diff options
Diffstat (limited to 'indra/llmath/llmath.h')
-rwxr-xr-x | indra/llmath/llmath.h | 36 |
1 files changed, 6 insertions, 30 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index a8b27ad189..93b9f22b25 100755 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -206,16 +206,16 @@ inline S32 llceil( F32 f ) #ifndef BOGUS_ROUND // Use this round. Does an arithmetic round (0.5 always rounds up) -inline S32 llround(const F32 val) +inline S32 ll_round(const F32 val) { return llfloor(val + 0.5f); } #else // BOGUS_ROUND -// Old llround implementation - does banker's round (toward nearest even in the case of a 0.5. +// Old ll_round implementation - does banker's round (toward nearest even in the case of a 0.5. // Not using this because we don't have a consistent implementation on both platforms, use // llfloor(val + 0.5f), which is consistent on all platforms. -inline S32 llround(const F32 val) +inline S32 ll_round(const F32 val) { #if LL_WINDOWS // Note: assumes that the floating point control word is set to rounding mode (the default) @@ -254,12 +254,12 @@ inline int round_int(double x) } #endif // BOGUS_ROUND -inline F32 llround( F32 val, F32 nearest ) +inline F32 ll_round( F32 val, F32 nearest ) { return F32(floor(val * (1.0f / nearest) + 0.5f)) * nearest; } -inline F64 llround( F64 val, F64 nearest ) +inline F64 ll_round( F64 val, F64 nearest ) { return F64(floor(val * (1.0 / nearest) + 0.5)) * nearest; } @@ -309,25 +309,6 @@ const S32 LL_SHIFT_AMOUNT = 16; //16.16 fixed point represe #define LL_MAN_INDEX 1 #endif -/* Deprecated: use llround(), lltrunc(), or llfloor() instead -// ================================================================================================ -// Real2Int -// ================================================================================================ -inline S32 F64toS32(F64 val) -{ - val = val + LL_DOUBLE_TO_FIX_MAGIC; - return ((S32*)&val)[LL_MAN_INDEX] >> LL_SHIFT_AMOUNT; -} - -// ================================================================================================ -// Real2Int -// ================================================================================================ -inline S32 F32toS32(F32 val) -{ - return F64toS32 ((F64)val); -} -*/ - //////////////////////////////////////////////// // // Fast exp and log @@ -351,9 +332,7 @@ static union #define LL_EXP_A (1048576 * OO_LN2) // use 1512775 for integer #define LL_EXP_C (60801) // this value of C good for -4 < y < 4 -#define LL_FAST_EXP(y) (LLECO.n.i = llround(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d) - - +#define LL_FAST_EXP(y) (LLECO.n.i = ll_round(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d) inline F32 llfastpow(const F32 x, const F32 y) { @@ -370,9 +349,6 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) bar *= 10.f; } - //F32 new_foo = (F32)llround(foo * bar); - // the llround() implementation sucks. Don't us it. - F32 sign = (foo > 0.f) ? 1.f : -1.f; F32 new_foo = F32( S64(foo * bar + sign * 0.5f)); new_foo /= bar; |