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-rw-r--r--indra/llinventory/llsettingssky.cpp15
-rw-r--r--indra/llinventory/llsettingssky.h2
2 files changed, 14 insertions, 3 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index d73ae5721a..2f5216eba9 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -382,7 +382,8 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :
LLSettingsBase(data),
mNextSunTextureId(),
mNextMoonTextureId(),
- mNextCloudTextureId()
+ mNextCloudTextureId(),
+ mNextBloomTextureId()
{
}
@@ -390,7 +391,8 @@ LLSettingsSky::LLSettingsSky():
LLSettingsBase(),
mNextSunTextureId(),
mNextMoonTextureId(),
- mNextCloudTextureId()
+ mNextCloudTextureId(),
+ mNextBloomTextureId()
{
}
@@ -412,6 +414,7 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
mNextSunTextureId = other->getSunTextureId();
mNextMoonTextureId = other->getMoonTextureId();
mNextCloudTextureId = other->getCloudNoiseTextureId();
+ mNextBloomTextureId = other->getBloomTextureId();
}
else
{
@@ -637,7 +640,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue();
dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue();
- dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1;
+ dfltsetting[SETTING_BLOOM_TEXTUREID] = GetDefaultBloomTextureId();
dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId();
dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId();
dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId();
@@ -1366,3 +1369,9 @@ LLUUID LLSettingsSky::getNextCloudNoiseTextureId() const
{
return mNextCloudTextureId;
}
+
+LLUUID LLSettingsSky::getNextBloomTextureId() const
+{
+ return mNextBloomTextureId;
+}
+
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index e7b4678f7f..00b7c5b37b 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -183,6 +183,7 @@ public:
LLUUID getNextSunTextureId() const;
LLUUID getNextMoonTextureId() const;
LLUUID getNextCloudNoiseTextureId() const;
+ LLUUID getNextBloomTextureId() const;
//=====================================================================
virtual void loadTextures() { };
@@ -272,6 +273,7 @@ private:
LLUUID mNextSunTextureId;
LLUUID mNextMoonTextureId;
LLUUID mNextCloudTextureId;
+ LLUUID mNextBloomTextureId;
typedef std::map<std::string, S32> mapNameToUniformId_t;