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Diffstat (limited to 'indra/llmath/llplane.h')
-rw-r--r-- | indra/llmath/llplane.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h new file mode 100644 index 0000000000..0db1d31d80 --- /dev/null +++ b/indra/llmath/llplane.h @@ -0,0 +1,49 @@ +/** + * @file llplane.h + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#ifndef LL_LLPLANE_H +#define LL_LLPLANE_H + +#include "v3math.h" +#include "v4math.h" + +// A simple way to specify a plane is to give its normal, +// and it's nearest approach to the origin. +// +// Given the equation for a plane : A*x + B*y + C*z + D = 0 +// The plane normal = [A, B, C] +// The closest approach = D / sqrt(A*A + B*B + C*C) + +class LLPlane : public LLVector4 +{ +public: + LLPlane() {}; // no default constructor + LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); } + LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); } + void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); } + void setVec(const LLVector3 &p0, const LLVector3 &n) + { + F32 d = -(p0 * n); + setVec(n, d); + } + void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2) + { + LLVector3 u, v, w; + u = p1 - p0; + v = p2 - p0; + w = u % v; + w.normVec(); + F32 d = -(w * p0); + setVec(w, d); + } + LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;} + F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; } +}; + + + +#endif // LL_LLPLANE_H |