diff options
Diffstat (limited to 'indra/llmath/llmath.h')
-rwxr-xr-x[-rw-r--r--] | indra/llmath/llmath.h | 51 |
1 files changed, 20 insertions, 31 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index b93f89d674..93b9f22b25 100644..100755 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -1,4 +1,4 @@ -/** +/** * @file llmath.h * @brief Useful math constants and macros. * @@ -30,6 +30,7 @@ #include <cmath> #include <cstdlib> #include <vector> +#include <limits> #include "lldefs.h" //#include "llstl.h" // *TODO: Remove when LLString is gone //#include "llstring.h" // *TODO: Remove when LLString is gone @@ -72,15 +73,21 @@ const F32 F_E = 2.71828182845904523536f; const F32 F_SQRT2 = 1.4142135623730950488016887242097f; const F32 F_SQRT3 = 1.73205080756888288657986402541f; const F32 OO_SQRT2 = 0.7071067811865475244008443621049f; +const F32 OO_SQRT3 = 0.577350269189625764509f; const F32 DEG_TO_RAD = 0.017453292519943295769236907684886f; const F32 RAD_TO_DEG = 57.295779513082320876798154814105f; const F32 F_APPROXIMATELY_ZERO = 0.00001f; +const F32 F_LN10 = 2.3025850929940456840179914546844f; +const F32 OO_LN10 = 0.43429448190325182765112891891661; const F32 F_LN2 = 0.69314718056f; const F32 OO_LN2 = 1.4426950408889634073599246810019f; const F32 F_ALMOST_ZERO = 0.0001f; const F32 F_ALMOST_ONE = 1.0f - F_ALMOST_ZERO; +const F32 GIMBAL_THRESHOLD = 0.000436f; // sets the gimballock threshold 0.025 away from +/-90 degrees +// formula: GIMBAL_THRESHOLD = sin(DEG_TO_RAD * gimbal_threshold_angle); + // BUG: Eliminate in favor of F_APPROXIMATELY_ZERO above? const F32 FP_MAG_THRESHOLD = 0.0000001f; @@ -111,6 +118,12 @@ inline bool is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < // WARNING: Infinity is comparable with F32_MAX and negative // infinity is comparable with F32_MIN +// handles negative and positive zeros +inline bool is_zero(F32 x) +{ + return (*(U32*)(&x) & 0x7fffffff) == 0; +} + inline bool is_approx_equal(F32 x, F32 y) { const S32 COMPARE_MANTISSA_UP_TO_BIT = 0x02; @@ -193,16 +206,16 @@ inline S32 llceil( F32 f ) #ifndef BOGUS_ROUND // Use this round. Does an arithmetic round (0.5 always rounds up) -inline S32 llround(const F32 val) +inline S32 ll_round(const F32 val) { return llfloor(val + 0.5f); } #else // BOGUS_ROUND -// Old llround implementation - does banker's round (toward nearest even in the case of a 0.5. +// Old ll_round implementation - does banker's round (toward nearest even in the case of a 0.5. // Not using this because we don't have a consistent implementation on both platforms, use // llfloor(val + 0.5f), which is consistent on all platforms. -inline S32 llround(const F32 val) +inline S32 ll_round(const F32 val) { #if LL_WINDOWS // Note: assumes that the floating point control word is set to rounding mode (the default) @@ -241,12 +254,12 @@ inline int round_int(double x) } #endif // BOGUS_ROUND -inline F32 llround( F32 val, F32 nearest ) +inline F32 ll_round( F32 val, F32 nearest ) { return F32(floor(val * (1.0f / nearest) + 0.5f)) * nearest; } -inline F64 llround( F64 val, F64 nearest ) +inline F64 ll_round( F64 val, F64 nearest ) { return F64(floor(val * (1.0 / nearest) + 0.5)) * nearest; } @@ -296,25 +309,6 @@ const S32 LL_SHIFT_AMOUNT = 16; //16.16 fixed point represe #define LL_MAN_INDEX 1 #endif -/* Deprecated: use llround(), lltrunc(), or llfloor() instead -// ================================================================================================ -// Real2Int -// ================================================================================================ -inline S32 F64toS32(F64 val) -{ - val = val + LL_DOUBLE_TO_FIX_MAGIC; - return ((S32*)&val)[LL_MAN_INDEX] >> LL_SHIFT_AMOUNT; -} - -// ================================================================================================ -// Real2Int -// ================================================================================================ -inline S32 F32toS32(F32 val) -{ - return F64toS32 ((F64)val); -} -*/ - //////////////////////////////////////////////// // // Fast exp and log @@ -338,9 +332,7 @@ static union #define LL_EXP_A (1048576 * OO_LN2) // use 1512775 for integer #define LL_EXP_C (60801) // this value of C good for -4 < y < 4 -#define LL_FAST_EXP(y) (LLECO.n.i = llround(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d) - - +#define LL_FAST_EXP(y) (LLECO.n.i = ll_round(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d) inline F32 llfastpow(const F32 x, const F32 y) { @@ -357,9 +349,6 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) bar *= 10.f; } - //F32 new_foo = (F32)llround(foo * bar); - // the llround() implementation sucks. Don't us it. - F32 sign = (foo > 0.f) ? 1.f : -1.f; F32 new_foo = F32( S64(foo * bar + sign * 0.5f)); new_foo /= bar; |