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-rw-r--r--indra/llmath/llvector4a.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 27abf39537..53c8f604f6 100644
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,11 +46,10 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
-struct LLVector4a;
-LL_ALIGN_PREFIX(16)
-struct LLVector4a
+class alignas(16) LLVector4a
{
+ LL_ALIGN_NEW
public:
///////////////////////////////////
@@ -138,10 +137,10 @@ public:
// BASIC GET/SET
////////////////////////////////////
- // Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ // Return a "this" as an F32 pointer.
inline F32* getF32ptr();
- // Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ // Return a "this" as a const F32 pointer.
inline const F32* const getF32ptr() const;
// Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
@@ -324,7 +323,7 @@ public:
private:
LLQuad mQ;
-} LL_ALIGN_POSTFIX(16);
+};
inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p)
{