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-rw-r--r--indra/llinventory/llsettingsbase.cpp6
-rw-r--r--indra/llinventory/llsettingssky.cpp385
-rw-r--r--indra/llinventory/llsettingssky.h88
-rw-r--r--indra/llinventory/llsettingswater.h8
4 files changed, 276 insertions, 211 deletions
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index abe1a1a04a..b763a06ab4 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -207,6 +207,11 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
LLQuaternion q = slerp(mix, LLQuaternion(value), LLQuaternion(other_value));
newvalue = q.getValue();
}
+ else if (value[0].type() == LLSD::TypeMap)
+ {
+ // TODO
+ // determine if lerping between maps is both feasible and reasonable
+ }
else
{ // TODO: We could expand this to inspect the type and do a deep lerp based on type.
// for now assume a heterogeneous array of reals.
@@ -214,7 +219,6 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
for (size_t i = 0; i < len; ++i)
{
-
newvalue[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix);
}
}
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 7da3a336cc..491381213f 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -106,9 +106,36 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR("exp_s
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_term");
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");
+const std::string LLSettingsSky::SETTING_LEGACY_HAZE("legacy_haze");
+
namespace
{
+LLSettingsSky::validation_list_t legacyHazeValidationList()
+{
+ static LLSettingsBase::validation_list_t legacyHazeValidation;
+ if (legacyHazeValidation.empty())
+ {
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, true, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, true, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f)))));
+ }
+ return legacyHazeValidation;
+}
+
LLSettingsSky::validation_list_t rayleighValidationList()
{
static LLSettingsBase::validation_list_t rayleighValidation;
@@ -173,14 +200,29 @@ LLSettingsSky::validation_list_t mieValidationList()
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
-
- mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
}
return mieValidation;
}
+bool validateLegacyHaze(LLSD &value)
+{
+ LLSettingsSky::validation_list_t legacyHazeValidations = legacyHazeValidationList();
+ llassert(value.type() == LLSD::Type::TypeMap);
+ LLSD result = LLSettingsBase::settingValidation(value, legacyHazeValidations);
+ if (result["errors"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Legacy Haze Config Validation errors: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ if (result["warnings"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Legacy Haze Config Validation warnings: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ return true;
+}
+
bool validateRayleighLayers(LLSD &value)
{
LLSettingsSky::validation_list_t rayleighValidations = rayleighValidationList();
@@ -383,28 +425,27 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
// copy constructor for LLSDArray. Directly binding the LLSDArray as
// a parameter without first wrapping it in a pure LLSD object will result
// in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
-
-// LEGACY_ATMOSPHERICS
- validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray,
+ validation.push_back(Validator(SETTING_BLUE_DENSITY, false, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
- validation.push_back(Validator(SETTING_BLUE_DENSITY, true, LLSD::TypeArray,
+ LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ validation.push_back(Validator(SETTING_BLUE_HORIZON, false, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
- validation.push_back(Validator(SETTING_BLUE_HORIZON, true, LLSD::TypeArray,
+ validation.push_back(Validator(SETTING_HAZE_DENSITY, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
+ validation.push_back(Validator(SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ validation.push_back(Validator(SETTING_AMBIENT, false, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
- validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal,
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f)))));
- validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal,
+ validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f)))));
- validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
- validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray,
@@ -467,9 +508,13 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f)))));
+ validation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers));
validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers));
validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers));
+ validation.push_back(Validator(SETTING_LEGACY_HAZE, false, LLSD::TypeMap, &validateLegacyHaze));
}
return validation;
}
@@ -477,11 +522,13 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
LLSD LLSettingsSky::rayleighConfigDefault()
{
LLSD dflt_rayleigh;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
- dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
- dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
+ LLSD dflt_rayleigh_layer;
+ dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
+ dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
+ dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
+ dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
+ dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
+ dflt_rayleigh.append(dflt_rayleigh_layer);
return dflt_rayleigh;
}
@@ -511,12 +558,13 @@ LLSD LLSettingsSky::absorptionConfigDefault()
LLSD LLSettingsSky::mieConfigDefault()
{
LLSD dflt_mie;
- dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
- dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
- dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
- dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
- dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
- dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f;
+ LLSD dflt_mie_layer;
+ dflt_mie_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
+ dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
+ dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
+ dflt_mie_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
+ dflt_mie_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
+ dflt_mie.append(dflt_mie_layer);
return dflt_mie;
}
@@ -528,15 +576,6 @@ LLSD LLSettingsSky::defaults()
LLQuaternion moonquat = ~sunquat;
// Magic constants copied form dfltsetting.xml
-// LEGACY_ATMOSPHERICS
- dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue();
- dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue();
- dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue();
- dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001);
- dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000);
- dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999);
- dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899);
-
dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue();
dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
@@ -564,71 +603,71 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_TYPE] = "sky";
// defaults are for earth...
- dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
- dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
- dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
- dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
+ dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
+ dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
+ dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
+ dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
+ dfltsetting[SETTING_MIE_ANISOTROPY_FACTOR] = 0.8f;
- // These are technically capable of handling multiple layers of density config
- // and so are expected to be an array, but we make an array of size 1 w/ each default density config
- dfltsetting[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault());
- dfltsetting[SETTING_MIE_CONFIG].append(mieConfigDefault());
- dfltsetting[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault());
+ dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
+ dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault();
+ dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault();
return dfltsetting;
}
-LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
+LLSD LLSettingsSky::translateLegacyHazeSettings(const LLSD& legacy)
{
- LLSD newsettings(defaults());
+ LLSD legacyhazesettings;
// AdvancedAtmospherics TODO
// These need to be translated into density profile info in the new settings format...
-// LEGACY_ATMOSPHERICS
- if (legacy.has(SETTING_AMBIENT))
- {
- newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue();
- }
+// LEGACY_ATMOSPHERICS
if (legacy.has(SETTING_BLUE_DENSITY))
{
- newsettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue();
+ legacyhazesettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue();
}
if (legacy.has(SETTING_BLUE_HORIZON))
{
- newsettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue();
+ legacyhazesettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue();
}
if (legacy.has(SETTING_DENSITY_MULTIPLIER))
{
- newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal());
+ legacyhazesettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal());
}
if (legacy.has(SETTING_DISTANCE_MULTIPLIER))
{
- newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal());
+ legacyhazesettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal());
}
if (legacy.has(SETTING_HAZE_DENSITY))
{
- newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal());
+ legacyhazesettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal());
}
if (legacy.has(SETTING_HAZE_HORIZON))
{
- newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal());
+ legacyhazesettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal());
}
- if (!legacy.has(SETTING_RAYLEIGH_CONFIG))
- {
- newsettings[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault());
- }
+ return legacyhazesettings;
+}
- if (!legacy.has(SETTING_ABSORPTION_CONFIG))
+LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy)
+{
+ LLSD newsettings(defaults());
+
+ // Move legacy haze parameters to an inner map
+ // allowing backward compat and simple conversion to legacy format
+ LLSD legacyhazesettings;
+ legacyhazesettings = translateLegacyHazeSettings(legacy);
+ if (legacyhazesettings.size() > 0)
{
- newsettings[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault());
+ newsettings[SETTING_LEGACY_HAZE] = legacyhazesettings;
}
- if (!legacy.has(SETTING_MIE_CONFIG))
+ if (legacy.has(SETTING_AMBIENT))
{
- newsettings[SETTING_MIE_CONFIG].append(mieConfigDefault());
+ newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue();
}
-
if (legacy.has(SETTING_CLOUD_COLOR))
{
newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue();
@@ -696,37 +735,21 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
{
newsettings[SETTING_PLANET_RADIUS] = LLSD::Real(legacy[SETTING_PLANET_RADIUS].asReal());
}
- else
- {
- newsettings[SETTING_PLANET_RADIUS] = 6360.0f;
- }
if (legacy.has(SETTING_SKY_BOTTOM_RADIUS))
{
newsettings[SETTING_SKY_BOTTOM_RADIUS] = LLSD::Real(legacy[SETTING_SKY_BOTTOM_RADIUS].asReal());
}
- else
- {
- newsettings[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
- }
if (legacy.has(SETTING_SKY_TOP_RADIUS))
{
newsettings[SETTING_SKY_TOP_RADIUS] = LLSD::Real(legacy[SETTING_SKY_TOP_RADIUS].asReal());
}
- else
- {
- newsettings[SETTING_SKY_TOP_RADIUS] = 6420.0f;
- }
if (legacy.has(SETTING_SUN_ARC_RADIANS))
{
newsettings[SETTING_SUN_ARC_RADIANS] = LLSD::Real(legacy[SETTING_SUN_ARC_RADIANS].asReal());
}
- else
- {
- newsettings[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
- }
if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE))
{ // convert the east and sun angles into a quaternion.
@@ -794,101 +817,143 @@ void LLSettingsSky::calculateHeavnlyBodyPositions()
}
}
-void LLSettingsSky::calculateLightSettings()
+LLColor3 LLSettingsSky::getBlueDensity() const
{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_BLUE_DENSITY))
+ {
+ return LLColor3(mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY]);
+ }
+ return LLColor3(0.2447f, 0.4487f, 0.7599f);
+}
-// LEGACY_ATMOSPHERICS
- LLColor3 vary_HazeColor;
- LLColor3 vary_SunlightColor;
- LLColor3 vary_AmbientColor;
- {
- // Initialize temp variables
- LLColor3 sunlight = getSunlightColor();
- LLColor3 ambient = getAmbientColor();
- F32 gamma = getGamma();
- LLColor3 blue_density = getBlueDensity();
- LLColor3 blue_horizon = getBlueHorizon();
- F32 haze_density = getHazeDensity();
- F32 haze_horizon = getHazeHorizon();
-
- F32 density_multiplier = getDensityMultiplier();
- F32 max_y = getMaxY();
- F32 cloud_shadow = getCloudShadow();
- LLVector3 lightnorm = getLightDirection();
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y);
-
- // Calculate relative weights
- LLColor3 temp2(0.f, 0.f, 0.f);
- LLColor3 temp1 = blue_density + smear(haze_density);
- LLColor3 blue_weight = componentDiv(blue_density, temp1);
- LLColor3 haze_weight = componentDiv(smear(haze_density), temp1);
-
- // Compute sunlight from P & lightnorm (for long rays like sky)
- /// USE only lightnorm.
- // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] );
-
- // and vary_sunlight will work properly with moon light
- F32 lighty = lightnorm[1];
- if (lighty < NIGHTTIME_ELEVATION_COS)
- {
- lighty = -lighty;
- }
+LLColor3 LLSettingsSky::getBlueHorizon() const
+{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_BLUE_DENSITY))
+ {
+ return LLColor3(mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON]);
+ }
+ return LLColor3(0.4954f, 0.4954f, 0.6399f);
+}
- temp2.mV[1] = llmax(0.f, lighty);
- if(temp2.mV[1] > 0.f)
- {
- temp2.mV[1] = 1.f / temp2.mV[1];
- }
- componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1]));
+F32 LLSettingsSky::getHazeDensity() const
+{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_HAZE_DENSITY))
+ {
+ return mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY].asReal();
+ }
+ return 0.7f;
+}
- // Distance
- temp2.mV[2] = density_multiplier;
+F32 LLSettingsSky::getHazeHorizon() const
+{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_HAZE_HORIZON))
+ {
+ return mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON].asReal();
+ }
+ return 0.19f;
+}
+
+F32 LLSettingsSky::getDensityMultiplier() const
+{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_DENSITY_MULTIPLIER))
+ {
+ return mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER].asReal();
+ }
+ return 0.0001f;
+}
- // Transparency (-> temp1)
- temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]);
+F32 LLSettingsSky::getDistanceMultiplier() const
+{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_DISTANCE_MULTIPLIER))
+ {
+ return mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER].asReal();
+ }
+ return 0.8f;
+}
- // vary_AtmosAttenuation = temp1;
+// Sunlight attenuation effect (hue and brightness) due to atmosphere
+// this is used later for sunlight modulation at various altitudes
+LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const
+{
+// LEGACY_ATMOSPHERICS
+ LLColor3 blue_density = getBlueDensity();
+ F32 haze_density = getHazeDensity();
+ F32 density_multiplier = getDensityMultiplier();
+ LLColor3 density = (blue_density * 1.0 + smear(haze_density * 0.25f));
+ LLColor3 light_atten = density * density_multiplier * distance;
+ return light_atten;
+}
- //increase ambient when there are more clouds
- LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f;
+LLColor3 LLSettingsSky::getLightTransmittance() const
+{
+// LEGACY_ATMOSPHERICS
+ LLColor3 blue_density = getBlueDensity();
+ F32 haze_density = getHazeDensity();
+ F32 density_multiplier = getDensityMultiplier();
+ LLColor3 temp1 = blue_density + smear(haze_density);
+ // Transparency (-> temp1)
+ temp1 = componentExp((temp1 * -1.f) * density_multiplier);
+ return temp1;
+}
- //haze color
- vary_HazeColor =
- (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient)
- + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
- );
+LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const
+{
+ F32 gamma = getGamma();
+ LLColor3 v(in);
+ v.clamp();
+ v= smear(1.0f) - v;
+ v = componentPow(v, gamma);
+ v = smear(1.0f) - v;
+ return v;
+}
- //brightness of surface both sunlight and ambient
- vary_SunlightColor = componentMult(sunlight, temp1) * 1.f;
- vary_SunlightColor.clamp();
- vary_SunlightColor = smear(1.0f) - vary_SunlightColor;
- vary_SunlightColor = componentPow(vary_SunlightColor, gamma);
- vary_SunlightColor = smear(1.0f) - vary_SunlightColor;
- vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5;
- vary_AmbientColor.clamp();
- vary_AmbientColor = smear(1.0f) - vary_AmbientColor;
- vary_AmbientColor = componentPow(vary_AmbientColor, gamma);
- vary_AmbientColor = smear(1.0f) - vary_AmbientColor;
+void LLSettingsSky::calculateLightSettings()
+{
+ // Initialize temp variables
+ LLColor3 sunlight = getSunlightColor();
+ LLColor3 ambient = getAmbientColor();
+ F32 cloud_shadow = getCloudShadow();
+ LLVector3 lightnorm = getLightDirection();
+
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ F32 max_y = getMaxY();
+ LLColor3 light_atten = getLightAttenuation(max_y);
+ LLColor3 light_transmittance = getLightTransmittance();
+
+ // Compute sunlight from P & lightnorm (for long rays like sky)
+ /// USE only lightnorm.
+ // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] );
- componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1);
+ // and vary_sunlight will work properly with moon light
+ F32 lighty = lightnorm[1];
+ if (lighty < NIGHTTIME_ELEVATION_COS)
+ {
+ lighty = -lighty;
+ }
+ lighty = llmax(0.f, lighty);
+ if(lighty > 0.f)
+ {
+ lighty = 1.f / lighty;
}
+ componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty));
+
+ //increase ambient when there are more clouds
+ LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f;
- mSunDiffuse = vary_SunlightColor;
- mSunAmbient = vary_AmbientColor;
- mMoonDiffuse = vary_SunlightColor;
- mMoonAmbient = vary_AmbientColor;
+ //brightness of surface both sunlight and ambient
+ mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance));
+ mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5);
- mTotalAmbient = LLColor4(vary_AmbientColor, 1.0f);
+ mMoonDiffuse = gammaCorrect(componentMult(LLColor3::white, light_transmittance));
+ mMoonAmbient = gammaCorrect(componentMult(LLColor3::white, light_transmittance) * 0.5f);
+ mTotalAmbient = mSunAmbient;
mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f;
mFadeColor.setAlpha(0);
}
-
//=========================================================================
namespace
{
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index d08e2bbd03..4fb8c101ee 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -66,6 +66,7 @@ public:
static const std::string SETTING_SKY_BOTTOM_RADIUS;
static const std::string SETTING_SKY_TOP_RADIUS;
static const std::string SETTING_SUN_ARC_RADIANS;
+ static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
static const std::string SETTING_RAYLEIGH_CONFIG;
static const std::string SETTING_MIE_CONFIG;
@@ -77,7 +78,9 @@ public:
static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
- static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
+
+
+ static const std::string SETTING_LEGACY_HAZE;
typedef std::shared_ptr<LLSettingsSky> ptr_t;
typedef std::pair<F32, F32> azimalt_t;
@@ -98,80 +101,60 @@ public:
static LLSD defaults();
- LLUUID getBloomTextureId() const
- {
- return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
- }
-
- //---------------------------------------------------------------------
- LLColor3 getAmbientColor() const
- {
- return LLColor3(mSettings[SETTING_AMBIENT]);
- }
-
- void setAmbientColor(const LLColor3 &val)
+ F32 getPlanetRadius() const
{
- setValue(SETTING_AMBIENT, val);
+ return mSettings[SETTING_PLANET_RADIUS].asReal();
}
- LLColor3 getBlueDensity() const
+ F32 getSkyBottomRadius() const
{
- return LLColor3(mSettings[SETTING_BLUE_DENSITY]);
+ return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
}
- void setBlueDensity(const LLColor3 &val)
+ F32 getSkyTopRadius() const
{
- setValue(SETTING_BLUE_DENSITY, val);
+ return mSettings[SETTING_SKY_TOP_RADIUS].asReal();
}
- LLColor3 getBlueHorizon() const
+ F32 getSunArcRadians() const
{
- return LLColor3(mSettings[SETTING_BLUE_HORIZON]);
+ return mSettings[SETTING_SUN_ARC_RADIANS].asReal();
}
- void setBlueHorizon(const LLColor3 &val)
+ F32 getMieAnisotropy() const
{
- setValue(SETTING_BLUE_HORIZON, val);
+ return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal();
}
-
- F32 getDensityMultiplier() const
- {
- return mSettings[SETTING_DENSITY_MULTIPLIER].asReal();
- }
-
- void setDensityMultiplier(F32 val)
- {
- setValue(SETTING_DENSITY_MULTIPLIER, val);
- }
-
- F32 getDistanceMultiplier() const
+
+ LLSD getRayleighConfigs() const
{
- return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal();
+ return mSettings[SETTING_RAYLEIGH_CONFIG];
}
- void setDistanceMultiplier(F32 val)
+ LLSD getMieConfigs() const
{
- setValue(SETTING_DISTANCE_MULTIPLIER, val);
+ return mSettings[SETTING_MIE_CONFIG];
}
- F32 getHazeDensity() const
+ LLSD getAbsorptionConfigs() const
{
- return mSettings[SETTING_HAZE_DENSITY].asReal();
+ return mSettings[SETTING_ABSORPTION_CONFIG];
}
- void setHazeDensity(F32 val)
+ LLUUID getBloomTextureId() const
{
- setValue(SETTING_HAZE_DENSITY, val);
+ return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
}
- F32 getHazeHorizon() const
+ //---------------------------------------------------------------------
+ LLColor3 getAmbientColor() const
{
- return mSettings[SETTING_HAZE_HORIZON].asReal();
+ return LLColor3(mSettings[SETTING_AMBIENT]);
}
- void setHazeHorizon(F32 val)
+ void setAmbientColor(const LLColor3 &val)
{
- setValue(SETTING_HAZE_HORIZON, val);
+ setValue(SETTING_AMBIENT, val);
}
LLColor3 getCloudColor() const
@@ -432,7 +415,20 @@ public:
virtual validation_list_t getValidationList() const override;
static validation_list_t validationList();
- static LLSD translateLegacySettings(LLSD legacy);
+ static LLSD translateLegacySettings(const LLSD& legacy);
+ static LLSD translateLegacyHazeSettings(const LLSD& legacy);
+
+ LLColor3 getLightAttenuation(F32 distance) const;
+ LLColor3 getLightTransmittance() const;
+ LLColor3 gammaCorrect(const LLColor3& in) const;
+
+// LEGACY_ATMOSPHERICS
+ LLColor3 getBlueDensity() const;
+ LLColor3 getBlueHorizon() const;
+ F32 getHazeDensity() const;
+ F32 getHazeHorizon() const;
+ F32 getDensityMultiplier() const;
+ F32 getDistanceMultiplier() const;
protected:
static const std::string SETTING_LEGACY_EAST_ANGLE;
diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h
index 92190fa7b1..e9d8cb9613 100644
--- a/indra/llinventory/llsettingswater.h
+++ b/indra/llinventory/llsettingswater.h
@@ -76,22 +76,22 @@ public:
setValue(SETTING_BLUR_MULTIPILER, val);
}
- LLColor3 getFogColor() const
+ LLColor3 getWaterFogColor() const
{
return LLColor3(mSettings[SETTING_FOG_COLOR]);
}
- void setFogColor(LLColor3 val)
+ void setWaterFogColor(LLColor3 val)
{
setValue(SETTING_FOG_COLOR, val);
}
- F32 getFogDensity() const
+ F32 getWaterFogDensity() const
{
return mSettings[SETTING_FOG_DENSITY].asReal();
}
- void setFogDensity(F32 val)
+ void setWaterFogDensity(F32 val)
{
setValue(SETTING_FOG_DENSITY, val);
}