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-rw-r--r--indra/llmath/llvolume.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index b6f710f979..bbe08f3c9c 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -410,7 +410,7 @@ public:
llassert(!branch->isLeaf()); // Empty leaf
}
- for (S32 i = 0; i < branch->getChildCount(); ++i)
+ for (U32 i = 0; i < branch->getChildCount(); ++i)
{ //stretch by child extents
LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
min.setMin(min, child->mExtents[0]);
@@ -2717,7 +2717,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
if (do_reverse_triangles)
{
- for (U32 j = 0; j < face.mNumIndices; j += 3)
+ for (S32 j = 0; j < face.mNumIndices; j += 3)
{
// swap the 2nd and 3rd index
S32 swap = face.mIndices[j+1];
@@ -2754,7 +2754,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
min_tc = face.mTexCoords[0];
max_tc = face.mTexCoords[0];
- for (U32 j = 1; j < face.mNumVertices; ++j)
+ for (S32 j = 1; j < face.mNumVertices; ++j)
{
update_min_max(min_tc, max_tc, face.mTexCoords[j]);
}
@@ -3850,7 +3850,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
LLVector4a* v = (LLVector4a*)face.mPositions;
LLVector4a* n = (LLVector4a*)face.mNormals;
- for (U32 j = 0; j < face.mNumIndices / 3; j++)
+ for (S32 j = 0; j < face.mNumIndices / 3; j++)
{
for (S32 k = 0; k < 3; k++)
{
@@ -3976,7 +3976,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
LLVector4a* v = (LLVector4a*) face.mPositions;
LLVector4a* n = (LLVector4a*) face.mNormals;
- for (U32 j = 0; j < face.mNumIndices/3; j++)
+ for (S32 j = 0; j < face.mNumIndices/3; j++)
{
//approximate normal
S32 v1 = face.mIndices[j*3+0];
@@ -4013,7 +4013,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
}
//for each triangle
- for (U32 j = 0; j < face.mNumIndices/3; j++)
+ for (S32 j = 0; j < face.mNumIndices/3; j++)
{
if (fFacing[j] == (AWAY | TOWARDS))
{ //this is a degenerate triangle
@@ -5066,7 +5066,7 @@ void LLVolumeFace::optimize(F32 angle_cutoff)
range.setSub(mExtents[1],mExtents[0]);
//remove redundant vertices
- for (U32 i = 0; i < mNumIndices; ++i)
+ for (S32 i = 0; i < mNumIndices; ++i)
{
U16 index = mIndices[i];
@@ -5452,7 +5452,7 @@ struct MikktData
LLVector3 inv_scale(1.f / face->mNormalizedScale.mV[0], 1.f / face->mNormalizedScale.mV[1], 1.f / face->mNormalizedScale.mV[2]);
- for (int i = 0; i < face->mNumIndices; ++i)
+ for (S32 i = 0; i < face->mNumIndices; ++i)
{
U32 idx = face->mIndices[i];
@@ -5463,7 +5463,7 @@ struct MikktData
n[i].normalize();
tc[i].set(face->mTexCoords[idx]);
- if (idx >= face->mNumVertices)
+ if (idx >= (U32)face->mNumVertices)
{
// invalid index
// replace with a valid index to avoid crashes
@@ -5582,11 +5582,11 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
allocateTangents(mNumVertices);
- for (int i = 0; i < mNumIndices; ++i)
+ for (S32 i = 0; i < mNumIndices; ++i)
{
U32 src_idx = i;
U32 dst_idx = remap[i];
- if (dst_idx >= mNumVertices)
+ if (dst_idx >= (U32)mNumVertices)
{
dst_idx = mNumVertices - 1;
// Shouldn't happen, figure out what gets returned in remap and why.
@@ -5613,7 +5613,7 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
scale.load3(mNormalizedScale.mV);
scale.getF32ptr()[3] = 1.f;
- for (int i = 0; i < mNumVertices; ++i)
+ for (S32 i = 0; i < mNumVertices; ++i)
{
mPositions[i].mul(inv_scale);
mNormals[i].mul(scale);
@@ -6472,7 +6472,7 @@ void LLVolumeFace::createTangents()
CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents);
//normalize normals
- for (U32 i = 0; i < mNumVertices; i++)
+ for (S32 i = 0; i < mNumVertices; i++)
{
//bump map/planar projection code requires normals to be normalized
mNormals[i].normalize3fast();
@@ -6744,7 +6744,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
{
// Get s value for tex-coord.
S32 index = mBeginS + s;
- if (index >= profile.size())
+ if (index >= (S32)profile.size())
{
// edge?
ss = flat ? 1.f - begin_stex : 1.f;