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-rw-r--r--indra/llmath/llvolume.cpp202
1 files changed, 7 insertions, 195 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index d261811aa2..c4172de651 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -48,6 +48,7 @@
#include "lloctree.h"
#include "lldarray.h"
#include "llvolume.h"
+#include "llvolumeoctree.h"
#include "llstl.h"
#include "llsdserialize.h"
#include "llvector4a.h"
@@ -133,50 +134,6 @@ BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* cent
return true;
}
-BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size)
-{
- LLVector4a fAWdU;
- LLVector4a dir;
- LLVector4a diff;
-
- dir.setSub(end, start);
- dir.mul(0.5f);
-
- diff.setAdd(end,start);
- diff.mul(0.5f);
- diff.sub(center);
- fAWdU.setAbs(dir);
-
- LLVector4a rhs;
- rhs.setAdd(size, fAWdU);
-
- LLVector4a lhs;
- lhs.setAbs(diff);
-
- S32 grt = lhs.greaterThan4(rhs).getComparisonMask();
-
- if (grt & 0x7)
- {
- return false;
- }
-
- LLVector4a f;
- f.setCross3(dir, diff);
- f.setAbs(f);
-
- LLVector4a v0; v0.mQ = _mm_shuffle_ps(size.mQ, size.mQ, _MM_SHUFFLE(3,1,0,0));
- LLVector4a v1; v1.mQ = _mm_shuffle_ps(fAWdU.mQ, fAWdU.mQ, _MM_SHUFFLE(3,2,2,1));
- lhs.setMul(v0, v1);
-
- v0.mQ = _mm_shuffle_ps(size.mQ, size.mQ, _MM_SHUFFLE(3,2,2,1));
- v1.mQ = _mm_shuffle_ps(fAWdU.mQ, fAWdU.mQ, _MM_SHUFFLE(3,1,0,0));
- rhs.setMul(v0, v1);
- rhs.add(lhs);
-
- grt = f.greaterThan4(rhs).getComparisonMask();
-
- return (grt & 0x7) ? false : true;
-}
// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
@@ -203,7 +160,7 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co
LLVector4a det;
det.setAllDot3(edge1, pvec);
- if (det.greaterEqual4(LLVector4a::getApproximatelyZero()).getComparisonMask())
+ if (det.greaterEqual4(LLVector4a::getApproximatelyZero()).getComparisonMask() & 0x7)
{
/* calculate distance from vert0 to ray origin */
LLVector4a tvec;
@@ -213,8 +170,8 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co
LLVector4a u;
u.setAllDot3(tvec,pvec);
- if (u.greaterEqual4(LLVector4a::getZero()).getComparisonMask() &&
- u.lessEqual4(det).getComparisonMask())
+ if ((u.greaterEqual4(LLVector4a::getZero()).getComparisonMask() & 0x7) &&
+ (u.lessEqual4(det).getComparisonMask() & 0x7))
{
/* prepare to test V parameter */
LLVector4a qvec;
@@ -230,10 +187,10 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co
LLVector4a sum_uv;
sum_uv.setAdd(u, v);
- S32 v_gequal = v.greaterEqual4(LLVector4a::getZero()).getComparisonMask();
- S32 sum_lequal = sum_uv.lessEqual4(det).getComparisonMask();
+ S32 v_gequal = v.greaterEqual4(LLVector4a::getZero()).getComparisonMask() & 0x7;
+ S32 sum_lequal = sum_uv.lessEqual4(det).getComparisonMask() & 0x7;
- if (v_gequal && sum_lequal)
+ if (v_gequal && sum_lequal)
{
/* calculate t, scale parameters, ray intersects triangle */
LLVector4a t;
@@ -338,44 +295,6 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons
}
}
-
-class LLVolumeOctreeListener : public LLOctreeListener<LLVolumeFace::Triangle>
-{
-public:
-
- LLVolumeOctreeListener(LLOctreeNode<LLVolumeFace::Triangle>* node)
- {
- node->addListener(this);
-
- mBounds = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*4, 16);
- mExtents = mBounds+2;
- }
-
- ~LLVolumeOctreeListener()
- {
- _mm_free(mBounds);
- }
-
- //LISTENER FUNCTIONS
- virtual void handleChildAddition(const LLOctreeNode<LLVolumeFace::Triangle>* parent,
- LLOctreeNode<LLVolumeFace::Triangle>* child)
- {
- new LLVolumeOctreeListener(child);
- }
-
- virtual void handleStateChange(const LLTreeNode<LLVolumeFace::Triangle>* node) { }
- virtual void handleChildRemoval(const LLOctreeNode<LLVolumeFace::Triangle>* parent,
- const LLOctreeNode<LLVolumeFace::Triangle>* child) { }
- virtual void handleInsertion(const LLTreeNode<LLVolumeFace::Triangle>* node, LLVolumeFace::Triangle* tri) { }
- virtual void handleRemoval(const LLTreeNode<LLVolumeFace::Triangle>* node, LLVolumeFace::Triangle* tri) { }
- virtual void handleDestruction(const LLTreeNode<LLVolumeFace::Triangle>* node) { }
-
-
-public:
- LLVector4a* mBounds; // bounding box (center, size) of this node and all its children (tight fit to objects)
- LLVector4a* mExtents; // extents (min, max) of this node and all its children
-};
-
class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeFace::Triangle>
{
public:
@@ -4436,113 +4355,6 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
}
-class LLOctreeTriangleRayIntersect : public LLOctreeTraveler<LLVolumeFace::Triangle>
-{
-public:
- const LLVolumeFace* mFace;
- LLVector4a mStart;
- LLVector4a mDir;
- LLVector4a mEnd;
- LLVector3* mIntersection;
- LLVector2* mTexCoord;
- LLVector3* mNormal;
- LLVector3* mBinormal;
- F32* mClosestT;
- bool mHitFace;
-
- LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
- const LLVolumeFace* face, F32* closest_t,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
- : mFace(face),
- mStart(start),
- mDir(dir),
- mIntersection(intersection),
- mTexCoord(tex_coord),
- mNormal(normal),
- mBinormal(bi_normal),
- mClosestT(closest_t),
- mHitFace(false)
- {
- mEnd.setAdd(mStart, mDir);
- }
-
- void traverse(const LLOctreeNode<LLVolumeFace::Triangle>* node)
- {
- LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
-
- /*const F32* start = mStart.getF32();
- const F32* end = mEnd.getF32();
- const F32* center = vl->mBounds[0].getF32();
- const F32* size = vl->mBounds[1].getF32();*/
-
- if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
- {
- node->accept(this);
- for (S32 i = 0; i < node->getChildCount(); ++i)
- {
- traverse(node->getChild(i));
- }
- }
- }
-
- void visit(const LLOctreeNode<LLVolumeFace::Triangle>* node)
- {
- for (LLOctreeNode<LLVolumeFace::Triangle>::const_element_iter iter =
- node->getData().begin(); iter != node->getData().end(); ++iter)
- {
- const LLVolumeFace::Triangle* tri = *iter;
-
- F32 a, b, t;
-
- if (LLTriangleRayIntersect(*tri->mV[0], *tri->mV[1], *tri->mV[2],
- mStart, mDir, a, b, t))
- {
- if ((t >= 0.f) && // if hit is after start
- (t <= 1.f) && // and before end
- (t < *mClosestT)) // and this hit is closer
- {
- *mClosestT = t;
- mHitFace = true;
-
- if (mIntersection != NULL)
- {
- LLVector4a intersect = mDir;
- intersect.mul(*mClosestT);
- intersect.add(mStart);
- mIntersection->set(intersect.getF32());
- }
-
-
- if (mTexCoord != NULL)
- {
- LLVector2* tc = (LLVector2*) mFace->mTexCoords;
- *mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] +
- a * tc[tri->mIndex[1]] +
- b * tc[tri->mIndex[2]]);
-
- }
-
- if (mNormal != NULL)
- {
- LLVector4* norm = (LLVector4*) mFace->mNormals;
-
- *mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) +
- a * LLVector3(norm[tri->mIndex[1]]) +
- b * LLVector3(norm[tri->mIndex[2]]));
- }
-
- if (mBinormal != NULL)
- {
- LLVector4* binormal = (LLVector4*) mFace->mBinormals;
- *mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
- a * LLVector3(binormal[tri->mIndex[1]]) +
- b * LLVector3(binormal[tri->mIndex[2]]));
- }
- }
- }
- }
- }
-};
S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,