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Diffstat (limited to 'indra/llmath/llline.h')
-rw-r--r-- | indra/llmath/llline.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/indra/llmath/llline.h b/indra/llmath/llline.h new file mode 100644 index 0000000000..cdae3fc1fe --- /dev/null +++ b/indra/llmath/llline.h @@ -0,0 +1,62 @@ +// llline.h +/** + * @file llline.cpp + * @author Andrew Meadows + * @brief Simple line for computing nearest approach between two infinite lines + * + * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#ifndef LL_LINE_H +#define LL_LINE_H + +#include <iostream> +#include "stdtypes.h" +#include "v3math.h" + +const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f; + +class LLLine +{ +public: + LLLine(); + LLLine( const LLVector3& first_point, const LLVector3& second_point ); + virtual ~LLLine() {}; + + void setPointDirection( const LLVector3& first_point, const LLVector3& second_point ); + void setPoints( const LLVector3& first_point, const LLVector3& second_point ); + + bool intersects( const LLVector3& point, F32 radius = DEFAULT_INTERSECTION_ERROR ) const; + + // returns the point on this line that is closest to some_point + LLVector3 nearestApproach( const LLVector3& some_point ) const; + + // returns the point on this line that is closest to other_line + LLVector3 nearestApproach( const LLLine& other_line ) const; + + friend std::ostream& operator<<( std::ostream& output_stream, const LLLine& line ); + + // returns 'true' if this line intersects the plane + // on success stores the intersection point in 'result' + bool intersectsPlane( LLVector3& result, const LLLine& plane ) const; + + // returns 'true' if planes intersect, and stores the result + // the second and third arguments are treated as planes + // where mPoint is on the plane and mDirection is the normal + // result.mPoint will be the intersection line's closest approach + // to first_plane.mPoint + static bool getIntersectionBetweenTwoPlanes( LLLine& result, const LLLine& first_plane, const LLLine& second_plane ); + + const LLVector3& getPoint() const { return mPoint; } + const LLVector3& getDirection() const { return mDirection; } + +protected: + // these are protected because some code assumes that the normal is + // always correct and properly normalized. + LLVector3 mPoint; + LLVector3 mDirection; +}; + + +#endif |