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-rw-r--r--indra/llmath/llvolume.cpp92
1 files changed, 8 insertions, 84 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index e694732da2..2f25a4359d 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -45,13 +45,13 @@
#include "llmatrix3a.h"
#include "lloctree.h"
#include "llvolume.h"
-#include "llvolumeoctree.h"
#include "llstl.h"
#include "llsdserialize.h"
#include "llvector4a.h"
#include "llmatrix4a.h"
#include "llmeshoptimizer.h"
#include "lltimer.h"
+#include "llvolumeoctree.h"
#include "mikktspace/mikktspace.h"
#include "mikktspace/mikktspace.c" // insert mikktspace implementation into llvolume object file
@@ -377,77 +377,6 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons
}
}
-class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle, LLVolumeTriangle*>
-{
-public:
- const LLVolumeFace* mFace;
-
- LLVolumeOctreeRebound(const LLVolumeFace* face)
- {
- mFace = face;
- }
-
- virtual void visit(const LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* branch)
- { //this is a depth first traversal, so it's safe to assum all children have complete
- //bounding data
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
-
- LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
-
- LLVector4a& min = node->mExtents[0];
- LLVector4a& max = node->mExtents[1];
-
- if (!branch->isEmpty())
- { //node has data, find AABB that binds data set
- const LLVolumeTriangle* tri = *(branch->getDataBegin());
-
- //initialize min/max to first available vertex
- min = *(tri->mV[0]);
- max = *(tri->mV[0]);
-
- for (LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>::const_element_iter iter = branch->getDataBegin(); iter != branch->getDataEnd(); ++iter)
- { //for each triangle in node
-
- //stretch by triangles in node
- tri = *iter;
-
- min.setMin(min, *tri->mV[0]);
- min.setMin(min, *tri->mV[1]);
- min.setMin(min, *tri->mV[2]);
-
- max.setMax(max, *tri->mV[0]);
- max.setMax(max, *tri->mV[1]);
- max.setMax(max, *tri->mV[2]);
- }
- }
- else if (branch->getChildCount() > 0)
- { //no data, but child nodes exist
- LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0);
-
- //initialize min/max to extents of first child
- min = child->mExtents[0];
- max = child->mExtents[1];
- }
- else
- {
- llassert(!branch->isLeaf()); // Empty leaf
- }
-
- for (S32 i = 0; i < branch->getChildCount(); ++i)
- { //stretch by child extents
- LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
- min.setMin(min, child->mExtents[0]);
- max.setMax(max, child->mExtents[1]);
- }
-
- node->mBounds[0].setAdd(min, max);
- node->mBounds[0].mul(0.5f);
-
- node->mBounds[1].setSub(max,min);
- node->mBounds[1].mul(0.5f);
- }
-};
-
//-------------------------------------------------------------------
// statics
//-------------------------------------------------------------------
@@ -5509,7 +5438,6 @@ struct MikktData
}
};
-
bool LLVolumeFace::cacheOptimize(bool gen_tangents)
{ //optimize for vertex cache according to Forsyth method:
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
@@ -5687,8 +5615,7 @@ void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVe
llassert(mNumIndices % 3 == 0);
- mOctree = new LLOctreeRoot<LLVolumeTriangle, LLVolumeTriangle*>(center, size, NULL);
- new LLVolumeOctreeListener(mOctree);
+ mOctree = new LLVolumeOctree(center, size);
const U32 num_triangles = mNumIndices / 3;
// Initialize all the triangles we need
mOctreeTriangles = new LLVolumeTriangle[num_triangles];
@@ -5743,7 +5670,7 @@ void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVe
while (!mOctree->balance()) { }
//calculate AABB for each node
- LLVolumeOctreeRebound rebound(this);
+ LLVolumeOctreeRebound rebound;
rebound.traverse(mOctree);
if (gDebugGL)
@@ -5756,12 +5683,12 @@ void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVe
void LLVolumeFace::destroyOctree()
{
delete mOctree;
- mOctree = NULL;
+ mOctree = nullptr;
delete[] mOctreeTriangles;
- mOctreeTriangles = NULL;
+ mOctreeTriangles = nullptr;
}
-const LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* LLVolumeFace::getOctree() const
+const LLVolumeOctree* LLVolumeFace::getOctree() const
{
return mOctree;
}
@@ -6476,9 +6403,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
return TRUE;
}
-void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
- const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent);
-
void LLVolumeFace::createTangents()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
@@ -6496,7 +6420,7 @@ void LLVolumeFace::createTangents()
(*ptr++).clear();
}
- CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents);
+ LLCalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents);
//normalize normals
for (U32 i = 0; i < mNumVertices; i++)
@@ -7206,7 +7130,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
}
//adapted from Lengyel, Eric. "Computing Tangent Space Basis Vectors for an Arbitrary Mesh". Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
-void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
+void LLCalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME