diff options
Diffstat (limited to 'indra/llmath/llcamera.h')
-rw-r--r-- | indra/llmath/llcamera.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index b6e0e4a2be..6201761c46 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -33,23 +33,23 @@ #include "llplane.h" #include "llvector4a.h" -const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; -const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; -const F32 DEFAULT_NEAR_PLANE = 0.25f; -const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions +constexpr F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; +constexpr F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; +constexpr F32 DEFAULT_NEAR_PLANE = 0.25f; +constexpr F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions -const F32 MAX_ASPECT_RATIO = 50.0f; -const F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends -const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. -const F32 MAX_FAR_CLIP = 512.0f; +constexpr F32 MAX_ASPECT_RATIO = 50.0f; +constexpr F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends +constexpr F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. +constexpr F32 MAX_FAR_CLIP = 512.0f; -const F32 MIN_ASPECT_RATIO = 0.02f; -const F32 MIN_NEAR_PLANE = 0.1f; -const F32 MIN_FAR_PLANE = 0.2f; +constexpr F32 MIN_ASPECT_RATIO = 0.02f; +constexpr F32 MIN_NEAR_PLANE = 0.1f; +constexpr F32 MIN_FAR_PLANE = 0.2f; // Min/Max FOV values for square views. Call getMin/MaxView to get extremes based on current aspect ratio. -static const F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD; -static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; +constexpr F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD; +constexpr F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; // An LLCamera is an LLCoorFrame with a view frustum. // This means that it has several methods for moving it around |