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-rw-r--r--indra/llmath/llvolume.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 0c6cf1dfae..cc9744756f 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2078,6 +2078,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
+ mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims
mIsMeshAssetLoaded = FALSE;
mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL;
@@ -2903,7 +2904,7 @@ F32 LLVolume::sculptGetSurfaceArea()
// compute the area of the quad by taking the length of the cross product of the two triangles
LLVector3 cross1 = (p1 - p2) % (p1 - p3);
LLVector3 cross2 = (p4 - p2) % (p4 - p3);
- area += (cross1.magVec() + cross2.magVec()) / 2.0;
+ area += (cross1.magVec() + cross2.magVec()) / 2.f;
}
}
@@ -3144,6 +3145,8 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
{
F32 area = sculptGetSurfaceArea();
+ mSurfaceArea = area;
+
const F32 SCULPT_MAX_AREA = 384.f;
if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA)
@@ -5887,7 +5890,7 @@ F32 find_vertex_score(LLVCacheVertexData& data)
}
//bonus points for having low valence
- F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
+ F32 valence_boost = powf((F32)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
score += FindVertexScore_ValenceBoostScale * valence_boost;
return score;