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-rw-r--r--indra/llmath/llvolume.cpp106
1 files changed, 92 insertions, 14 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 1a95f9cd46..cc9744756f 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2078,6 +2078,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
+ mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims
mIsMeshAssetLoaded = FALSE;
mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL;
@@ -2903,7 +2904,7 @@ F32 LLVolume::sculptGetSurfaceArea()
// compute the area of the quad by taking the length of the cross product of the two triangles
LLVector3 cross1 = (p1 - p2) % (p1 - p3);
LLVector3 cross2 = (p4 - p2) % (p4 - p3);
- area += (cross1.magVec() + cross2.magVec()) / 2.0;
+ area += (cross1.magVec() + cross2.magVec()) / 2.f;
}
}
@@ -3144,6 +3145,8 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
{
F32 area = sculptGetSurfaceArea();
+ mSurfaceArea = area;
+
const F32 SCULPT_MAX_AREA = 384.f;
if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA)
@@ -4305,15 +4308,25 @@ S32 LLVolume::getNumTriangleIndices() const
}
-S32 LLVolume::getNumTriangles() const
+S32 LLVolume::getNumTriangles(S32* vcount) const
{
U32 triangle_count = 0;
+ U32 vertex_count = 0;
for (S32 i = 0; i < getNumVolumeFaces(); ++i)
{
- triangle_count += getVolumeFace(i).mNumIndices/3;
+ const LLVolumeFace& face = getVolumeFace(i);
+ triangle_count += face.mNumIndices/3;
+
+ vertex_count += face.mNumVertices;
}
+
+ if (vcount)
+ {
+ *vcount = vertex_count;
+ }
+
return triangle_count;
}
@@ -4607,18 +4620,83 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
genBinormals(i);
}
- if (!face.mOctree)
- {
- face.createOctree();
- }
-
- //LLVector4a* p = (LLVector4a*) face.mPositions;
+ if (isUnique())
+ { //don't bother with an octree for flexi volumes
+ U32 tri_count = face.mNumIndices/3;
+
+ for (U32 j = 0; j < tri_count; ++j)
+ {
+ U16 idx0 = face.mIndices[j*3+0];
+ U16 idx1 = face.mIndices[j*3+1];
+ U16 idx2 = face.mIndices[j*3+2];
+
+ const LLVector4a& v0 = face.mPositions[idx0];
+ const LLVector4a& v1 = face.mPositions[idx1];
+ const LLVector4a& v2 = face.mPositions[idx2];
+
+ F32 a,b,t;
- LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
- intersect.traverse(face.mOctree);
- if (intersect.mHitFace)
+ if (LLTriangleRayIntersect(v0, v1, v2,
+ start, dir, a, b, t))
+ {
+ if ((t >= 0.f) && // if hit is after start
+ (t <= 1.f) && // and before end
+ (t < closest_t)) // and this hit is closer
+ {
+ closest_t = t;
+ hit_face = i;
+
+ if (intersection != NULL)
+ {
+ LLVector4a intersect = dir;
+ intersect.mul(closest_t);
+ intersect.add(start);
+ intersection->set(intersect.getF32ptr());
+ }
+
+
+ if (tex_coord != NULL)
+ {
+ LLVector2* tc = (LLVector2*) face.mTexCoords;
+ *tex_coord = ((1.f - a - b) * tc[idx0] +
+ a * tc[idx1] +
+ b * tc[idx2]);
+
+ }
+
+ if (normal!= NULL)
+ {
+ LLVector4* norm = (LLVector4*) face.mNormals;
+
+ *normal = ((1.f - a - b) * LLVector3(norm[idx0]) +
+ a * LLVector3(norm[idx1]) +
+ b * LLVector3(norm[idx2]));
+ }
+
+ if (bi_normal != NULL)
+ {
+ LLVector4* binormal = (LLVector4*) face.mBinormals;
+ *bi_normal = ((1.f - a - b) * LLVector3(binormal[idx0]) +
+ a * LLVector3(binormal[idx1]) +
+ b * LLVector3(binormal[idx2]));
+ }
+ }
+ }
+ }
+ }
+ else
{
- hit_face = i;
+ if (!face.mOctree)
+ {
+ face.createOctree();
+ }
+
+ LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
+ intersect.traverse(face.mOctree);
+ if (intersect.mHitFace)
+ {
+ hit_face = i;
+ }
}
}
}
@@ -5812,7 +5890,7 @@ F32 find_vertex_score(LLVCacheVertexData& data)
}
//bonus points for having low valence
- F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
+ F32 valence_boost = powf((F32)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
score += FindVertexScore_ValenceBoostScale * valence_boost;
return score;