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-rw-r--r--indra/llmath/llcamera.h22
1 files changed, 18 insertions, 4 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index 67ffb2e450..bd894753f8 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -46,7 +46,7 @@ const F32 MAX_FIELD_OF_VIEW = F_PI;
const F32 MAX_ASPECT_RATIO = 50.0f;
const F32 MAX_NEAR_PLANE = 10.f;
const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though.
-const F32 MAX_FAR_CLIP = 1024.0f;
+const F32 MAX_FAR_CLIP = 512.0f;
const F32 MIN_FIELD_OF_VIEW = 0.1f;
const F32 MIN_ASPECT_RATIO = 0.02f;
@@ -114,16 +114,28 @@ protected:
LLPlane mWorldPlanes[PLANE_NUM];
LLPlane mHorizPlanes[HORIZ_PLANE_NUM];
- LLPlane mAgentPlanes[6]; //frustum in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
- U8 mAgentPlaneMask[6];
+
+ typedef struct
+ {
+ LLPlane p;
+ U8 mask;
+ } frustum_plane;
+ frustum_plane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
+
+ U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in
+
LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera)
public:
- LLVector3 mAgentFrustum[8];
+ LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum
+ F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane
public:
LLCamera();
LLCamera(F32 z_field_of_view, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane);
+ void setUserClipPlane(LLPlane plane);
+ void disableUserClipPlane();
+ U8 calcPlaneMask(const LLPlane& plane);
void setView(F32 new_view);
void setViewHeightInPixels(S32 height);
void setAspect(F32 new_aspect);
@@ -164,6 +176,8 @@ public:
S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
S32 sphereInFrustumFull(const LLVector3 &center, const F32 radius) const { return sphereInFrustum(center, radius); }
S32 AABBInFrustum(const LLVector3 &center, const LLVector3& radius);
+ S32 AABBInFrustumNoFarClip(const LLVector3 &center, const LLVector3& radius);
+
//does a quick 'n dirty sphere-sphere check
S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius);