summaryrefslogtreecommitdiff
path: root/indra/llmath/llmatrix4a.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llmath/llmatrix4a.h')
-rw-r--r--indra/llmath/llmatrix4a.h143
1 files changed, 143 insertions, 0 deletions
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
new file mode 100644
index 0000000000..27cf5b79f6
--- /dev/null
+++ b/indra/llmath/llmatrix4a.h
@@ -0,0 +1,143 @@
+/**
+ * @file llmatrix4a.h
+ * @brief LLMatrix4a class header file - memory aligned and vectorized 4x4 matrix
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATRIX4A_H
+#define LL_LLMATRIX4A_H
+
+#include "llvector4a.h"
+#include "m4math.h"
+#include "m3math.h"
+
+class LLMatrix4a
+{
+public:
+ LLVector4a mMatrix[4];
+
+ inline void clear()
+ {
+ mMatrix[0].clear();
+ mMatrix[1].clear();
+ mMatrix[2].clear();
+ mMatrix[3].clear();
+ }
+
+ inline void loadu(const LLMatrix4& src)
+ {
+ mMatrix[0] = _mm_loadu_ps(src.mMatrix[0]);
+ mMatrix[1] = _mm_loadu_ps(src.mMatrix[1]);
+ mMatrix[2] = _mm_loadu_ps(src.mMatrix[2]);
+ mMatrix[3] = _mm_loadu_ps(src.mMatrix[3]);
+
+ }
+
+ inline void loadu(const LLMatrix3& src)
+ {
+ mMatrix[0].load3(src.mMatrix[0]);
+ mMatrix[1].load3(src.mMatrix[1]);
+ mMatrix[2].load3(src.mMatrix[2]);
+ mMatrix[3].set(0,0,0,1.f);
+ }
+
+ inline void add(const LLMatrix4a& rhs)
+ {
+ mMatrix[0].add(rhs.mMatrix[0]);
+ mMatrix[1].add(rhs.mMatrix[1]);
+ mMatrix[2].add(rhs.mMatrix[2]);
+ mMatrix[3].add(rhs.mMatrix[3]);
+ }
+
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
+ {
+ mMatrix[0] = r0;
+ mMatrix[1] = r1;
+ mMatrix[2] = r2;
+ }
+
+ inline void setMul(const LLMatrix4a& m, const F32 s)
+ {
+ mMatrix[0].setMul(m.mMatrix[0], s);
+ mMatrix[1].setMul(m.mMatrix[1], s);
+ mMatrix[2].setMul(m.mMatrix[2], s);
+ mMatrix[3].setMul(m.mMatrix[3], s);
+ }
+
+ inline void setLerp(const LLMatrix4a& a, const LLMatrix4a& b, F32 w)
+ {
+ LLVector4a d0,d1,d2,d3;
+ d0.setSub(b.mMatrix[0], a.mMatrix[0]);
+ d1.setSub(b.mMatrix[1], a.mMatrix[1]);
+ d2.setSub(b.mMatrix[2], a.mMatrix[2]);
+ d3.setSub(b.mMatrix[3], a.mMatrix[3]);
+
+ // this = a + d*w
+
+ d0.mul(w);
+ d1.mul(w);
+ d2.mul(w);
+ d3.mul(w);
+
+ mMatrix[0].setAdd(a.mMatrix[0],d0);
+ mMatrix[1].setAdd(a.mMatrix[1],d1);
+ mMatrix[2].setAdd(a.mMatrix[2],d2);
+ mMatrix[3].setAdd(a.mMatrix[3],d3);
+ }
+
+ inline void rotate(const LLVector4a& v, LLVector4a& res)
+ {
+ res = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ res.mul(mMatrix[0]);
+
+ LLVector4a y;
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ y.mul(mMatrix[1]);
+
+ LLVector4a z;
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ z.mul(mMatrix[2]);
+
+ res.add(y);
+ res.add(z);
+ }
+
+ inline void affineTransform(const LLVector4a& v, LLVector4a& res)
+ {
+ LLVector4a x,y,z;
+
+ x = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+
+ x.mul(mMatrix[0]);
+ y.mul(mMatrix[1]);
+ z.mul(mMatrix[2]);
+
+ x.add(y);
+ z.add(mMatrix[3]);
+ res.setAdd(x,z);
+ }
+};
+
+#endif