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-rw-r--r--indra/llmath/llvolume.cpp57
1 files changed, 17 insertions, 40 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 838eb9c653..f9306d6bce 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -97,31 +97,31 @@ const S32 SCULPT_MIN_AREA_DETAIL = 1;
BOOL gDebugGL = FALSE; // See settings.xml "RenderDebugGL"
-BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
-{
+bool check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
+{
LLVector3 test = (pt2-pt1)%(pt3-pt2);
//answer
if(test * norm < 0)
{
- return FALSE;
+ return false;
}
else
{
- return TRUE;
+ return true;
}
}
-BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
+bool LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
{
return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV);
}
-BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size)
+bool LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size)
{
- F32 fAWdU[3];
- F32 dir[3];
- F32 diff[3];
+ F32 fAWdU[3]{};
+ F32 dir[3]{};
+ F32 diff[3]{};
for (U32 i = 0; i < 3; i++)
{
@@ -223,7 +223,7 @@ void calc_tangent_from_triangle(
// and returns the intersection point along dir in intersection_t.
// Moller-Trumbore algorithm
-BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+bool LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t)
{
@@ -285,15 +285,15 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co
intersection_a = u[0];
intersection_b = v[0];
intersection_t = t[0];
- return TRUE;
+ return true;
}
}
}
- return FALSE;
+ return false;
}
-BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+bool LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t)
{
F32 u, v, t;
@@ -316,7 +316,7 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v
if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
{
- return FALSE;
+ return false;
}
F32 inv_det = 1.f / det;
@@ -329,7 +329,7 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v
u = (tvec.dot3(pvec).getF32()) * inv_det;
if (u < 0.f || u > 1.f)
{
- return FALSE;
+ return false;
}
/* prepare to test V parameter */
@@ -340,7 +340,7 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v
if (v < 0.f || u + v > 1.f)
{
- return FALSE;
+ return false;
}
/* calculate t, ray intersects triangle */
@@ -351,32 +351,9 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v
intersection_t = t;
- return TRUE;
+ return true;
}
-//helper for non-aligned vectors
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided)
-{
- LLVector4a vert0a, vert1a, vert2a, origa, dira;
- vert0a.load3(vert0.mV);
- vert1a.load3(vert1.mV);
- vert2a.load3(vert2.mV);
- origa.load3(orig.mV);
- dira.load3(dir.mV);
-
- if (two_sided)
- {
- return LLTriangleRayIntersectTwoSided(vert0a, vert1a, vert2a, origa, dira,
- intersection_a, intersection_b, intersection_t);
- }
- else
- {
- return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira,
- intersection_a, intersection_b, intersection_t);
- }
-}
-
class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle, LLVolumeTriangle*>
{
public: