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-rwxr-xr-x[-rw-r--r--]indra/llmath/llvector4a.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 596082509d..79d0a44551 100644..100755
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -32,6 +32,7 @@ class LLRotation;
#include <assert.h>
#include "llpreprocessor.h"
+#include "llmemory.h"
///////////////////////////////////
// FIRST TIME USERS PLEASE READ
@@ -45,7 +46,9 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
+class LLVector4a;
+LL_ALIGN_PREFIX(16)
class LLVector4a
{
public:
@@ -82,6 +85,7 @@ public:
}
// Copy words 16-byte blocks from src to dst. Source and destination must not overlap.
+ // Source and dest must be 16-byte aligned and size must be multiple of 16.
static void memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes);
////////////////////////////////////
@@ -90,6 +94,7 @@ public:
LLVector4a()
{ //DO NOT INITIALIZE -- The overhead is completely unnecessary
+ ll_assert_aligned(this,16);
}
LLVector4a(F32 x, F32 y, F32 z, F32 w = 0.f)
@@ -232,6 +237,11 @@ public:
// Note that this does not consider zero length vectors!
inline void normalize3fast();
+ // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+ // Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
+ //
+ inline void normalize3fast_checked(LLVector4a* d = 0);
+
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;
@@ -313,7 +323,7 @@ public:
private:
LLQuad mQ;
-};
+} LL_ALIGN_POSTFIX(16);
inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p)
{