diff options
Diffstat (limited to 'indra/llmath/llvolume.cpp')
-rwxr-xr-x | indra/llmath/llvolume.cpp | 225 |
1 files changed, 106 insertions, 119 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index b90830ddd8..a030d889af 100755 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -94,16 +94,6 @@ const S32 SCULPT_MIN_AREA_DETAIL = 1; extern BOOL gDebugGL; -void calc_tangent_from_triangle( - LLVector4a& normal, - LLVector4a& tangent_out, - const LLVector4a& v1, - const LLVector2& w1, - const LLVector4a& v2, - const LLVector2& w2, - const LLVector4a& v3, - const LLVector2& w3); - BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm) { LLVector3 test = (pt2-pt1)%(pt3-pt2); @@ -146,6 +136,82 @@ BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* cent return true; } +// Finds tangent vec based on three vertices with texture coordinates. +// Fills in dummy values if the triangle has degenerate texture coordinates. +void calc_tangent_from_triangle( + LLVector4a& normal, + LLVector4a& tangent_out, + const LLVector4a& v1, + const LLVector2& w1, + const LLVector4a& v2, + const LLVector2& w2, + const LLVector4a& v3, + const LLVector2& w3) +{ + const F32* v1ptr = v1.getF32ptr(); + const F32* v2ptr = v2.getF32ptr(); + const F32* v3ptr = v3.getF32ptr(); + + float x1 = v2ptr[0] - v1ptr[0]; + float x2 = v3ptr[0] - v1ptr[0]; + float y1 = v2ptr[1] - v1ptr[1]; + float y2 = v3ptr[1] - v1ptr[1]; + float z1 = v2ptr[2] - v1ptr[2]; + float z2 = v3ptr[2] - v1ptr[2]; + + float s1 = w2.mV[0] - w1.mV[0]; + float s2 = w3.mV[0] - w1.mV[0]; + float t1 = w2.mV[1] - w1.mV[1]; + float t2 = w3.mV[1] - w1.mV[1]; + + F32 rd = s1*t2-s2*t1; + + float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero + + llassert(llfinite(r)); + llassert(!llisnan(r)); + + LLVector4a sdir( + (t2 * x1 - t1 * x2) * r, + (t2 * y1 - t1 * y2) * r, + (t2 * z1 - t1 * z2) * r); + + LLVector4a tdir( + (s1 * x2 - s2 * x1) * r, + (s1 * y2 - s2 * y1) * r, + (s1 * z2 - s2 * z1) * r); + + LLVector4a n = normal; + LLVector4a t = sdir; + + LLVector4a ncrosst; + ncrosst.setCross3(n,t); + + // Gram-Schmidt orthogonalize + n.mul(n.dot3(t).getF32()); + + LLVector4a tsubn; + tsubn.setSub(t,n); + + if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO) + { + tsubn.normalize3fast_checked(); + + // Calculate handedness + F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f; + + tsubn.getF32ptr()[3] = handedness; + + tangent_out = tsubn; + } + else + { + // degenerate, make up a value + // + tangent_out.set(0,0,1,1); + } + +} // intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. @@ -1604,7 +1670,7 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split, S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions()); if (is_sculpted) - sides = llmax(sculpt_size,1); + sides = llmax(sculpt_size, 1); genNGon(params, sides); } @@ -2072,7 +2138,7 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge generate(); - if (mParams.getSculptID().isNull() && ((mParams.getSculptType() == LL_SCULPT_TYPE_NONE) || (mParams.getSculptType() == LL_SCULPT_TYPE_MESH))) + if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE || mParams.getSculptType() == LL_SCULPT_TYPE_MESH) { createVolumeFaces(); } @@ -5289,7 +5355,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) if (src.mTangents) { allocateTangents(src.mNumVertices); - llassert(mTangents); LLVector4a::memcpyNonAliased16((F32*) mTangents, (F32*) src.mTangents, vert_size); } else @@ -5301,7 +5366,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) if (src.mWeights) { allocateWeights(src.mNumVertices); - llassert(mWeights); LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size); } else @@ -5317,14 +5381,14 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); } - + //delete return *this; } LLVolumeFace::~LLVolumeFace() { - ll_aligned_free_16(mExtents); + ll_aligned_free_16(mExtents); mExtents = NULL; freeData(); @@ -5334,7 +5398,7 @@ void LLVolumeFace::freeData() { ll_aligned_free_16(mPositions); mPositions = NULL; - ll_aligned_free_16(mNormals); + ll_aligned_free_16( mNormals); mNormals = NULL; ll_aligned_free_16(mTexCoords); mTexCoords = NULL; @@ -6120,7 +6184,7 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) lhs.setSub(corners[1].getPosition(), corners[0].getPosition()); LLVector4a rhs; rhs.setSub(corners[2].getPosition(), corners[1].getPosition()); - baseVert.getNormal().setCross3(lhs, rhs); + baseVert.getNormal().setCross3(lhs, rhs); baseVert.getNormal().normalize3fast(); } @@ -6366,7 +6430,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) num_vertices++; } - + allocateTangents(num_vertices); for (S32 i = 0; i < num_vertices; i++) @@ -6719,7 +6783,7 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con void LLVolumeFace::allocateTangents(S32 num_verts) { - ll_aligned_free_16(mTangents); + ll_aligned_free_16(mTangents); mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } @@ -7289,122 +7353,45 @@ void calc_binormal_from_triangle(LLVector4a& binormal, } } -// Finds binormal based on three vertices with texture coordinates. -// Fills in dummy values if the triangle has degenerate texture coordinates. -void calc_tangent_from_triangle( - LLVector4a& normal, - LLVector4a& tangent_out, - const LLVector4a& v1, - const LLVector2& w1, - const LLVector4a& v2, - const LLVector2& w2, - const LLVector4a& v3, - const LLVector2& w3) -{ - const F32* v1ptr = v1.getF32ptr(); - const F32* v2ptr = v2.getF32ptr(); - const F32* v3ptr = v3.getF32ptr(); - - float x1 = v2ptr[0] - v1ptr[0]; - float x2 = v3ptr[0] - v1ptr[0]; - float y1 = v2ptr[1] - v1ptr[1]; - float y2 = v3ptr[1] - v1ptr[1]; - float z1 = v2ptr[2] - v1ptr[2]; - float z2 = v3ptr[2] - v1ptr[2]; - - float s1 = w2.mV[0] - w1.mV[0]; - float s2 = w3.mV[0] - w1.mV[0]; - float t1 = w2.mV[1] - w1.mV[1]; - float t2 = w3.mV[1] - w1.mV[1]; - - F32 rd = s1*t2-s2*t1; - - float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero - - llassert(llfinite(r)); - llassert(!llisnan(r)); - - LLVector4a sdir( - (t2 * x1 - t1 * x2) * r, - (t2 * y1 - t1 * y2) * r, - (t2 * z1 - t1 * z2) * r); - - LLVector4a tdir( - (s1 * x2 - s2 * x1) * r, - (s1 * y2 - s2 * y1) * r, - (s1 * z2 - s2 * z1) * r); - - LLVector4a n = normal; - LLVector4a t = sdir; - - LLVector4a ncrosst; - ncrosst.setCross3(n,t); - - // Gram-Schmidt orthogonalize - n.mul(n.dot3(t).getF32()); - - LLVector4a tsubn; - tsubn.setSub(t,n); - - if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO) - { - tsubn.normalize3fast_checked(); - - // Calculate handedness - F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f; - - tsubn.getF32ptr()[3] = handedness; - - tangent_out = tsubn; - } - else - { - // degenerate, make up a value - // - tangent_out.set(0,0,1,1); - } - -} - //adapted from Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent) { LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a)); - LLVector4a* tan2 = tan1 + vertexCount; + LLVector4a* tan2 = tan1 + vertexCount; memset(tan1, 0, vertexCount*2*sizeof(LLVector4a)); - for (U32 a = 0; a < triangleCount; a++) - { - U32 i1 = *index_array++; - U32 i2 = *index_array++; - U32 i3 = *index_array++; + for (U32 a = 0; a < triangleCount; a++) + { + U32 i1 = *index_array++; + U32 i2 = *index_array++; + U32 i3 = *index_array++; - const LLVector4a& v1 = vertex[i1]; - const LLVector4a& v2 = vertex[i2]; - const LLVector4a& v3 = vertex[i3]; + const LLVector4a& v1 = vertex[i1]; + const LLVector4a& v2 = vertex[i2]; + const LLVector4a& v3 = vertex[i3]; - const LLVector2& w1 = texcoord[i1]; - const LLVector2& w2 = texcoord[i2]; - const LLVector2& w3 = texcoord[i3]; + const LLVector2& w1 = texcoord[i1]; + const LLVector2& w2 = texcoord[i2]; + const LLVector2& w3 = texcoord[i3]; const F32* v1ptr = v1.getF32ptr(); const F32* v2ptr = v2.getF32ptr(); const F32* v3ptr = v3.getF32ptr(); - float x1 = v2ptr[0] - v1ptr[0]; - float x2 = v3ptr[0] - v1ptr[0]; - float y1 = v2ptr[1] - v1ptr[1]; - float y2 = v3ptr[1] - v1ptr[1]; - float z1 = v2ptr[2] - v1ptr[2]; - float z2 = v3ptr[2] - v1ptr[2]; + float x1 = v2ptr[0] - v1ptr[0]; + float x2 = v3ptr[0] - v1ptr[0]; + float y1 = v2ptr[1] - v1ptr[1]; + float y2 = v3ptr[1] - v1ptr[1]; + float z1 = v2ptr[2] - v1ptr[2]; + float z2 = v3ptr[2] - v1ptr[2]; - float s1 = w2.mV[0] - w1.mV[0]; - float s2 = w3.mV[0] - w1.mV[0]; - float t1 = w2.mV[1] - w1.mV[1]; - float t2 = w3.mV[1] - w1.mV[1]; + float s1 = w2.mV[0] - w1.mV[0]; + float s2 = w3.mV[0] - w1.mV[0]; + float t1 = w2.mV[1] - w1.mV[1]; + float t2 = w3.mV[1] - w1.mV[1]; F32 rd = s1*t2-s2*t1; |