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Diffstat (limited to 'indra/llmath/llcamera.h')
-rw-r--r-- | indra/llmath/llcamera.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h new file mode 100644 index 0000000000..685f919ac4 --- /dev/null +++ b/indra/llmath/llcamera.h @@ -0,0 +1,169 @@ +/** + * @file llcamera.h + * @brief Header file for the LLCamera class. + * + * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#ifndef LL_CAMERA_H +#define LL_CAMERA_H + + +#include "llmath.h" +#include "llcoordframe.h" +#include "llplane.h" + +const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; +const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; +const F32 DEFAULT_NEAR_PLANE = 0.25f; +const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions + +const F32 MAX_FIELD_OF_VIEW = F_PI; +const F32 MAX_ASPECT_RATIO = 50.0f; +const F32 MAX_NEAR_PLANE = 10.f; +const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. +const F32 MAX_FAR_CLIP = 1024.0f; + +const F32 MIN_FIELD_OF_VIEW = 0.1f; +const F32 MIN_ASPECT_RATIO = 0.02f; +const F32 MIN_NEAR_PLANE = 0.1f; +const F32 MIN_FAR_PLANE = 0.2f; + +static const LLVector3 X_AXIS(1.f,0.f,0.f); +static const LLVector3 Y_AXIS(0.f,1.f,0.f); +static const LLVector3 Z_AXIS(0.f,0.f,1.f); + +static const LLVector3 NEG_X_AXIS(-1.f,0.f,0.f); +static const LLVector3 NEG_Y_AXIS(0.f,-1.f,0.f); +static const LLVector3 NEG_Z_AXIS(0.f,0.f,-1.f); + + +// An LLCamera is an LLCoorFrame with a view frustum. +// This means that it has several methods for moving it around +// that are inherited from the LLCoordFrame() class : +// +// setOrigin(), setAxes() +// translate(), rotate() +// roll(), pitch(), yaw() +// etc... + + +class LLCamera +: public LLCoordFrame +{ +public: + enum { + PLANE_LEFT = 0, + PLANE_RIGHT = 1, + PLANE_BOTTOM = 2, + PLANE_TOP = 3, + PLANE_NUM = 4 + }; + enum { + PLANE_LEFT_MASK = (1<<PLANE_LEFT), + PLANE_RIGHT_MASK = (1<<PLANE_RIGHT), + PLANE_BOTTOM_MASK = (1<<PLANE_BOTTOM), + PLANE_TOP_MASK = (1<<PLANE_TOP), + PLANE_ALL_MASK = 0xf + }; + enum { + HORIZ_PLANE_LEFT = 0, + HORIZ_PLANE_RIGHT = 1, + HORIZ_PLANE_NUM = 2 + }; + enum { + HORIZ_PLANE_LEFT_MASK = (1<<HORIZ_PLANE_LEFT), + HORIZ_PLANE_RIGHT_MASK = (1<<HORIZ_PLANE_RIGHT), + HORIZ_PLANE_ALL_MASK = 0x3 + }; + +protected: + F32 mView; // angle between top and bottom frustum planes in radians. + F32 mAspect; // width/height + S32 mViewHeightInPixels; // for ViewHeightInPixels() only + F32 mNearPlane; + F32 mFarPlane; + LLPlane mLocalPlanes[4]; + F32 mFixedDistance; // Always return this distance, unless < 0 + LLVector3 mFrustCenter; // center of frustum and radius squared for ultra-quick exclusion test + F32 mFrustRadiusSquared; + + LLPlane mWorldPlanes[PLANE_NUM]; + LLPlane mHorizPlanes[HORIZ_PLANE_NUM]; + LLPlane mAgentPlanes[6]; //frustum in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + U8 mAgentPlaneMask[6]; + LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera) +public: + LLVector3 mAgentFrustum[8]; + +public: + LLCamera(); + LLCamera(F32 z_field_of_view, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane); + + void setView(F32 new_view); + void setViewHeightInPixels(S32 height); + void setAspect(F32 new_aspect); + void setNear(F32 new_near); + void setFar(F32 new_far); + + F32 getView() const { return mView; } // vertical FOV in radians + S32 getViewHeightInPixels() const { return mViewHeightInPixels; } + F32 getAspect() const { return mAspect; } // width / height + F32 getNear() const { return mNearPlane; } // meters + F32 getFar() const { return mFarPlane; } // meters + + F32 getYaw() const + { + return atan2f(mXAxis[VY], mXAxis[VX]); + } + F32 getPitch() const + { + F32 xylen = sqrtf(mXAxis[VX]*mXAxis[VX] + mXAxis[VY]*mXAxis[VY]); + return atan2f(mXAxis[VZ], xylen); + } + + const LLPlane& getWorldPlane(S32 index) const { return mWorldPlanes[index]; } + const LLVector3& getWorldPlanePos() const { return mWorldPlanePos; } + + // Copy mView, mAspect, mNearPlane, and mFarPlane to buffer. + // Return number of bytes copied. + size_t writeFrustumToBuffer(char *buffer) const; + + // Copy mView, mAspect, mNearPlane, and mFarPlane from buffer. + // Return number of bytes copied. + size_t readFrustumFromBuffer(const char *buffer); + void calcAgentFrustumPlanes(LLVector3* frust); + // Returns 1 if partly in, 2 if fully in. + // NOTE: 'center' is in absolute frame. + S32 sphereInFrustumOld(const LLVector3 ¢er, const F32 radius) const; + S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const; + S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); } + S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); } + S32 AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius); + //does a quick 'n dirty sphere-sphere check + S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius); + + // Returns height of object in pixels (must be height because field of view + // is based on window height). + F32 heightInPixels(const LLVector3 ¢er, F32 radius ) const; + + // return the distance from pos to camera if visible (-distance if not visible) + F32 visibleDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = PLANE_ALL_MASK) const; + F32 visibleHorizDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = HORIZ_PLANE_ALL_MASK) const; + void setFixedDistance(F32 distance) { mFixedDistance = distance; } + + friend std::ostream& operator<<(std::ostream &s, const LLCamera &C); + +protected: + void calculateFrustumPlanes(); + void calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom); + void calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2); + void calculateWorldFrustumPlanes(); +}; + + +#endif + + + |