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Diffstat (limited to 'indra/llmath/llv4vector3.h')
-rw-r--r-- | indra/llmath/llv4vector3.h | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/indra/llmath/llv4vector3.h b/indra/llmath/llv4vector3.h deleted file mode 100644 index a340d53f5a..0000000000 --- a/indra/llmath/llv4vector3.h +++ /dev/null @@ -1,80 +0,0 @@ -/** - * @file llviewerjointmesh.cpp - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4VECTOR3_H -#define LL_LLV4VECTOR3_H - -#include "llv4math.h" - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Vector3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -LL_LLV4MATH_ALIGN_PREFIX - -class LLV4Vector3 -{ -public: - union { - F32 mV[LLV4_NUM_AXIS]; - V4F32 v; - }; - - enum { - ALIGNMENT = 16 - }; - - void setVec(F32 x, F32 y, F32 z); - void setVec(F32 a); -} - -LL_LLV4MATH_ALIGN_POSTFIX; - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Vector3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z) -{ - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; -} - -inline void LLV4Vector3::setVec(F32 a) -{ -#if LL_VECTORIZE - v = _mm_set1_ps(a); -#else - setVec(a, a, a); -#endif -} - -#endif |