min/max needs to be >> 4 of real min/max -const U8 LL_PCODE_PATH_LINE = 0x10; -const U8 LL_PCODE_PATH_CIRCLE = 0x20; -const U8 LL_PCODE_PATH_CIRCLE2 = 0x30; -const U8 LL_PCODE_PATH_TEST = 0x40; -const U8 LL_PCODE_PATH_FLEXIBLE = 0x80; -const U8 LL_PCODE_PATH_MAX = 0x08; +constexpr U8 LL_PCODE_HOLE_MASK = 0xf0; +constexpr U8 LL_PCODE_HOLE_MIN = 0x00; +constexpr U8 LL_PCODE_HOLE_SAME = 0x00; // same as outside profile +constexpr U8 LL_PCODE_HOLE_CIRCLE = 0x10; +constexpr U8 LL_PCODE_HOLE_SQUARE = 0x20; +constexpr U8 LL_PCODE_HOLE_TRIANGLE = 0x30; +constexpr U8 LL_PCODE_HOLE_MAX = 0x03; // min/max needs to be >> 4 of real min/max + +constexpr U8 LL_PCODE_PATH_IGNORE = 0x00; +constexpr U8 LL_PCODE_PATH_MIN = 0x01; // min/max needs to be >> 4 of real min/max +constexpr U8 LL_PCODE_PATH_LINE = 0x10; +constexpr U8 LL_PCODE_PATH_CIRCLE = 0x20; +constexpr U8 LL_PCODE_PATH_CIRCLE2 = 0x30; +constexpr U8 LL_PCODE_PATH_TEST = 0x40; +constexpr U8 LL_PCODE_PATH_FLEXIBLE = 0x80; +constexpr U8 LL_PCODE_PATH_MAX = 0x08; //============================================================================ // face identifiers typedef U16 LLFaceID; -const LLFaceID LL_FACE_PATH_BEGIN = 0x1 << 0; -const LLFaceID LL_FACE_PATH_END = 0x1 << 1; -const LLFaceID LL_FACE_INNER_SIDE = 0x1 << 2; -const LLFaceID LL_FACE_PROFILE_BEGIN = 0x1 << 3; -const LLFaceID LL_FACE_PROFILE_END = 0x1 << 4; -const LLFaceID LL_FACE_OUTER_SIDE_0 = 0x1 << 5; -const LLFaceID LL_FACE_OUTER_SIDE_1 = 0x1 << 6; -const LLFaceID LL_FACE_OUTER_SIDE_2 = 0x1 << 7; -const LLFaceID LL_FACE_OUTER_SIDE_3 = 0x1 << 8; +constexpr LLFaceID LL_FACE_PATH_BEGIN = 0x1 << 0; +constexpr LLFaceID LL_FACE_PATH_END = 0x1 << 1; +constexpr LLFaceID LL_FACE_INNER_SIDE = 0x1 << 2; +constexpr LLFaceID LL_FACE_PROFILE_BEGIN = 0x1 << 3; +constexpr LLFaceID LL_FACE_PROFILE_END = 0x1 << 4; +constexpr LLFaceID LL_FACE_OUTER_SIDE_0 = 0x1 << 5; +constexpr LLFaceID LL_FACE_OUTER_SIDE_1 = 0x1 << 6; +constexpr LLFaceID LL_FACE_OUTER_SIDE_2 = 0x1 << 7; +constexpr LLFaceID LL_FACE_OUTER_SIDE_3 = 0x1 << 8; //============================================================================ // sculpt types + flags -const U8 LL_SCULPT_TYPE_NONE = 0; -const U8 LL_SCULPT_TYPE_SPHERE = 1; -const U8 LL_SCULPT_TYPE_TORUS = 2; -const U8 LL_SCULPT_TYPE_PLANE = 3; -const U8 LL_SCULPT_TYPE_CYLINDER = 4; -const U8 LL_SCULPT_TYPE_MESH = 5; -const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | +constexpr U8 LL_SCULPT_TYPE_NONE = 0; +constexpr U8 LL_SCULPT_TYPE_SPHERE = 1; +constexpr U8 LL_SCULPT_TYPE_TORUS = 2; +constexpr U8 LL_SCULPT_TYPE_PLANE = 3; +constexpr U8 LL_SCULPT_TYPE_CYLINDER = 4; +constexpr U8 LL_SCULPT_TYPE_MESH = 5; +constexpr U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH; // for value checks, assign new value after adding new types -const U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH; +constexpr U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH; -const U8 LL_SCULPT_FLAG_INVERT = 64; -const U8 LL_SCULPT_FLAG_MIRROR = 128; -const U8 LL_SCULPT_FLAG_MASK = LL_SCULPT_FLAG_INVERT | LL_SCULPT_FLAG_MIRROR; +constexpr U8 LL_SCULPT_FLAG_INVERT = 64; +constexpr U8 LL_SCULPT_FLAG_MIRROR = 128; +constexpr U8 LL_SCULPT_FLAG_MASK = LL_SCULPT_FLAG_INVERT | LL_SCULPT_FLAG_MIRROR; -const S32 LL_SCULPT_MESH_MAX_FACES = 8; +constexpr S32 LL_SCULPT_MESH_MAX_FACES = 8; -extern BOOL gDebugGL; +extern bool gDebugGL; class LLProfileParams { @@ -255,11 +255,11 @@ public: void copyParams(const LLProfileParams ¶ms); - BOOL importFile(LLFILE *fp); - BOOL exportFile(LLFILE *fp) const; + bool importFile(LLFILE *fp); + bool exportFile(LLFILE *fp) const; - BOOL importLegacyStream(std::istream& input_stream); - BOOL exportLegacyStream(std::ostream& output_stream) const; + bool importLegacyStream(std::istream& input_stream); + bool exportLegacyStream(std::ostream& output_stream) const; LLSD asLLSD() const; operator LLSD() const { return asLLSD(); } @@ -391,11 +391,11 @@ public: void copyParams(const LLPathParams ¶ms); - BOOL importFile(LLFILE *fp); - BOOL exportFile(LLFILE *fp) const; + bool importFile(LLFILE *fp); + bool exportFile(LLFILE *fp) const; - BOOL importLegacyStream(std::istream& input_stream); - BOOL exportLegacyStream(std::ostream& output_stream) const; + bool importLegacyStream(std::istream& input_stream); + bool exportLegacyStream(std::ostream& output_stream) const; LLSD asLLSD() const; operator LLSD() const { return asLLSD(); } @@ -583,11 +583,11 @@ public: const LLPathParams &getPathParams() const {return mPathParams;} LLPathParams &getPathParams() {return mPathParams;} - BOOL importFile(LLFILE *fp); - BOOL exportFile(LLFILE *fp) const; + bool importFile(LLFILE *fp); + bool exportFile(LLFILE *fp) const; - BOOL importLegacyStream(std::istream& input_stream); - BOOL exportLegacyStream(std::ostream& output_stream) const; + bool importLegacyStream(std::istream& input_stream); + bool exportLegacyStream(std::ostream& output_stream) const; LLSD sculptAsLLSD() const; bool sculptFromLLSD(LLSD& sd); @@ -621,7 +621,7 @@ public: bool setRevolutions(const F32 revolutions); // 1 to 4 bool setRadiusOffset(const F32 radius_offset); bool setSkew(const F32 skew); - bool setSculptID(const LLUUID sculpt_id, U8 sculpt_type); + bool setSculptID(const LLUUID& sculpt_id, U8 sculpt_type); static bool validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow, U8 path_curve, F32 path_begin, F32 path_end, @@ -653,7 +653,7 @@ public: const U8& getSculptType() const { return mSculptType; } bool isSculpt() const; bool isMeshSculpt() const; - BOOL isConvex() const; + bool isConvex() const; // 'begin' and 'end' should be in range [0, 1] (they will be clamped) // (begin, end) = (0, 1) will not change the volume @@ -688,9 +688,9 @@ class LLProfile public: LLProfile() - : mOpen(FALSE), - mConcave(FALSE), - mDirty(TRUE), + : mOpen(false), + mConcave(false), + mDirty(true), mTotalOut(0), mTotal(2) { @@ -698,23 +698,23 @@ public: S32 getTotal() const { return mTotal; } S32 getTotalOut() const { return mTotalOut; } // Total number of outside points - BOOL isFlat(S32 face) const { return (mFaces[face].mCount == 2); } - BOOL isOpen() const { return mOpen; } - void setDirty() { mDirty = TRUE; } - - static S32 getNumPoints(const LLProfileParams& params, BOOL path_open, F32 detail = 1.0f, S32 split = 0, - BOOL is_sculpted = FALSE, S32 sculpt_size = 0); - BOOL generate(const LLProfileParams& params, BOOL path_open, F32 detail = 1.0f, S32 split = 0, - BOOL is_sculpted = FALSE, S32 sculpt_size = 0); - BOOL isConcave() const { return mConcave; } + bool isFlat(S32 face) const { return (mFaces[face].mCount == 2); } + bool isOpen() const { return mOpen; } + void setDirty() { mDirty = true; } + + static S32 getNumPoints(const LLProfileParams& params, bool path_open, F32 detail = 1.0f, S32 split = 0, + bool is_sculpted = false, S32 sculpt_size = 0); + bool generate(const LLProfileParams& params, bool path_open, F32 detail = 1.0f, S32 split = 0, + bool is_sculpted = false, S32 sculpt_size = 0); + bool isConcave() const { return mConcave; } public: struct Face { S32 mIndex; S32 mCount; F32 mScaleU; - BOOL mCap; - BOOL mFlat; + bool mCap; + bool mFlat; LLFaceID mFaceID; }; @@ -733,14 +733,14 @@ protected: static S32 getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0); void genNGon(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0); - Face* addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split = 0); + Face* addHole(const LLProfileParams& params, bool flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split = 0); Face* addCap (S16 faceID); - Face* addFace(S32 index, S32 count, F32 scaleU, S16 faceID, BOOL flat); + Face* addFace(S32 index, S32 count, F32 scaleU, S16 faceID, bool flat); protected: - BOOL mOpen; - BOOL mConcave; - BOOL mDirty; + bool mOpen; + bool mConcave; + bool mDirty; S32 mTotalOut; S32 mTotal; @@ -780,9 +780,9 @@ public: public: LLPath() - : mOpen(FALSE), + : mOpen(false), mTotal(0), - mDirty(TRUE), + mDirty(true), mStep(1) { } @@ -793,12 +793,12 @@ public: static S32 getNumNGonPoints(const LLPathParams& params, S32 sides, F32 offset=0.0f, F32 end_scale = 1.f, F32 twist_scale = 1.f); void genNGon(const LLPathParams& params, S32 sides, F32 offset=0.0f, F32 end_scale = 1.f, F32 twist_scale = 1.f); - virtual BOOL generate(const LLPathParams& params, F32 detail=1.0f, S32 split = 0, - BOOL is_sculpted = FALSE, S32 sculpt_size = 0); + virtual bool generate(const LLPathParams& params, F32 detail=1.0f, S32 split = 0, + bool is_sculpted = false, S32 sculpt_size = 0); - BOOL isOpen() const { return mOpen; } + bool isOpen() const { return mOpen; } F32 getStep() const { return mStep; } - void setDirty() { mDirty = TRUE; } + void setDirty() { mDirty = true; } S32 getPathLength() const { return (S32)mPath.size(); } @@ -810,9 +810,9 @@ public: LLAlignedArray<PathPt, 64> mPath; protected: - BOOL mOpen; + bool mOpen; S32 mTotal; - BOOL mDirty; + bool mDirty; F32 mStep; }; @@ -820,8 +820,8 @@ class LLDynamicPath : public LLPath { public: LLDynamicPath() : LLPath() { } - /*virtual*/ BOOL generate(const LLPathParams& params, F32 detail=1.0f, S32 split = 0, - BOOL is_sculpted = FALSE, S32 sculpt_size = 0); + /*virtual*/ bool generate(const LLPathParams& params, F32 detail=1.0f, S32 split = 0, + bool is_sculpted = false, S32 sculpt_size = 0); }; // Yet another "face" class - caches volume-specific, but not instance-specific data for faces) @@ -871,7 +871,7 @@ private: void freeData(); public: - BOOL create(LLVolume* volume, BOOL partial_build = FALSE); + bool create(LLVolume* volume, bool partial_build = false); void createTangents(); void resizeVertices(S32 num_verts); @@ -973,14 +973,14 @@ public: U8* mJointIndices; #endif - mutable BOOL mWeightsScrubbed; + mutable bool mWeightsScrubbed; // Which joints are rigged to, and the bounding box of any rigged // vertices per joint. LLJointRiggingInfoTab mJointRiggingInfoTab; //whether or not face has been cache optimized - BOOL mOptimized; + bool mOptimized; // if this is a mesh asset, scale and translation that were applied // when encoding the source mesh into a unit cube @@ -991,9 +991,9 @@ private: LLVolumeOctree* mOctree; LLVolumeTriangle* mOctreeTriangles; - BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE); - BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE); - BOOL createSide(LLVolume* volume, BOOL partial_build = FALSE); + bool createUnCutCubeCap(LLVolume* volume, bool partial_build = false); + bool createCap(LLVolume* volume, bool partial_build = false); + bool createSide(LLVolume* volume, bool partial_build = false); }; class LLVolume : public LLRefCount @@ -1015,7 +1015,7 @@ public: S32 mCountT; }; - LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL generate_single_face = FALSE, const BOOL is_unique = FALSE); + LLVolume(const LLVolumeParams ¶ms, const F32 detail, const bool generate_single_face = false, const bool is_unique = false); U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); } U8 getPathType() const { return mParams.getPathParams().getCurveType(); } @@ -1037,10 +1037,10 @@ public: void regen(); void genTangents(S32 face); - BOOL isConvex() const; - BOOL isCap(S32 face); - BOOL isFlat(S32 face); - BOOL isUnique() const { return mUnique; } + bool isConvex() const; + bool isCap(S32 face); + bool isFlat(S32 face); + bool isUnique() const { return mUnique; } S32 getSculptLevel() const { return mSculptLevel; } void setSculptLevel(S32 level) { mSculptLevel = level; } @@ -1048,7 +1048,7 @@ public: static void getLoDTriangleCounts(const LLVolumeParams& params, S32* counts); - S32 getNumTriangles(S32* vcount = NULL) const; + S32 getNumTriangles(S32* vcount = nullptr) const; void generateSilhouetteVertices(std::vector<LLVector3> &vertices, std::vector<LLVector3> &normals, @@ -1062,15 +1062,15 @@ public: //Line segment must be in volume space. S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES - LLVector4a* intersection = NULL, // return the intersection point - LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector4a* normal = NULL, // return the surface normal at the intersection point - LLVector4a* tangent = NULL // return the surface tangent at the intersection point + LLVector4a* intersection = nullptr, // return the intersection point + LLVector2* tex_coord = nullptr, // return the texture coordinates of the intersection point + LLVector4a* normal = nullptr, // return the surface normal at the intersection point + LLVector4a* tangent = nullptr // return the surface tangent at the intersection point ); LLFaceID generateFaceMask(); - BOOL isFaceMaskValid(LLFaceID face_mask); + bool isFaceMaskValid(LLFaceID face_mask); static S32 sNumMeshPoints; friend std::ostream& operator<<(std::ostream &s, const LLVolume &volume); @@ -1099,11 +1099,9 @@ private: F32 sculptGetSurfaceArea(); void sculptGenerateEmptyPlaceholder(); void sculptGenerateSpherePlaceholder(); - void sculptCalcMeshResolution(U16 width, U16 height, U8 type, S32& s, S32& t); - protected: - BOOL generate(); + bool generate(); void createVolumeFaces(); public: bool unpackVolumeFaces(std::istream& is, S32 size); @@ -1118,7 +1116,7 @@ public: virtual bool isMeshAssetUnavaliable(); protected: - BOOL mUnique; + bool mUnique; F32 mDetail; S32 mSculptLevel; F32 mSurfaceArea; //unscaled surface area @@ -1131,7 +1129,7 @@ public: LLAlignedArray<LLVector4a,64> mMesh; - BOOL mGenerateSingleFace; + bool mGenerateSingleFace; face_list_t mVolumeFaces; public: @@ -1145,18 +1143,13 @@ std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params); void LLCalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent); -BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size); -BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size); -BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size); - -//BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, -// F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided); +bool LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size); +bool LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size); +bool LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size); -BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, +bool LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, F32& intersection_a, F32& intersection_b, F32& intersection_t); -BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, +bool LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, F32& intersection_a, F32& intersection_b, F32& intersection_t); - - #endif |