diff options
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/CMakeLists.txt | 11 | ||||
-rw-r--r-- | indra/llinventory/llfoldertype.cpp | 4 | ||||
-rw-r--r-- | indra/llinventory/llfoldertype.h | 2 | ||||
-rw-r--r-- | indra/llinventory/llinventorydefines.h | 7 | ||||
-rw-r--r-- | indra/llinventory/llinventorysettings.cpp | 116 | ||||
-rw-r--r-- | indra/llinventory/llinventorysettings.h | 56 | ||||
-rw-r--r-- | indra/llinventory/llinventorytype.cpp | 15 | ||||
-rw-r--r-- | indra/llinventory/llinventorytype.h | 10 | ||||
-rw-r--r-- | indra/llinventory/llinvtranslationbrdg.h | 41 | ||||
-rw-r--r-- | indra/llinventory/llparcel.cpp | 3 | ||||
-rw-r--r-- | indra/llinventory/llparcel.h | 20 | ||||
-rw-r--r-- | indra/llinventory/llsettingsbase.cpp | 751 | ||||
-rw-r--r-- | indra/llinventory/llsettingsbase.h | 518 | ||||
-rw-r--r-- | indra/llinventory/llsettingsdaycycle.cpp | 896 | ||||
-rw-r--r-- | indra/llinventory/llsettingsdaycycle.h | 154 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 1757 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.h | 374 | ||||
-rw-r--r-- | indra/llinventory/llsettingswater.cpp | 304 | ||||
-rw-r--r-- | indra/llinventory/llsettingswater.h | 249 |
19 files changed, 5280 insertions, 8 deletions
diff --git a/indra/llinventory/CMakeLists.txt b/indra/llinventory/CMakeLists.txt index 32a83a88d9..e829788c91 100644 --- a/indra/llinventory/CMakeLists.txt +++ b/indra/llinventory/CMakeLists.txt @@ -22,12 +22,17 @@ set(llinventory_SOURCE_FILES llfoldertype.cpp llinventory.cpp llinventorydefines.cpp + llinventorysettings.cpp llinventorytype.cpp lllandmark.cpp llnotecard.cpp llparcel.cpp llpermissions.cpp llsaleinfo.cpp + llsettingsbase.cpp + llsettingsdaycycle.cpp + llsettingssky.cpp + llsettingswater.cpp lltransactionflags.cpp lluserrelations.cpp ) @@ -39,7 +44,9 @@ set(llinventory_HEADER_FILES llfoldertype.h llinventory.h llinventorydefines.h + llinventorysettings.h llinventorytype.h + llinvtranslationbrdg.h lllandmark.h llnotecard.h llparcel.h @@ -47,6 +54,10 @@ set(llinventory_HEADER_FILES llpermissions.h llpermissionsflags.h llsaleinfo.h + llsettingsbase.h + llsettingsdaycycle.h + llsettingssky.h + llsettingswater.h lltransactionflags.h lltransactiontypes.h lluserrelations.h diff --git a/indra/llinventory/llfoldertype.cpp b/indra/llinventory/llfoldertype.cpp index b0daf639fa..7241b3c0c2 100644 --- a/indra/llinventory/llfoldertype.cpp +++ b/indra/llinventory/llfoldertype.cpp @@ -100,6 +100,8 @@ LLFolderDictionary::LLFolderDictionary() addEntry(LLFolderType::FT_MARKETPLACE_STOCK, new FolderEntry("stock", FALSE)); addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new FolderEntry("version", FALSE)); + addEntry(LLFolderType::FT_SETTINGS, new FolderEntry("settings", TRUE)); + addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE)); }; @@ -147,7 +149,7 @@ bool LLFolderType::lookupIsEnsembleType(EType folder_type) // static LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type) { - if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::badLookup()) + if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::BADLOOKUP) { LL_WARNS() << "Converting to unknown asset type " << folder_type << LL_ENDL; } diff --git a/indra/llinventory/llfoldertype.h b/indra/llinventory/llfoldertype.h index 515bb05a3f..85b86f9ce5 100644 --- a/indra/llinventory/llfoldertype.h +++ b/indra/llinventory/llfoldertype.h @@ -91,6 +91,8 @@ public: FT_MARKETPLACE_STOCK = 54, FT_MARKETPLACE_VERSION = 55, // Note: We actually *never* create folders with that type. This is used for icon override only. + FT_SETTINGS = 56, + FT_COUNT, FT_NONE = -1 diff --git a/indra/llinventory/llinventorydefines.h b/indra/llinventory/llinventorydefines.h index 3881fb1fd7..54562673f3 100644 --- a/indra/llinventory/llinventorydefines.h +++ b/indra/llinventory/llinventorydefines.h @@ -81,9 +81,10 @@ public: II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS = 0x200000, // Whether a returned object is composed of multiple items. - II_FLAGS_WEARABLES_MASK = 0xff, - // Wearables use the low order byte of flags to store the - // LLWearableType::EType enumeration found in newview/llwearable.h + II_FLAGS_SUBTYPE_MASK = 0x0000ff, + // Some items like Wearables and settings use the low order byte + // of flags to store the sub type of the inventory item. + // see LLWearableType::EType enumeration found in newview/llwearable.h II_FLAGS_PERM_OVERWRITE_MASK = (II_FLAGS_OBJECT_SLAM_PERM | II_FLAGS_OBJECT_SLAM_SALE | diff --git a/indra/llinventory/llinventorysettings.cpp b/indra/llinventory/llinventorysettings.cpp new file mode 100644 index 0000000000..fdad50e8d4 --- /dev/null +++ b/indra/llinventory/llinventorysettings.cpp @@ -0,0 +1,116 @@ +/** +* @file llinventorysettings.cpp +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "linden_common.h" +#include "llinventorysettings.h" +#include "llinventorytype.h" +#include "llinventorydefines.h" +#include "lldictionary.h" +#include "llsingleton.h" +#include "llinvtranslationbrdg.h" + +//========================================================================= +namespace { + LLTranslationBridge::ptr_t sTranslator; +} + +//========================================================================= +struct SettingsEntry : public LLDictionaryEntry +{ + SettingsEntry(const std::string &name, + const std::string& default_new_name, + LLInventoryType::EIconName iconName) : + LLDictionaryEntry(name), + mDefaultNewName(default_new_name), + mLabel(name), + mIconName(iconName) + { + std::string transdname = sTranslator->getString(mLabel); + if (!transdname.empty()) + { + mLabel = transdname; + } + } + + std::string mLabel; + std::string mDefaultNewName; //keep mLabel for backward compatibility + LLInventoryType::EIconName mIconName; +}; + +class LLSettingsDictionary : public LLSingleton<LLSettingsDictionary>, + public LLDictionary<LLSettingsType::type_e, SettingsEntry> +{ + LLSINGLETON(LLSettingsDictionary); + + void initSingleton(); +}; + +LLSettingsDictionary::LLSettingsDictionary() +{ +} + +void LLSettingsDictionary::initSingleton() +{ + addEntry(LLSettingsType::ST_SKY, new SettingsEntry("sky", "New Sky", LLInventoryType::ICONNAME_SETTINGS_SKY)); + addEntry(LLSettingsType::ST_WATER, new SettingsEntry("water", "New Water", LLInventoryType::ICONNAME_SETTINGS_WATER)); + addEntry(LLSettingsType::ST_DAYCYCLE, new SettingsEntry("day", "New Day", LLInventoryType::ICONNAME_SETTINGS_DAY)); + addEntry(LLSettingsType::ST_NONE, new SettingsEntry("none", "New Settings", LLInventoryType::ICONNAME_SETTINGS)); + addEntry(LLSettingsType::ST_INVALID, new SettingsEntry("invalid", "New Settings", LLInventoryType::ICONNAME_SETTINGS)); +} + +//========================================================================= + +LLSettingsType::type_e LLSettingsType::fromInventoryFlags(U32 flags) +{ + return (LLSettingsType::type_e)(flags & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK); +} + +LLInventoryType::EIconName LLSettingsType::getIconName(LLSettingsType::type_e type) +{ + const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type); + if (!entry) + return getIconName(ST_INVALID); + return entry->mIconName; +} + +std::string LLSettingsType::getDefaultName(LLSettingsType::type_e type) +{ + const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type); + if (!entry) + return getDefaultName(ST_INVALID); + return entry->mDefaultNewName; +} + +void LLSettingsType::initClass(LLTranslationBridge::ptr_t &trans) +{ + sTranslator = trans; +} + +void LLSettingsType::cleanupClass() +{ + sTranslator.reset(); +} diff --git a/indra/llinventory/llinventorysettings.h b/indra/llinventory/llinventorysettings.h new file mode 100644 index 0000000000..906540689c --- /dev/null +++ b/indra/llinventory/llinventorysettings.h @@ -0,0 +1,56 @@ +/** +* @file llinventorysettings.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_INVENTORY_SETTINGS_H +#define LL_INVENTORY_SETTINGS_H + +#include "llinventorytype.h" +#include "llinvtranslationbrdg.h" + +class LLSettingsType +{ +public: + enum type_e + { + ST_SKY = 0, + ST_WATER = 1, + ST_DAYCYCLE = 2, + + ST_INVALID = 255, + ST_NONE = -1 + }; + + static type_e fromInventoryFlags(U32 flags); + static LLInventoryType::EIconName getIconName(type_e type); + static std::string getDefaultName(type_e type); + + static void initClass(LLTranslationBridge::ptr_t &trans); + static void cleanupClass(); +}; + + +#endif diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp index 7399e1bca4..853ed655f5 100644 --- a/indra/llinventory/llinventorytype.cpp +++ b/indra/llinventory/llinventorytype.cpp @@ -85,6 +85,7 @@ LLInventoryDictionary::LLInventoryDictionary() addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH)); addEntry(LLInventoryType::IT_WIDGET, new InventoryEntry("widget", "widget", 1, LLAssetType::AT_WIDGET)); addEntry(LLInventoryType::IT_PERSON, new InventoryEntry("person", "person", 1, LLAssetType::AT_PERSON)); + addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS)); } @@ -145,6 +146,14 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] = LLInventoryType::IT_NONE, // 47 AT_NONE LLInventoryType::IT_NONE, // 48 AT_NONE LLInventoryType::IT_MESH, // 49 AT_MESH + + LLInventoryType::IT_NONE, // 50 AT_RESERVED_1 + LLInventoryType::IT_NONE, // 51 AT_RESERVED_2 + LLInventoryType::IT_NONE, // 52 AT_RESERVED_3 + LLInventoryType::IT_NONE, // 53 AT_RESERVED_4 + LLInventoryType::IT_NONE, // 54 AT_RESERVED_5 + + LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS }; // static @@ -200,6 +209,12 @@ bool LLInventoryType::cannotRestrictPermissions(LLInventoryType::EType type) } } +// Should show permissions that apply only to objects rezed in world. +bool LLInventoryType::showInWorldPermissions(LLInventoryType::EType type) +{ + return (type != IT_SETTINGS); +} + bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type, LLAssetType::EType asset_type) { diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h index 034cee5f45..b6e7fb047f 100644 --- a/indra/llinventory/llinventorytype.h +++ b/indra/llinventory/llinventorytype.h @@ -64,7 +64,8 @@ public: IT_MESH = 22, IT_WIDGET = 23, IT_PERSON = 24, - IT_COUNT = 25, + IT_SETTINGS = 25, + IT_COUNT = 26, IT_UNKNOWN = 255, IT_NONE = -1 @@ -112,6 +113,11 @@ public: ICONNAME_LINKFOLDER, ICONNAME_MESH, + ICONNAME_SETTINGS, + ICONNAME_SETTINGS_SKY, + ICONNAME_SETTINGS_WATER, + ICONNAME_SETTINGS_DAY, + ICONNAME_INVALID, ICONNAME_UNKNOWN, ICONNAME_COUNT, @@ -131,6 +137,8 @@ public: // true if this type cannot have restricted permissions. static bool cannotRestrictPermissions(EType type); + static bool showInWorldPermissions(EType type); + private: // don't instantiate or derive one of these objects LLInventoryType( void ); diff --git a/indra/llinventory/llinvtranslationbrdg.h b/indra/llinventory/llinvtranslationbrdg.h new file mode 100644 index 0000000000..fbd887030a --- /dev/null +++ b/indra/llinventory/llinvtranslationbrdg.h @@ -0,0 +1,41 @@ +/** +* @file llinvtranslationbrdg.h +* @brief Translation adapter for inventory. +* +* $LicenseInfo:firstyear=2002&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2010, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_TRANSLATIONBRDG_H +#define LL_TRANSLATIONBRDG_H + +class LLTranslationBridge +{ +public: + typedef std::shared_ptr<LLTranslationBridge> ptr_t; + + // clang needs this to be happy + virtual ~LLTranslationBridge() {} + + virtual std::string getString(const std::string &xml_desc) = 0; +}; + +#endif diff --git a/indra/llinventory/llparcel.cpp b/indra/llinventory/llparcel.cpp index 0908613c10..e2469f3c7e 100644 --- a/indra/llinventory/llparcel.cpp +++ b/indra/llinventory/llparcel.cpp @@ -231,6 +231,9 @@ void LLParcel::init(const LLUUID &owner_id, setAllowGroupAVSounds(TRUE); setAllowAnyAVSounds(TRUE); setHaveNewParcelLimitData(FALSE); + + setRegionAllowEnvironmentOverride(FALSE); + setParcelEnvironmentVersion(INVALID_PARCEL_ENVIRONMENT_VERSION); } void LLParcel::overrideOwner(const LLUUID& owner_id, BOOL is_group_owned) diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h index 135d0ca7b9..3b39aeb56b 100644 --- a/indra/llinventory/llparcel.h +++ b/indra/llinventory/llparcel.h @@ -34,6 +34,7 @@ #include "llpermissions.h" #include "lltimer.h" #include "v3math.h" +#include "llsettingsdaycycle.h" // Grid out of which parcels taken is stepped every 4 meters. const F32 PARCEL_GRID_STEP_METERS = 4.f; @@ -102,6 +103,10 @@ const U32 RT_SELL = 0x1 << 5; const S32 INVALID_PARCEL_ID = -1; +const S32 INVALID_PARCEL_ENVIRONMENT_VERSION = -2; +// if Region settings are used, parcel env. version is -1 +const S32 UNSET_PARCEL_ENVIRONMENT_VERSION = -1; + // Timeouts for parcels // default is 21 days * 24h/d * 60m/h * 60s/m *1000000 usec/s = 1814400000000 const U64 DEFAULT_USEC_CONVERSION_TIMEOUT = U64L(1814400000000); @@ -510,6 +515,10 @@ public: { return mRegionDenyAgeUnverifiedOverride; } BOOL getRegionAllowAccessOverride() const { return mRegionAllowAccessoverride; } + BOOL getRegionAllowEnvironmentOverride() const + { return mRegionAllowEnvironmentOverride; } + S32 getParcelEnvironmentVersion() const + { return mCurrentEnvironmentVersion; } BOOL getAllowGroupAVSounds() const { return mAllowGroupAVSounds; } @@ -580,6 +589,9 @@ public: void setRegionDenyAnonymousOverride(BOOL override) { mRegionDenyAnonymousOverride = override; } void setRegionDenyAgeUnverifiedOverride(BOOL override) { mRegionDenyAgeUnverifiedOverride = override; } void setRegionAllowAccessOverride(BOOL override) { mRegionAllowAccessoverride = override; } + void setRegionAllowEnvironmentOverride(BOOL override) { mRegionAllowEnvironmentOverride = override; } + + void setParcelEnvironmentVersion(S32 version) { mCurrentEnvironmentVersion = version; } // Accessors for parcel sellWithObjects void setPreviousOwnerID(LLUUID prev_owner) { mPreviousOwnerID = prev_owner; } @@ -589,8 +601,7 @@ public: LLUUID getPreviousOwnerID() const { return mPreviousOwnerID; } BOOL getPreviouslyGroupOwned() const { return mPreviouslyGroupOwned; } BOOL getSellWithObjects() const { return (mParcelFlags & PF_SELL_PARCEL_OBJECTS) ? TRUE : FALSE; } - - + protected: LLUUID mID; LLUUID mOwnerID; @@ -662,10 +673,13 @@ protected: BOOL mRegionDenyAnonymousOverride; BOOL mRegionDenyAgeUnverifiedOverride; BOOL mRegionAllowAccessoverride; + BOOL mRegionAllowEnvironmentOverride; BOOL mAllowGroupAVSounds; BOOL mAllowAnyAVSounds; + S32 mCurrentEnvironmentVersion; - + bool mIsDefaultDayCycle; + public: // HACK, make private S32 mLocalID; diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp new file mode 100644 index 0000000000..61b59e35aa --- /dev/null +++ b/indra/llinventory/llsettingsbase.cpp @@ -0,0 +1,751 @@ +/** +* @file llsettingsbase.cpp +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingsbase.h" + +#include "llmath.h" +#include <algorithm> + +#include "llsdserialize.h" + +//========================================================================= +namespace +{ + const LLSettingsBase::TrackPosition BREAK_POINT = 0.5; +} + +const LLSettingsBase::TrackPosition LLSettingsBase::INVALID_TRACKPOS(-1.0); +const std::string LLSettingsBase::DEFAULT_SETTINGS_NAME("_default_"); + +//========================================================================= +std::ostream &operator <<(std::ostream& os, LLSettingsBase &settings) +{ + LLSDSerialize::serialize(settings.getSettings(), os, LLSDSerialize::LLSD_NOTATION); + + return os; +} + +//========================================================================= +const std::string LLSettingsBase::SETTING_ID("id"); +const std::string LLSettingsBase::SETTING_NAME("name"); +const std::string LLSettingsBase::SETTING_HASH("hash"); +const std::string LLSettingsBase::SETTING_TYPE("type"); +const std::string LLSettingsBase::SETTING_ASSETID("asset_id"); +const std::string LLSettingsBase::SETTING_FLAGS("flags"); + +const U32 LLSettingsBase::FLAG_NOCOPY(0x01 << 0); +const U32 LLSettingsBase::FLAG_NOMOD(0x01 << 1); +const U32 LLSettingsBase::FLAG_NOTRANS(0x01 << 2); +const U32 LLSettingsBase::FLAG_NOSAVE(0x01 << 3); + +const U32 LLSettingsBase::Validator::VALIDATION_PARTIAL(0x01 << 0); + +//========================================================================= +LLSettingsBase::LLSettingsBase(): + mSettings(LLSD::emptyMap()), + mDirty(true), + mBlendedFactor(0.0) +{ +} + +LLSettingsBase::LLSettingsBase(const LLSD setting) : + mSettings(setting), + mDirty(true), + mBlendedFactor(0.0) +{ +} + +//========================================================================= +void LLSettingsBase::lerpSettings(const LLSettingsBase &other, F64 mix) +{ + mSettings = interpolateSDMap(mSettings, other.mSettings, other.getParameterMap(), mix); + setDirtyFlag(true); +} + +LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) const +{ + LLSD newSettings; + + for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it) + { + std::string key_name = (*it).first; + LLSD value = (*it).second; + + LLSD::Type setting_type = value.type(); + switch (setting_type) + { + case LLSD::TypeMap: + newSettings[key_name] = combineSDMaps(value, LLSD()); + break; + case LLSD::TypeArray: + newSettings[key_name] = LLSD::emptyArray(); + for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita) + { + newSettings[key_name].append(*ita); + } + break; + //case LLSD::TypeInteger: + //case LLSD::TypeReal: + //case LLSD::TypeBoolean: + //case LLSD::TypeString: + //case LLSD::TypeUUID: + //case LLSD::TypeURI: + //case LLSD::TypeDate: + //case LLSD::TypeBinary: + default: + newSettings[key_name] = value; + break; + } + } + + if (!other.isUndefined()) + { + for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it) + { + std::string key_name = (*it).first; + LLSD value = (*it).second; + + LLSD::Type setting_type = value.type(); + switch (setting_type) + { + case LLSD::TypeMap: + newSettings[key_name] = combineSDMaps(value, LLSD()); + break; + case LLSD::TypeArray: + newSettings[key_name] = LLSD::emptyArray(); + for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita) + { + newSettings[key_name].append(*ita); + } + break; + //case LLSD::TypeInteger: + //case LLSD::TypeReal: + //case LLSD::TypeBoolean: + //case LLSD::TypeString: + //case LLSD::TypeUUID: + //case LLSD::TypeURI: + //case LLSD::TypeDate: + //case LLSD::TypeBinary: + default: + newSettings[key_name] = value; + break; + } + } + } + + return newSettings; +} + +LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, F64 mix) const +{ + LLSD newSettings; + + stringset_t skip = getSkipInterpolateKeys(); + stringset_t slerps = getSlerpKeys(); + + llassert(mix >= 0.0f && mix <= 1.0f); + + for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it) + { + std::string key_name = (*it).first; + LLSD value = (*it).second; + + if (skip.find(key_name) != skip.end()) + continue; + + LLSD other_value; + if (other.has(key_name)) + { + other_value = other[key_name]; + } + else + { + parammapping_t::const_iterator def_iter = defaults.find(key_name); + if (def_iter != defaults.end()) + { + other_value = def_iter->second.getDefaultValue(); + } + else if (value.type() == LLSD::TypeMap) + { + // interpolate in case there are defaults inside (part of legacy) + other_value = LLSDMap(); + } + else + { + // The other or defaults does not contain this setting, keep the original value + // TODO: Should I blend this out instead? + newSettings[key_name] = value; + continue; + } + } + + newSettings[key_name] = interpolateSDValue(key_name, value, other_value, defaults, mix, slerps); + } + + // Special handling cases + // Flags + if (settings.has(SETTING_FLAGS)) + { + U32 flags = (U32)settings[SETTING_FLAGS].asInteger(); + if (other.has(SETTING_FLAGS)) + flags |= (U32)other[SETTING_FLAGS].asInteger(); + + newSettings[SETTING_FLAGS] = LLSD::Integer(flags); + } + + // Now add anything that is in other but not in the settings + for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it) + { + std::string key_name = (*it).first; + + if (skip.find(key_name) != skip.end()) + continue; + + if (settings.has(key_name)) + continue; + + parammapping_t::const_iterator def_iter = defaults.find(key_name); + if (def_iter != defaults.end()) + { + // Blend against default value + newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, slerps); + } + else if ((*it).second.type() == LLSD::TypeMap) + { + // interpolate in case there are defaults inside (part of legacy) + newSettings[key_name] = interpolateSDValue(key_name, LLSDMap(), (*it).second, defaults, mix, slerps); + } + // else do nothing when no known defaults + // TODO: Should I blend this out instead? + } + + // Note: writes variables from skip list, bug? + for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it) + { + // TODO: Should I blend this in instead? + if (skip.find((*it).first) == skip.end()) + continue; + + if (!settings.has((*it).first)) + continue; + + newSettings[(*it).first] = (*it).second; + } + + return newSettings; +} + +LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD &value, const LLSD &other_value, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const +{ + LLSD new_value; + + LLSD::Type setting_type = value.type(); + + if (other_value.type() != setting_type) + { + // The data type mismatched between this and other. Hard switch when we pass the break point + // but issue a warning. + LL_WARNS("SETTINGS") << "Setting lerp between mismatched types for '" << key_name << "'." << LL_ENDL; + new_value = (mix > BREAK_POINT) ? other_value : value; + } + + switch (setting_type) + { + case LLSD::TypeInteger: + // lerp between the two values rounding the result to the nearest integer. + new_value = LLSD::Integer(llroundf(lerp(value.asReal(), other_value.asReal(), mix))); + break; + case LLSD::TypeReal: + // lerp between the two values. + new_value = LLSD::Real(lerp(value.asReal(), other_value.asReal(), mix)); + break; + case LLSD::TypeMap: + // deep copy. + new_value = interpolateSDMap(value, other_value, defaults, mix); + break; + + case LLSD::TypeArray: + { + LLSD new_array(LLSD::emptyArray()); + + if (slerps.find(key_name) != slerps.end()) + { + LLQuaternion a(value); + LLQuaternion b(other_value); + LLQuaternion q = slerp(mix, a, b); + new_array = q.getValue(); + } + else + { // TODO: We could expand this to inspect the type and do a deep lerp based on type. + // for now assume a heterogeneous array of reals. + size_t len = std::max(value.size(), other_value.size()); + + for (size_t i = 0; i < len; ++i) + { + + new_array[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix); + } + } + + new_value = new_array; + } + + break; + + case LLSD::TypeUUID: + new_value = value.asUUID(); + break; + + // case LLSD::TypeBoolean: + // case LLSD::TypeString: + // case LLSD::TypeURI: + // case LLSD::TypeBinary: + // case LLSD::TypeDate: + default: + // atomic or unknown data types. Lerping between them does not make sense so switch at the break. + new_value = (mix > BREAK_POINT) ? other_value : value; + break; + } + + return new_value; +} + +LLSettingsBase::stringset_t LLSettingsBase::getSkipInterpolateKeys() const +{ + static stringset_t skipSet; + + if (skipSet.empty()) + { + skipSet.insert(SETTING_FLAGS); + skipSet.insert(SETTING_HASH); + } + + return skipSet; +} + +LLSD LLSettingsBase::getSettings() const +{ + return mSettings; +} + +LLSD LLSettingsBase::cloneSettings() const +{ + U32 flags = getFlags(); + LLSD settings (combineSDMaps(getSettings(), LLSD())); + if (flags) + settings[SETTING_FLAGS] = LLSD::Integer(flags); + return settings; +} + +size_t LLSettingsBase::getHash() const +{ // get a shallow copy of the LLSD filtering out values to not include in the hash + LLSD hash_settings = llsd_shallow(getSettings(), + LLSDMap(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false)("*", true)); + + boost::hash<LLSD> hasher; + return hasher(hash_settings); +} + +bool LLSettingsBase::validate() +{ + validation_list_t validations = getValidationList(); + + if (!mSettings.has(SETTING_TYPE)) + { + mSettings[SETTING_TYPE] = getSettingsType(); + } + + LLSD result = LLSettingsBase::settingValidation(mSettings, validations); + + if (result["errors"].size() > 0) + { + LL_WARNS("SETTINGS") << "Validation errors: " << result["errors"] << LL_ENDL; + } + if (result["warnings"].size() > 0) + { + LL_DEBUGS("SETTINGS") << "Validation warnings: " << result["warnings"] << LL_ENDL; + } + + return result["success"].asBoolean(); +} + +LLSD LLSettingsBase::settingValidation(LLSD &settings, validation_list_t &validations, bool partial) +{ + static Validator validateName(SETTING_NAME, false, LLSD::TypeString, boost::bind(&Validator::verifyStringLength, _1, 63)); + static Validator validateId(SETTING_ID, false, LLSD::TypeUUID); + static Validator validateHash(SETTING_HASH, false, LLSD::TypeInteger); + static Validator validateType(SETTING_TYPE, false, LLSD::TypeString); + static Validator validateAssetId(SETTING_ASSETID, false, LLSD::TypeUUID); + static Validator validateFlags(SETTING_FLAGS, false, LLSD::TypeInteger); + stringset_t validated; + stringset_t strip; + bool isValid(true); + LLSD errors(LLSD::emptyArray()); + LLSD warnings(LLSD::emptyArray()); + U32 flags(0); + + if (partial) + flags |= Validator::VALIDATION_PARTIAL; + + // Fields common to all settings. + if (!validateName.verify(settings, flags)) + { + errors.append( LLSD::String("Unable to validate 'name'.") ); + isValid = false; + } + validated.insert(validateName.getName()); + + if (!validateId.verify(settings, flags)) + { + errors.append( LLSD::String("Unable to validate 'id'.") ); + isValid = false; + } + validated.insert(validateId.getName()); + + if (!validateHash.verify(settings, flags)) + { + errors.append( LLSD::String("Unable to validate 'hash'.") ); + isValid = false; + } + validated.insert(validateHash.getName()); + + if (!validateAssetId.verify(settings, flags)) + { + errors.append(LLSD::String("Invalid asset Id")); + isValid = false; + } + validated.insert(validateAssetId.getName()); + + if (!validateType.verify(settings, flags)) + { + errors.append( LLSD::String("Unable to validate 'type'.") ); + isValid = false; + } + validated.insert(validateType.getName()); + + if (!validateFlags.verify(settings, flags)) + { + errors.append(LLSD::String("Unable to validate 'flags'.")); + isValid = false; + } + validated.insert(validateFlags.getName()); + + // Fields for specific settings. + for (validation_list_t::iterator itv = validations.begin(); itv != validations.end(); ++itv) + { +#ifdef VALIDATION_DEBUG + LLSD oldvalue; + if (settings.has((*itv).getName())) + { + oldvalue = llsd_clone(mSettings[(*itv).getName()]); + } +#endif + + if (!(*itv).verify(settings, flags)) + { + std::stringstream errtext; + + errtext << "Settings LLSD fails validation and could not be corrected for '" << (*itv).getName() << "'!\n"; + errors.append( errtext.str() ); + isValid = false; + } + validated.insert((*itv).getName()); + +#ifdef VALIDATION_DEBUG + if (!oldvalue.isUndefined()) + { + if (!compare_llsd(settings[(*itv).getName()], oldvalue)) + { + LL_WARNS("SETTINGS") << "Setting '" << (*itv).getName() << "' was changed: " << oldvalue << " -> " << settings[(*itv).getName()] << LL_ENDL; + } + } +#endif + } + + // strip extra entries + for (LLSD::map_const_iterator itm = settings.beginMap(); itm != settings.endMap(); ++itm) + { + if (validated.find((*itm).first) == validated.end()) + { + std::stringstream warntext; + + warntext << "Stripping setting '" << (*itm).first << "'"; + warnings.append( warntext.str() ); + strip.insert((*itm).first); + } + } + + for (stringset_t::iterator its = strip.begin(); its != strip.end(); ++its) + { + settings.erase(*its); + } + + return LLSDMap("success", LLSD::Boolean(isValid)) + ("errors", errors) + ("warnings", warnings); +} + +//========================================================================= + +bool LLSettingsBase::Validator::verify(LLSD &data, U32 flags) +{ + if (!data.has(mName) || (data.has(mName) && data[mName].isUndefined())) + { + if ((flags & VALIDATION_PARTIAL) != 0) // we are doing a partial validation. Do no attempt to set a default if missing (or fail even if required) + return true; + + if (!mDefault.isUndefined()) + { + data[mName] = mDefault; + return true; + } + if (mRequired) + LL_WARNS("SETTINGS") << "Missing required setting '" << mName << "' with no default." << LL_ENDL; + return !mRequired; + } + + if (data[mName].type() != mType) + { + LL_WARNS("SETTINGS") << "Setting '" << mName << "' is incorrect type." << LL_ENDL; + return false; + } + + if (!mVerify.empty() && !mVerify(data[mName])) + { + LL_WARNS("SETTINGS") << "Setting '" << mName << "' fails validation." << LL_ENDL; + return false; + } + + return true; +} + +bool LLSettingsBase::Validator::verifyColor(LLSD &value) +{ + return (value.size() == 3 || value.size() == 4); +} + +bool LLSettingsBase::Validator::verifyVector(LLSD &value, S32 length) +{ + return (value.size() == length); +} + +bool LLSettingsBase::Validator::verifyVectorNormalized(LLSD &value, S32 length) +{ + if (value.size() != length) + return false; + + LLSD newvector; + + switch (length) + { + case 2: + { + LLVector2 vect(value); + + if (is_approx_equal(vect.normalize(), 1.0f)) + return true; + newvector = vect.getValue(); + break; + } + case 3: + { + LLVector3 vect(value); + + if (is_approx_equal(vect.normalize(), 1.0f)) + return true; + newvector = vect.getValue(); + break; + } + case 4: + { + LLVector4 vect(value); + + if (is_approx_equal(vect.normalize(), 1.0f)) + return true; + newvector = vect.getValue(); + break; + } + default: + return false; + } + + return true; +} + +bool LLSettingsBase::Validator::verifyVectorMinMax(LLSD &value, LLSD minvals, LLSD maxvals) +{ + for (S32 index = 0; index < value.size(); ++index) + { + if (minvals[index].asString() != "*") + { + if (minvals[index].asReal() > value[index].asReal()) + { + value[index] = minvals[index].asReal(); + } + } + if (maxvals[index].asString() != "*") + { + if (maxvals[index].asReal() < value[index].asReal()) + { + value[index] = maxvals[index].asReal(); + } + } + } + + return true; +} + +bool LLSettingsBase::Validator::verifyQuaternion(LLSD &value) +{ + return (value.size() == 4); +} + +bool LLSettingsBase::Validator::verifyQuaternionNormal(LLSD &value) +{ + if (value.size() != 4) + return false; + + LLQuaternion quat(value); + + if (is_approx_equal(quat.normalize(), 1.0f)) + return true; + + LLSD newquat = quat.getValue(); + for (S32 index = 0; index < 4; ++index) + { + value[index] = newquat[index]; + } + return true; +} + +bool LLSettingsBase::Validator::verifyFloatRange(LLSD &value, LLSD range) +{ + F64 real = value.asReal(); + + F64 clampedval = llclamp(LLSD::Real(real), range[0].asReal(), range[1].asReal()); + + if (is_approx_equal(clampedval, real)) + return true; + + value = LLSD::Real(clampedval); + return true; +} + +bool LLSettingsBase::Validator::verifyIntegerRange(LLSD &value, LLSD range) +{ + S32 ival = value.asInteger(); + + S32 clampedval = llclamp(LLSD::Integer(ival), range[0].asInteger(), range[1].asInteger()); + + if (clampedval == ival) + return true; + + value = LLSD::Integer(clampedval); + return true; +} + +bool LLSettingsBase::Validator::verifyStringLength(LLSD &value, S32 length) +{ + std::string sval = value.asString(); + + if (!sval.empty()) + { + sval = sval.substr(0, length); + value = LLSD::String(sval); + } + return true; +} + +//========================================================================= +void LLSettingsBlender::update(const LLSettingsBase::BlendFactor& blendf) +{ + F64 res = setBlendFactor(blendf); + llassert(res >= 0.0 && res <= 1.0); + (void)res; + mTarget->update(); +} + +F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_in) +{ + LLSettingsBase::TrackPosition blendf = blendf_in; + if (blendf >= 1.0) + { + triggerComplete(); + } + blendf = llclamp(blendf, 0.0f, 1.0f); + + if (mTarget) + { + mTarget->replaceSettings(mInitial->getSettings()); + mTarget->blend(mFinal, blendf); + } + else + { + LL_WARNS("SETTINGS") << "No target for settings blender." << LL_ENDL; + } + + return blendf; +} + +void LLSettingsBlender::triggerComplete() +{ + if (mTarget) + mTarget->replaceSettings(mFinal->getSettings()); + LLSettingsBlender::ptr_t hold = shared_from_this(); // prevents this from deleting too soon + mTarget->update(); + mOnFinished(shared_from_this()); +} + +//------------------------------------------------------------------------- +const LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::MIN_BLEND_DELTA(FLT_EPSILON); + +LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const +{ + return LLSettingsBase::BlendFactor(fmod((F64)spanpos, (F64)spanlen) / (F64)spanlen); +} + +bool LLSettingsBlenderTimeDelta::applyTimeDelta(const LLSettingsBase::Seconds& timedelta) +{ + mTimeSpent += timedelta; + + if (mTimeSpent > mBlendSpan) + { + triggerComplete(); + return false; + } + + LLSettingsBase::BlendFactor blendf = calculateBlend(mTimeSpent, mBlendSpan); + + if (fabs(mLastBlendF - blendf) < mBlendFMinDelta) + { + return false; + } + + mLastBlendF = blendf; + update(blendf); + return true; +} diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h new file mode 100644 index 0000000000..1d118f0789 --- /dev/null +++ b/indra/llinventory/llsettingsbase.h @@ -0,0 +1,518 @@ +/** +* @file llsettingsbase.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_BASE_H +#define LL_SETTINGS_BASE_H + +#include <string> +#include <map> +#include <vector> +#include <boost/signals2.hpp> + +#include "llsd.h" +#include "llsdutil.h" +#include "v2math.h" +#include "v3math.h" +#include "v4math.h" +#include "llquaternion.h" +#include "v4color.h" +#include "v3color.h" +#include "llunits.h" + +#include "llinventorysettings.h" + +#define PTR_NAMESPACE std +#define SETTINGS_OVERRIDE override + +class LLSettingsBase : + public PTR_NAMESPACE::enable_shared_from_this<LLSettingsBase>, + private boost::noncopyable +{ + friend class LLEnvironment; + friend class LLSettingsDay; + + friend std::ostream &operator <<(std::ostream& os, LLSettingsBase &settings); + +protected: + LOG_CLASS(LLSettingsBase); +public: + typedef F64Seconds Seconds; + typedef F64 BlendFactor; + typedef F32 TrackPosition; // 32-bit as these are stored in LLSD as such + static const TrackPosition INVALID_TRACKPOS; + static const std::string DEFAULT_SETTINGS_NAME; + + static const std::string SETTING_ID; + static const std::string SETTING_NAME; + static const std::string SETTING_HASH; + static const std::string SETTING_TYPE; + static const std::string SETTING_ASSETID; + static const std::string SETTING_FLAGS; + + static const U32 FLAG_NOCOPY; + static const U32 FLAG_NOMOD; + static const U32 FLAG_NOTRANS; + static const U32 FLAG_NOSAVE; + + class DefaultParam + { + public: + DefaultParam(S32 key, const LLSD& value) : mShaderKey(key), mDefaultValue(value) {} + DefaultParam() : mShaderKey(-1) {} + S32 getShaderKey() const { return mShaderKey; } + const LLSD getDefaultValue() const { return mDefaultValue; } + + private: + S32 mShaderKey; + LLSD mDefaultValue; + }; + // Contains settings' names (map key), related shader id-key and default + // value for revert in case we need to reset shader (no need to search each time) + typedef std::map<std::string, DefaultParam> parammapping_t; + + typedef PTR_NAMESPACE::shared_ptr<LLSettingsBase> ptr_t; + + virtual ~LLSettingsBase() { }; + + //--------------------------------------------------------------------- + virtual std::string getSettingsType() const = 0; + + virtual LLSettingsType::type_e getSettingsTypeValue() const = 0; + + //--------------------------------------------------------------------- + // Settings status + inline bool hasSetting(const std::string ¶m) const { return mSettings.has(param); } + virtual bool isDirty() const { return mDirty; } + virtual bool isVeryDirty() const { return mReplaced; } + inline void setDirtyFlag(bool dirty) { mDirty = dirty; clearAssetId(); } + + size_t getHash() const; // Hash will not include Name, ID or a previously stored Hash + + inline LLUUID getId() const + { + return getValue(SETTING_ID).asUUID(); + } + + inline std::string getName() const + { + return getValue(SETTING_NAME).asString(); + } + + inline void setName(std::string val) + { + setValue(SETTING_NAME, val); + } + + inline LLUUID getAssetId() const + { + if (mSettings.has(SETTING_ASSETID)) + return mSettings[SETTING_ASSETID].asUUID(); + return LLUUID(); + } + + inline U32 getFlags() const + { + if (mSettings.has(SETTING_FLAGS)) + return static_cast<U32>(mSettings[SETTING_FLAGS].asInteger()); + return 0; + } + + inline void setFlags(U32 value) + { + setLLSD(SETTING_FLAGS, LLSD::Integer(value)); + } + + inline bool getFlag(U32 flag) const + { + if (mSettings.has(SETTING_FLAGS)) + return ((U32)mSettings[SETTING_FLAGS].asInteger() & flag) == flag; + return false; + } + + inline void setFlag(U32 flag) + { + U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0); + + flags |= flag; + + if (flags) + mSettings[SETTING_FLAGS] = LLSD::Integer(flags); + else + mSettings.erase(SETTING_FLAGS); + } + + inline void clearFlag(U32 flag) + { + U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0); + + flags &= ~flag; + + if (flags) + mSettings[SETTING_FLAGS] = LLSD::Integer(flags); + else + mSettings.erase(SETTING_FLAGS); + } + + virtual void replaceSettings(LLSD settings) + { + mBlendedFactor = 0.0; + setDirtyFlag(true); + mReplaced = true; + mSettings = settings; + } + + virtual LLSD getSettings() const; + + //--------------------------------------------------------------------- + // + inline void setLLSD(const std::string &name, const LLSD &value) + { + mSettings[name] = value; + mDirty = true; + if (name != SETTING_ASSETID) + clearAssetId(); + } + + inline void setValue(const std::string &name, const LLSD &value) + { + setLLSD(name, value); + } + + inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) const + { + if (!mSettings.has(name)) + return deflt; + return mSettings[name]; + } + + inline void setValue(const std::string &name, F32 v) + { + setLLSD(name, LLSD::Real(v)); + } + + inline void setValue(const std::string &name, const LLVector2 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLVector3 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLVector4 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLQuaternion &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLColor3 &value) + { + setValue(name, value.getValue()); + } + + inline void setValue(const std::string &name, const LLColor4 &value) + { + setValue(name, value.getValue()); + } + + inline BlendFactor getBlendFactor() const + { + return mBlendedFactor; + } + + // Note this method is marked const but may modify the settings object. + // (note the internal const cast). This is so that it may be called without + // special consideration from getters. + inline void update() const + { + if ((!mDirty) && (!mReplaced)) + return; + (const_cast<LLSettingsBase *>(this))->updateSettings(); + } + + virtual void blend(const ptr_t &end, BlendFactor blendf) = 0; + + virtual bool validate(); + + virtual ptr_t buildDerivedClone() const = 0; + + class Validator + { + public: + static const U32 VALIDATION_PARTIAL; + + typedef boost::function<bool(LLSD &)> verify_pr; + + Validator(std::string name, bool required, LLSD::Type type, verify_pr verify = verify_pr(), LLSD defval = LLSD()) : + mName(name), + mRequired(required), + mType(type), + mVerify(verify), + mDefault(defval) + { } + + std::string getName() const { return mName; } + bool isRequired() const { return mRequired; } + LLSD::Type getType() const { return mType; } + + bool verify(LLSD &data, U32 flags); + + // Some basic verifications + static bool verifyColor(LLSD &value); + static bool verifyVector(LLSD &value, S32 length); + static bool verifyVectorMinMax(LLSD &value, LLSD minvals, LLSD maxvals); + static bool verifyVectorNormalized(LLSD &value, S32 length); + static bool verifyQuaternion(LLSD &value); + static bool verifyQuaternionNormal(LLSD &value); + static bool verifyFloatRange(LLSD &value, LLSD range); + static bool verifyIntegerRange(LLSD &value, LLSD range); + static bool verifyStringLength(LLSD &value, S32 length); + + private: + std::string mName; + bool mRequired; + LLSD::Type mType; + verify_pr mVerify; + LLSD mDefault; + }; + typedef std::vector<Validator> validation_list_t; + + static LLSD settingValidation(LLSD &settings, validation_list_t &validations, bool partial = false); + + inline void setAssetId(LLUUID value) + { // note that this skips setLLSD + mSettings[SETTING_ASSETID] = value; + } + + inline void clearAssetId() + { + if (mSettings.has(SETTING_ASSETID)) + mSettings.erase(SETTING_ASSETID); + } + + // Calculate any custom settings that may need to be cached. + virtual void updateSettings() { mDirty = false; mReplaced = false; } +protected: + + LLSettingsBase(); + LLSettingsBase(const LLSD setting); + + static LLSD settingValidation(LLSD settings); + + typedef std::set<std::string> stringset_t; + + // combining settings objects. Customize for specific setting types + virtual void lerpSettings(const LLSettingsBase &other, BlendFactor mix); + + // combining settings maps where it can based on mix rate + // @settings initial value (mix==0) + // @other target value (mix==1) + // @defaults list of default values for legacy fields and (re)setting shaders + // @mix from 0 to 1, ratio or rate of transition from initial 'settings' to 'other' + // return interpolated and combined LLSD map + LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix) const; + LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const; + + /// when lerping between settings, some may require special handling. + /// Get a list of these key to be skipped by the default settings lerp. + /// (handling should be performed in the override of lerpSettings. + virtual stringset_t getSkipInterpolateKeys() const; + + // A list of settings that represent quaternions and should be slerped + // rather than lerped. + virtual stringset_t getSlerpKeys() const { return stringset_t(); } + + virtual validation_list_t getValidationList() const = 0; + + // Apply any settings that need special handling. + virtual void applySpecial(void *, bool force = false) { }; + + virtual parammapping_t getParameterMap() const { return parammapping_t(); } + + LLSD mSettings; + bool mIsValid; + + LLSD cloneSettings() const; + + inline void setBlendFactor(BlendFactor blendfactor) + { + mBlendedFactor = blendfactor; + } + + void replaceWith(LLSettingsBase::ptr_t other) + { + replaceSettings(other->cloneSettings()); + setBlendFactor(other->getBlendFactor()); + } + +private: + bool mDirty; + bool mReplaced; // super dirty! + + LLSD combineSDMaps(const LLSD &first, const LLSD &other) const; + + BlendFactor mBlendedFactor; +}; + + +class LLSettingsBlender : public PTR_NAMESPACE::enable_shared_from_this<LLSettingsBlender> +{ + LOG_CLASS(LLSettingsBlender); +public: + typedef PTR_NAMESPACE::shared_ptr<LLSettingsBlender> ptr_t; + typedef boost::signals2::signal<void(const ptr_t )> finish_signal_t; + typedef boost::signals2::connection connection_t; + + LLSettingsBlender(const LLSettingsBase::ptr_t &target, + const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting) : + mOnFinished(), + mTarget(target), + mInitial(initsetting), + mFinal(endsetting) + { + if (mInitial && mTarget) + mTarget->replaceSettings(mInitial->getSettings()); + + if (!mFinal) + mFinal = mInitial; + } + + virtual ~LLSettingsBlender() {} + + virtual void reset( LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition&) + { + // note: the 'span' reset parameter is unused by the base class. + if (!mInitial) + LL_WARNS("BLENDER") << "Reseting blender with empty initial setting. Expect badness in the future." << LL_ENDL; + + mInitial = initsetting; + mFinal = endsetting; + + if (!mFinal) + mFinal = mInitial; + + if (mTarget) + mTarget->replaceSettings(mInitial->getSettings()); + } + + LLSettingsBase::ptr_t getTarget() const + { + return mTarget; + } + + LLSettingsBase::ptr_t getInitial() const + { + return mInitial; + } + + LLSettingsBase::ptr_t getFinal() const + { + return mFinal; + } + + connection_t setOnFinished(const finish_signal_t::slot_type &onfinished) + { + return mOnFinished.connect(onfinished); + } + + virtual void update(const LLSettingsBase::BlendFactor& blendf); + virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta) + { + llassert(false); + // your derived class needs to implement an override of this func + return false; + } + + virtual F64 setBlendFactor(const LLSettingsBase::BlendFactor& position); + + virtual void switchTrack(S32 trackno, const LLSettingsBase::TrackPosition& position) { /*NoOp*/ } + +protected: + void triggerComplete(); + + finish_signal_t mOnFinished; + + LLSettingsBase::ptr_t mTarget; + LLSettingsBase::ptr_t mInitial; + LLSettingsBase::ptr_t mFinal; +}; + +class LLSettingsBlenderTimeDelta : public LLSettingsBlender +{ + LOG_CLASS(LLSettingsBlenderTimeDelta); +public: + static const LLSettingsBase::BlendFactor MIN_BLEND_DELTA; + + LLSettingsBlenderTimeDelta(const LLSettingsBase::ptr_t &target, + const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::Seconds& blend_span) : + LLSettingsBlender(target, initsetting, endsetting), + mBlendSpan(blend_span), + mLastUpdate(0.0f), + mTimeSpent(0.0f), + mBlendFMinDelta(MIN_BLEND_DELTA), + mLastBlendF(-1.0f) + { + mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch()); + mLastUpdate = mTimeStart; + } + + virtual ~LLSettingsBlenderTimeDelta() + { + } + + virtual void reset(LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition& blend_span) SETTINGS_OVERRIDE + { + LLSettingsBlender::reset(initsetting, endsetting, blend_span); + + mBlendSpan = blend_span; + mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch()); + mLastUpdate = mTimeStart; + mTimeSpent = LLSettingsBase::Seconds(0.0f); + mLastBlendF = LLSettingsBase::BlendFactor(-1.0f); + } + + virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta) SETTINGS_OVERRIDE; + + inline void setTimeSpent(LLSettingsBase::Seconds time) { mTimeSpent = time; } +protected: + LLSettingsBase::BlendFactor calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const; + + LLSettingsBase::TrackPosition mBlendSpan; + LLSettingsBase::Seconds mLastUpdate; + LLSettingsBase::Seconds mTimeSpent; + LLSettingsBase::Seconds mTimeStart; + LLSettingsBase::BlendFactor mBlendFMinDelta; + LLSettingsBase::BlendFactor mLastBlendF; +}; + + +#endif diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp new file mode 100644 index 0000000000..457e5b7478 --- /dev/null +++ b/indra/llinventory/llsettingsdaycycle.cpp @@ -0,0 +1,896 @@ +/** +* @file llsettingsdaycycle.cpp +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingsdaycycle.h" +#include "llerror.h" +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +#include "llsettingssky.h" +#include "llsettingswater.h" + +#include "llframetimer.h" + +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); + + template<typename T> + inline T get_wrapping_distance(T begin, T end) + { + if (begin < end) + { + return end - begin; + } + else if (begin > end) + { + return T(1.0) - (begin - end); + } + + return 0; + } + + LLSettingsDay::CycleTrack_t::iterator get_wrapping_atafter(LLSettingsDay::CycleTrack_t &collection, const LLSettingsBase::TrackPosition& key) + { + if (collection.empty()) + return collection.end(); + + LLSettingsDay::CycleTrack_t::iterator it = collection.upper_bound(key); + + if (it == collection.end()) + { // wrap around + it = collection.begin(); + } + + return it; + } + + LLSettingsDay::CycleTrack_t::iterator get_wrapping_atbefore(LLSettingsDay::CycleTrack_t &collection, const LLSettingsBase::TrackPosition& key) + { + if (collection.empty()) + return collection.end(); + + LLSettingsDay::CycleTrack_t::iterator it = collection.lower_bound(key); + + if (it == collection.end()) + { // all keyframes are lower, take the last one. + --it; // we know the range is not empty + } + else if ((*it).first > key) + { // the keyframe we are interested in is smaller than the found. + if (it == collection.begin()) + it = collection.end(); + --it; + } + + return it; + } + + +} + +//========================================================================= +const std::string LLSettingsDay::SETTING_KEYID("key_id"); +const std::string LLSettingsDay::SETTING_KEYNAME("key_name"); +const std::string LLSettingsDay::SETTING_KEYKFRAME("key_keyframe"); +const std::string LLSettingsDay::SETTING_KEYHASH("key_hash"); +const std::string LLSettingsDay::SETTING_TRACKS("tracks"); +const std::string LLSettingsDay::SETTING_FRAMES("frames"); + +const LLSettingsDay::Seconds LLSettingsDay::MINIMUM_DAYLENGTH(14400); // 4 hours +const LLSettingsDay::Seconds LLSettingsDay::DEFAULT_DAYLENGTH(14400); // 4 hours +const LLSettingsDay::Seconds LLSettingsDay::MAXIMUM_DAYLENGTH(604800); // 7 days + +const LLSettingsDay::Seconds LLSettingsDay::MINIMUM_DAYOFFSET(0); +const LLSettingsDay::Seconds LLSettingsDay::DEFAULT_DAYOFFSET(57600); // +16 hours == -8 hours (SLT time offset) +const LLSettingsDay::Seconds LLSettingsDay::MAXIMUM_DAYOFFSET(86400); // 24 hours + +const S32 LLSettingsDay::TRACK_WATER(0); // water track is 0 +const S32 LLSettingsDay::TRACK_GROUND_LEVEL(1); +const S32 LLSettingsDay::TRACK_MAX(5); // 5 tracks, 4 skys, 1 water +const S32 LLSettingsDay::FRAME_MAX(56); + +const F32 LLSettingsDay::DEFAULT_FRAME_SLOP_FACTOR(0.02501f); + +const LLUUID LLSettingsDay::DEFAULT_ASSET_ID("5646d39e-d3d7-6aff-ed71-30fc87d64a91"); + +// Minimum value to prevent multislider in edit floaters from eating up frames that 'encroach' on one another's space +static const F32 DEFAULT_MULTISLIDER_INCREMENT(0.005f); +//========================================================================= +LLSettingsDay::LLSettingsDay(const LLSD &data) : + LLSettingsBase(data), + mInitialized(false) +{ + mDayTracks.resize(TRACK_MAX); +} + +LLSettingsDay::LLSettingsDay() : + LLSettingsBase(), + mInitialized(false) +{ + mDayTracks.resize(TRACK_MAX); +} + +//========================================================================= +LLSD LLSettingsDay::getSettings() const +{ + LLSD settings(LLSD::emptyMap()); + + if (mSettings.has(SETTING_NAME)) + settings[SETTING_NAME] = mSettings[SETTING_NAME]; + + if (mSettings.has(SETTING_ID)) + settings[SETTING_ID] = mSettings[SETTING_ID]; + + if (mSettings.has(SETTING_ASSETID)) + settings[SETTING_ASSETID] = mSettings[SETTING_ASSETID]; + + settings[SETTING_TYPE] = getSettingsType(); + + std::map<std::string, LLSettingsBase::ptr_t> in_use; + + LLSD tracks(LLSD::emptyArray()); + + for (CycleList_t::const_iterator itTrack = mDayTracks.begin(); itTrack != mDayTracks.end(); ++itTrack) + { + LLSD trackout(LLSD::emptyArray()); + + for (CycleTrack_t::const_iterator itFrame = (*itTrack).begin(); itFrame != (*itTrack).end(); ++itFrame) + { + F32 frame = (*itFrame).first; + LLSettingsBase::ptr_t data = (*itFrame).second; + size_t datahash = data->getHash(); + + std::stringstream keyname; + keyname << datahash; + + trackout.append(LLSD(LLSDMap(SETTING_KEYKFRAME, LLSD::Real(frame))(SETTING_KEYNAME, keyname.str()))); + in_use[keyname.str()] = data; + } + tracks.append(trackout); + } + settings[SETTING_TRACKS] = tracks; + + LLSD frames(LLSD::emptyMap()); + for (std::map<std::string, LLSettingsBase::ptr_t>::iterator itFrame = in_use.begin(); itFrame != in_use.end(); ++itFrame) + { + LLSD framesettings = llsd_clone((*itFrame).second->getSettings(), + LLSDMap("*", true)(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false)); + + frames[(*itFrame).first] = framesettings; + } + settings[SETTING_FRAMES] = frames; + + return settings; +} + +bool LLSettingsDay::initialize(bool validate_frames) +{ + LLSD tracks = mSettings[SETTING_TRACKS]; + LLSD frames = mSettings[SETTING_FRAMES]; + + // save for later... + LLUUID assetid; + if (mSettings.has(SETTING_ASSETID)) + { + assetid = mSettings[SETTING_ASSETID].asUUID(); + } + + std::map<std::string, LLSettingsBase::ptr_t> used; + + for (LLSD::map_const_iterator itFrame = frames.beginMap(); itFrame != frames.endMap(); ++itFrame) + { + std::string name = (*itFrame).first; + LLSD data = (*itFrame).second; + LLSettingsBase::ptr_t keyframe; + + if (data[SETTING_TYPE].asString() == "sky") + { + keyframe = buildSky(data); + } + else if (data[SETTING_TYPE].asString() == "water") + { + keyframe = buildWater(data); + } + else + { + LL_WARNS("DAYCYCLE") << "Unknown child setting type '" << data[SETTING_TYPE].asString() << "' named '" << name << "'" << LL_ENDL; + } + if (!keyframe) + { + LL_WARNS("DAYCYCLE") << "Invalid frame data" << LL_ENDL; + continue; + } + + used[name] = keyframe; + } + + bool haswater(false); + bool hassky(false); + + for (S32 i = 0; (i < tracks.size()) && (i < TRACK_MAX); ++i) + { + mDayTracks[i].clear(); + LLSD curtrack = tracks[i]; + for (LLSD::array_const_iterator it = curtrack.beginArray(); it != curtrack.endArray(); ++it) + { + LLSettingsBase::TrackPosition keyframe = LLSettingsBase::TrackPosition((*it)[SETTING_KEYKFRAME].asReal()); + keyframe = llclamp(keyframe, 0.0f, 1.0f); + LLSettingsBase::ptr_t setting; + + + if ((*it).has(SETTING_KEYNAME)) + { + std::string key_name = (*it)[SETTING_KEYNAME]; + if (i == TRACK_WATER) + { + setting = used[key_name]; + if (setting && setting->getSettingsType() != "water") + { + LL_WARNS("DAYCYCLE") << "Water track referencing " << setting->getSettingsType() << " frame at " << keyframe << "." << LL_ENDL; + setting.reset(); + } + } + else + { + setting = used[key_name]; + if (setting && setting->getSettingsType() != "sky") + { + LL_WARNS("DAYCYCLE") << "Sky track #" << i << " referencing " << setting->getSettingsType() << " frame at " << keyframe << "." << LL_ENDL; + setting.reset(); + } + } + } + + if (setting) + { + if (i == TRACK_WATER) + haswater |= true; + else + hassky |= true; + + if (validate_frames && mDayTracks[i].size() > 0) + { + // check if we hit close to anything in the list + LLSettingsDay::CycleTrack_t::value_type frame = getSettingsNearKeyframe(keyframe, i, DEFAULT_FRAME_SLOP_FACTOR); + if (frame.second) + { + // figure out direction of search + LLSettingsBase::TrackPosition found = frame.first; + LLSettingsBase::TrackPosition new_frame = keyframe; + F32 total_frame_shift = 0; + // We consider frame DEFAULT_FRAME_SLOP_FACTOR away as still encroaching, so add minimum increment + F32 move_factor = DEFAULT_FRAME_SLOP_FACTOR + DEFAULT_MULTISLIDER_INCREMENT; + bool move_forward = true; + if ((new_frame < found && (found - new_frame) <= DEFAULT_FRAME_SLOP_FACTOR) + || (new_frame > found && (new_frame - found) > DEFAULT_FRAME_SLOP_FACTOR)) + { + move_forward = false; + } + + if (move_forward) + { + CycleTrack_t::iterator iter = mDayTracks[i].find(found); + new_frame = found; // for total_frame_shift + while (total_frame_shift < 1) + { + // calculate shifted position from previous found point + total_frame_shift += move_factor + (found >= new_frame ? found : found + 1) - new_frame; + new_frame = found + move_factor; + if (new_frame > 1) new_frame--; + + // we know that current point is too close, go for next one + iter++; + if (iter == mDayTracks[i].end()) + { + iter = mDayTracks[i].begin(); + } + + if (((iter->first >= (new_frame - DEFAULT_MULTISLIDER_INCREMENT)) && ((new_frame + DEFAULT_FRAME_SLOP_FACTOR) >= iter->first)) + || ((iter->first < new_frame) && ((new_frame + DEFAULT_FRAME_SLOP_FACTOR) >= (iter->first + 1)))) + { + // we are encroaching at new point as well + found = iter->first; + } + else // (new_frame + DEFAULT_FRAME_SLOP_FACTOR < iter->first) + { + //we found clear spot + break; + } + } + } + else + { + CycleTrack_t::reverse_iterator iter = mDayTracks[i].rbegin(); + while (iter->first != found) + { + iter++; + } + new_frame = found; // for total_frame_shift + while (total_frame_shift < 1) + { + // calculate shifted position from current found point + total_frame_shift += move_factor + new_frame - (found <= new_frame ? found : found - 1); + new_frame = found - move_factor; + if (new_frame < 0) new_frame++; + + // we know that current point is too close, go for next one + iter++; + if (iter == mDayTracks[i].rend()) + { + iter = mDayTracks[i].rbegin(); + } + + if ((iter->first <= (new_frame + DEFAULT_MULTISLIDER_INCREMENT) && (new_frame - DEFAULT_FRAME_SLOP_FACTOR) <= iter->first) + || ((iter->first > new_frame) && ((new_frame - DEFAULT_FRAME_SLOP_FACTOR) <= (iter->first - 1)))) + { + // we are encroaching at new point as well + found = iter->first; + } + else // (new_frame - DEFAULT_FRAME_SLOP_FACTOR > iter->first) + { + //we found clear spot + break; + } + } + + + } + + if (total_frame_shift >= 1) + { + LL_WARNS("SETTINGS") << "Could not fix frame position, adding as is to position: " << keyframe << LL_ENDL; + } + else + { + // Mark as new position + keyframe = new_frame; + } + } + } + mDayTracks[i][keyframe] = setting; + } + } + } + + if (!haswater || !hassky) + { + LL_WARNS("DAYCYCLE") << "Must have at least one water and one sky frame!" << LL_ENDL; + return false; + } + // these are no longer needed and just take up space now. + mSettings.erase(SETTING_TRACKS); + mSettings.erase(SETTING_FRAMES); + + if (!assetid.isNull()) + { + mSettings[SETTING_ASSETID] = assetid; + } + + mInitialized = true; + return true; +} + + +//========================================================================= +LLSD LLSettingsDay::defaults() +{ + static LLSD dfltsetting; + + if (dfltsetting.size() == 0) + { + dfltsetting[SETTING_NAME] = DEFAULT_SETTINGS_NAME; + dfltsetting[SETTING_TYPE] = "daycycle"; + + LLSD frames(LLSD::emptyMap()); + LLSD waterTrack; + LLSD skyTrack; + + + const U32 FRAME_COUNT = 8; + const F32 FRAME_STEP = 1.0f / F32(FRAME_COUNT); + F32 time = 0.0f; + for (U32 i = 0; i < FRAME_COUNT; i++) + { + std::string name(DEFAULT_SETTINGS_NAME); + name += ('a' + i); + + std::string water_frame_name("water:"); + std::string sky_frame_name("sky:"); + + water_frame_name += name; + sky_frame_name += name; + + waterTrack[SETTING_KEYKFRAME] = time; + waterTrack[SETTING_KEYNAME] = water_frame_name; + + skyTrack[SETTING_KEYKFRAME] = time; + skyTrack[SETTING_KEYNAME] = sky_frame_name; + + frames[water_frame_name] = LLSettingsWater::defaults(time); + frames[sky_frame_name] = LLSettingsSky::defaults(time); + + time += FRAME_STEP; + } + + LLSD tracks; + tracks.append(LLSDArray(waterTrack)); + tracks.append(LLSDArray(skyTrack)); + + dfltsetting[SETTING_TRACKS] = tracks; + dfltsetting[SETTING_FRAMES] = frames; + } + + return dfltsetting; +} + +void LLSettingsDay::blend(const LLSettingsBase::ptr_t &other, F64 mix) +{ + LL_ERRS("DAYCYCLE") << "Day cycles are not blendable!" << LL_ENDL; +} + +namespace +{ + bool validateDayCycleTrack(LLSD &value) + { + // Trim extra tracks. + while (value.size() > LLSettingsDay::TRACK_MAX) + { + value.erase(value.size() - 1); + } + + S32 framecount(0); + + for (LLSD::array_iterator track = value.beginArray(); track != value.endArray(); ++track) + { + S32 index = 0; + while (index < (*track).size()) + { + LLSD& elem = (*track)[index]; + + ++framecount; + if (index >= LLSettingsDay::FRAME_MAX) + { + (*track).erase(index); + continue; + } + + if (!elem.has(LLSettingsDay::SETTING_KEYKFRAME)) + { + (*track).erase(index); + continue; + } + + if (!elem[LLSettingsDay::SETTING_KEYKFRAME].isReal()) + { + (*track).erase(index); + continue; + } + + if (!elem.has(LLSettingsDay::SETTING_KEYNAME) && + !elem.has(LLSettingsDay::SETTING_KEYID)) + { + (*track).erase(index); + continue; + } + + LLSettingsBase::TrackPosition frame = elem[LLSettingsDay::SETTING_KEYKFRAME].asReal(); + if ((frame < 0.0) || (frame > 1.0)) + { + frame = llclamp(frame, 0.0f, 1.0f); + elem[LLSettingsDay::SETTING_KEYKFRAME] = frame; + } + ++index; + } + + } + + int waterTracks = value[0].size(); + int skyTracks = framecount - waterTracks; + + if (waterTracks < 1) + { + LL_WARNS("SETTINGS") << "Missing water track" << LL_ENDL; + return false; + } + + if (skyTracks < 1) + { + LL_WARNS("SETTINGS") << "Missing sky tracks" << LL_ENDL; + return false; + } + return true; + } + + bool validateDayCycleFrames(LLSD &value) + { + bool hasSky(false); + bool hasWater(false); + + for (LLSD::map_iterator itf = value.beginMap(); itf != value.endMap(); ++itf) + { + LLSD frame = (*itf).second; + + std::string ftype = frame[LLSettingsBase::SETTING_TYPE]; + if (ftype == "sky") + { + LLSettingsSky::validation_list_t valid_sky = LLSettingsSky::validationList(); + LLSD res_sky = LLSettingsBase::settingValidation(frame, valid_sky); + + if (res_sky["success"].asInteger() == 0) + { + LL_WARNS("SETTINGS") << "Sky setting named '" << (*itf).first << "' validation failed!: " << res_sky << LL_ENDL; + LL_WARNS("SETTINGS") << "Sky: " << frame << LL_ENDL; + continue; + } + hasSky |= true; + } + else if (ftype == "water") + { + LLSettingsWater::validation_list_t valid_h2o = LLSettingsWater::validationList(); + LLSD res_h2o = LLSettingsBase::settingValidation(frame, valid_h2o); + if (res_h2o["success"].asInteger() == 0) + { + LL_WARNS("SETTINGS") << "Water setting named '" << (*itf).first << "' validation failed!: " << res_h2o << LL_ENDL; + LL_WARNS("SETTINGS") << "Water: " << frame << LL_ENDL; + continue; + } + hasWater |= true; + } + else + { + LL_WARNS("SETTINGS") << "Unknown settings block of type '" << ftype << "' named '" << (*itf).first << "'" << LL_ENDL; + return false; + } + } + + if (!hasSky) + { + LL_WARNS("SETTINGS") << "No skies defined." << LL_ENDL; + return false; + } + + if (!hasWater) + { + LL_WARNS("SETTINGS") << "No waters defined." << LL_ENDL; + return false; + } + + return true; + } +} + +LLSettingsDay::validation_list_t LLSettingsDay::getValidationList() const +{ + return LLSettingsDay::validationList(); +} + +LLSettingsDay::validation_list_t LLSettingsDay::validationList() +{ + static validation_list_t validation; + + if (validation.empty()) + { + validation.push_back(Validator(SETTING_TRACKS, true, LLSD::TypeArray, + &validateDayCycleTrack)); + validation.push_back(Validator(SETTING_FRAMES, true, LLSD::TypeMap, + &validateDayCycleFrames)); + } + + return validation; +} + +LLSettingsDay::CycleTrack_t& LLSettingsDay::getCycleTrack(S32 track) +{ + static CycleTrack_t emptyTrack; + if (mDayTracks.size() <= track) + return emptyTrack; + + return mDayTracks[track]; +} + +const LLSettingsDay::CycleTrack_t& LLSettingsDay::getCycleTrackConst(S32 track) const +{ + static CycleTrack_t emptyTrack; + if (mDayTracks.size() <= track) + return emptyTrack; + + return mDayTracks[track]; +} + +bool LLSettingsDay::clearCycleTrack(S32 track) +{ + if ((track < 0) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to clear track (#" << track << ") out of range!" << LL_ENDL; + return false; + } + mDayTracks[track].clear(); + clearAssetId(); + setDirtyFlag(true); + return true; +} + +bool LLSettingsDay::replaceCycleTrack(S32 track, const CycleTrack_t &source) +{ + if (source.empty()) + { + LL_WARNS("DAYCYCLE") << "Attempt to copy an empty track." << LL_ENDL; + return false; + } + + { + LLSettingsBase::ptr_t first((*source.begin()).second); + std::string setting_type = first->getSettingsType(); + + if (((setting_type == "water") && (track != 0)) || + ((setting_type == "sky") && (track == 0))) + { + LL_WARNS("DAYCYCLE") << "Attempt to copy track missmatch" << LL_ENDL; + return false; + } + } + + if (!clearCycleTrack(track)) + return false; + + mDayTracks[track] = source; + return true; +} + + +bool LLSettingsDay::isTrackEmpty(S32 track) const +{ + if ((track < 0) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to test track (#" << track << ") out of range!" << LL_ENDL; + return true; + } + + return mDayTracks[track].empty(); +} + +//========================================================================= +void LLSettingsDay::startDayCycle() +{ + if (!mInitialized) + { + LL_WARNS("DAYCYCLE") << "Attempt to start day cycle on uninitialized object." << LL_ENDL; + return; + } +} + + +void LLSettingsDay::updateSettings() +{ +} + +//========================================================================= +LLSettingsDay::KeyframeList_t LLSettingsDay::getTrackKeyframes(S32 trackno) +{ + if ((trackno < 0) || (trackno >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt get track (#" << trackno << ") out of range!" << LL_ENDL; + return KeyframeList_t(); + } + + KeyframeList_t keyframes; + CycleTrack_t &track = mDayTracks[trackno]; + + keyframes.reserve(track.size()); + + for (CycleTrack_t::iterator it = track.begin(); it != track.end(); ++it) + { + keyframes.push_back((*it).first); + } + + return keyframes; +} + +bool LLSettingsDay::moveTrackKeyframe(S32 trackno, const LLSettingsBase::TrackPosition& old_frame, const LLSettingsBase::TrackPosition& new_frame) +{ + if ((trackno < 0) || (trackno >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt get track (#" << trackno << ") out of range!" << LL_ENDL; + return false; + } + + if (llabs(old_frame - new_frame) < F_APPROXIMATELY_ZERO) + { + return false; + } + + CycleTrack_t &track = mDayTracks[trackno]; + CycleTrack_t::iterator iter = track.find(old_frame); + if (iter != track.end()) + { + LLSettingsBase::ptr_t base = iter->second; + track.erase(iter); + track[llclamp(new_frame, 0.0f, 1.0f)] = base; + track[new_frame] = base; + return true; + } + + return false; + +} + +bool LLSettingsDay::removeTrackKeyframe(S32 trackno, const LLSettingsBase::TrackPosition& frame) +{ + if ((trackno < 0) || (trackno >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt get track (#" << trackno << ") out of range!" << LL_ENDL; + return false; + } + + CycleTrack_t &track = mDayTracks[trackno]; + CycleTrack_t::iterator iter = track.find(frame); + if (iter != track.end()) + { + LLSettingsBase::ptr_t base = iter->second; + track.erase(iter); + return true; + } + + return false; +} + +void LLSettingsDay::setWaterAtKeyframe(const LLSettingsWaterPtr_t &water, const LLSettingsBase::TrackPosition& keyframe) +{ + setSettingsAtKeyframe(water, keyframe, TRACK_WATER); +} + +LLSettingsWater::ptr_t LLSettingsDay::getWaterAtKeyframe(const LLSettingsBase::TrackPosition& keyframe) const +{ + LLSettingsBase* p = getSettingsAtKeyframe(keyframe, TRACK_WATER).get(); + return LLSettingsWater::ptr_t((LLSettingsWater*)p); +} + +void LLSettingsDay::setSkyAtKeyframe(const LLSettingsSky::ptr_t &sky, const LLSettingsBase::TrackPosition& keyframe, S32 track) +{ + if ((track < 1) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to set sky track (#" << track << ") out of range!" << LL_ENDL; + return; + } + + setSettingsAtKeyframe(sky, keyframe, track); +} + +LLSettingsSky::ptr_t LLSettingsDay::getSkyAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const +{ + if ((track < 1) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to set sky track (#" << track << ") out of range!" << LL_ENDL; + return LLSettingsSky::ptr_t(); + } + + return PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(getSettingsAtKeyframe(keyframe, track)); +} + +void LLSettingsDay::setSettingsAtKeyframe(const LLSettingsBase::ptr_t &settings, const LLSettingsBase::TrackPosition& keyframe, S32 track) +{ + if ((track < 0) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to set track (#" << track << ") out of range!" << LL_ENDL; + return; + } + + std::string type = settings->getSettingsType(); + if ((track == TRACK_WATER) && (type != "water")) + { + LL_WARNS("DAYCYCLE") << "Attempt to add frame of type '" << type << "' to water track!" << LL_ENDL; + llassert(type == "water"); + return; + } + else if ((track != TRACK_WATER) && (type != "sky")) + { + LL_WARNS("DAYCYCLE") << "Attempt to add frame of type '" << type << "' to sky track!" << LL_ENDL; + llassert(type == "sky"); + return; + } + + mDayTracks[track][llclamp(keyframe, 0.0f, 1.0f)] = settings; + setDirtyFlag(true); +} + +LLSettingsBase::ptr_t LLSettingsDay::getSettingsAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const +{ + if ((track < 0) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to set sky track (#" << track << ") out of range!" << LL_ENDL; + return LLSettingsBase::ptr_t(); + } + + // todo: better way to identify keyframes? + CycleTrack_t::const_iterator iter = mDayTracks[track].find(keyframe); + if (iter != mDayTracks[track].end()) + { + return iter->second; + } + + return LLSettingsBase::ptr_t(); +} + +LLSettingsDay::CycleTrack_t::value_type LLSettingsDay::getSettingsNearKeyframe(const LLSettingsBase::TrackPosition &keyframe, S32 track, F32 fudge) const +{ + if ((track < 0) || (track >= TRACK_MAX)) + { + LL_WARNS("DAYCYCLE") << "Attempt to get track (#" << track << ") out of range!" << LL_ENDL; + return CycleTrack_t::value_type(TrackPosition(INVALID_TRACKPOS), LLSettingsBase::ptr_t()); + } + + if (mDayTracks[track].empty()) + { + LL_INFOS("DAYCYCLE") << "Empty track" << LL_ENDL; + return CycleTrack_t::value_type(TrackPosition(INVALID_TRACKPOS), LLSettingsBase::ptr_t()); + } + + TrackPosition startframe(keyframe - fudge); + if (startframe < 0.0f) + startframe = 1.0f + startframe; + + LLSettingsDay::CycleTrack_t collection = const_cast<CycleTrack_t &>(mDayTracks[track]); + CycleTrack_t::iterator it = get_wrapping_atafter(collection, startframe); + + F32 dist = get_wrapping_distance(startframe, (*it).first); + + CycleTrack_t::iterator next_it = std::next(it); + if ((dist <= DEFAULT_MULTISLIDER_INCREMENT) && next_it != collection.end()) + return (*next_it); + else if (dist <= (fudge * 2.0f)) + return (*it); + + return CycleTrack_t::value_type(TrackPosition(INVALID_TRACKPOS), LLSettingsBase::ptr_t()); +} + +LLSettingsBase::TrackPosition LLSettingsDay::getUpperBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe) +{ + return get_wrapping_atafter(mDayTracks[track], keyframe)->first; +} + +LLSettingsBase::TrackPosition LLSettingsDay::getLowerBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe) +{ + return get_wrapping_atbefore(mDayTracks[track], keyframe)->first; +} + +LLSettingsDay::TrackBound_t LLSettingsDay::getBoundingEntries(LLSettingsDay::CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe) +{ + return TrackBound_t(get_wrapping_atbefore(track, keyframe), get_wrapping_atafter(track, keyframe)); +} + +LLUUID LLSettingsDay::GetDefaultAssetId() +{ + return DEFAULT_ASSET_ID; +} + +//========================================================================= diff --git a/indra/llinventory/llsettingsdaycycle.h b/indra/llinventory/llsettingsdaycycle.h new file mode 100644 index 0000000000..f7f5bb63b6 --- /dev/null +++ b/indra/llinventory/llsettingsdaycycle.h @@ -0,0 +1,154 @@ +/** +* @file llsettingsdaycycle.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_DAYCYCLE_H +#define LL_SETTINGS_DAYCYCLE_H + +#include "llsettingsbase.h" + +class LLSettingsWater; +class LLSettingsSky; + +// These are alias for LLSettingsWater::ptr_t and LLSettingsSky::ptr_t respectively. +// Here for definitions only. +typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> LLSettingsWaterPtr_t; +typedef PTR_NAMESPACE::shared_ptr<LLSettingsSky> LLSettingsSkyPtr_t; + +class LLSettingsDay : public LLSettingsBase +{ +public: + // 32-bit as LLSD only supports that width at present + typedef S32Seconds Seconds; + + static const std::string SETTING_KEYID; + static const std::string SETTING_KEYNAME; + static const std::string SETTING_KEYKFRAME; + static const std::string SETTING_KEYHASH; + static const std::string SETTING_TRACKS; + static const std::string SETTING_FRAMES; + + static const Seconds MINIMUM_DAYLENGTH; + static const Seconds DEFAULT_DAYLENGTH; + static const Seconds MAXIMUM_DAYLENGTH; + + static const Seconds MINIMUM_DAYOFFSET; + static const Seconds DEFAULT_DAYOFFSET; + static const Seconds MAXIMUM_DAYOFFSET; + + static const S32 TRACK_WATER; + static const S32 TRACK_GROUND_LEVEL; + static const S32 TRACK_MAX; + static const S32 FRAME_MAX; + + static const F32 DEFAULT_FRAME_SLOP_FACTOR; + + static const LLUUID DEFAULT_ASSET_ID; + + typedef std::map<LLSettingsBase::TrackPosition, LLSettingsBase::ptr_t> CycleTrack_t; + typedef std::vector<CycleTrack_t> CycleList_t; + typedef PTR_NAMESPACE::shared_ptr<LLSettingsDay> ptr_t; + typedef PTR_NAMESPACE::weak_ptr<LLSettingsDay> wptr_t; + typedef std::vector<LLSettingsBase::TrackPosition> KeyframeList_t; + typedef std::pair<CycleTrack_t::iterator, CycleTrack_t::iterator> TrackBound_t; + + //--------------------------------------------------------------------- + LLSettingsDay(const LLSD &data); + virtual ~LLSettingsDay() { }; + + bool initialize(bool validate_frames = false); + + virtual ptr_t buildClone() const = 0; + virtual ptr_t buildDeepCloneAndUncompress() const = 0; + virtual LLSD getSettings() const SETTINGS_OVERRIDE; + virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_DAYCYCLE; } + + + //--------------------------------------------------------------------- + virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("daycycle"); } + + // Settings status + virtual void blend(const LLSettingsBase::ptr_t &other, F64 mix) SETTINGS_OVERRIDE; + + static LLSD defaults(); + + //--------------------------------------------------------------------- + KeyframeList_t getTrackKeyframes(S32 track); + bool moveTrackKeyframe(S32 track, const LLSettingsBase::TrackPosition& old_frame, const LLSettingsBase::TrackPosition& new_frame); + bool removeTrackKeyframe(S32 track, const LLSettingsBase::TrackPosition& frame); + + void setWaterAtKeyframe(const LLSettingsWaterPtr_t &water, const LLSettingsBase::TrackPosition& keyframe); + LLSettingsWaterPtr_t getWaterAtKeyframe(const LLSettingsBase::TrackPosition& keyframe) const; + void setSkyAtKeyframe(const LLSettingsSkyPtr_t &sky, const LLSettingsBase::TrackPosition& keyframe, S32 track); + LLSettingsSkyPtr_t getSkyAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const; + void setSettingsAtKeyframe(const LLSettingsBase::ptr_t &settings, const LLSettingsBase::TrackPosition& keyframe, S32 track); + LLSettingsBase::ptr_t getSettingsAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const; + CycleTrack_t::value_type getSettingsNearKeyframe(const LLSettingsBase::TrackPosition &keyframe, S32 track, F32 fudge) const; + + //--------------------------------------------------------------------- + void startDayCycle(); + + virtual LLSettingsSkyPtr_t getDefaultSky() const = 0; + virtual LLSettingsWaterPtr_t getDefaultWater() const = 0; + + virtual LLSettingsSkyPtr_t buildSky(LLSD) const = 0; + virtual LLSettingsWaterPtr_t buildWater(LLSD) const = 0; + + void setInitialized(bool value = true) { mInitialized = value; } + CycleTrack_t & getCycleTrack(S32 track); + const CycleTrack_t & getCycleTrackConst(S32 track) const; + bool clearCycleTrack(S32 track); + bool replaceCycleTrack(S32 track, const CycleTrack_t &source); + bool isTrackEmpty(S32 track) const; + + virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE; + static validation_list_t validationList(); + + virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } + + LLSettingsBase::TrackPosition getUpperBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe); + LLSettingsBase::TrackPosition getLowerBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe); + + static LLUUID GetDefaultAssetId(); + +protected: + LLSettingsDay(); + + virtual void updateSettings() SETTINGS_OVERRIDE; + + bool mInitialized; + +private: + CycleList_t mDayTracks; + + LLSettingsBase::Seconds mLastUpdateTime; + + static CycleTrack_t::iterator getEntryAtOrBefore(CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe); + static CycleTrack_t::iterator getEntryAtOrAfter(CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe); + TrackBound_t getBoundingEntries(CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe); +}; + +#endif diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp new file mode 100644 index 0000000000..306c732920 --- /dev/null +++ b/indra/llinventory/llsettingssky.cpp @@ -0,0 +1,1757 @@ +/** +* @file llsettingssky.cpp +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingssky.h" +#include "indra_constants.h" +#include <algorithm> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +//========================================================================= +namespace +{ + const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"); + const LLUUID IMG_RAINBOW("11b4c57c-56b3-04ed-1f82-2004363882e4"); + const LLUUID IMG_HALO("12149143-f599-91a7-77ac-b52a3c0f59cd"); +} + +namespace { + LLQuaternion convert_azimuth_and_altitude_to_quat(F32 azimuth, F32 altitude) + { + F32 sinTheta = sin(azimuth); + F32 cosTheta = cos(azimuth); + F32 sinPhi = sin(altitude); + F32 cosPhi = cos(altitude); + + LLVector3 dir; + // +x right, +z up, +y at... + dir.mV[0] = cosTheta * cosPhi; + dir.mV[1] = sinTheta * cosPhi; + dir.mV[2] = sinPhi; + + LLVector3 axis = LLVector3::x_axis % dir; + axis.normalize(); + + F32 angle = acos(LLVector3::x_axis * dir); + + LLQuaternion quat; + quat.setAngleAxis(angle, axis); + + return quat; + } +} + +static LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); +static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_SKYVALUES("Recalculate Sky"); +static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_BODIES("Recalculate Heavenly Bodies"); +static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_LIGHTING("Recalculate Lighting"); + +//========================================================================= +const std::string LLSettingsSky::SETTING_AMBIENT("ambient"); +const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density"); +const std::string LLSettingsSky::SETTING_BLUE_HORIZON("blue_horizon"); +const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier"); +const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier"); +const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density"); +const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon"); + +const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); +const std::string LLSettingsSky::SETTING_RAINBOW_TEXTUREID("rainbow_id"); +const std::string LLSettingsSky::SETTING_HALO_TEXTUREID("halo_id"); +const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color"); +const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1"); +const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); +const std::string LLSettingsSky::SETTING_CLOUD_SCALE("cloud_scale"); +const std::string LLSettingsSky::SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate"); +const std::string LLSettingsSky::SETTING_CLOUD_SHADOW("cloud_shadow"); +const std::string LLSettingsSky::SETTING_CLOUD_TEXTUREID("cloud_id"); +const std::string LLSettingsSky::SETTING_CLOUD_VARIANCE("cloud_variance"); + +const std::string LLSettingsSky::SETTING_DOME_OFFSET("dome_offset"); +const std::string LLSettingsSky::SETTING_DOME_RADIUS("dome_radius"); +const std::string LLSettingsSky::SETTING_GAMMA("gamma"); +const std::string LLSettingsSky::SETTING_GLOW("glow"); + +const std::string LLSettingsSky::SETTING_LIGHT_NORMAL("lightnorm"); +const std::string LLSettingsSky::SETTING_MAX_Y("max_y"); +const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation"); +const std::string LLSettingsSky::SETTING_MOON_SCALE("moon_scale"); +const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id"); +const std::string LLSettingsSky::SETTING_MOON_BRIGHTNESS("moon_brightness"); + +const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness"); +const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color"); +const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation"); +const std::string LLSettingsSky::SETTING_SUN_SCALE("sun_scale"); +const std::string LLSettingsSky::SETTING_SUN_TEXTUREID("sun_id"); + +const std::string LLSettingsSky::SETTING_LEGACY_EAST_ANGLE("east_angle"); +const std::string LLSettingsSky::SETTING_LEGACY_ENABLE_CLOUD_SCROLL("enable_cloud_scroll"); +const std::string LLSettingsSky::SETTING_LEGACY_SUN_ANGLE("sun_angle"); + +// these are new settings for the advanced atmospherics model +const std::string LLSettingsSky::SETTING_PLANET_RADIUS("planet_radius"); +const std::string LLSettingsSky::SETTING_SKY_BOTTOM_RADIUS("sky_bottom_radius"); +const std::string LLSettingsSky::SETTING_SKY_TOP_RADIUS("sky_top_radius"); +const std::string LLSettingsSky::SETTING_SUN_ARC_RADIANS("sun_arc_radians"); + +const std::string LLSettingsSky::SETTING_RAYLEIGH_CONFIG("rayleigh_config"); +const std::string LLSettingsSky::SETTING_MIE_CONFIG("mie_config"); +const std::string LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR("anisotropy"); +const std::string LLSettingsSky::SETTING_ABSORPTION_CONFIG("absorption_config"); + +const std::string LLSettingsSky::KEY_DENSITY_PROFILE("density"); +const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH("width"); +const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM("exp_term"); +const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR("exp_scale"); +const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_term"); +const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term"); + +const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level"); +const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius"); +const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level"); + +const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("3ae23978-ac82-bcf3-a9cb-ba6e52dcb9ad"); + +static const LLUUID DEFAULT_SUN_ID("32bfbcea-24b1-fb9d-1ef9-48a28a63730f"); // dataserver +static const LLUUID DEFAULT_MOON_ID("d07f6eed-b96a-47cd-b51d-400ad4a1c428"); // dataserver +static const LLUUID DEFAULT_CLOUD_ID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"); + +const std::string LLSettingsSky::SETTING_LEGACY_HAZE("legacy_haze"); + +const F32 LLSettingsSky::DOME_OFFSET(0.96f); +const F32 LLSettingsSky::DOME_RADIUS(15000.f); + +namespace +{ + +LLSettingsSky::validation_list_t legacyHazeValidationList() +{ + static LLSettingsBase::validation_list_t legacyHazeValidation; + if (legacyHazeValidation.empty()) + { + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_AMBIENT, false, LLSD::TypeArray, + boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, false, LLSD::TypeArray, + boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, false, LLSD::TypeArray, + boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f))))); + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f))))); + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(2.0f))))); + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(1000.0f))))); + } + return legacyHazeValidation; +} + +LLSettingsSky::validation_list_t rayleighValidationList() +{ + static LLSettingsBase::validation_list_t rayleighValidation; + if (rayleighValidation.empty()) + { + rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f))))); + + rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); + + rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f))))); + + rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); + + rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + } + return rayleighValidation; +} + +LLSettingsSky::validation_list_t absorptionValidationList() +{ + static LLSettingsBase::validation_list_t absorptionValidation; + if (absorptionValidation.empty()) + { + absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f))))); + + absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); + + absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f))))); + + absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); + + absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + } + return absorptionValidation; +} + +LLSettingsSky::validation_list_t mieValidationList() +{ + static LLSettingsBase::validation_list_t mieValidation; + if (mieValidation.empty()) + { + mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f))))); + + mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); + + mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f))))); + + mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); + + mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + + mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, false, LLSD::TypeReal, + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + } + return mieValidation; +} + +bool validateLegacyHaze(LLSD &value) +{ + LLSettingsSky::validation_list_t legacyHazeValidations = legacyHazeValidationList(); + llassert(value.type() == LLSD::TypeMap); + LLSD result = LLSettingsBase::settingValidation(value, legacyHazeValidations); + if (result["errors"].size() > 0) + { + LL_WARNS("SETTINGS") << "Legacy Haze Config Validation errors: " << result["errors"] << LL_ENDL; + return false; + } + if (result["warnings"].size() > 0) + { + LL_WARNS("SETTINGS") << "Legacy Haze Config Validation warnings: " << result["warnings"] << LL_ENDL; + return false; + } + return true; +} + +bool validateRayleighLayers(LLSD &value) +{ + LLSettingsSky::validation_list_t rayleighValidations = rayleighValidationList(); + if (value.isArray()) + { + bool allGood = true; + for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf) + { + LLSD& layerConfig = (*itf); + if (layerConfig.type() == LLSD::TypeMap) + { + if (!validateRayleighLayers(layerConfig)) + { + allGood = false; + } + } + else if (layerConfig.type() == LLSD::TypeArray) + { + return validateRayleighLayers(layerConfig); + } + else + { + return LLSettingsBase::settingValidation(value, rayleighValidations); + } + } + return allGood; + } + llassert(value.type() == LLSD::TypeMap); + LLSD result = LLSettingsBase::settingValidation(value, rayleighValidations); + if (result["errors"].size() > 0) + { + LL_WARNS("SETTINGS") << "Rayleigh Config Validation errors: " << result["errors"] << LL_ENDL; + return false; + } + if (result["warnings"].size() > 0) + { + LL_WARNS("SETTINGS") << "Rayleigh Config Validation warnings: " << result["errors"] << LL_ENDL; + return false; + } + return true; +} + +bool validateAbsorptionLayers(LLSD &value) +{ + LLSettingsBase::validation_list_t absorptionValidations = absorptionValidationList(); + if (value.isArray()) + { + bool allGood = true; + for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf) + { + LLSD& layerConfig = (*itf); + if (layerConfig.type() == LLSD::TypeMap) + { + if (!validateAbsorptionLayers(layerConfig)) + { + allGood = false; + } + } + else if (layerConfig.type() == LLSD::TypeArray) + { + return validateAbsorptionLayers(layerConfig); + } + else + { + return LLSettingsBase::settingValidation(value, absorptionValidations); + } + } + return allGood; + } + llassert(value.type() == LLSD::TypeMap); + LLSD result = LLSettingsBase::settingValidation(value, absorptionValidations); + if (result["errors"].size() > 0) + { + LL_WARNS("SETTINGS") << "Absorption Config Validation errors: " << result["errors"] << LL_ENDL; + return false; + } + if (result["warnings"].size() > 0) + { + LL_WARNS("SETTINGS") << "Absorption Config Validation warnings: " << result["errors"] << LL_ENDL; + return false; + } + return true; +} + +bool validateMieLayers(LLSD &value) +{ + LLSettingsBase::validation_list_t mieValidations = mieValidationList(); + if (value.isArray()) + { + bool allGood = true; + for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf) + { + LLSD& layerConfig = (*itf); + if (layerConfig.type() == LLSD::TypeMap) + { + if (!validateMieLayers(layerConfig)) + { + allGood = false; + } + } + else if (layerConfig.type() == LLSD::TypeArray) + { + return validateMieLayers(layerConfig); + } + else + { + return LLSettingsBase::settingValidation(value, mieValidations); + } + } + return allGood; + } + LLSD result = LLSettingsBase::settingValidation(value, mieValidations); + if (result["errors"].size() > 0) + { + LL_WARNS("SETTINGS") << "Mie Config Validation errors: " << result["errors"] << LL_ENDL; + return false; + } + if (result["warnings"].size() > 0) + { + LL_WARNS("SETTINGS") << "Mie Config Validation warnings: " << result["warnings"] << LL_ENDL; + return false; + } + return true; +} + +} + +//========================================================================= +LLSettingsSky::LLSettingsSky(const LLSD &data) : + LLSettingsBase(data), + mNextSunTextureId(), + mNextMoonTextureId(), + mNextCloudTextureId(), + mNextBloomTextureId(), + mNextRainbowTextureId(), + mNextHaloTextureId() +{ +} + +LLSettingsSky::LLSettingsSky(): + LLSettingsBase(), + mNextSunTextureId(), + mNextMoonTextureId(), + mNextCloudTextureId(), + mNextBloomTextureId(), + mNextRainbowTextureId(), + mNextHaloTextureId() +{ +} + +void LLSettingsSky::replaceSettings(LLSD settings) +{ + LLSettingsBase::replaceSettings(settings); + mNextSunTextureId.setNull(); + mNextMoonTextureId.setNull(); + mNextCloudTextureId.setNull(); + mNextBloomTextureId.setNull(); + mNextRainbowTextureId.setNull(); + mNextHaloTextureId.setNull(); +} + +void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother) +{ + replaceWith(pother); + + mNextSunTextureId = pother->mNextSunTextureId; + mNextMoonTextureId = pother->mNextMoonTextureId; + mNextCloudTextureId = pother->mNextCloudTextureId; + mNextBloomTextureId = pother->mNextBloomTextureId; + mNextRainbowTextureId = pother->mNextRainbowTextureId; + mNextHaloTextureId = pother->mNextHaloTextureId; +} + +void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) +{ + llassert(getSettingsType() == end->getSettingsType()); + + LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end); + if (other) + { + if (other->mSettings.has(SETTING_LEGACY_HAZE)) + { + if (!mSettings.has(SETTING_LEGACY_HAZE) || !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT)) + { + // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one + // see getAmbientColor(), we are about to replaceSettings(), so we are free to set it + setAmbientColor(getAmbientColor()); + } + } + else + { + if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT)) + { + // Special case due to ambient's duality + // We need to match 'other's' structure for interpolation. + // We are free to change mSettings, since we are about to reset it + mSettings[SETTING_AMBIENT] = getAmbientColor().getValue(); + mSettings[SETTING_LEGACY_HAZE].erase(SETTING_AMBIENT); + } + } + + LLUUID cloud_noise_id = getCloudNoiseTextureId(); + LLUUID cloud_noise_id_next = other->getCloudNoiseTextureId(); + F64 cloud_shadow = 0; + if (!cloud_noise_id.isNull() && cloud_noise_id_next.isNull()) + { + // If there is no cloud texture in destination, reduce coverage to imitate disappearance + // See LLDrawPoolWLSky::renderSkyClouds... we don't blend present texture with null + // Note: Probably can be done by shader + cloud_shadow = lerp(mSettings[SETTING_CLOUD_SHADOW].asReal(), (F64)0.f, blendf); + cloud_noise_id_next = cloud_noise_id; + } + else if (cloud_noise_id.isNull() && !cloud_noise_id_next.isNull()) + { + // Source has no cloud texture, reduce initial coverage to imitate appearance + // use same texture as destination + cloud_shadow = lerp((F64)0.f, other->mSettings[SETTING_CLOUD_SHADOW].asReal(), blendf); + setCloudNoiseTextureId(cloud_noise_id_next); + } + else + { + cloud_shadow = lerp(mSettings[SETTING_CLOUD_SHADOW].asReal(), other->mSettings[SETTING_CLOUD_SHADOW].asReal(), blendf); + } + + LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf); + blenddata[SETTING_CLOUD_SHADOW] = LLSD::Real(cloud_shadow); + replaceSettings(blenddata); + mNextSunTextureId = other->getSunTextureId(); + mNextMoonTextureId = other->getMoonTextureId(); + mNextCloudTextureId = cloud_noise_id_next; + mNextBloomTextureId = other->getBloomTextureId(); + mNextRainbowTextureId = other->getRainbowTextureId(); + mNextHaloTextureId = other->getHaloTextureId(); + } + else + { + LL_WARNS("SETTINGS") << "Could not cast end settings to sky. No blend performed." << LL_ENDL; + } + + setBlendFactor(blendf); +} + +LLSettingsSky::stringset_t LLSettingsSky::getSkipInterpolateKeys() const +{ + static stringset_t skipSet; + + if (skipSet.empty()) + { + skipSet = LLSettingsBase::getSkipInterpolateKeys(); + skipSet.insert(SETTING_RAYLEIGH_CONFIG); + skipSet.insert(SETTING_MIE_CONFIG); + skipSet.insert(SETTING_ABSORPTION_CONFIG); + skipSet.insert(SETTING_CLOUD_SHADOW); + } + + return skipSet; +} + +LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const +{ + static stringset_t slepSet; + + if (slepSet.empty()) + { + slepSet.insert(SETTING_SUN_ROTATION); + slepSet.insert(SETTING_MOON_ROTATION); + } + + return slepSet; +} + +LLSettingsSky::validation_list_t LLSettingsSky::getValidationList() const +{ + return LLSettingsSky::validationList(); +} + +LLSettingsSky::validation_list_t LLSettingsSky::validationList() +{ + static validation_list_t validation; + + if (validation.empty()) + { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the + // copy constructor for LLSDArray. Directly binding the LLSDArray as + // a parameter without first wrapping it in a pure LLSD object will result + // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] + validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID)); + + validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*"))))); + validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(1.0f)(1.0f)(3.0f)("*"))))); + validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*"))))); + validation.push_back(Validator(SETTING_CLOUD_SCALE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.001f)(3.0f))))); + validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(-50.0f)(-50.0f)), + LLSD(LLSDArray(50.0f)(50.0f))))); + validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_CLOUD_VARIANCE, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + + validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(2000.0f))))); + validation.push_back(Validator(SETTING_GAMMA, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(20.0f))))); + validation.push_back(Validator(SETTING_GLOW, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.2f)("*")(-10.0f)("*")), + LLSD(LLSDArray(40.0f)("*")(10.0f)("*"))))); + + validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(10000.0f))))); + validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); + validation.push_back(Validator(SETTING_MOON_SCALE, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0))); + validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_MOON_BRIGHTNESS, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + + validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(500.0f))))); + validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); + validation.push_back(Validator(SETTING_SUN_SCALE, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0))); + validation.push_back(Validator(SETTING_SUN_TEXTUREID, false, LLSD::TypeUUID)); + + validation.push_back(Validator(SETTING_PLANET_RADIUS, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f))))); + + validation.push_back(Validator(SETTING_SKY_BOTTOM_RADIUS, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f))))); + + validation.push_back(Validator(SETTING_SKY_TOP_RADIUS, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f))))); + + validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f))))); + + validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + + validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(5.0f)(1000.0f))))); + + validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + + validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers)); + validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers)); + validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers)); + validation.push_back(Validator(SETTING_LEGACY_HAZE, false, LLSD::TypeMap, &validateLegacyHaze)); + } + return validation; +} + +LLSD LLSettingsSky::createDensityProfileLayer( + F32 width, + F32 exponential_term, + F32 exponential_scale_factor, + F32 linear_term, + F32 constant_term, + F32 aniso_factor) +{ + LLSD dflt_layer; + dflt_layer[SETTING_DENSITY_PROFILE_WIDTH] = width; // 0 -> the entire atmosphere + dflt_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = exponential_term; + dflt_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = exponential_scale_factor; + dflt_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = linear_term; + dflt_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = constant_term; + + if (aniso_factor != 0.0f) + { + dflt_layer[SETTING_MIE_ANISOTROPY_FACTOR] = aniso_factor; + } + + return dflt_layer; +} + +LLSD LLSettingsSky::createSingleLayerDensityProfile( + F32 width, + F32 exponential_term, + F32 exponential_scale_factor, + F32 linear_term, + F32 constant_term, + F32 aniso_factor) +{ + LLSD dflt; + LLSD dflt_layer = createDensityProfileLayer(width, exponential_term, exponential_scale_factor, linear_term, constant_term, aniso_factor); + dflt.append(dflt_layer); + return dflt; +} + +LLSD LLSettingsSky::rayleighConfigDefault() +{ + return createSingleLayerDensityProfile(0.0f, 1.0f, -1.0f / 8000.0f, 0.0f, 0.0f); +} + +LLSD LLSettingsSky::absorptionConfigDefault() +{ +// absorption (ozone) has two linear ramping zones + LLSD dflt_absorption_layer_a = createDensityProfileLayer(25000.0f, 0.0f, 0.0f, -1.0f / 25000.0f, -2.0f / 3.0f); + LLSD dflt_absorption_layer_b = createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f); + LLSD dflt_absorption; + dflt_absorption.append(dflt_absorption_layer_a); + dflt_absorption.append(dflt_absorption_layer_b); + return dflt_absorption; +} + +LLSD LLSettingsSky::mieConfigDefault() +{ + LLSD dflt_mie = createSingleLayerDensityProfile(0.0f, 1.0f, -1.0f / 1200.0f, 0.0f, 0.0f, 0.8f); + return dflt_mie; +} + +LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position) +{ + static LLSD dfltsetting; + + if (dfltsetting.size() == 0) + { + LLQuaternion sunquat; + LLQuaternion moonquat; + + F32 azimuth = (F_PI * position) + (80.0f * DEG_TO_RAD); + F32 altitude = (F_PI * position); + + // give the sun and moon slightly different tracks through the sky + // instead of positioning them at opposite poles from each other... + sunquat = convert_azimuth_and_altitude_to_quat(altitude, azimuth); + moonquat = convert_azimuth_and_altitude_to_quat(altitude + (F_PI * 0.125f), azimuth + (F_PI * 0.125f)); + + // Magic constants copied form dfltsetting.xml + dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); + dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(0.0f)(0.0f); + dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); + dfltsetting[SETTING_CLOUD_VARIANCE] = LLSD::Real(0.0); + + dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); + dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); + dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); + dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); + + dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); + dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); + dfltsetting[SETTING_MOON_BRIGHTNESS] = LLSD::Real(0.5f); + + dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(250.0000); + dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue(); + dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); + + dfltsetting[SETTING_BLOOM_TEXTUREID] = GetDefaultBloomTextureId(); + dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId(); + dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); + dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); + dfltsetting[SETTING_RAINBOW_TEXTUREID] = GetDefaultRainbowTextureId(); + dfltsetting[SETTING_HALO_TEXTUREID] = GetDefaultHaloTextureId(); + + dfltsetting[SETTING_TYPE] = "sky"; + + // defaults are for earth... + dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; + dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00045f; + + dfltsetting[SETTING_SKY_MOISTURE_LEVEL] = 0.0f; + dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f; + dfltsetting[SETTING_SKY_ICE_LEVEL] = 0.0f; + + dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); + dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault(); + dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault(); + } + + return dfltsetting; +} + +LLSD LLSettingsSky::translateLegacyHazeSettings(const LLSD& legacy) +{ + LLSD legacyhazesettings; + +// AdvancedAtmospherics TODO +// These need to be translated into density profile info in the new settings format... +// LEGACY_ATMOSPHERICS + if (legacy.has(SETTING_AMBIENT)) + { + legacyhazesettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue(); + } + if (legacy.has(SETTING_BLUE_DENSITY)) + { + legacyhazesettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue(); + } + if (legacy.has(SETTING_BLUE_HORIZON)) + { + legacyhazesettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue(); + } + if (legacy.has(SETTING_DENSITY_MULTIPLIER)) + { + legacyhazesettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal()); + } + if (legacy.has(SETTING_DISTANCE_MULTIPLIER)) + { + legacyhazesettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal()); + } + if (legacy.has(SETTING_HAZE_DENSITY)) + { + legacyhazesettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal()); + } + if (legacy.has(SETTING_HAZE_HORIZON)) + { + legacyhazesettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal()); + } + + return legacyhazesettings; +} + +LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy) +{ + bool converted_something(false); + LLSD newsettings(defaults()); + + // Move legacy haze parameters to an inner map + // allowing backward compat and simple conversion to legacy format + LLSD legacyhazesettings; + legacyhazesettings = translateLegacyHazeSettings(legacy); + if (legacyhazesettings.size() > 0) + { + newsettings[SETTING_LEGACY_HAZE] = legacyhazesettings; + converted_something |= true; + } + + if (legacy.has(SETTING_CLOUD_COLOR)) + { + newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_CLOUD_POS_DENSITY1)) + { + newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY1]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_CLOUD_POS_DENSITY2)) + { + newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY2]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_CLOUD_SCALE)) + { + newsettings[SETTING_CLOUD_SCALE] = LLSD::Real(legacy[SETTING_CLOUD_SCALE][0].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_CLOUD_SCROLL_RATE)) + { + LLVector2 cloud_scroll(legacy[SETTING_CLOUD_SCROLL_RATE]); + + cloud_scroll -= LLVector2(10, 10); + if (legacy.has(SETTING_LEGACY_ENABLE_CLOUD_SCROLL)) + { + LLSD enabled = legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL]; + if (!enabled[0].asBoolean()) + cloud_scroll.mV[0] = 0.0f; + if (!enabled[1].asBoolean()) + cloud_scroll.mV[1] = 0.0f; + } + + newsettings[SETTING_CLOUD_SCROLL_RATE] = cloud_scroll.getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_CLOUD_SHADOW)) + { + newsettings[SETTING_CLOUD_SHADOW] = LLSD::Real(legacy[SETTING_CLOUD_SHADOW][0].asReal()); + converted_something |= true; + } + + + if (legacy.has(SETTING_GAMMA)) + { + newsettings[SETTING_GAMMA] = legacy[SETTING_GAMMA][0].asReal(); + converted_something |= true; + } + if (legacy.has(SETTING_GLOW)) + { + newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue(); + converted_something |= true; + } + + if (legacy.has(SETTING_MAX_Y)) + { + newsettings[SETTING_MAX_Y] = LLSD::Real(legacy[SETTING_MAX_Y][0].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_STAR_BRIGHTNESS)) + { + newsettings[SETTING_STAR_BRIGHTNESS] = LLSD::Real(legacy[SETTING_STAR_BRIGHTNESS].asReal() * 250.0f); + converted_something |= true; + } + if (legacy.has(SETTING_SUNLIGHT_COLOR)) + { + newsettings[SETTING_SUNLIGHT_COLOR] = LLColor4(legacy[SETTING_SUNLIGHT_COLOR]).getValue(); + converted_something |= true; + } + + if (legacy.has(SETTING_PLANET_RADIUS)) + { + newsettings[SETTING_PLANET_RADIUS] = LLSD::Real(legacy[SETTING_PLANET_RADIUS].asReal()); + converted_something |= true; + } + + if (legacy.has(SETTING_SKY_BOTTOM_RADIUS)) + { + newsettings[SETTING_SKY_BOTTOM_RADIUS] = LLSD::Real(legacy[SETTING_SKY_BOTTOM_RADIUS].asReal()); + converted_something |= true; + } + + if (legacy.has(SETTING_SKY_TOP_RADIUS)) + { + newsettings[SETTING_SKY_TOP_RADIUS] = LLSD::Real(legacy[SETTING_SKY_TOP_RADIUS].asReal()); + converted_something |= true; + } + + if (legacy.has(SETTING_SUN_ARC_RADIANS)) + { + newsettings[SETTING_SUN_ARC_RADIANS] = LLSD::Real(legacy[SETTING_SUN_ARC_RADIANS].asReal()); + converted_something |= true; + } + + if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE)) + { + // get counter-clockwise radian angle from clockwise legacy WL east angle... + F32 azimuth = -legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); + F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal(); + + LLQuaternion sunquat = convert_azimuth_and_altitude_to_quat(azimuth, altitude); + // original WL moon dir was diametrically opposed to the sun dir + LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, -altitude); + + newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); + newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); + converted_something |= true; + } + + if (!converted_something) + return LLSD(); + + return newsettings; +} + +void LLSettingsSky::updateSettings() +{ + LL_RECORD_BLOCK_TIME(FTM_RECALCULATE_SKYVALUES); + + // base class clears dirty flag so as to not trigger recursive update + LLSettingsBase::updateSettings(); + + // NOTE: these functions are designed to do nothing unless a dirty bit has been set + // so if you add new settings that are referenced by these update functions, + // you'll need to insure that your setter updates the dirty bits as well + calculateHeavenlyBodyPositions(); + calculateLightSettings(); +} + +F32 LLSettingsSky::getSunMoonGlowFactor() const +{ + return getIsSunUp() ? 1.0f : + getIsMoonUp() ? getMoonBrightness() * 0.25 : 0.0f; +} + +bool LLSettingsSky::getIsSunUp() const +{ + LLVector3 sunDir = getSunDirection(); + return sunDir.mV[2] >= 0.0f; +} + +bool LLSettingsSky::getIsMoonUp() const +{ + LLVector3 moonDir = getMoonDirection(); + return moonDir.mV[2] >= 0.0f; +} + +void LLSettingsSky::calculateHeavenlyBodyPositions() const +{ + LLQuaternion sunq = getSunRotation(); + LLQuaternion moonq = getMoonRotation(); + + mSunDirection = LLVector3::x_axis * sunq; + mMoonDirection = LLVector3::x_axis * moonq; + + mSunDirection.normalize(); + mMoonDirection.normalize(); + + if (mSunDirection.lengthSquared() < 0.01f) + LL_WARNS("SETTINGS") << "Zero length sun direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL; + if (mMoonDirection.lengthSquared() < 0.01f) + LL_WARNS("SETTINGS") << "Zero length moon direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL; +} + +LLVector3 LLSettingsSky::getLightDirection() const +{ + update(); + + // is the normal from the sun or the moon + if (getIsSunUp()) + { + return mSunDirection; + } + else if (getIsMoonUp()) + { + return mMoonDirection; + } + + return LLVector3::z_axis_neg; +} + +LLColor3 LLSettingsSky::getLightDiffuse() const +{ + update(); + + // is the normal from the sun or the moon + if (getIsSunUp()) + { + return getSunDiffuse(); + } + else if (getIsMoonUp()) + { + return getMoonDiffuse(); + } + + return LLColor3::white; +} + +LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) const +{ + if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key)) + { + return LLColor3(mSettings[SETTING_LEGACY_HAZE][key]); + } + if (mSettings.has(key)) + { + return LLColor3(mSettings[key]); + } + return default_value; +} + +F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) const +{ + if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key)) + { + return mSettings[SETTING_LEGACY_HAZE][key].asReal(); + } + if (mSettings.has(key)) + { + return mSettings[key].asReal(); + } + return default_value; +} + +LLColor3 LLSettingsSky::getAmbientColor() const +{ + return getColor(SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f)); +} + +LLColor3 LLSettingsSky::getAmbientColorClamped() const +{ + LLColor3 ambient = getAmbientColor(); + + F32 max_color = llmax(ambient.mV[0], ambient.mV[1], ambient.mV[2]); + if (max_color > 1.0f) + { + ambient *= 1.0f/max_color; + } + + return ambient; +} + +LLColor3 LLSettingsSky::getBlueDensity() const +{ + return getColor(SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f)); +} + +LLColor3 LLSettingsSky::getBlueHorizon() const +{ + return getColor(SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f)); +} + +F32 LLSettingsSky::getHazeDensity() const +{ + return getFloat(SETTING_HAZE_DENSITY, 0.7f); +} + +F32 LLSettingsSky::getHazeHorizon() const +{ + return getFloat(SETTING_HAZE_HORIZON, 0.19f); +} + +F32 LLSettingsSky::getDensityMultiplier() const +{ + return getFloat(SETTING_DENSITY_MULTIPLIER, 0.0001f); +} + +F32 LLSettingsSky::getDistanceMultiplier() const +{ + return getFloat(SETTING_DISTANCE_MULTIPLIER, 0.8f); +} + +void LLSettingsSky::setPlanetRadius(F32 radius) +{ + mSettings[SETTING_PLANET_RADIUS] = radius; +} + +void LLSettingsSky::setSkyBottomRadius(F32 radius) +{ + mSettings[SETTING_SKY_BOTTOM_RADIUS] = radius; +} + +void LLSettingsSky::setSkyTopRadius(F32 radius) +{ + mSettings[SETTING_SKY_TOP_RADIUS] = radius; +} + +void LLSettingsSky::setSunArcRadians(F32 radians) +{ + mSettings[SETTING_SUN_ARC_RADIANS] = radians; +} + +void LLSettingsSky::setMieAnisotropy(F32 aniso_factor) +{ + getMieConfig()[SETTING_MIE_ANISOTROPY_FACTOR] = aniso_factor; +} + +void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level) +{ + setValue(SETTING_SKY_MOISTURE_LEVEL, moisture_level); +} + +void LLSettingsSky::setSkyDropletRadius(F32 radius) +{ + setValue(SETTING_SKY_DROPLET_RADIUS,radius); +} + +void LLSettingsSky::setSkyIceLevel(F32 ice_level) +{ + setValue(SETTING_SKY_ICE_LEVEL, ice_level); +} + +void LLSettingsSky::setAmbientColor(const LLColor3 &val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT] = val.getValue(); + setDirtyFlag(true); +} + +void LLSettingsSky::setBlueDensity(const LLColor3 &val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue(); + setDirtyFlag(true); +} + +void LLSettingsSky::setBlueHorizon(const LLColor3 &val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue(); + setDirtyFlag(true); +} + +void LLSettingsSky::setDensityMultiplier(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val; + setDirtyFlag(true); +} + +void LLSettingsSky::setDistanceMultiplier(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val; + setDirtyFlag(true); +} + +void LLSettingsSky::setHazeDensity(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val; + setDirtyFlag(true); +} + +void LLSettingsSky::setHazeHorizon(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val; + setDirtyFlag(true); +} + +// Get total from rayleigh and mie density values for normalization +LLColor3 LLSettingsSky::getTotalDensity() const +{ + LLColor3 blue_density = getBlueDensity(); + F32 haze_density = getHazeDensity(); + LLColor3 total_density = blue_density + smear(haze_density); + return total_density; +} + +// Sunlight attenuation effect (hue and brightness) due to atmosphere +// this is used later for sunlight modulation at various altitudes +LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const +{ + F32 density_multiplier = getDensityMultiplier(); + LLColor3 blue_density = getBlueDensity(); + F32 haze_density = getHazeDensity(); + // Approximate line integral over requested distance + LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * density_multiplier * distance; + return light_atten; +} + +LLColor3 LLSettingsSky::getLightTransmittance(F32 distance) const +{ + LLColor3 total_density = getTotalDensity(); + F32 density_multiplier = getDensityMultiplier(); + // Transparency (-> density) from Beer's law + LLColor3 transmittance = componentExp(total_density * -(density_multiplier * distance)); + return transmittance; +} + +// performs soft scale clip and gamma correction ala the shader implementation +// scales colors down to 0 - 1 range preserving relative ratios +LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const +{ + F32 gamma = getGamma(); + + LLColor3 v(in); + // scale down to 0 to 1 range preserving relative ratio (aka homegenize) + F32 max_color = llmax(llmax(in.mV[0], in.mV[1]), in.mV[2]); + if (max_color > 1.0f) + { + v *= 1.0f / max_color; + } + + LLColor3 color = in * 2.0f; + color = smear(1.f) - componentSaturate(color); // clamping after mul seems wrong, but prevents negative colors... + componentPow(color, gamma); + color = smear(1.f) - color; + return color; +} + +LLVector3 LLSettingsSky::getSunDirection() const +{ + update(); + return mSunDirection; +} + +LLVector3 LLSettingsSky::getMoonDirection() const +{ + update(); + return mMoonDirection; +} + +LLColor4 LLSettingsSky::getMoonAmbient() const +{ + update(); + return mMoonAmbient; +} + +LLColor3 LLSettingsSky::getMoonDiffuse() const +{ + update(); + return mMoonDiffuse; +} + +LLColor4 LLSettingsSky::getSunAmbient() const +{ + update(); + return mSunAmbient; +} + +LLColor3 LLSettingsSky::getSunDiffuse() const +{ + update(); + return mSunDiffuse; +} + +LLColor4 LLSettingsSky::getHazeColor() const +{ + update(); + return mHazeColor; +} + +LLColor4 LLSettingsSky::getTotalAmbient() const +{ + update(); + return mTotalAmbient; +} + +LLColor3 LLSettingsSky::getMoonlightColor() const +{ + return getSunlightColor(); //moon and sun share light color +} + +void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const +{ + F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); + if (max_color > scale) + { + color *= scale/max_color; + } + LLColor3 linear(color); + linear *= 1.0 / scale; + linear = smear(1.0f) - linear; + linear = componentPow(linear, gamma); + linear *= scale; + color = linear; +} + +void LLSettingsSky::calculateLightSettings() const +{ + // Initialize temp variables + LLColor3 sunlight = getSunlightColor(); + LLColor3 ambient = getAmbientColor(); + + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + F32 max_y = getMaxY(); + LLColor3 light_atten = getLightAttenuation(max_y); + LLColor3 light_transmittance = getLightTransmittance(max_y); + + // and vary_sunlight will work properly with moon light + const F32 LIMIT = FLT_EPSILON * 8.0f; + + F32 lighty = fabs(lightnorm[2]); + if(lighty >= LIMIT) + { + lighty = 1.f / lighty; + } + lighty = llmax(LIMIT, lighty); + componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); + componentMultBy(sunlight, light_transmittance); + + //increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5; + + //brightness of surface both sunlight and ambient + mSunDiffuse = sunlight; + mSunAmbient = tmpAmbient; + + F32 haze_horizon = getHazeHorizon(); + + sunlight *= 1.0 - cloud_shadow; + sunlight += tmpAmbient; + + mHazeColor = getBlueHorizon() * getBlueDensity() * sunlight; + mHazeColor += LLColor4(haze_horizon, haze_horizon, haze_horizon, haze_horizon) * getHazeDensity() * sunlight; + + F32 moon_brightness = getIsMoonUp() ? getMoonBrightness() : 0.001f; + + LLColor3 moonlight = getMoonlightColor(); + LLColor3 moonlight_b(0.66, 0.66, 1.2); // scotopic ambient value + + componentMultBy(moonlight, componentExp((light_atten * -1.f) * lighty)); + + mMoonDiffuse = componentMult(moonlight, light_transmittance) * moon_brightness; + mMoonAmbient = moonlight_b * 0.0125f; + + mTotalAmbient = ambient; +} + +LLUUID LLSettingsSky::GetDefaultAssetId() +{ + return DEFAULT_ASSET_ID; +} + +LLUUID LLSettingsSky::GetDefaultSunTextureId() +{ + return LLUUID::null; +} + + +LLUUID LLSettingsSky::GetBlankSunTextureId() +{ + return DEFAULT_SUN_ID; +} + +LLUUID LLSettingsSky::GetDefaultMoonTextureId() +{ + return DEFAULT_MOON_ID; +} + +LLUUID LLSettingsSky::GetDefaultCloudNoiseTextureId() +{ + return DEFAULT_CLOUD_ID; +} + +LLUUID LLSettingsSky::GetDefaultBloomTextureId() +{ + return IMG_BLOOM1; +} + +LLUUID LLSettingsSky::GetDefaultRainbowTextureId() +{ + return IMG_RAINBOW; +} + +LLUUID LLSettingsSky::GetDefaultHaloTextureId() +{ + return IMG_HALO; +} + +F32 LLSettingsSky::getPlanetRadius() const +{ + return mSettings[SETTING_PLANET_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSkyMoistureLevel() const +{ + return mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal(); +} + +F32 LLSettingsSky::getSkyDropletRadius() const +{ + return mSettings[SETTING_SKY_DROPLET_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSkyIceLevel() const +{ + return mSettings[SETTING_SKY_ICE_LEVEL].asReal(); +} + +F32 LLSettingsSky::getSkyBottomRadius() const +{ + return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSkyTopRadius() const +{ + return mSettings[SETTING_SKY_TOP_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSunArcRadians() const +{ + return mSettings[SETTING_SUN_ARC_RADIANS].asReal(); +} + +F32 LLSettingsSky::getMieAnisotropy() const +{ + return getMieConfig()[SETTING_MIE_ANISOTROPY_FACTOR].asReal(); +} + +LLSD LLSettingsSky::getRayleighConfig() const +{ + LLSD copy = *(mSettings[SETTING_RAYLEIGH_CONFIG].beginArray()); + return copy; +} + +LLSD LLSettingsSky::getMieConfig() const +{ + LLSD copy = *(mSettings[SETTING_MIE_CONFIG].beginArray()); + return copy; +} + +LLSD LLSettingsSky::getAbsorptionConfig() const +{ + LLSD copy = *(mSettings[SETTING_ABSORPTION_CONFIG].beginArray()); + return copy; +} + +LLSD LLSettingsSky::getRayleighConfigs() const +{ + return mSettings[SETTING_RAYLEIGH_CONFIG]; +} + +LLSD LLSettingsSky::getMieConfigs() const +{ + return mSettings[SETTING_MIE_CONFIG]; +} + +LLSD LLSettingsSky::getAbsorptionConfigs() const +{ + return mSettings[SETTING_ABSORPTION_CONFIG]; +} + +void LLSettingsSky::setRayleighConfigs(const LLSD& rayleighConfig) +{ + mSettings[SETTING_RAYLEIGH_CONFIG] = rayleighConfig; +} + +void LLSettingsSky::setMieConfigs(const LLSD& mieConfig) +{ + mSettings[SETTING_MIE_CONFIG] = mieConfig; +} + +void LLSettingsSky::setAbsorptionConfigs(const LLSD& absorptionConfig) +{ + mSettings[SETTING_ABSORPTION_CONFIG] = absorptionConfig; +} + +LLUUID LLSettingsSky::getBloomTextureId() const +{ + return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); +} + +LLUUID LLSettingsSky::getRainbowTextureId() const +{ + return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID(); +} + +LLUUID LLSettingsSky::getHaloTextureId() const +{ + return mSettings[SETTING_HALO_TEXTUREID].asUUID(); +} + +//--------------------------------------------------------------------- +LLColor3 LLSettingsSky::getCloudColor() const +{ + return LLColor3(mSettings[SETTING_CLOUD_COLOR]); +} + +void LLSettingsSky::setCloudColor(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_COLOR, val); +} + +LLUUID LLSettingsSky::getCloudNoiseTextureId() const +{ + return mSettings[SETTING_CLOUD_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id) +{ + setValue(SETTING_CLOUD_TEXTUREID, id); +} + +LLColor3 LLSettingsSky::getCloudPosDensity1() const +{ + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]); +} + +void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_POS_DENSITY1, val); +} + +LLColor3 LLSettingsSky::getCloudPosDensity2() const +{ + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]); +} + +void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_POS_DENSITY2, val); +} + +F32 LLSettingsSky::getCloudScale() const +{ + return mSettings[SETTING_CLOUD_SCALE].asReal(); +} + +void LLSettingsSky::setCloudScale(F32 val) +{ + setValue(SETTING_CLOUD_SCALE, val); +} + +LLVector2 LLSettingsSky::getCloudScrollRate() const +{ + return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]); +} + +void LLSettingsSky::setCloudScrollRate(const LLVector2 &val) +{ + setValue(SETTING_CLOUD_SCROLL_RATE, val); +} + +void LLSettingsSky::setCloudScrollRateX(F32 val) +{ + mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val; + setDirtyFlag(true); +} + +void LLSettingsSky::setCloudScrollRateY(F32 val) +{ + mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val; + setDirtyFlag(true); +} + +F32 LLSettingsSky::getCloudShadow() const +{ + return mSettings[SETTING_CLOUD_SHADOW].asReal(); +} + +void LLSettingsSky::setCloudShadow(F32 val) +{ + setValue(SETTING_CLOUD_SHADOW, val); +} + +F32 LLSettingsSky::getCloudVariance() const +{ + return mSettings[SETTING_CLOUD_VARIANCE].asReal(); +} + +void LLSettingsSky::setCloudVariance(F32 val) +{ + setValue(SETTING_CLOUD_VARIANCE, val); +} + +F32 LLSettingsSky::getDomeOffset() const +{ + //return mSettings[SETTING_DOME_OFFSET].asReal(); + return DOME_OFFSET; +} + +F32 LLSettingsSky::getDomeRadius() const +{ + //return mSettings[SETTING_DOME_RADIUS].asReal(); + return DOME_RADIUS; +} + +F32 LLSettingsSky::getGamma() const +{ + return mSettings[SETTING_GAMMA].asReal(); +} + +void LLSettingsSky::setGamma(F32 val) +{ + mSettings[SETTING_GAMMA] = LLSD::Real(val); + setDirtyFlag(true); +} + +LLColor3 LLSettingsSky::getGlow() const +{ + return LLColor3(mSettings[SETTING_GLOW]); +} + +void LLSettingsSky::setGlow(const LLColor3 &val) +{ + setValue(SETTING_GLOW, val); +} + +F32 LLSettingsSky::getMaxY() const +{ + return mSettings[SETTING_MAX_Y].asReal(); +} + +void LLSettingsSky::setMaxY(F32 val) +{ + setValue(SETTING_MAX_Y, val); +} + +LLQuaternion LLSettingsSky::getMoonRotation() const +{ + return LLQuaternion(mSettings[SETTING_MOON_ROTATION]); +} + +void LLSettingsSky::setMoonRotation(const LLQuaternion &val) +{ + setValue(SETTING_MOON_ROTATION, val); +} + +F32 LLSettingsSky::getMoonScale() const +{ + return mSettings[SETTING_MOON_SCALE].asReal(); +} + +void LLSettingsSky::setMoonScale(F32 val) +{ + setValue(SETTING_MOON_SCALE, val); +} + +LLUUID LLSettingsSky::getMoonTextureId() const +{ + return mSettings[SETTING_MOON_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setMoonTextureId(LLUUID id) +{ + setValue(SETTING_MOON_TEXTUREID, id); +} + +F32 LLSettingsSky::getMoonBrightness() const +{ + return mSettings[SETTING_MOON_BRIGHTNESS].asReal(); +} + +void LLSettingsSky::setMoonBrightness(F32 brightness_factor) +{ + setValue(SETTING_MOON_BRIGHTNESS, brightness_factor); +} + +F32 LLSettingsSky::getStarBrightness() const +{ + return mSettings[SETTING_STAR_BRIGHTNESS].asReal(); +} + +void LLSettingsSky::setStarBrightness(F32 val) +{ + setValue(SETTING_STAR_BRIGHTNESS, val); +} + +LLColor3 LLSettingsSky::getSunlightColor() const +{ + return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); +} + +LLColor3 LLSettingsSky::getSunlightColorClamped() const +{ + LLColor3 sunlight = getSunlightColor(); + //clampColor(sunlight, getGamma(), 3.0f); + + F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]); + if (max_color > 1.0f) + { + sunlight *= 1.0f/max_color; + } + + return sunlight; +} + +void LLSettingsSky::setSunlightColor(const LLColor3 &val) +{ + setValue(SETTING_SUNLIGHT_COLOR, val); +} + +LLQuaternion LLSettingsSky::getSunRotation() const +{ + return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); +} + +void LLSettingsSky::setSunRotation(const LLQuaternion &val) +{ + setValue(SETTING_SUN_ROTATION, val); +} + + +F32 LLSettingsSky::getSunScale() const +{ + return mSettings[SETTING_SUN_SCALE].asReal(); +} + +void LLSettingsSky::setSunScale(F32 val) +{ + setValue(SETTING_SUN_SCALE, val); +} + +LLUUID LLSettingsSky::getSunTextureId() const +{ + return mSettings[SETTING_SUN_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setSunTextureId(LLUUID id) +{ + setValue(SETTING_SUN_TEXTUREID, id); +} + +LLUUID LLSettingsSky::getNextSunTextureId() const +{ + return mNextSunTextureId; +} + +LLUUID LLSettingsSky::getNextMoonTextureId() const +{ + return mNextMoonTextureId; +} + +LLUUID LLSettingsSky::getNextCloudNoiseTextureId() const +{ + return mNextCloudTextureId; +} + +LLUUID LLSettingsSky::getNextBloomTextureId() const +{ + return mNextBloomTextureId; +} + diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h new file mode 100644 index 0000000000..4127911643 --- /dev/null +++ b/indra/llinventory/llsettingssky.h @@ -0,0 +1,374 @@ +/** +* @file llsettingssky.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_SKY_H +#define LL_SETTINGS_SKY_H + +#include "llsettingsbase.h" +#include "v4coloru.h" + +const F32 EARTH_RADIUS = 6.370e6f; +const F32 SUN_RADIUS = 695.508e6f; +const F32 SUN_DIST = 149598.260e6f; +const F32 MOON_RADIUS = 1.737e6f; +const F32 MOON_DIST = 384.400e6f; + +class LLSettingsSky: public LLSettingsBase +{ +public: + static const std::string SETTING_AMBIENT; + static const std::string SETTING_BLOOM_TEXTUREID; + static const std::string SETTING_RAINBOW_TEXTUREID; + static const std::string SETTING_HALO_TEXTUREID; + static const std::string SETTING_BLUE_DENSITY; + static const std::string SETTING_BLUE_HORIZON; + static const std::string SETTING_DENSITY_MULTIPLIER; + static const std::string SETTING_DISTANCE_MULTIPLIER; + static const std::string SETTING_HAZE_DENSITY; + static const std::string SETTING_HAZE_HORIZON; + static const std::string SETTING_CLOUD_COLOR; + static const std::string SETTING_CLOUD_POS_DENSITY1; + static const std::string SETTING_CLOUD_POS_DENSITY2; + static const std::string SETTING_CLOUD_SCALE; + static const std::string SETTING_CLOUD_SCROLL_RATE; + static const std::string SETTING_CLOUD_SHADOW; + static const std::string SETTING_CLOUD_TEXTUREID; + static const std::string SETTING_CLOUD_VARIANCE; + + static const std::string SETTING_DOME_OFFSET; + static const std::string SETTING_DOME_RADIUS; + static const std::string SETTING_GAMMA; + static const std::string SETTING_GLOW; + static const std::string SETTING_LIGHT_NORMAL; + static const std::string SETTING_MAX_Y; + static const std::string SETTING_MOON_ROTATION; + static const std::string SETTING_MOON_SCALE; + static const std::string SETTING_MOON_TEXTUREID; + static const std::string SETTING_MOON_BRIGHTNESS; + + static const std::string SETTING_STAR_BRIGHTNESS; + static const std::string SETTING_SUNLIGHT_COLOR; + static const std::string SETTING_SUN_ROTATION; + static const std::string SETTING_SUN_SCALE; + static const std::string SETTING_SUN_TEXTUREID; + + static const std::string SETTING_PLANET_RADIUS; + static const std::string SETTING_SKY_BOTTOM_RADIUS; + static const std::string SETTING_SKY_TOP_RADIUS; + static const std::string SETTING_SUN_ARC_RADIANS; + static const std::string SETTING_MIE_ANISOTROPY_FACTOR; + + static const std::string SETTING_RAYLEIGH_CONFIG; + static const std::string SETTING_MIE_CONFIG; + static const std::string SETTING_ABSORPTION_CONFIG; + + static const std::string KEY_DENSITY_PROFILE; + static const std::string SETTING_DENSITY_PROFILE_WIDTH; + static const std::string SETTING_DENSITY_PROFILE_EXP_TERM; + static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR; + static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM; + static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM; + + static const std::string SETTING_SKY_MOISTURE_LEVEL; + static const std::string SETTING_SKY_DROPLET_RADIUS; + static const std::string SETTING_SKY_ICE_LEVEL; + + static const std::string SETTING_LEGACY_HAZE; + + static const LLUUID DEFAULT_ASSET_ID; + + typedef PTR_NAMESPACE::shared_ptr<LLSettingsSky> ptr_t; + + //--------------------------------------------------------------------- + LLSettingsSky(const LLSD &data); + virtual ~LLSettingsSky() { }; + + virtual ptr_t buildClone() const = 0; + + //--------------------------------------------------------------------- + virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("sky"); } + virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_SKY; } + + // Settings status + virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE; + + virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE; + + void replaceWithSky(LLSettingsSky::ptr_t pother); + static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f); + + F32 getPlanetRadius() const; + F32 getSkyBottomRadius() const; + F32 getSkyTopRadius() const; + F32 getSunArcRadians() const; + F32 getMieAnisotropy() const; + + F32 getSkyMoistureLevel() const; + F32 getSkyDropletRadius() const; + F32 getSkyIceLevel() const; + + // Return first (only) profile layer represented in LLSD + LLSD getRayleighConfig() const; + LLSD getMieConfig() const; + LLSD getAbsorptionConfig() const; + + // Return entire LLSDArray of profile layers represented in LLSD + LLSD getRayleighConfigs() const; + LLSD getMieConfigs() const; + LLSD getAbsorptionConfigs() const; + + LLUUID getBloomTextureId() const; + LLUUID getRainbowTextureId() const; + LLUUID getHaloTextureId() const; + + void setRayleighConfigs(const LLSD& rayleighConfig); + void setMieConfigs(const LLSD& mieConfig); + void setAbsorptionConfigs(const LLSD& absorptionConfig); + + void setPlanetRadius(F32 radius); + void setSkyBottomRadius(F32 radius); + void setSkyTopRadius(F32 radius); + void setSunArcRadians(F32 radians); + void setMieAnisotropy(F32 aniso_factor); + + void setSkyMoistureLevel(F32 moisture_level); + void setSkyDropletRadius(F32 radius); + void setSkyIceLevel(F32 ice_level); + + //--------------------------------------------------------------------- + LLColor3 getAmbientColor() const; + void setAmbientColor(const LLColor3 &val); + + LLColor3 getCloudColor() const; + void setCloudColor(const LLColor3 &val); + + LLUUID getCloudNoiseTextureId() const; + void setCloudNoiseTextureId(const LLUUID &id); + + LLColor3 getCloudPosDensity1() const; + void setCloudPosDensity1(const LLColor3 &val); + + LLColor3 getCloudPosDensity2() const; + void setCloudPosDensity2(const LLColor3 &val); + + F32 getCloudScale() const; + void setCloudScale(F32 val); + + LLVector2 getCloudScrollRate() const; + void setCloudScrollRate(const LLVector2 &val); + + void setCloudScrollRateX(F32 val); + void setCloudScrollRateY(F32 val); + + F32 getCloudShadow() const; + void setCloudShadow(F32 val); + + F32 getCloudVariance() const; + void setCloudVariance(F32 val); + + F32 getDomeOffset() const; + F32 getDomeRadius() const; + + F32 getGamma() const; + + void setGamma(F32 val); + + LLColor3 getGlow() const; + void setGlow(const LLColor3 &val); + + F32 getMaxY() const; + + void setMaxY(F32 val); + + LLQuaternion getMoonRotation() const; + void setMoonRotation(const LLQuaternion &val); + + F32 getMoonScale() const; + void setMoonScale(F32 val); + + LLUUID getMoonTextureId() const; + void setMoonTextureId(LLUUID id); + + F32 getMoonBrightness() const; + void setMoonBrightness(F32 brightness_factor); + + F32 getStarBrightness() const; + void setStarBrightness(F32 val); + + LLColor3 getSunlightColor() const; + void setSunlightColor(const LLColor3 &val); + + LLQuaternion getSunRotation() const; + void setSunRotation(const LLQuaternion &val) ; + + F32 getSunScale() const; + void setSunScale(F32 val); + + LLUUID getSunTextureId() const; + void setSunTextureId(LLUUID id); + + //===================================================================== + // transient properties used in animations. + LLUUID getNextSunTextureId() const; + LLUUID getNextMoonTextureId() const; + LLUUID getNextCloudNoiseTextureId() const; + LLUUID getNextBloomTextureId() const; + + //===================================================================== + virtual void loadTextures() { }; + + //===================================================================== + virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE; + static validation_list_t validationList(); + + static LLSD translateLegacySettings(const LLSD& legacy); + +// LEGACY_ATMOSPHERICS + static LLSD translateLegacyHazeSettings(const LLSD& legacy); + + LLColor3 getLightAttenuation(F32 distance) const; + LLColor3 getLightTransmittance(F32 distance) const; + LLColor3 getTotalDensity() const; + LLColor3 gammaCorrect(const LLColor3& in) const; + + LLColor3 getBlueDensity() const; + LLColor3 getBlueHorizon() const; + F32 getHazeDensity() const; + F32 getHazeHorizon() const; + F32 getDensityMultiplier() const; + F32 getDistanceMultiplier() const; + + void setBlueDensity(const LLColor3 &val); + void setBlueHorizon(const LLColor3 &val); + void setDensityMultiplier(F32 val); + void setDistanceMultiplier(F32 val); + void setHazeDensity(F32 val); + void setHazeHorizon(F32 val); + +// Internal/calculated settings + bool getIsSunUp() const; + bool getIsMoonUp() const; + + // determines how much the haze glow effect occurs in rendering + F32 getSunMoonGlowFactor() const; + + LLVector3 getLightDirection() const; + LLColor3 getLightDiffuse() const; + + LLVector3 getSunDirection() const; + LLVector3 getMoonDirection() const; + + // color based on brightness + LLColor3 getMoonlightColor() const; + + LLColor4 getMoonAmbient() const; + LLColor3 getMoonDiffuse() const; + LLColor4 getSunAmbient() const; + LLColor3 getSunDiffuse() const; + LLColor4 getTotalAmbient() const; + LLColor4 getHazeColor() const; + + LLColor3 getSunlightColorClamped() const; + LLColor3 getAmbientColorClamped() const; + + virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } + + static LLUUID GetDefaultAssetId(); + static LLUUID GetDefaultSunTextureId(); + static LLUUID GetBlankSunTextureId(); + static LLUUID GetDefaultMoonTextureId(); + static LLUUID GetDefaultCloudNoiseTextureId(); + static LLUUID GetDefaultBloomTextureId(); + static LLUUID GetDefaultRainbowTextureId(); + static LLUUID GetDefaultHaloTextureId(); + + static LLSD createDensityProfileLayer( + F32 width, + F32 exponential_term, + F32 exponential_scale_factor, + F32 linear_term, + F32 constant_term, + F32 aniso_factor = 0.0f); + + static LLSD createSingleLayerDensityProfile( + F32 width, + F32 exponential_term, + F32 exponential_scale_factor, + F32 linear_term, + F32 constant_term, + F32 aniso_factor = 0.0f); + + virtual void updateSettings() SETTINGS_OVERRIDE; +protected: + static const std::string SETTING_LEGACY_EAST_ANGLE; + static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; + static const std::string SETTING_LEGACY_SUN_ANGLE; + + LLSettingsSky(); + + virtual stringset_t getSlerpKeys() const SETTINGS_OVERRIDE; + virtual stringset_t getSkipInterpolateKeys() const SETTINGS_OVERRIDE; + + LLUUID mNextSunTextureId; + LLUUID mNextMoonTextureId; + LLUUID mNextCloudTextureId; + LLUUID mNextBloomTextureId; + LLUUID mNextRainbowTextureId; + LLUUID mNextHaloTextureId; + +private: + static LLSD rayleighConfigDefault(); + static LLSD absorptionConfigDefault(); + static LLSD mieConfigDefault(); + + LLColor3 getColor(const std::string& key, const LLColor3& default_value) const; + F32 getFloat(const std::string& key, F32 default_value) const; + + void calculateHeavenlyBodyPositions() const; + void calculateLightSettings() const; + void clampColor(LLColor3& color, F32 gamma, const F32 scale = 1.0f) const; + + mutable LLVector3 mSunDirection; + mutable LLVector3 mMoonDirection; + mutable LLVector3 mLightDirection; + + static const F32 DOME_RADIUS; + static const F32 DOME_OFFSET; + + mutable LLColor4 mMoonAmbient; + mutable LLColor3 mMoonDiffuse; + mutable LLColor4 mSunAmbient; + mutable LLColor3 mSunDiffuse; + mutable LLColor4 mTotalAmbient; + mutable LLColor4 mHazeColor; + + typedef std::map<std::string, S32> mapNameToUniformId_t; + + static mapNameToUniformId_t sNameToUniformMapping; +}; + +#endif diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp new file mode 100644 index 0000000000..0eb95dcd89 --- /dev/null +++ b/indra/llinventory/llsettingswater.cpp @@ -0,0 +1,304 @@ +/** +* @file llsettingswater.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingswater.h" +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" +#include "indra_constants.h" + +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); +} + +//========================================================================= +const std::string LLSettingsWater::SETTING_BLUR_MULTIPLIER("blur_multiplier"); +const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); +const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); +const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod"); +const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset"); +const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale"); +const std::string LLSettingsWater::SETTING_TRANSPARENT_TEXTURE("transparent_texture"); +const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map"); +const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale"); +const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above"); +const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below"); +const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction"); +const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction"); + +const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPLIER("blurMultiplier"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir"); + +const LLUUID LLSettingsWater::DEFAULT_ASSET_ID("59d1a851-47e7-0e5f-1ed7-6b715154f41a"); + +static const LLUUID DEFAULT_TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +static const LLUUID DEFAULT_OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); + +//========================================================================= +LLSettingsWater::LLSettingsWater(const LLSD &data) : + LLSettingsBase(data), + mNextNormalMapID() +{ +} + +LLSettingsWater::LLSettingsWater() : + LLSettingsBase(), + mNextNormalMapID() +{ +} + +//========================================================================= +LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position) +{ + static LLSD dfltsetting; + + if (dfltsetting.size() == 0) + { + // give the normal scale offset some variability over track time... + F32 normal_scale_offset = (position * 0.5f) - 0.25f; + + // Magic constants copied form defaults.xml + dfltsetting[SETTING_BLUR_MULTIPLIER] = LLSD::Real(0.04000f); + dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); + dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); + dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f); + dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f); + dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999); + dfltsetting[SETTING_TRANSPARENT_TEXTURE] = GetDefaultTransparentTextureAssetId(); + dfltsetting[SETTING_NORMAL_MAP] = GetDefaultWaterNormalAssetId(); + dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f + normal_scale_offset, 2.0f + normal_scale_offset, 2.0f + normal_scale_offset).getValue(); + dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f); + dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f); + dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue(); + dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue(); + + dfltsetting[SETTING_TYPE] = "water"; + } + + return dfltsetting; +} + +LLSD LLSettingsWater::translateLegacySettings(LLSD legacy) +{ + bool converted_something(false); + LLSD newsettings(defaults()); + + if (legacy.has(SETTING_LEGACY_BLUR_MULTIPLIER)) + { + newsettings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPLIER].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FOG_COLOR)) + { + newsettings[SETTING_FOG_COLOR] = LLColor3(legacy[SETTING_LEGACY_FOG_COLOR]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FOG_DENSITY)) + { + newsettings[SETTING_FOG_DENSITY] = LLSD::Real(legacy[SETTING_LEGACY_FOG_DENSITY]); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FOG_MOD)) + { + newsettings[SETTING_FOG_MOD] = LLSD::Real(legacy[SETTING_LEGACY_FOG_MOD].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FRESNEL_OFFSET)) + { + newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_OFFSET].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FRESNEL_SCALE)) + { + newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_SCALE].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_NORMAL_MAP)) + { + newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(legacy[SETTING_LEGACY_NORMAL_MAP].asUUID()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_NORMAL_SCALE)) + { + newsettings[SETTING_NORMAL_SCALE] = LLVector3(legacy[SETTING_LEGACY_NORMAL_SCALE]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_SCALE_ABOVE)) + { + newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_ABOVE].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_SCALE_BELOW)) + { + newsettings[SETTING_SCALE_BELOW] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_BELOW].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_WAVE1_DIR)) + { + newsettings[SETTING_WAVE1_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE1_DIR]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_WAVE2_DIR)) + { + newsettings[SETTING_WAVE2_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE2_DIR]).getValue(); + converted_something |= true; + } + + if (!converted_something) + return LLSD(); + return newsettings; +} + +void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf) +{ + LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end); + if (other) + { + LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf); + replaceSettings(blenddata); + mNextNormalMapID = other->getNormalMapID(); + mNextTransparentTextureID = other->getTransparentTextureID(); + } + else + { + LL_WARNS("SETTINGS") << "Could not cast end settings to water. No blend performed." << LL_ENDL; + } + setBlendFactor(blendf); +} + +void LLSettingsWater::replaceSettings(LLSD settings) +{ + LLSettingsBase::replaceSettings(settings); + mNextNormalMapID.setNull(); + mNextTransparentTextureID.setNull(); +} + +void LLSettingsWater::replaceWithWater(LLSettingsWater::ptr_t other) +{ + replaceWith(other); + + mNextNormalMapID = other->mNextNormalMapID; + mNextTransparentTextureID = other->mNextTransparentTextureID; +} + +LLSettingsWater::validation_list_t LLSettingsWater::getValidationList() const +{ + return LLSettingsWater::validationList(); +} + +LLSettingsWater::validation_list_t LLSettingsWater::validationList() +{ + static validation_list_t validation; + + if (validation.empty()) + { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the + // copy constructor for LLSDArray. Directly binding the LLSDArray as + // a parameter without first wrapping it in a pure LLSD object will result + // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] + + validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-0.5f)(0.5f))))); + validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)), + LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f))))); + validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-10.0f)(10.0f))))); + validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(20.0f))))); + validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_FRESNEL_SCALE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_NORMAL_MAP, true, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_NORMAL_SCALE, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)), + LLSD(LLSDArray(10.0f)(10.0f)(10.0f))))); + validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f))))); + validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f))))); + validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(-20.0f)(-20.0f)), + LLSD(LLSDArray(20.0f)(20.0f))))); + validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(-20.0f)(-20.0f)), + LLSD(LLSDArray(20.0f)(20.0f))))); + } + + return validation; +} + +LLUUID LLSettingsWater::GetDefaultAssetId() +{ + return DEFAULT_ASSET_ID; +} + +LLUUID LLSettingsWater::GetDefaultWaterNormalAssetId() +{ + return DEFAULT_WATER_NORMAL; +} + +LLUUID LLSettingsWater::GetDefaultTransparentTextureAssetId() +{ + return DEFAULT_TRANSPARENT_WATER_TEXTURE; +} + +LLUUID LLSettingsWater::GetDefaultOpaqueTextureAssetId() +{ + return DEFAULT_OPAQUE_WATER_TEXTURE; +} + +F32 LLSettingsWater::getModifiedWaterFogDensity(bool underwater) const +{ + F32 fog_density = getWaterFogDensity(); + F32 underwater_fog_mod = getFogMod(); + if (underwater && underwater_fog_mod > 0.0f) + { + underwater_fog_mod = llclamp(underwater_fog_mod, 0.0f, 10.0f); + fog_density = pow(fog_density, underwater_fog_mod); + } + return fog_density; +} diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h new file mode 100644 index 0000000000..e0bfd29f2d --- /dev/null +++ b/indra/llinventory/llsettingswater.h @@ -0,0 +1,249 @@ +/** +* @file llsettingssky.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_WATER_H +#define LL_SETTINGS_WATER_H + +#include "llsettingsbase.h" + +class LLSettingsWater : public LLSettingsBase +{ +public: + static const std::string SETTING_BLUR_MULTIPLIER; + static const std::string SETTING_FOG_COLOR; + static const std::string SETTING_FOG_DENSITY; + static const std::string SETTING_FOG_MOD; + static const std::string SETTING_FRESNEL_OFFSET; + static const std::string SETTING_FRESNEL_SCALE; + static const std::string SETTING_TRANSPARENT_TEXTURE; + static const std::string SETTING_NORMAL_MAP; + static const std::string SETTING_NORMAL_SCALE; + static const std::string SETTING_SCALE_ABOVE; + static const std::string SETTING_SCALE_BELOW; + static const std::string SETTING_WAVE1_DIR; + static const std::string SETTING_WAVE2_DIR; + + static const LLUUID DEFAULT_ASSET_ID; + + typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> ptr_t; + + //--------------------------------------------------------------------- + LLSettingsWater(const LLSD &data); + virtual ~LLSettingsWater() { }; + + virtual ptr_t buildClone() const = 0; + + //--------------------------------------------------------------------- + virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); } + virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; } + + // Settings status + virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE; + + virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE; + void replaceWithWater(LLSettingsWater::ptr_t other); + + static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f); + + //--------------------------------------------------------------------- + F32 getBlurMultiplier() const + { + return mSettings[SETTING_BLUR_MULTIPLIER].asReal(); + } + + void setBlurMultiplier(F32 val) + { + setValue(SETTING_BLUR_MULTIPLIER, val); + } + + LLColor3 getWaterFogColor() const + { + return LLColor3(mSettings[SETTING_FOG_COLOR]); + } + + void setWaterFogColor(LLColor3 val) + { + setValue(SETTING_FOG_COLOR, val); + } + + F32 getWaterFogDensity() const + { + return mSettings[SETTING_FOG_DENSITY].asReal(); + } + + F32 getModifiedWaterFogDensity(bool underwater) const; + + void setWaterFogDensity(F32 val) + { + setValue(SETTING_FOG_DENSITY, val); + } + + F32 getFogMod() const + { + return mSettings[SETTING_FOG_MOD].asReal(); + } + + void setFogMod(F32 val) + { + setValue(SETTING_FOG_MOD, val); + } + + F32 getFresnelOffset() const + { + return mSettings[SETTING_FRESNEL_OFFSET].asReal(); + } + + void setFresnelOffset(F32 val) + { + setValue(SETTING_FRESNEL_OFFSET, val); + } + + F32 getFresnelScale() const + { + return mSettings[SETTING_FRESNEL_SCALE].asReal(); + } + + void setFresnelScale(F32 val) + { + setValue(SETTING_FRESNEL_SCALE, val); + } + + LLUUID getTransparentTextureID() const + { + return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID(); + } + + void setTransparentTextureID(LLUUID val) + { + setValue(SETTING_TRANSPARENT_TEXTURE, val); + } + + LLUUID getNormalMapID() const + { + return mSettings[SETTING_NORMAL_MAP].asUUID(); + } + + void setNormalMapID(LLUUID val) + { + setValue(SETTING_NORMAL_MAP, val); + } + + LLVector3 getNormalScale() const + { + return LLVector3(mSettings[SETTING_NORMAL_SCALE]); + } + + void setNormalScale(LLVector3 val) + { + setValue(SETTING_NORMAL_SCALE, val); + } + + F32 getScaleAbove() const + { + return mSettings[SETTING_SCALE_ABOVE].asReal(); + } + + void setScaleAbove(F32 val) + { + setValue(SETTING_SCALE_ABOVE, val); + } + + F32 getScaleBelow() const + { + return mSettings[SETTING_SCALE_BELOW].asReal(); + } + + void setScaleBelow(F32 val) + { + setValue(SETTING_SCALE_BELOW, val); + } + + LLVector2 getWave1Dir() const + { + return LLVector2(mSettings[SETTING_WAVE1_DIR]); + } + + void setWave1Dir(LLVector2 val) + { + setValue(SETTING_WAVE1_DIR, val); + } + + LLVector2 getWave2Dir() const + { + return LLVector2(mSettings[SETTING_WAVE2_DIR]); + } + + void setWave2Dir(LLVector2 val) + { + setValue(SETTING_WAVE2_DIR, val); + } + + //------------------------------------------- + LLUUID getNextNormalMapID() const + { + return mNextNormalMapID; + } + + LLUUID getNextTransparentTextureID() const + { + return mNextTransparentTextureID; + } + + virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE; + static validation_list_t validationList(); + + static LLSD translateLegacySettings(LLSD legacy); + + virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } + + static LLUUID GetDefaultAssetId(); + static LLUUID GetDefaultWaterNormalAssetId(); + static LLUUID GetDefaultTransparentTextureAssetId(); + static LLUUID GetDefaultOpaqueTextureAssetId(); + +protected: + static const std::string SETTING_LEGACY_BLUR_MULTIPLIER; + static const std::string SETTING_LEGACY_FOG_COLOR; + static const std::string SETTING_LEGACY_FOG_DENSITY; + static const std::string SETTING_LEGACY_FOG_MOD; + static const std::string SETTING_LEGACY_FRESNEL_OFFSET; + static const std::string SETTING_LEGACY_FRESNEL_SCALE; + static const std::string SETTING_LEGACY_NORMAL_MAP; + static const std::string SETTING_LEGACY_NORMAL_SCALE; + static const std::string SETTING_LEGACY_SCALE_ABOVE; + static const std::string SETTING_LEGACY_SCALE_BELOW; + static const std::string SETTING_LEGACY_WAVE1_DIR; + static const std::string SETTING_LEGACY_WAVE2_DIR; + + LLSettingsWater(); + + LLUUID mNextTransparentTextureID; + LLUUID mNextNormalMapID; + +}; + +#endif |