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-rwxr-xr-xindra/llmath/llvolume.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index d9a68cb577..dedd90eab2 100755
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -56,8 +56,6 @@
#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
-const F32 CUT_MIN = 0.f;
-const F32 CUT_MAX = 1.f;
const F32 MIN_CUT_DELTA = 0.02f;
const F32 HOLLOW_MIN = 0.f;
@@ -560,7 +558,7 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
// Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
- S32 total_sides = llround(sides / ang_scale); // Total number of sides all around
+ S32 total_sides = ll_round(sides / ang_scale); // Total number of sides all around
if (total_sides < 8)
{
@@ -2076,7 +2074,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
generate();
- if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE || mParams.getSculptType() == LL_SCULPT_TYPE_MESH)
+ if ((mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE) || mParams.getSculptType() == LL_SCULPT_TYPE_MESH)
{
createVolumeFaces();
}
@@ -4027,7 +4025,6 @@ LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
}
const F32 VERTEX_SLOP = 0.00001f;
-const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP;
struct lessVertex
{
@@ -4914,9 +4911,7 @@ F64 find_vertex_score(LLVCacheVertexData& data)
{
F64 score = -1.0;
- if (data.mActiveTriangles >= 0)
- {
- score = 0.0;
+ score = 0.0;
S32 cache_idx = data.mCacheTag;
@@ -4938,9 +4933,8 @@ F64 find_vertex_score(LLVCacheVertexData& data)
}
//bonus points for having low valence
- F64 valence_boost = pow((F64)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
+ F64 valence_boost = pow((F64)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
score += FindVertexScore_ValenceBoostScale * valence_boost;
- }
return score;
}