summaryrefslogtreecommitdiff
path: root/indra/llinventory
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llinventory')
-rw-r--r--indra/llinventory/CMakeLists.txt11
-rw-r--r--indra/llinventory/llfoldertype.cpp4
-rw-r--r--indra/llinventory/llfoldertype.h2
-rw-r--r--indra/llinventory/llinventorydefines.h7
-rw-r--r--indra/llinventory/llinventorysettings.cpp116
-rw-r--r--indra/llinventory/llinventorysettings.h56
-rw-r--r--indra/llinventory/llinventorytype.cpp15
-rw-r--r--indra/llinventory/llinventorytype.h10
-rw-r--r--indra/llinventory/llinvtranslationbrdg.h41
-rw-r--r--indra/llinventory/llparcel.cpp3
-rw-r--r--indra/llinventory/llparcel.h20
-rw-r--r--indra/llinventory/llsettingsbase.cpp751
-rw-r--r--indra/llinventory/llsettingsbase.h518
-rw-r--r--indra/llinventory/llsettingsdaycycle.cpp896
-rw-r--r--indra/llinventory/llsettingsdaycycle.h154
-rw-r--r--indra/llinventory/llsettingssky.cpp1757
-rw-r--r--indra/llinventory/llsettingssky.h374
-rw-r--r--indra/llinventory/llsettingswater.cpp304
-rw-r--r--indra/llinventory/llsettingswater.h249
19 files changed, 5280 insertions, 8 deletions
diff --git a/indra/llinventory/CMakeLists.txt b/indra/llinventory/CMakeLists.txt
index 32a83a88d9..e829788c91 100644
--- a/indra/llinventory/CMakeLists.txt
+++ b/indra/llinventory/CMakeLists.txt
@@ -22,12 +22,17 @@ set(llinventory_SOURCE_FILES
llfoldertype.cpp
llinventory.cpp
llinventorydefines.cpp
+ llinventorysettings.cpp
llinventorytype.cpp
lllandmark.cpp
llnotecard.cpp
llparcel.cpp
llpermissions.cpp
llsaleinfo.cpp
+ llsettingsbase.cpp
+ llsettingsdaycycle.cpp
+ llsettingssky.cpp
+ llsettingswater.cpp
lltransactionflags.cpp
lluserrelations.cpp
)
@@ -39,7 +44,9 @@ set(llinventory_HEADER_FILES
llfoldertype.h
llinventory.h
llinventorydefines.h
+ llinventorysettings.h
llinventorytype.h
+ llinvtranslationbrdg.h
lllandmark.h
llnotecard.h
llparcel.h
@@ -47,6 +54,10 @@ set(llinventory_HEADER_FILES
llpermissions.h
llpermissionsflags.h
llsaleinfo.h
+ llsettingsbase.h
+ llsettingsdaycycle.h
+ llsettingssky.h
+ llsettingswater.h
lltransactionflags.h
lltransactiontypes.h
lluserrelations.h
diff --git a/indra/llinventory/llfoldertype.cpp b/indra/llinventory/llfoldertype.cpp
index b0daf639fa..7241b3c0c2 100644
--- a/indra/llinventory/llfoldertype.cpp
+++ b/indra/llinventory/llfoldertype.cpp
@@ -100,6 +100,8 @@ LLFolderDictionary::LLFolderDictionary()
addEntry(LLFolderType::FT_MARKETPLACE_STOCK, new FolderEntry("stock", FALSE));
addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new FolderEntry("version", FALSE));
+ addEntry(LLFolderType::FT_SETTINGS, new FolderEntry("settings", TRUE));
+
addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
};
@@ -147,7 +149,7 @@ bool LLFolderType::lookupIsEnsembleType(EType folder_type)
// static
LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type)
{
- if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::badLookup())
+ if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::BADLOOKUP)
{
LL_WARNS() << "Converting to unknown asset type " << folder_type << LL_ENDL;
}
diff --git a/indra/llinventory/llfoldertype.h b/indra/llinventory/llfoldertype.h
index 515bb05a3f..85b86f9ce5 100644
--- a/indra/llinventory/llfoldertype.h
+++ b/indra/llinventory/llfoldertype.h
@@ -91,6 +91,8 @@ public:
FT_MARKETPLACE_STOCK = 54,
FT_MARKETPLACE_VERSION = 55, // Note: We actually *never* create folders with that type. This is used for icon override only.
+ FT_SETTINGS = 56,
+
FT_COUNT,
FT_NONE = -1
diff --git a/indra/llinventory/llinventorydefines.h b/indra/llinventory/llinventorydefines.h
index 3881fb1fd7..54562673f3 100644
--- a/indra/llinventory/llinventorydefines.h
+++ b/indra/llinventory/llinventorydefines.h
@@ -81,9 +81,10 @@ public:
II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS = 0x200000,
// Whether a returned object is composed of multiple items.
- II_FLAGS_WEARABLES_MASK = 0xff,
- // Wearables use the low order byte of flags to store the
- // LLWearableType::EType enumeration found in newview/llwearable.h
+ II_FLAGS_SUBTYPE_MASK = 0x0000ff,
+ // Some items like Wearables and settings use the low order byte
+ // of flags to store the sub type of the inventory item.
+ // see LLWearableType::EType enumeration found in newview/llwearable.h
II_FLAGS_PERM_OVERWRITE_MASK = (II_FLAGS_OBJECT_SLAM_PERM |
II_FLAGS_OBJECT_SLAM_SALE |
diff --git a/indra/llinventory/llinventorysettings.cpp b/indra/llinventory/llinventorysettings.cpp
new file mode 100644
index 0000000000..fdad50e8d4
--- /dev/null
+++ b/indra/llinventory/llinventorysettings.cpp
@@ -0,0 +1,116 @@
+/**
+* @file llinventorysettings.cpp
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "linden_common.h"
+#include "llinventorysettings.h"
+#include "llinventorytype.h"
+#include "llinventorydefines.h"
+#include "lldictionary.h"
+#include "llsingleton.h"
+#include "llinvtranslationbrdg.h"
+
+//=========================================================================
+namespace {
+ LLTranslationBridge::ptr_t sTranslator;
+}
+
+//=========================================================================
+struct SettingsEntry : public LLDictionaryEntry
+{
+ SettingsEntry(const std::string &name,
+ const std::string& default_new_name,
+ LLInventoryType::EIconName iconName) :
+ LLDictionaryEntry(name),
+ mDefaultNewName(default_new_name),
+ mLabel(name),
+ mIconName(iconName)
+ {
+ std::string transdname = sTranslator->getString(mLabel);
+ if (!transdname.empty())
+ {
+ mLabel = transdname;
+ }
+ }
+
+ std::string mLabel;
+ std::string mDefaultNewName; //keep mLabel for backward compatibility
+ LLInventoryType::EIconName mIconName;
+};
+
+class LLSettingsDictionary : public LLSingleton<LLSettingsDictionary>,
+ public LLDictionary<LLSettingsType::type_e, SettingsEntry>
+{
+ LLSINGLETON(LLSettingsDictionary);
+
+ void initSingleton();
+};
+
+LLSettingsDictionary::LLSettingsDictionary()
+{
+}
+
+void LLSettingsDictionary::initSingleton()
+{
+ addEntry(LLSettingsType::ST_SKY, new SettingsEntry("sky", "New Sky", LLInventoryType::ICONNAME_SETTINGS_SKY));
+ addEntry(LLSettingsType::ST_WATER, new SettingsEntry("water", "New Water", LLInventoryType::ICONNAME_SETTINGS_WATER));
+ addEntry(LLSettingsType::ST_DAYCYCLE, new SettingsEntry("day", "New Day", LLInventoryType::ICONNAME_SETTINGS_DAY));
+ addEntry(LLSettingsType::ST_NONE, new SettingsEntry("none", "New Settings", LLInventoryType::ICONNAME_SETTINGS));
+ addEntry(LLSettingsType::ST_INVALID, new SettingsEntry("invalid", "New Settings", LLInventoryType::ICONNAME_SETTINGS));
+}
+
+//=========================================================================
+
+LLSettingsType::type_e LLSettingsType::fromInventoryFlags(U32 flags)
+{
+ return (LLSettingsType::type_e)(flags & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK);
+}
+
+LLInventoryType::EIconName LLSettingsType::getIconName(LLSettingsType::type_e type)
+{
+ const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type);
+ if (!entry)
+ return getIconName(ST_INVALID);
+ return entry->mIconName;
+}
+
+std::string LLSettingsType::getDefaultName(LLSettingsType::type_e type)
+{
+ const SettingsEntry *entry = LLSettingsDictionary::instance().lookup(type);
+ if (!entry)
+ return getDefaultName(ST_INVALID);
+ return entry->mDefaultNewName;
+}
+
+void LLSettingsType::initClass(LLTranslationBridge::ptr_t &trans)
+{
+ sTranslator = trans;
+}
+
+void LLSettingsType::cleanupClass()
+{
+ sTranslator.reset();
+}
diff --git a/indra/llinventory/llinventorysettings.h b/indra/llinventory/llinventorysettings.h
new file mode 100644
index 0000000000..906540689c
--- /dev/null
+++ b/indra/llinventory/llinventorysettings.h
@@ -0,0 +1,56 @@
+/**
+* @file llinventorysettings.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_INVENTORY_SETTINGS_H
+#define LL_INVENTORY_SETTINGS_H
+
+#include "llinventorytype.h"
+#include "llinvtranslationbrdg.h"
+
+class LLSettingsType
+{
+public:
+ enum type_e
+ {
+ ST_SKY = 0,
+ ST_WATER = 1,
+ ST_DAYCYCLE = 2,
+
+ ST_INVALID = 255,
+ ST_NONE = -1
+ };
+
+ static type_e fromInventoryFlags(U32 flags);
+ static LLInventoryType::EIconName getIconName(type_e type);
+ static std::string getDefaultName(type_e type);
+
+ static void initClass(LLTranslationBridge::ptr_t &trans);
+ static void cleanupClass();
+};
+
+
+#endif
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index 7399e1bca4..853ed655f5 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -85,6 +85,7 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
addEntry(LLInventoryType::IT_WIDGET, new InventoryEntry("widget", "widget", 1, LLAssetType::AT_WIDGET));
addEntry(LLInventoryType::IT_PERSON, new InventoryEntry("person", "person", 1, LLAssetType::AT_PERSON));
+ addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS));
}
@@ -145,6 +146,14 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // 47 AT_NONE
LLInventoryType::IT_NONE, // 48 AT_NONE
LLInventoryType::IT_MESH, // 49 AT_MESH
+
+ LLInventoryType::IT_NONE, // 50 AT_RESERVED_1
+ LLInventoryType::IT_NONE, // 51 AT_RESERVED_2
+ LLInventoryType::IT_NONE, // 52 AT_RESERVED_3
+ LLInventoryType::IT_NONE, // 53 AT_RESERVED_4
+ LLInventoryType::IT_NONE, // 54 AT_RESERVED_5
+
+ LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS
};
// static
@@ -200,6 +209,12 @@ bool LLInventoryType::cannotRestrictPermissions(LLInventoryType::EType type)
}
}
+// Should show permissions that apply only to objects rezed in world.
+bool LLInventoryType::showInWorldPermissions(LLInventoryType::EType type)
+{
+ return (type != IT_SETTINGS);
+}
+
bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type,
LLAssetType::EType asset_type)
{
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index 034cee5f45..b6e7fb047f 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -64,7 +64,8 @@ public:
IT_MESH = 22,
IT_WIDGET = 23,
IT_PERSON = 24,
- IT_COUNT = 25,
+ IT_SETTINGS = 25,
+ IT_COUNT = 26,
IT_UNKNOWN = 255,
IT_NONE = -1
@@ -112,6 +113,11 @@ public:
ICONNAME_LINKFOLDER,
ICONNAME_MESH,
+ ICONNAME_SETTINGS,
+ ICONNAME_SETTINGS_SKY,
+ ICONNAME_SETTINGS_WATER,
+ ICONNAME_SETTINGS_DAY,
+
ICONNAME_INVALID,
ICONNAME_UNKNOWN,
ICONNAME_COUNT,
@@ -131,6 +137,8 @@ public:
// true if this type cannot have restricted permissions.
static bool cannotRestrictPermissions(EType type);
+ static bool showInWorldPermissions(EType type);
+
private:
// don't instantiate or derive one of these objects
LLInventoryType( void );
diff --git a/indra/llinventory/llinvtranslationbrdg.h b/indra/llinventory/llinvtranslationbrdg.h
new file mode 100644
index 0000000000..fbd887030a
--- /dev/null
+++ b/indra/llinventory/llinvtranslationbrdg.h
@@ -0,0 +1,41 @@
+/**
+* @file llinvtranslationbrdg.h
+* @brief Translation adapter for inventory.
+*
+* $LicenseInfo:firstyear=2002&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_TRANSLATIONBRDG_H
+#define LL_TRANSLATIONBRDG_H
+
+class LLTranslationBridge
+{
+public:
+ typedef std::shared_ptr<LLTranslationBridge> ptr_t;
+
+ // clang needs this to be happy
+ virtual ~LLTranslationBridge() {}
+
+ virtual std::string getString(const std::string &xml_desc) = 0;
+};
+
+#endif
diff --git a/indra/llinventory/llparcel.cpp b/indra/llinventory/llparcel.cpp
index 0908613c10..e2469f3c7e 100644
--- a/indra/llinventory/llparcel.cpp
+++ b/indra/llinventory/llparcel.cpp
@@ -231,6 +231,9 @@ void LLParcel::init(const LLUUID &owner_id,
setAllowGroupAVSounds(TRUE);
setAllowAnyAVSounds(TRUE);
setHaveNewParcelLimitData(FALSE);
+
+ setRegionAllowEnvironmentOverride(FALSE);
+ setParcelEnvironmentVersion(INVALID_PARCEL_ENVIRONMENT_VERSION);
}
void LLParcel::overrideOwner(const LLUUID& owner_id, BOOL is_group_owned)
diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h
index 135d0ca7b9..3b39aeb56b 100644
--- a/indra/llinventory/llparcel.h
+++ b/indra/llinventory/llparcel.h
@@ -34,6 +34,7 @@
#include "llpermissions.h"
#include "lltimer.h"
#include "v3math.h"
+#include "llsettingsdaycycle.h"
// Grid out of which parcels taken is stepped every 4 meters.
const F32 PARCEL_GRID_STEP_METERS = 4.f;
@@ -102,6 +103,10 @@ const U32 RT_SELL = 0x1 << 5;
const S32 INVALID_PARCEL_ID = -1;
+const S32 INVALID_PARCEL_ENVIRONMENT_VERSION = -2;
+// if Region settings are used, parcel env. version is -1
+const S32 UNSET_PARCEL_ENVIRONMENT_VERSION = -1;
+
// Timeouts for parcels
// default is 21 days * 24h/d * 60m/h * 60s/m *1000000 usec/s = 1814400000000
const U64 DEFAULT_USEC_CONVERSION_TIMEOUT = U64L(1814400000000);
@@ -510,6 +515,10 @@ public:
{ return mRegionDenyAgeUnverifiedOverride; }
BOOL getRegionAllowAccessOverride() const
{ return mRegionAllowAccessoverride; }
+ BOOL getRegionAllowEnvironmentOverride() const
+ { return mRegionAllowEnvironmentOverride; }
+ S32 getParcelEnvironmentVersion() const
+ { return mCurrentEnvironmentVersion; }
BOOL getAllowGroupAVSounds() const { return mAllowGroupAVSounds; }
@@ -580,6 +589,9 @@ public:
void setRegionDenyAnonymousOverride(BOOL override) { mRegionDenyAnonymousOverride = override; }
void setRegionDenyAgeUnverifiedOverride(BOOL override) { mRegionDenyAgeUnverifiedOverride = override; }
void setRegionAllowAccessOverride(BOOL override) { mRegionAllowAccessoverride = override; }
+ void setRegionAllowEnvironmentOverride(BOOL override) { mRegionAllowEnvironmentOverride = override; }
+
+ void setParcelEnvironmentVersion(S32 version) { mCurrentEnvironmentVersion = version; }
// Accessors for parcel sellWithObjects
void setPreviousOwnerID(LLUUID prev_owner) { mPreviousOwnerID = prev_owner; }
@@ -589,8 +601,7 @@ public:
LLUUID getPreviousOwnerID() const { return mPreviousOwnerID; }
BOOL getPreviouslyGroupOwned() const { return mPreviouslyGroupOwned; }
BOOL getSellWithObjects() const { return (mParcelFlags & PF_SELL_PARCEL_OBJECTS) ? TRUE : FALSE; }
-
-
+
protected:
LLUUID mID;
LLUUID mOwnerID;
@@ -662,10 +673,13 @@ protected:
BOOL mRegionDenyAnonymousOverride;
BOOL mRegionDenyAgeUnverifiedOverride;
BOOL mRegionAllowAccessoverride;
+ BOOL mRegionAllowEnvironmentOverride;
BOOL mAllowGroupAVSounds;
BOOL mAllowAnyAVSounds;
+ S32 mCurrentEnvironmentVersion;
-
+ bool mIsDefaultDayCycle;
+
public:
// HACK, make private
S32 mLocalID;
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
new file mode 100644
index 0000000000..61b59e35aa
--- /dev/null
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -0,0 +1,751 @@
+/**
+* @file llsettingsbase.cpp
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llsettingsbase.h"
+
+#include "llmath.h"
+#include <algorithm>
+
+#include "llsdserialize.h"
+
+//=========================================================================
+namespace
+{
+ const LLSettingsBase::TrackPosition BREAK_POINT = 0.5;
+}
+
+const LLSettingsBase::TrackPosition LLSettingsBase::INVALID_TRACKPOS(-1.0);
+const std::string LLSettingsBase::DEFAULT_SETTINGS_NAME("_default_");
+
+//=========================================================================
+std::ostream &operator <<(std::ostream& os, LLSettingsBase &settings)
+{
+ LLSDSerialize::serialize(settings.getSettings(), os, LLSDSerialize::LLSD_NOTATION);
+
+ return os;
+}
+
+//=========================================================================
+const std::string LLSettingsBase::SETTING_ID("id");
+const std::string LLSettingsBase::SETTING_NAME("name");
+const std::string LLSettingsBase::SETTING_HASH("hash");
+const std::string LLSettingsBase::SETTING_TYPE("type");
+const std::string LLSettingsBase::SETTING_ASSETID("asset_id");
+const std::string LLSettingsBase::SETTING_FLAGS("flags");
+
+const U32 LLSettingsBase::FLAG_NOCOPY(0x01 << 0);
+const U32 LLSettingsBase::FLAG_NOMOD(0x01 << 1);
+const U32 LLSettingsBase::FLAG_NOTRANS(0x01 << 2);
+const U32 LLSettingsBase::FLAG_NOSAVE(0x01 << 3);
+
+const U32 LLSettingsBase::Validator::VALIDATION_PARTIAL(0x01 << 0);
+
+//=========================================================================
+LLSettingsBase::LLSettingsBase():
+ mSettings(LLSD::emptyMap()),
+ mDirty(true),
+ mBlendedFactor(0.0)
+{
+}
+
+LLSettingsBase::LLSettingsBase(const LLSD setting) :
+ mSettings(setting),
+ mDirty(true),
+ mBlendedFactor(0.0)
+{
+}
+
+//=========================================================================
+void LLSettingsBase::lerpSettings(const LLSettingsBase &other, F64 mix)
+{
+ mSettings = interpolateSDMap(mSettings, other.mSettings, other.getParameterMap(), mix);
+ setDirtyFlag(true);
+}
+
+LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) const
+{
+ LLSD newSettings;
+
+ for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it)
+ {
+ std::string key_name = (*it).first;
+ LLSD value = (*it).second;
+
+ LLSD::Type setting_type = value.type();
+ switch (setting_type)
+ {
+ case LLSD::TypeMap:
+ newSettings[key_name] = combineSDMaps(value, LLSD());
+ break;
+ case LLSD::TypeArray:
+ newSettings[key_name] = LLSD::emptyArray();
+ for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita)
+ {
+ newSettings[key_name].append(*ita);
+ }
+ break;
+ //case LLSD::TypeInteger:
+ //case LLSD::TypeReal:
+ //case LLSD::TypeBoolean:
+ //case LLSD::TypeString:
+ //case LLSD::TypeUUID:
+ //case LLSD::TypeURI:
+ //case LLSD::TypeDate:
+ //case LLSD::TypeBinary:
+ default:
+ newSettings[key_name] = value;
+ break;
+ }
+ }
+
+ if (!other.isUndefined())
+ {
+ for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it)
+ {
+ std::string key_name = (*it).first;
+ LLSD value = (*it).second;
+
+ LLSD::Type setting_type = value.type();
+ switch (setting_type)
+ {
+ case LLSD::TypeMap:
+ newSettings[key_name] = combineSDMaps(value, LLSD());
+ break;
+ case LLSD::TypeArray:
+ newSettings[key_name] = LLSD::emptyArray();
+ for (LLSD::array_const_iterator ita = value.beginArray(); ita != value.endArray(); ++ita)
+ {
+ newSettings[key_name].append(*ita);
+ }
+ break;
+ //case LLSD::TypeInteger:
+ //case LLSD::TypeReal:
+ //case LLSD::TypeBoolean:
+ //case LLSD::TypeString:
+ //case LLSD::TypeUUID:
+ //case LLSD::TypeURI:
+ //case LLSD::TypeDate:
+ //case LLSD::TypeBinary:
+ default:
+ newSettings[key_name] = value;
+ break;
+ }
+ }
+ }
+
+ return newSettings;
+}
+
+LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, F64 mix) const
+{
+ LLSD newSettings;
+
+ stringset_t skip = getSkipInterpolateKeys();
+ stringset_t slerps = getSlerpKeys();
+
+ llassert(mix >= 0.0f && mix <= 1.0f);
+
+ for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it)
+ {
+ std::string key_name = (*it).first;
+ LLSD value = (*it).second;
+
+ if (skip.find(key_name) != skip.end())
+ continue;
+
+ LLSD other_value;
+ if (other.has(key_name))
+ {
+ other_value = other[key_name];
+ }
+ else
+ {
+ parammapping_t::const_iterator def_iter = defaults.find(key_name);
+ if (def_iter != defaults.end())
+ {
+ other_value = def_iter->second.getDefaultValue();
+ }
+ else if (value.type() == LLSD::TypeMap)
+ {
+ // interpolate in case there are defaults inside (part of legacy)
+ other_value = LLSDMap();
+ }
+ else
+ {
+ // The other or defaults does not contain this setting, keep the original value
+ // TODO: Should I blend this out instead?
+ newSettings[key_name] = value;
+ continue;
+ }
+ }
+
+ newSettings[key_name] = interpolateSDValue(key_name, value, other_value, defaults, mix, slerps);
+ }
+
+ // Special handling cases
+ // Flags
+ if (settings.has(SETTING_FLAGS))
+ {
+ U32 flags = (U32)settings[SETTING_FLAGS].asInteger();
+ if (other.has(SETTING_FLAGS))
+ flags |= (U32)other[SETTING_FLAGS].asInteger();
+
+ newSettings[SETTING_FLAGS] = LLSD::Integer(flags);
+ }
+
+ // Now add anything that is in other but not in the settings
+ for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it)
+ {
+ std::string key_name = (*it).first;
+
+ if (skip.find(key_name) != skip.end())
+ continue;
+
+ if (settings.has(key_name))
+ continue;
+
+ parammapping_t::const_iterator def_iter = defaults.find(key_name);
+ if (def_iter != defaults.end())
+ {
+ // Blend against default value
+ newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, slerps);
+ }
+ else if ((*it).second.type() == LLSD::TypeMap)
+ {
+ // interpolate in case there are defaults inside (part of legacy)
+ newSettings[key_name] = interpolateSDValue(key_name, LLSDMap(), (*it).second, defaults, mix, slerps);
+ }
+ // else do nothing when no known defaults
+ // TODO: Should I blend this out instead?
+ }
+
+ // Note: writes variables from skip list, bug?
+ for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it)
+ {
+ // TODO: Should I blend this in instead?
+ if (skip.find((*it).first) == skip.end())
+ continue;
+
+ if (!settings.has((*it).first))
+ continue;
+
+ newSettings[(*it).first] = (*it).second;
+ }
+
+ return newSettings;
+}
+
+LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD &value, const LLSD &other_value, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const
+{
+ LLSD new_value;
+
+ LLSD::Type setting_type = value.type();
+
+ if (other_value.type() != setting_type)
+ {
+ // The data type mismatched between this and other. Hard switch when we pass the break point
+ // but issue a warning.
+ LL_WARNS("SETTINGS") << "Setting lerp between mismatched types for '" << key_name << "'." << LL_ENDL;
+ new_value = (mix > BREAK_POINT) ? other_value : value;
+ }
+
+ switch (setting_type)
+ {
+ case LLSD::TypeInteger:
+ // lerp between the two values rounding the result to the nearest integer.
+ new_value = LLSD::Integer(llroundf(lerp(value.asReal(), other_value.asReal(), mix)));
+ break;
+ case LLSD::TypeReal:
+ // lerp between the two values.
+ new_value = LLSD::Real(lerp(value.asReal(), other_value.asReal(), mix));
+ break;
+ case LLSD::TypeMap:
+ // deep copy.
+ new_value = interpolateSDMap(value, other_value, defaults, mix);
+ break;
+
+ case LLSD::TypeArray:
+ {
+ LLSD new_array(LLSD::emptyArray());
+
+ if (slerps.find(key_name) != slerps.end())
+ {
+ LLQuaternion a(value);
+ LLQuaternion b(other_value);
+ LLQuaternion q = slerp(mix, a, b);
+ new_array = q.getValue();
+ }
+ else
+ { // TODO: We could expand this to inspect the type and do a deep lerp based on type.
+ // for now assume a heterogeneous array of reals.
+ size_t len = std::max(value.size(), other_value.size());
+
+ for (size_t i = 0; i < len; ++i)
+ {
+
+ new_array[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix);
+ }
+ }
+
+ new_value = new_array;
+ }
+
+ break;
+
+ case LLSD::TypeUUID:
+ new_value = value.asUUID();
+ break;
+
+ // case LLSD::TypeBoolean:
+ // case LLSD::TypeString:
+ // case LLSD::TypeURI:
+ // case LLSD::TypeBinary:
+ // case LLSD::TypeDate:
+ default:
+ // atomic or unknown data types. Lerping between them does not make sense so switch at the break.
+ new_value = (mix > BREAK_POINT) ? other_value : value;
+ break;
+ }
+
+ return new_value;
+}
+
+LLSettingsBase::stringset_t LLSettingsBase::getSkipInterpolateKeys() const
+{
+ static stringset_t skipSet;
+
+ if (skipSet.empty())
+ {
+ skipSet.insert(SETTING_FLAGS);
+ skipSet.insert(SETTING_HASH);
+ }
+
+ return skipSet;
+}
+
+LLSD LLSettingsBase::getSettings() const
+{
+ return mSettings;
+}
+
+LLSD LLSettingsBase::cloneSettings() const
+{
+ U32 flags = getFlags();
+ LLSD settings (combineSDMaps(getSettings(), LLSD()));
+ if (flags)
+ settings[SETTING_FLAGS] = LLSD::Integer(flags);
+ return settings;
+}
+
+size_t LLSettingsBase::getHash() const
+{ // get a shallow copy of the LLSD filtering out values to not include in the hash
+ LLSD hash_settings = llsd_shallow(getSettings(),
+ LLSDMap(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false)("*", true));
+
+ boost::hash<LLSD> hasher;
+ return hasher(hash_settings);
+}
+
+bool LLSettingsBase::validate()
+{
+ validation_list_t validations = getValidationList();
+
+ if (!mSettings.has(SETTING_TYPE))
+ {
+ mSettings[SETTING_TYPE] = getSettingsType();
+ }
+
+ LLSD result = LLSettingsBase::settingValidation(mSettings, validations);
+
+ if (result["errors"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Validation errors: " << result["errors"] << LL_ENDL;
+ }
+ if (result["warnings"].size() > 0)
+ {
+ LL_DEBUGS("SETTINGS") << "Validation warnings: " << result["warnings"] << LL_ENDL;
+ }
+
+ return result["success"].asBoolean();
+}
+
+LLSD LLSettingsBase::settingValidation(LLSD &settings, validation_list_t &validations, bool partial)
+{
+ static Validator validateName(SETTING_NAME, false, LLSD::TypeString, boost::bind(&Validator::verifyStringLength, _1, 63));
+ static Validator validateId(SETTING_ID, false, LLSD::TypeUUID);
+ static Validator validateHash(SETTING_HASH, false, LLSD::TypeInteger);
+ static Validator validateType(SETTING_TYPE, false, LLSD::TypeString);
+ static Validator validateAssetId(SETTING_ASSETID, false, LLSD::TypeUUID);
+ static Validator validateFlags(SETTING_FLAGS, false, LLSD::TypeInteger);
+ stringset_t validated;
+ stringset_t strip;
+ bool isValid(true);
+ LLSD errors(LLSD::emptyArray());
+ LLSD warnings(LLSD::emptyArray());
+ U32 flags(0);
+
+ if (partial)
+ flags |= Validator::VALIDATION_PARTIAL;
+
+ // Fields common to all settings.
+ if (!validateName.verify(settings, flags))
+ {
+ errors.append( LLSD::String("Unable to validate 'name'.") );
+ isValid = false;
+ }
+ validated.insert(validateName.getName());
+
+ if (!validateId.verify(settings, flags))
+ {
+ errors.append( LLSD::String("Unable to validate 'id'.") );
+ isValid = false;
+ }
+ validated.insert(validateId.getName());
+
+ if (!validateHash.verify(settings, flags))
+ {
+ errors.append( LLSD::String("Unable to validate 'hash'.") );
+ isValid = false;
+ }
+ validated.insert(validateHash.getName());
+
+ if (!validateAssetId.verify(settings, flags))
+ {
+ errors.append(LLSD::String("Invalid asset Id"));
+ isValid = false;
+ }
+ validated.insert(validateAssetId.getName());
+
+ if (!validateType.verify(settings, flags))
+ {
+ errors.append( LLSD::String("Unable to validate 'type'.") );
+ isValid = false;
+ }
+ validated.insert(validateType.getName());
+
+ if (!validateFlags.verify(settings, flags))
+ {
+ errors.append(LLSD::String("Unable to validate 'flags'."));
+ isValid = false;
+ }
+ validated.insert(validateFlags.getName());
+
+ // Fields for specific settings.
+ for (validation_list_t::iterator itv = validations.begin(); itv != validations.end(); ++itv)
+ {
+#ifdef VALIDATION_DEBUG
+ LLSD oldvalue;
+ if (settings.has((*itv).getName()))
+ {
+ oldvalue = llsd_clone(mSettings[(*itv).getName()]);
+ }
+#endif
+
+ if (!(*itv).verify(settings, flags))
+ {
+ std::stringstream errtext;
+
+ errtext << "Settings LLSD fails validation and could not be corrected for '" << (*itv).getName() << "'!\n";
+ errors.append( errtext.str() );
+ isValid = false;
+ }
+ validated.insert((*itv).getName());
+
+#ifdef VALIDATION_DEBUG
+ if (!oldvalue.isUndefined())
+ {
+ if (!compare_llsd(settings[(*itv).getName()], oldvalue))
+ {
+ LL_WARNS("SETTINGS") << "Setting '" << (*itv).getName() << "' was changed: " << oldvalue << " -> " << settings[(*itv).getName()] << LL_ENDL;
+ }
+ }
+#endif
+ }
+
+ // strip extra entries
+ for (LLSD::map_const_iterator itm = settings.beginMap(); itm != settings.endMap(); ++itm)
+ {
+ if (validated.find((*itm).first) == validated.end())
+ {
+ std::stringstream warntext;
+
+ warntext << "Stripping setting '" << (*itm).first << "'";
+ warnings.append( warntext.str() );
+ strip.insert((*itm).first);
+ }
+ }
+
+ for (stringset_t::iterator its = strip.begin(); its != strip.end(); ++its)
+ {
+ settings.erase(*its);
+ }
+
+ return LLSDMap("success", LLSD::Boolean(isValid))
+ ("errors", errors)
+ ("warnings", warnings);
+}
+
+//=========================================================================
+
+bool LLSettingsBase::Validator::verify(LLSD &data, U32 flags)
+{
+ if (!data.has(mName) || (data.has(mName) && data[mName].isUndefined()))
+ {
+ if ((flags & VALIDATION_PARTIAL) != 0) // we are doing a partial validation. Do no attempt to set a default if missing (or fail even if required)
+ return true;
+
+ if (!mDefault.isUndefined())
+ {
+ data[mName] = mDefault;
+ return true;
+ }
+ if (mRequired)
+ LL_WARNS("SETTINGS") << "Missing required setting '" << mName << "' with no default." << LL_ENDL;
+ return !mRequired;
+ }
+
+ if (data[mName].type() != mType)
+ {
+ LL_WARNS("SETTINGS") << "Setting '" << mName << "' is incorrect type." << LL_ENDL;
+ return false;
+ }
+
+ if (!mVerify.empty() && !mVerify(data[mName]))
+ {
+ LL_WARNS("SETTINGS") << "Setting '" << mName << "' fails validation." << LL_ENDL;
+ return false;
+ }
+
+ return true;
+}
+
+bool LLSettingsBase::Validator::verifyColor(LLSD &value)
+{
+ return (value.size() == 3 || value.size() == 4);
+}
+
+bool LLSettingsBase::Validator::verifyVector(LLSD &value, S32 length)
+{
+ return (value.size() == length);
+}
+
+bool LLSettingsBase::Validator::verifyVectorNormalized(LLSD &value, S32 length)
+{
+ if (value.size() != length)
+ return false;
+
+ LLSD newvector;
+
+ switch (length)
+ {
+ case 2:
+ {
+ LLVector2 vect(value);
+
+ if (is_approx_equal(vect.normalize(), 1.0f))
+ return true;
+ newvector = vect.getValue();
+ break;
+ }
+ case 3:
+ {
+ LLVector3 vect(value);
+
+ if (is_approx_equal(vect.normalize(), 1.0f))
+ return true;
+ newvector = vect.getValue();
+ break;
+ }
+ case 4:
+ {
+ LLVector4 vect(value);
+
+ if (is_approx_equal(vect.normalize(), 1.0f))
+ return true;
+ newvector = vect.getValue();
+ break;
+ }
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool LLSettingsBase::Validator::verifyVectorMinMax(LLSD &value, LLSD minvals, LLSD maxvals)
+{
+ for (S32 index = 0; index < value.size(); ++index)
+ {
+ if (minvals[index].asString() != "*")
+ {
+ if (minvals[index].asReal() > value[index].asReal())
+ {
+ value[index] = minvals[index].asReal();
+ }
+ }
+ if (maxvals[index].asString() != "*")
+ {
+ if (maxvals[index].asReal() < value[index].asReal())
+ {
+ value[index] = maxvals[index].asReal();
+ }
+ }
+ }
+
+ return true;
+}
+
+bool LLSettingsBase::Validator::verifyQuaternion(LLSD &value)
+{
+ return (value.size() == 4);
+}
+
+bool LLSettingsBase::Validator::verifyQuaternionNormal(LLSD &value)
+{
+ if (value.size() != 4)
+ return false;
+
+ LLQuaternion quat(value);
+
+ if (is_approx_equal(quat.normalize(), 1.0f))
+ return true;
+
+ LLSD newquat = quat.getValue();
+ for (S32 index = 0; index < 4; ++index)
+ {
+ value[index] = newquat[index];
+ }
+ return true;
+}
+
+bool LLSettingsBase::Validator::verifyFloatRange(LLSD &value, LLSD range)
+{
+ F64 real = value.asReal();
+
+ F64 clampedval = llclamp(LLSD::Real(real), range[0].asReal(), range[1].asReal());
+
+ if (is_approx_equal(clampedval, real))
+ return true;
+
+ value = LLSD::Real(clampedval);
+ return true;
+}
+
+bool LLSettingsBase::Validator::verifyIntegerRange(LLSD &value, LLSD range)
+{
+ S32 ival = value.asInteger();
+
+ S32 clampedval = llclamp(LLSD::Integer(ival), range[0].asInteger(), range[1].asInteger());
+
+ if (clampedval == ival)
+ return true;
+
+ value = LLSD::Integer(clampedval);
+ return true;
+}
+
+bool LLSettingsBase::Validator::verifyStringLength(LLSD &value, S32 length)
+{
+ std::string sval = value.asString();
+
+ if (!sval.empty())
+ {
+ sval = sval.substr(0, length);
+ value = LLSD::String(sval);
+ }
+ return true;
+}
+
+//=========================================================================
+void LLSettingsBlender::update(const LLSettingsBase::BlendFactor& blendf)
+{
+ F64 res = setBlendFactor(blendf);
+ llassert(res >= 0.0 && res <= 1.0);
+ (void)res;
+ mTarget->update();
+}
+
+F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_in)
+{
+ LLSettingsBase::TrackPosition blendf = blendf_in;
+ if (blendf >= 1.0)
+ {
+ triggerComplete();
+ }
+ blendf = llclamp(blendf, 0.0f, 1.0f);
+
+ if (mTarget)
+ {
+ mTarget->replaceSettings(mInitial->getSettings());
+ mTarget->blend(mFinal, blendf);
+ }
+ else
+ {
+ LL_WARNS("SETTINGS") << "No target for settings blender." << LL_ENDL;
+ }
+
+ return blendf;
+}
+
+void LLSettingsBlender::triggerComplete()
+{
+ if (mTarget)
+ mTarget->replaceSettings(mFinal->getSettings());
+ LLSettingsBlender::ptr_t hold = shared_from_this(); // prevents this from deleting too soon
+ mTarget->update();
+ mOnFinished(shared_from_this());
+}
+
+//-------------------------------------------------------------------------
+const LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::MIN_BLEND_DELTA(FLT_EPSILON);
+
+LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const
+{
+ return LLSettingsBase::BlendFactor(fmod((F64)spanpos, (F64)spanlen) / (F64)spanlen);
+}
+
+bool LLSettingsBlenderTimeDelta::applyTimeDelta(const LLSettingsBase::Seconds& timedelta)
+{
+ mTimeSpent += timedelta;
+
+ if (mTimeSpent > mBlendSpan)
+ {
+ triggerComplete();
+ return false;
+ }
+
+ LLSettingsBase::BlendFactor blendf = calculateBlend(mTimeSpent, mBlendSpan);
+
+ if (fabs(mLastBlendF - blendf) < mBlendFMinDelta)
+ {
+ return false;
+ }
+
+ mLastBlendF = blendf;
+ update(blendf);
+ return true;
+}
diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h
new file mode 100644
index 0000000000..1d118f0789
--- /dev/null
+++ b/indra/llinventory/llsettingsbase.h
@@ -0,0 +1,518 @@
+/**
+* @file llsettingsbase.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_SETTINGS_BASE_H
+#define LL_SETTINGS_BASE_H
+
+#include <string>
+#include <map>
+#include <vector>
+#include <boost/signals2.hpp>
+
+#include "llsd.h"
+#include "llsdutil.h"
+#include "v2math.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "llquaternion.h"
+#include "v4color.h"
+#include "v3color.h"
+#include "llunits.h"
+
+#include "llinventorysettings.h"
+
+#define PTR_NAMESPACE std
+#define SETTINGS_OVERRIDE override
+
+class LLSettingsBase :
+ public PTR_NAMESPACE::enable_shared_from_this<LLSettingsBase>,
+ private boost::noncopyable
+{
+ friend class LLEnvironment;
+ friend class LLSettingsDay;
+
+ friend std::ostream &operator <<(std::ostream& os, LLSettingsBase &settings);
+
+protected:
+ LOG_CLASS(LLSettingsBase);
+public:
+ typedef F64Seconds Seconds;
+ typedef F64 BlendFactor;
+ typedef F32 TrackPosition; // 32-bit as these are stored in LLSD as such
+ static const TrackPosition INVALID_TRACKPOS;
+ static const std::string DEFAULT_SETTINGS_NAME;
+
+ static const std::string SETTING_ID;
+ static const std::string SETTING_NAME;
+ static const std::string SETTING_HASH;
+ static const std::string SETTING_TYPE;
+ static const std::string SETTING_ASSETID;
+ static const std::string SETTING_FLAGS;
+
+ static const U32 FLAG_NOCOPY;
+ static const U32 FLAG_NOMOD;
+ static const U32 FLAG_NOTRANS;
+ static const U32 FLAG_NOSAVE;
+
+ class DefaultParam
+ {
+ public:
+ DefaultParam(S32 key, const LLSD& value) : mShaderKey(key), mDefaultValue(value) {}
+ DefaultParam() : mShaderKey(-1) {}
+ S32 getShaderKey() const { return mShaderKey; }
+ const LLSD getDefaultValue() const { return mDefaultValue; }
+
+ private:
+ S32 mShaderKey;
+ LLSD mDefaultValue;
+ };
+ // Contains settings' names (map key), related shader id-key and default
+ // value for revert in case we need to reset shader (no need to search each time)
+ typedef std::map<std::string, DefaultParam> parammapping_t;
+
+ typedef PTR_NAMESPACE::shared_ptr<LLSettingsBase> ptr_t;
+
+ virtual ~LLSettingsBase() { };
+
+ //---------------------------------------------------------------------
+ virtual std::string getSettingsType() const = 0;
+
+ virtual LLSettingsType::type_e getSettingsTypeValue() const = 0;
+
+ //---------------------------------------------------------------------
+ // Settings status
+ inline bool hasSetting(const std::string &param) const { return mSettings.has(param); }
+ virtual bool isDirty() const { return mDirty; }
+ virtual bool isVeryDirty() const { return mReplaced; }
+ inline void setDirtyFlag(bool dirty) { mDirty = dirty; clearAssetId(); }
+
+ size_t getHash() const; // Hash will not include Name, ID or a previously stored Hash
+
+ inline LLUUID getId() const
+ {
+ return getValue(SETTING_ID).asUUID();
+ }
+
+ inline std::string getName() const
+ {
+ return getValue(SETTING_NAME).asString();
+ }
+
+ inline void setName(std::string val)
+ {
+ setValue(SETTING_NAME, val);
+ }
+
+ inline LLUUID getAssetId() const
+ {
+ if (mSettings.has(SETTING_ASSETID))
+ return mSettings[SETTING_ASSETID].asUUID();
+ return LLUUID();
+ }
+
+ inline U32 getFlags() const
+ {
+ if (mSettings.has(SETTING_FLAGS))
+ return static_cast<U32>(mSettings[SETTING_FLAGS].asInteger());
+ return 0;
+ }
+
+ inline void setFlags(U32 value)
+ {
+ setLLSD(SETTING_FLAGS, LLSD::Integer(value));
+ }
+
+ inline bool getFlag(U32 flag) const
+ {
+ if (mSettings.has(SETTING_FLAGS))
+ return ((U32)mSettings[SETTING_FLAGS].asInteger() & flag) == flag;
+ return false;
+ }
+
+ inline void setFlag(U32 flag)
+ {
+ U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0);
+
+ flags |= flag;
+
+ if (flags)
+ mSettings[SETTING_FLAGS] = LLSD::Integer(flags);
+ else
+ mSettings.erase(SETTING_FLAGS);
+ }
+
+ inline void clearFlag(U32 flag)
+ {
+ U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0);
+
+ flags &= ~flag;
+
+ if (flags)
+ mSettings[SETTING_FLAGS] = LLSD::Integer(flags);
+ else
+ mSettings.erase(SETTING_FLAGS);
+ }
+
+ virtual void replaceSettings(LLSD settings)
+ {
+ mBlendedFactor = 0.0;
+ setDirtyFlag(true);
+ mReplaced = true;
+ mSettings = settings;
+ }
+
+ virtual LLSD getSettings() const;
+
+ //---------------------------------------------------------------------
+ //
+ inline void setLLSD(const std::string &name, const LLSD &value)
+ {
+ mSettings[name] = value;
+ mDirty = true;
+ if (name != SETTING_ASSETID)
+ clearAssetId();
+ }
+
+ inline void setValue(const std::string &name, const LLSD &value)
+ {
+ setLLSD(name, value);
+ }
+
+ inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) const
+ {
+ if (!mSettings.has(name))
+ return deflt;
+ return mSettings[name];
+ }
+
+ inline void setValue(const std::string &name, F32 v)
+ {
+ setLLSD(name, LLSD::Real(v));
+ }
+
+ inline void setValue(const std::string &name, const LLVector2 &value)
+ {
+ setValue(name, value.getValue());
+ }
+
+ inline void setValue(const std::string &name, const LLVector3 &value)
+ {
+ setValue(name, value.getValue());
+ }
+
+ inline void setValue(const std::string &name, const LLVector4 &value)
+ {
+ setValue(name, value.getValue());
+ }
+
+ inline void setValue(const std::string &name, const LLQuaternion &value)
+ {
+ setValue(name, value.getValue());
+ }
+
+ inline void setValue(const std::string &name, const LLColor3 &value)
+ {
+ setValue(name, value.getValue());
+ }
+
+ inline void setValue(const std::string &name, const LLColor4 &value)
+ {
+ setValue(name, value.getValue());
+ }
+
+ inline BlendFactor getBlendFactor() const
+ {
+ return mBlendedFactor;
+ }
+
+ // Note this method is marked const but may modify the settings object.
+ // (note the internal const cast). This is so that it may be called without
+ // special consideration from getters.
+ inline void update() const
+ {
+ if ((!mDirty) && (!mReplaced))
+ return;
+ (const_cast<LLSettingsBase *>(this))->updateSettings();
+ }
+
+ virtual void blend(const ptr_t &end, BlendFactor blendf) = 0;
+
+ virtual bool validate();
+
+ virtual ptr_t buildDerivedClone() const = 0;
+
+ class Validator
+ {
+ public:
+ static const U32 VALIDATION_PARTIAL;
+
+ typedef boost::function<bool(LLSD &)> verify_pr;
+
+ Validator(std::string name, bool required, LLSD::Type type, verify_pr verify = verify_pr(), LLSD defval = LLSD()) :
+ mName(name),
+ mRequired(required),
+ mType(type),
+ mVerify(verify),
+ mDefault(defval)
+ { }
+
+ std::string getName() const { return mName; }
+ bool isRequired() const { return mRequired; }
+ LLSD::Type getType() const { return mType; }
+
+ bool verify(LLSD &data, U32 flags);
+
+ // Some basic verifications
+ static bool verifyColor(LLSD &value);
+ static bool verifyVector(LLSD &value, S32 length);
+ static bool verifyVectorMinMax(LLSD &value, LLSD minvals, LLSD maxvals);
+ static bool verifyVectorNormalized(LLSD &value, S32 length);
+ static bool verifyQuaternion(LLSD &value);
+ static bool verifyQuaternionNormal(LLSD &value);
+ static bool verifyFloatRange(LLSD &value, LLSD range);
+ static bool verifyIntegerRange(LLSD &value, LLSD range);
+ static bool verifyStringLength(LLSD &value, S32 length);
+
+ private:
+ std::string mName;
+ bool mRequired;
+ LLSD::Type mType;
+ verify_pr mVerify;
+ LLSD mDefault;
+ };
+ typedef std::vector<Validator> validation_list_t;
+
+ static LLSD settingValidation(LLSD &settings, validation_list_t &validations, bool partial = false);
+
+ inline void setAssetId(LLUUID value)
+ { // note that this skips setLLSD
+ mSettings[SETTING_ASSETID] = value;
+ }
+
+ inline void clearAssetId()
+ {
+ if (mSettings.has(SETTING_ASSETID))
+ mSettings.erase(SETTING_ASSETID);
+ }
+
+ // Calculate any custom settings that may need to be cached.
+ virtual void updateSettings() { mDirty = false; mReplaced = false; }
+protected:
+
+ LLSettingsBase();
+ LLSettingsBase(const LLSD setting);
+
+ static LLSD settingValidation(LLSD settings);
+
+ typedef std::set<std::string> stringset_t;
+
+ // combining settings objects. Customize for specific setting types
+ virtual void lerpSettings(const LLSettingsBase &other, BlendFactor mix);
+
+ // combining settings maps where it can based on mix rate
+ // @settings initial value (mix==0)
+ // @other target value (mix==1)
+ // @defaults list of default values for legacy fields and (re)setting shaders
+ // @mix from 0 to 1, ratio or rate of transition from initial 'settings' to 'other'
+ // return interpolated and combined LLSD map
+ LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix) const;
+ LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const;
+
+ /// when lerping between settings, some may require special handling.
+ /// Get a list of these key to be skipped by the default settings lerp.
+ /// (handling should be performed in the override of lerpSettings.
+ virtual stringset_t getSkipInterpolateKeys() const;
+
+ // A list of settings that represent quaternions and should be slerped
+ // rather than lerped.
+ virtual stringset_t getSlerpKeys() const { return stringset_t(); }
+
+ virtual validation_list_t getValidationList() const = 0;
+
+ // Apply any settings that need special handling.
+ virtual void applySpecial(void *, bool force = false) { };
+
+ virtual parammapping_t getParameterMap() const { return parammapping_t(); }
+
+ LLSD mSettings;
+ bool mIsValid;
+
+ LLSD cloneSettings() const;
+
+ inline void setBlendFactor(BlendFactor blendfactor)
+ {
+ mBlendedFactor = blendfactor;
+ }
+
+ void replaceWith(LLSettingsBase::ptr_t other)
+ {
+ replaceSettings(other->cloneSettings());
+ setBlendFactor(other->getBlendFactor());
+ }
+
+private:
+ bool mDirty;
+ bool mReplaced; // super dirty!
+
+ LLSD combineSDMaps(const LLSD &first, const LLSD &other) const;
+
+ BlendFactor mBlendedFactor;
+};
+
+
+class LLSettingsBlender : public PTR_NAMESPACE::enable_shared_from_this<LLSettingsBlender>
+{
+ LOG_CLASS(LLSettingsBlender);
+public:
+ typedef PTR_NAMESPACE::shared_ptr<LLSettingsBlender> ptr_t;
+ typedef boost::signals2::signal<void(const ptr_t )> finish_signal_t;
+ typedef boost::signals2::connection connection_t;
+
+ LLSettingsBlender(const LLSettingsBase::ptr_t &target,
+ const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting) :
+ mOnFinished(),
+ mTarget(target),
+ mInitial(initsetting),
+ mFinal(endsetting)
+ {
+ if (mInitial && mTarget)
+ mTarget->replaceSettings(mInitial->getSettings());
+
+ if (!mFinal)
+ mFinal = mInitial;
+ }
+
+ virtual ~LLSettingsBlender() {}
+
+ virtual void reset( LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition&)
+ {
+ // note: the 'span' reset parameter is unused by the base class.
+ if (!mInitial)
+ LL_WARNS("BLENDER") << "Reseting blender with empty initial setting. Expect badness in the future." << LL_ENDL;
+
+ mInitial = initsetting;
+ mFinal = endsetting;
+
+ if (!mFinal)
+ mFinal = mInitial;
+
+ if (mTarget)
+ mTarget->replaceSettings(mInitial->getSettings());
+ }
+
+ LLSettingsBase::ptr_t getTarget() const
+ {
+ return mTarget;
+ }
+
+ LLSettingsBase::ptr_t getInitial() const
+ {
+ return mInitial;
+ }
+
+ LLSettingsBase::ptr_t getFinal() const
+ {
+ return mFinal;
+ }
+
+ connection_t setOnFinished(const finish_signal_t::slot_type &onfinished)
+ {
+ return mOnFinished.connect(onfinished);
+ }
+
+ virtual void update(const LLSettingsBase::BlendFactor& blendf);
+ virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta)
+ {
+ llassert(false);
+ // your derived class needs to implement an override of this func
+ return false;
+ }
+
+ virtual F64 setBlendFactor(const LLSettingsBase::BlendFactor& position);
+
+ virtual void switchTrack(S32 trackno, const LLSettingsBase::TrackPosition& position) { /*NoOp*/ }
+
+protected:
+ void triggerComplete();
+
+ finish_signal_t mOnFinished;
+
+ LLSettingsBase::ptr_t mTarget;
+ LLSettingsBase::ptr_t mInitial;
+ LLSettingsBase::ptr_t mFinal;
+};
+
+class LLSettingsBlenderTimeDelta : public LLSettingsBlender
+{
+ LOG_CLASS(LLSettingsBlenderTimeDelta);
+public:
+ static const LLSettingsBase::BlendFactor MIN_BLEND_DELTA;
+
+ LLSettingsBlenderTimeDelta(const LLSettingsBase::ptr_t &target,
+ const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::Seconds& blend_span) :
+ LLSettingsBlender(target, initsetting, endsetting),
+ mBlendSpan(blend_span),
+ mLastUpdate(0.0f),
+ mTimeSpent(0.0f),
+ mBlendFMinDelta(MIN_BLEND_DELTA),
+ mLastBlendF(-1.0f)
+ {
+ mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch());
+ mLastUpdate = mTimeStart;
+ }
+
+ virtual ~LLSettingsBlenderTimeDelta()
+ {
+ }
+
+ virtual void reset(LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition& blend_span) SETTINGS_OVERRIDE
+ {
+ LLSettingsBlender::reset(initsetting, endsetting, blend_span);
+
+ mBlendSpan = blend_span;
+ mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch());
+ mLastUpdate = mTimeStart;
+ mTimeSpent = LLSettingsBase::Seconds(0.0f);
+ mLastBlendF = LLSettingsBase::BlendFactor(-1.0f);
+ }
+
+ virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta) SETTINGS_OVERRIDE;
+
+ inline void setTimeSpent(LLSettingsBase::Seconds time) { mTimeSpent = time; }
+protected:
+ LLSettingsBase::BlendFactor calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const;
+
+ LLSettingsBase::TrackPosition mBlendSpan;
+ LLSettingsBase::Seconds mLastUpdate;
+ LLSettingsBase::Seconds mTimeSpent;
+ LLSettingsBase::Seconds mTimeStart;
+ LLSettingsBase::BlendFactor mBlendFMinDelta;
+ LLSettingsBase::BlendFactor mLastBlendF;
+};
+
+
+#endif
diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp
new file mode 100644
index 0000000000..457e5b7478
--- /dev/null
+++ b/indra/llinventory/llsettingsdaycycle.cpp
@@ -0,0 +1,896 @@
+/**
+* @file llsettingsdaycycle.cpp
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llsettingsdaycycle.h"
+#include "llerror.h"
+#include <algorithm>
+#include <boost/make_shared.hpp>
+#include "lltrace.h"
+#include "llfasttimer.h"
+#include "v3colorutil.h"
+
+#include "llsettingssky.h"
+#include "llsettingswater.h"
+
+#include "llframetimer.h"
+
+//=========================================================================
+namespace
+{
+ LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment");
+ LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment");
+
+ template<typename T>
+ inline T get_wrapping_distance(T begin, T end)
+ {
+ if (begin < end)
+ {
+ return end - begin;
+ }
+ else if (begin > end)
+ {
+ return T(1.0) - (begin - end);
+ }
+
+ return 0;
+ }
+
+ LLSettingsDay::CycleTrack_t::iterator get_wrapping_atafter(LLSettingsDay::CycleTrack_t &collection, const LLSettingsBase::TrackPosition& key)
+ {
+ if (collection.empty())
+ return collection.end();
+
+ LLSettingsDay::CycleTrack_t::iterator it = collection.upper_bound(key);
+
+ if (it == collection.end())
+ { // wrap around
+ it = collection.begin();
+ }
+
+ return it;
+ }
+
+ LLSettingsDay::CycleTrack_t::iterator get_wrapping_atbefore(LLSettingsDay::CycleTrack_t &collection, const LLSettingsBase::TrackPosition& key)
+ {
+ if (collection.empty())
+ return collection.end();
+
+ LLSettingsDay::CycleTrack_t::iterator it = collection.lower_bound(key);
+
+ if (it == collection.end())
+ { // all keyframes are lower, take the last one.
+ --it; // we know the range is not empty
+ }
+ else if ((*it).first > key)
+ { // the keyframe we are interested in is smaller than the found.
+ if (it == collection.begin())
+ it = collection.end();
+ --it;
+ }
+
+ return it;
+ }
+
+
+}
+
+//=========================================================================
+const std::string LLSettingsDay::SETTING_KEYID("key_id");
+const std::string LLSettingsDay::SETTING_KEYNAME("key_name");
+const std::string LLSettingsDay::SETTING_KEYKFRAME("key_keyframe");
+const std::string LLSettingsDay::SETTING_KEYHASH("key_hash");
+const std::string LLSettingsDay::SETTING_TRACKS("tracks");
+const std::string LLSettingsDay::SETTING_FRAMES("frames");
+
+const LLSettingsDay::Seconds LLSettingsDay::MINIMUM_DAYLENGTH(14400); // 4 hours
+const LLSettingsDay::Seconds LLSettingsDay::DEFAULT_DAYLENGTH(14400); // 4 hours
+const LLSettingsDay::Seconds LLSettingsDay::MAXIMUM_DAYLENGTH(604800); // 7 days
+
+const LLSettingsDay::Seconds LLSettingsDay::MINIMUM_DAYOFFSET(0);
+const LLSettingsDay::Seconds LLSettingsDay::DEFAULT_DAYOFFSET(57600); // +16 hours == -8 hours (SLT time offset)
+const LLSettingsDay::Seconds LLSettingsDay::MAXIMUM_DAYOFFSET(86400); // 24 hours
+
+const S32 LLSettingsDay::TRACK_WATER(0); // water track is 0
+const S32 LLSettingsDay::TRACK_GROUND_LEVEL(1);
+const S32 LLSettingsDay::TRACK_MAX(5); // 5 tracks, 4 skys, 1 water
+const S32 LLSettingsDay::FRAME_MAX(56);
+
+const F32 LLSettingsDay::DEFAULT_FRAME_SLOP_FACTOR(0.02501f);
+
+const LLUUID LLSettingsDay::DEFAULT_ASSET_ID("5646d39e-d3d7-6aff-ed71-30fc87d64a91");
+
+// Minimum value to prevent multislider in edit floaters from eating up frames that 'encroach' on one another's space
+static const F32 DEFAULT_MULTISLIDER_INCREMENT(0.005f);
+//=========================================================================
+LLSettingsDay::LLSettingsDay(const LLSD &data) :
+ LLSettingsBase(data),
+ mInitialized(false)
+{
+ mDayTracks.resize(TRACK_MAX);
+}
+
+LLSettingsDay::LLSettingsDay() :
+ LLSettingsBase(),
+ mInitialized(false)
+{
+ mDayTracks.resize(TRACK_MAX);
+}
+
+//=========================================================================
+LLSD LLSettingsDay::getSettings() const
+{
+ LLSD settings(LLSD::emptyMap());
+
+ if (mSettings.has(SETTING_NAME))
+ settings[SETTING_NAME] = mSettings[SETTING_NAME];
+
+ if (mSettings.has(SETTING_ID))
+ settings[SETTING_ID] = mSettings[SETTING_ID];
+
+ if (mSettings.has(SETTING_ASSETID))
+ settings[SETTING_ASSETID] = mSettings[SETTING_ASSETID];
+
+ settings[SETTING_TYPE] = getSettingsType();
+
+ std::map<std::string, LLSettingsBase::ptr_t> in_use;
+
+ LLSD tracks(LLSD::emptyArray());
+
+ for (CycleList_t::const_iterator itTrack = mDayTracks.begin(); itTrack != mDayTracks.end(); ++itTrack)
+ {
+ LLSD trackout(LLSD::emptyArray());
+
+ for (CycleTrack_t::const_iterator itFrame = (*itTrack).begin(); itFrame != (*itTrack).end(); ++itFrame)
+ {
+ F32 frame = (*itFrame).first;
+ LLSettingsBase::ptr_t data = (*itFrame).second;
+ size_t datahash = data->getHash();
+
+ std::stringstream keyname;
+ keyname << datahash;
+
+ trackout.append(LLSD(LLSDMap(SETTING_KEYKFRAME, LLSD::Real(frame))(SETTING_KEYNAME, keyname.str())));
+ in_use[keyname.str()] = data;
+ }
+ tracks.append(trackout);
+ }
+ settings[SETTING_TRACKS] = tracks;
+
+ LLSD frames(LLSD::emptyMap());
+ for (std::map<std::string, LLSettingsBase::ptr_t>::iterator itFrame = in_use.begin(); itFrame != in_use.end(); ++itFrame)
+ {
+ LLSD framesettings = llsd_clone((*itFrame).second->getSettings(),
+ LLSDMap("*", true)(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false));
+
+ frames[(*itFrame).first] = framesettings;
+ }
+ settings[SETTING_FRAMES] = frames;
+
+ return settings;
+}
+
+bool LLSettingsDay::initialize(bool validate_frames)
+{
+ LLSD tracks = mSettings[SETTING_TRACKS];
+ LLSD frames = mSettings[SETTING_FRAMES];
+
+ // save for later...
+ LLUUID assetid;
+ if (mSettings.has(SETTING_ASSETID))
+ {
+ assetid = mSettings[SETTING_ASSETID].asUUID();
+ }
+
+ std::map<std::string, LLSettingsBase::ptr_t> used;
+
+ for (LLSD::map_const_iterator itFrame = frames.beginMap(); itFrame != frames.endMap(); ++itFrame)
+ {
+ std::string name = (*itFrame).first;
+ LLSD data = (*itFrame).second;
+ LLSettingsBase::ptr_t keyframe;
+
+ if (data[SETTING_TYPE].asString() == "sky")
+ {
+ keyframe = buildSky(data);
+ }
+ else if (data[SETTING_TYPE].asString() == "water")
+ {
+ keyframe = buildWater(data);
+ }
+ else
+ {
+ LL_WARNS("DAYCYCLE") << "Unknown child setting type '" << data[SETTING_TYPE].asString() << "' named '" << name << "'" << LL_ENDL;
+ }
+ if (!keyframe)
+ {
+ LL_WARNS("DAYCYCLE") << "Invalid frame data" << LL_ENDL;
+ continue;
+ }
+
+ used[name] = keyframe;
+ }
+
+ bool haswater(false);
+ bool hassky(false);
+
+ for (S32 i = 0; (i < tracks.size()) && (i < TRACK_MAX); ++i)
+ {
+ mDayTracks[i].clear();
+ LLSD curtrack = tracks[i];
+ for (LLSD::array_const_iterator it = curtrack.beginArray(); it != curtrack.endArray(); ++it)
+ {
+ LLSettingsBase::TrackPosition keyframe = LLSettingsBase::TrackPosition((*it)[SETTING_KEYKFRAME].asReal());
+ keyframe = llclamp(keyframe, 0.0f, 1.0f);
+ LLSettingsBase::ptr_t setting;
+
+
+ if ((*it).has(SETTING_KEYNAME))
+ {
+ std::string key_name = (*it)[SETTING_KEYNAME];
+ if (i == TRACK_WATER)
+ {
+ setting = used[key_name];
+ if (setting && setting->getSettingsType() != "water")
+ {
+ LL_WARNS("DAYCYCLE") << "Water track referencing " << setting->getSettingsType() << " frame at " << keyframe << "." << LL_ENDL;
+ setting.reset();
+ }
+ }
+ else
+ {
+ setting = used[key_name];
+ if (setting && setting->getSettingsType() != "sky")
+ {
+ LL_WARNS("DAYCYCLE") << "Sky track #" << i << " referencing " << setting->getSettingsType() << " frame at " << keyframe << "." << LL_ENDL;
+ setting.reset();
+ }
+ }
+ }
+
+ if (setting)
+ {
+ if (i == TRACK_WATER)
+ haswater |= true;
+ else
+ hassky |= true;
+
+ if (validate_frames && mDayTracks[i].size() > 0)
+ {
+ // check if we hit close to anything in the list
+ LLSettingsDay::CycleTrack_t::value_type frame = getSettingsNearKeyframe(keyframe, i, DEFAULT_FRAME_SLOP_FACTOR);
+ if (frame.second)
+ {
+ // figure out direction of search
+ LLSettingsBase::TrackPosition found = frame.first;
+ LLSettingsBase::TrackPosition new_frame = keyframe;
+ F32 total_frame_shift = 0;
+ // We consider frame DEFAULT_FRAME_SLOP_FACTOR away as still encroaching, so add minimum increment
+ F32 move_factor = DEFAULT_FRAME_SLOP_FACTOR + DEFAULT_MULTISLIDER_INCREMENT;
+ bool move_forward = true;
+ if ((new_frame < found && (found - new_frame) <= DEFAULT_FRAME_SLOP_FACTOR)
+ || (new_frame > found && (new_frame - found) > DEFAULT_FRAME_SLOP_FACTOR))
+ {
+ move_forward = false;
+ }
+
+ if (move_forward)
+ {
+ CycleTrack_t::iterator iter = mDayTracks[i].find(found);
+ new_frame = found; // for total_frame_shift
+ while (total_frame_shift < 1)
+ {
+ // calculate shifted position from previous found point
+ total_frame_shift += move_factor + (found >= new_frame ? found : found + 1) - new_frame;
+ new_frame = found + move_factor;
+ if (new_frame > 1) new_frame--;
+
+ // we know that current point is too close, go for next one
+ iter++;
+ if (iter == mDayTracks[i].end())
+ {
+ iter = mDayTracks[i].begin();
+ }
+
+ if (((iter->first >= (new_frame - DEFAULT_MULTISLIDER_INCREMENT)) && ((new_frame + DEFAULT_FRAME_SLOP_FACTOR) >= iter->first))
+ || ((iter->first < new_frame) && ((new_frame + DEFAULT_FRAME_SLOP_FACTOR) >= (iter->first + 1))))
+ {
+ // we are encroaching at new point as well
+ found = iter->first;
+ }
+ else // (new_frame + DEFAULT_FRAME_SLOP_FACTOR < iter->first)
+ {
+ //we found clear spot
+ break;
+ }
+ }
+ }
+ else
+ {
+ CycleTrack_t::reverse_iterator iter = mDayTracks[i].rbegin();
+ while (iter->first != found)
+ {
+ iter++;
+ }
+ new_frame = found; // for total_frame_shift
+ while (total_frame_shift < 1)
+ {
+ // calculate shifted position from current found point
+ total_frame_shift += move_factor + new_frame - (found <= new_frame ? found : found - 1);
+ new_frame = found - move_factor;
+ if (new_frame < 0) new_frame++;
+
+ // we know that current point is too close, go for next one
+ iter++;
+ if (iter == mDayTracks[i].rend())
+ {
+ iter = mDayTracks[i].rbegin();
+ }
+
+ if ((iter->first <= (new_frame + DEFAULT_MULTISLIDER_INCREMENT) && (new_frame - DEFAULT_FRAME_SLOP_FACTOR) <= iter->first)
+ || ((iter->first > new_frame) && ((new_frame - DEFAULT_FRAME_SLOP_FACTOR) <= (iter->first - 1))))
+ {
+ // we are encroaching at new point as well
+ found = iter->first;
+ }
+ else // (new_frame - DEFAULT_FRAME_SLOP_FACTOR > iter->first)
+ {
+ //we found clear spot
+ break;
+ }
+ }
+
+
+ }
+
+ if (total_frame_shift >= 1)
+ {
+ LL_WARNS("SETTINGS") << "Could not fix frame position, adding as is to position: " << keyframe << LL_ENDL;
+ }
+ else
+ {
+ // Mark as new position
+ keyframe = new_frame;
+ }
+ }
+ }
+ mDayTracks[i][keyframe] = setting;
+ }
+ }
+ }
+
+ if (!haswater || !hassky)
+ {
+ LL_WARNS("DAYCYCLE") << "Must have at least one water and one sky frame!" << LL_ENDL;
+ return false;
+ }
+ // these are no longer needed and just take up space now.
+ mSettings.erase(SETTING_TRACKS);
+ mSettings.erase(SETTING_FRAMES);
+
+ if (!assetid.isNull())
+ {
+ mSettings[SETTING_ASSETID] = assetid;
+ }
+
+ mInitialized = true;
+ return true;
+}
+
+
+//=========================================================================
+LLSD LLSettingsDay::defaults()
+{
+ static LLSD dfltsetting;
+
+ if (dfltsetting.size() == 0)
+ {
+ dfltsetting[SETTING_NAME] = DEFAULT_SETTINGS_NAME;
+ dfltsetting[SETTING_TYPE] = "daycycle";
+
+ LLSD frames(LLSD::emptyMap());
+ LLSD waterTrack;
+ LLSD skyTrack;
+
+
+ const U32 FRAME_COUNT = 8;
+ const F32 FRAME_STEP = 1.0f / F32(FRAME_COUNT);
+ F32 time = 0.0f;
+ for (U32 i = 0; i < FRAME_COUNT; i++)
+ {
+ std::string name(DEFAULT_SETTINGS_NAME);
+ name += ('a' + i);
+
+ std::string water_frame_name("water:");
+ std::string sky_frame_name("sky:");
+
+ water_frame_name += name;
+ sky_frame_name += name;
+
+ waterTrack[SETTING_KEYKFRAME] = time;
+ waterTrack[SETTING_KEYNAME] = water_frame_name;
+
+ skyTrack[SETTING_KEYKFRAME] = time;
+ skyTrack[SETTING_KEYNAME] = sky_frame_name;
+
+ frames[water_frame_name] = LLSettingsWater::defaults(time);
+ frames[sky_frame_name] = LLSettingsSky::defaults(time);
+
+ time += FRAME_STEP;
+ }
+
+ LLSD tracks;
+ tracks.append(LLSDArray(waterTrack));
+ tracks.append(LLSDArray(skyTrack));
+
+ dfltsetting[SETTING_TRACKS] = tracks;
+ dfltsetting[SETTING_FRAMES] = frames;
+ }
+
+ return dfltsetting;
+}
+
+void LLSettingsDay::blend(const LLSettingsBase::ptr_t &other, F64 mix)
+{
+ LL_ERRS("DAYCYCLE") << "Day cycles are not blendable!" << LL_ENDL;
+}
+
+namespace
+{
+ bool validateDayCycleTrack(LLSD &value)
+ {
+ // Trim extra tracks.
+ while (value.size() > LLSettingsDay::TRACK_MAX)
+ {
+ value.erase(value.size() - 1);
+ }
+
+ S32 framecount(0);
+
+ for (LLSD::array_iterator track = value.beginArray(); track != value.endArray(); ++track)
+ {
+ S32 index = 0;
+ while (index < (*track).size())
+ {
+ LLSD& elem = (*track)[index];
+
+ ++framecount;
+ if (index >= LLSettingsDay::FRAME_MAX)
+ {
+ (*track).erase(index);
+ continue;
+ }
+
+ if (!elem.has(LLSettingsDay::SETTING_KEYKFRAME))
+ {
+ (*track).erase(index);
+ continue;
+ }
+
+ if (!elem[LLSettingsDay::SETTING_KEYKFRAME].isReal())
+ {
+ (*track).erase(index);
+ continue;
+ }
+
+ if (!elem.has(LLSettingsDay::SETTING_KEYNAME) &&
+ !elem.has(LLSettingsDay::SETTING_KEYID))
+ {
+ (*track).erase(index);
+ continue;
+ }
+
+ LLSettingsBase::TrackPosition frame = elem[LLSettingsDay::SETTING_KEYKFRAME].asReal();
+ if ((frame < 0.0) || (frame > 1.0))
+ {
+ frame = llclamp(frame, 0.0f, 1.0f);
+ elem[LLSettingsDay::SETTING_KEYKFRAME] = frame;
+ }
+ ++index;
+ }
+
+ }
+
+ int waterTracks = value[0].size();
+ int skyTracks = framecount - waterTracks;
+
+ if (waterTracks < 1)
+ {
+ LL_WARNS("SETTINGS") << "Missing water track" << LL_ENDL;
+ return false;
+ }
+
+ if (skyTracks < 1)
+ {
+ LL_WARNS("SETTINGS") << "Missing sky tracks" << LL_ENDL;
+ return false;
+ }
+ return true;
+ }
+
+ bool validateDayCycleFrames(LLSD &value)
+ {
+ bool hasSky(false);
+ bool hasWater(false);
+
+ for (LLSD::map_iterator itf = value.beginMap(); itf != value.endMap(); ++itf)
+ {
+ LLSD frame = (*itf).second;
+
+ std::string ftype = frame[LLSettingsBase::SETTING_TYPE];
+ if (ftype == "sky")
+ {
+ LLSettingsSky::validation_list_t valid_sky = LLSettingsSky::validationList();
+ LLSD res_sky = LLSettingsBase::settingValidation(frame, valid_sky);
+
+ if (res_sky["success"].asInteger() == 0)
+ {
+ LL_WARNS("SETTINGS") << "Sky setting named '" << (*itf).first << "' validation failed!: " << res_sky << LL_ENDL;
+ LL_WARNS("SETTINGS") << "Sky: " << frame << LL_ENDL;
+ continue;
+ }
+ hasSky |= true;
+ }
+ else if (ftype == "water")
+ {
+ LLSettingsWater::validation_list_t valid_h2o = LLSettingsWater::validationList();
+ LLSD res_h2o = LLSettingsBase::settingValidation(frame, valid_h2o);
+ if (res_h2o["success"].asInteger() == 0)
+ {
+ LL_WARNS("SETTINGS") << "Water setting named '" << (*itf).first << "' validation failed!: " << res_h2o << LL_ENDL;
+ LL_WARNS("SETTINGS") << "Water: " << frame << LL_ENDL;
+ continue;
+ }
+ hasWater |= true;
+ }
+ else
+ {
+ LL_WARNS("SETTINGS") << "Unknown settings block of type '" << ftype << "' named '" << (*itf).first << "'" << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (!hasSky)
+ {
+ LL_WARNS("SETTINGS") << "No skies defined." << LL_ENDL;
+ return false;
+ }
+
+ if (!hasWater)
+ {
+ LL_WARNS("SETTINGS") << "No waters defined." << LL_ENDL;
+ return false;
+ }
+
+ return true;
+ }
+}
+
+LLSettingsDay::validation_list_t LLSettingsDay::getValidationList() const
+{
+ return LLSettingsDay::validationList();
+}
+
+LLSettingsDay::validation_list_t LLSettingsDay::validationList()
+{
+ static validation_list_t validation;
+
+ if (validation.empty())
+ {
+ validation.push_back(Validator(SETTING_TRACKS, true, LLSD::TypeArray,
+ &validateDayCycleTrack));
+ validation.push_back(Validator(SETTING_FRAMES, true, LLSD::TypeMap,
+ &validateDayCycleFrames));
+ }
+
+ return validation;
+}
+
+LLSettingsDay::CycleTrack_t& LLSettingsDay::getCycleTrack(S32 track)
+{
+ static CycleTrack_t emptyTrack;
+ if (mDayTracks.size() <= track)
+ return emptyTrack;
+
+ return mDayTracks[track];
+}
+
+const LLSettingsDay::CycleTrack_t& LLSettingsDay::getCycleTrackConst(S32 track) const
+{
+ static CycleTrack_t emptyTrack;
+ if (mDayTracks.size() <= track)
+ return emptyTrack;
+
+ return mDayTracks[track];
+}
+
+bool LLSettingsDay::clearCycleTrack(S32 track)
+{
+ if ((track < 0) || (track >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to clear track (#" << track << ") out of range!" << LL_ENDL;
+ return false;
+ }
+ mDayTracks[track].clear();
+ clearAssetId();
+ setDirtyFlag(true);
+ return true;
+}
+
+bool LLSettingsDay::replaceCycleTrack(S32 track, const CycleTrack_t &source)
+{
+ if (source.empty())
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to copy an empty track." << LL_ENDL;
+ return false;
+ }
+
+ {
+ LLSettingsBase::ptr_t first((*source.begin()).second);
+ std::string setting_type = first->getSettingsType();
+
+ if (((setting_type == "water") && (track != 0)) ||
+ ((setting_type == "sky") && (track == 0)))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to copy track missmatch" << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (!clearCycleTrack(track))
+ return false;
+
+ mDayTracks[track] = source;
+ return true;
+}
+
+
+bool LLSettingsDay::isTrackEmpty(S32 track) const
+{
+ if ((track < 0) || (track >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to test track (#" << track << ") out of range!" << LL_ENDL;
+ return true;
+ }
+
+ return mDayTracks[track].empty();
+}
+
+//=========================================================================
+void LLSettingsDay::startDayCycle()
+{
+ if (!mInitialized)
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to start day cycle on uninitialized object." << LL_ENDL;
+ return;
+ }
+}
+
+
+void LLSettingsDay::updateSettings()
+{
+}
+
+//=========================================================================
+LLSettingsDay::KeyframeList_t LLSettingsDay::getTrackKeyframes(S32 trackno)
+{
+ if ((trackno < 0) || (trackno >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt get track (#" << trackno << ") out of range!" << LL_ENDL;
+ return KeyframeList_t();
+ }
+
+ KeyframeList_t keyframes;
+ CycleTrack_t &track = mDayTracks[trackno];
+
+ keyframes.reserve(track.size());
+
+ for (CycleTrack_t::iterator it = track.begin(); it != track.end(); ++it)
+ {
+ keyframes.push_back((*it).first);
+ }
+
+ return keyframes;
+}
+
+bool LLSettingsDay::moveTrackKeyframe(S32 trackno, const LLSettingsBase::TrackPosition& old_frame, const LLSettingsBase::TrackPosition& new_frame)
+{
+ if ((trackno < 0) || (trackno >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt get track (#" << trackno << ") out of range!" << LL_ENDL;
+ return false;
+ }
+
+ if (llabs(old_frame - new_frame) < F_APPROXIMATELY_ZERO)
+ {
+ return false;
+ }
+
+ CycleTrack_t &track = mDayTracks[trackno];
+ CycleTrack_t::iterator iter = track.find(old_frame);
+ if (iter != track.end())
+ {
+ LLSettingsBase::ptr_t base = iter->second;
+ track.erase(iter);
+ track[llclamp(new_frame, 0.0f, 1.0f)] = base;
+ track[new_frame] = base;
+ return true;
+ }
+
+ return false;
+
+}
+
+bool LLSettingsDay::removeTrackKeyframe(S32 trackno, const LLSettingsBase::TrackPosition& frame)
+{
+ if ((trackno < 0) || (trackno >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt get track (#" << trackno << ") out of range!" << LL_ENDL;
+ return false;
+ }
+
+ CycleTrack_t &track = mDayTracks[trackno];
+ CycleTrack_t::iterator iter = track.find(frame);
+ if (iter != track.end())
+ {
+ LLSettingsBase::ptr_t base = iter->second;
+ track.erase(iter);
+ return true;
+ }
+
+ return false;
+}
+
+void LLSettingsDay::setWaterAtKeyframe(const LLSettingsWaterPtr_t &water, const LLSettingsBase::TrackPosition& keyframe)
+{
+ setSettingsAtKeyframe(water, keyframe, TRACK_WATER);
+}
+
+LLSettingsWater::ptr_t LLSettingsDay::getWaterAtKeyframe(const LLSettingsBase::TrackPosition& keyframe) const
+{
+ LLSettingsBase* p = getSettingsAtKeyframe(keyframe, TRACK_WATER).get();
+ return LLSettingsWater::ptr_t((LLSettingsWater*)p);
+}
+
+void LLSettingsDay::setSkyAtKeyframe(const LLSettingsSky::ptr_t &sky, const LLSettingsBase::TrackPosition& keyframe, S32 track)
+{
+ if ((track < 1) || (track >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to set sky track (#" << track << ") out of range!" << LL_ENDL;
+ return;
+ }
+
+ setSettingsAtKeyframe(sky, keyframe, track);
+}
+
+LLSettingsSky::ptr_t LLSettingsDay::getSkyAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const
+{
+ if ((track < 1) || (track >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to set sky track (#" << track << ") out of range!" << LL_ENDL;
+ return LLSettingsSky::ptr_t();
+ }
+
+ return PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(getSettingsAtKeyframe(keyframe, track));
+}
+
+void LLSettingsDay::setSettingsAtKeyframe(const LLSettingsBase::ptr_t &settings, const LLSettingsBase::TrackPosition& keyframe, S32 track)
+{
+ if ((track < 0) || (track >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to set track (#" << track << ") out of range!" << LL_ENDL;
+ return;
+ }
+
+ std::string type = settings->getSettingsType();
+ if ((track == TRACK_WATER) && (type != "water"))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to add frame of type '" << type << "' to water track!" << LL_ENDL;
+ llassert(type == "water");
+ return;
+ }
+ else if ((track != TRACK_WATER) && (type != "sky"))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to add frame of type '" << type << "' to sky track!" << LL_ENDL;
+ llassert(type == "sky");
+ return;
+ }
+
+ mDayTracks[track][llclamp(keyframe, 0.0f, 1.0f)] = settings;
+ setDirtyFlag(true);
+}
+
+LLSettingsBase::ptr_t LLSettingsDay::getSettingsAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const
+{
+ if ((track < 0) || (track >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to set sky track (#" << track << ") out of range!" << LL_ENDL;
+ return LLSettingsBase::ptr_t();
+ }
+
+ // todo: better way to identify keyframes?
+ CycleTrack_t::const_iterator iter = mDayTracks[track].find(keyframe);
+ if (iter != mDayTracks[track].end())
+ {
+ return iter->second;
+ }
+
+ return LLSettingsBase::ptr_t();
+}
+
+LLSettingsDay::CycleTrack_t::value_type LLSettingsDay::getSettingsNearKeyframe(const LLSettingsBase::TrackPosition &keyframe, S32 track, F32 fudge) const
+{
+ if ((track < 0) || (track >= TRACK_MAX))
+ {
+ LL_WARNS("DAYCYCLE") << "Attempt to get track (#" << track << ") out of range!" << LL_ENDL;
+ return CycleTrack_t::value_type(TrackPosition(INVALID_TRACKPOS), LLSettingsBase::ptr_t());
+ }
+
+ if (mDayTracks[track].empty())
+ {
+ LL_INFOS("DAYCYCLE") << "Empty track" << LL_ENDL;
+ return CycleTrack_t::value_type(TrackPosition(INVALID_TRACKPOS), LLSettingsBase::ptr_t());
+ }
+
+ TrackPosition startframe(keyframe - fudge);
+ if (startframe < 0.0f)
+ startframe = 1.0f + startframe;
+
+ LLSettingsDay::CycleTrack_t collection = const_cast<CycleTrack_t &>(mDayTracks[track]);
+ CycleTrack_t::iterator it = get_wrapping_atafter(collection, startframe);
+
+ F32 dist = get_wrapping_distance(startframe, (*it).first);
+
+ CycleTrack_t::iterator next_it = std::next(it);
+ if ((dist <= DEFAULT_MULTISLIDER_INCREMENT) && next_it != collection.end())
+ return (*next_it);
+ else if (dist <= (fudge * 2.0f))
+ return (*it);
+
+ return CycleTrack_t::value_type(TrackPosition(INVALID_TRACKPOS), LLSettingsBase::ptr_t());
+}
+
+LLSettingsBase::TrackPosition LLSettingsDay::getUpperBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe)
+{
+ return get_wrapping_atafter(mDayTracks[track], keyframe)->first;
+}
+
+LLSettingsBase::TrackPosition LLSettingsDay::getLowerBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe)
+{
+ return get_wrapping_atbefore(mDayTracks[track], keyframe)->first;
+}
+
+LLSettingsDay::TrackBound_t LLSettingsDay::getBoundingEntries(LLSettingsDay::CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe)
+{
+ return TrackBound_t(get_wrapping_atbefore(track, keyframe), get_wrapping_atafter(track, keyframe));
+}
+
+LLUUID LLSettingsDay::GetDefaultAssetId()
+{
+ return DEFAULT_ASSET_ID;
+}
+
+//=========================================================================
diff --git a/indra/llinventory/llsettingsdaycycle.h b/indra/llinventory/llsettingsdaycycle.h
new file mode 100644
index 0000000000..f7f5bb63b6
--- /dev/null
+++ b/indra/llinventory/llsettingsdaycycle.h
@@ -0,0 +1,154 @@
+/**
+* @file llsettingsdaycycle.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_SETTINGS_DAYCYCLE_H
+#define LL_SETTINGS_DAYCYCLE_H
+
+#include "llsettingsbase.h"
+
+class LLSettingsWater;
+class LLSettingsSky;
+
+// These are alias for LLSettingsWater::ptr_t and LLSettingsSky::ptr_t respectively.
+// Here for definitions only.
+typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> LLSettingsWaterPtr_t;
+typedef PTR_NAMESPACE::shared_ptr<LLSettingsSky> LLSettingsSkyPtr_t;
+
+class LLSettingsDay : public LLSettingsBase
+{
+public:
+ // 32-bit as LLSD only supports that width at present
+ typedef S32Seconds Seconds;
+
+ static const std::string SETTING_KEYID;
+ static const std::string SETTING_KEYNAME;
+ static const std::string SETTING_KEYKFRAME;
+ static const std::string SETTING_KEYHASH;
+ static const std::string SETTING_TRACKS;
+ static const std::string SETTING_FRAMES;
+
+ static const Seconds MINIMUM_DAYLENGTH;
+ static const Seconds DEFAULT_DAYLENGTH;
+ static const Seconds MAXIMUM_DAYLENGTH;
+
+ static const Seconds MINIMUM_DAYOFFSET;
+ static const Seconds DEFAULT_DAYOFFSET;
+ static const Seconds MAXIMUM_DAYOFFSET;
+
+ static const S32 TRACK_WATER;
+ static const S32 TRACK_GROUND_LEVEL;
+ static const S32 TRACK_MAX;
+ static const S32 FRAME_MAX;
+
+ static const F32 DEFAULT_FRAME_SLOP_FACTOR;
+
+ static const LLUUID DEFAULT_ASSET_ID;
+
+ typedef std::map<LLSettingsBase::TrackPosition, LLSettingsBase::ptr_t> CycleTrack_t;
+ typedef std::vector<CycleTrack_t> CycleList_t;
+ typedef PTR_NAMESPACE::shared_ptr<LLSettingsDay> ptr_t;
+ typedef PTR_NAMESPACE::weak_ptr<LLSettingsDay> wptr_t;
+ typedef std::vector<LLSettingsBase::TrackPosition> KeyframeList_t;
+ typedef std::pair<CycleTrack_t::iterator, CycleTrack_t::iterator> TrackBound_t;
+
+ //---------------------------------------------------------------------
+ LLSettingsDay(const LLSD &data);
+ virtual ~LLSettingsDay() { };
+
+ bool initialize(bool validate_frames = false);
+
+ virtual ptr_t buildClone() const = 0;
+ virtual ptr_t buildDeepCloneAndUncompress() const = 0;
+ virtual LLSD getSettings() const SETTINGS_OVERRIDE;
+ virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_DAYCYCLE; }
+
+
+ //---------------------------------------------------------------------
+ virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("daycycle"); }
+
+ // Settings status
+ virtual void blend(const LLSettingsBase::ptr_t &other, F64 mix) SETTINGS_OVERRIDE;
+
+ static LLSD defaults();
+
+ //---------------------------------------------------------------------
+ KeyframeList_t getTrackKeyframes(S32 track);
+ bool moveTrackKeyframe(S32 track, const LLSettingsBase::TrackPosition& old_frame, const LLSettingsBase::TrackPosition& new_frame);
+ bool removeTrackKeyframe(S32 track, const LLSettingsBase::TrackPosition& frame);
+
+ void setWaterAtKeyframe(const LLSettingsWaterPtr_t &water, const LLSettingsBase::TrackPosition& keyframe);
+ LLSettingsWaterPtr_t getWaterAtKeyframe(const LLSettingsBase::TrackPosition& keyframe) const;
+ void setSkyAtKeyframe(const LLSettingsSkyPtr_t &sky, const LLSettingsBase::TrackPosition& keyframe, S32 track);
+ LLSettingsSkyPtr_t getSkyAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const;
+ void setSettingsAtKeyframe(const LLSettingsBase::ptr_t &settings, const LLSettingsBase::TrackPosition& keyframe, S32 track);
+ LLSettingsBase::ptr_t getSettingsAtKeyframe(const LLSettingsBase::TrackPosition& keyframe, S32 track) const;
+ CycleTrack_t::value_type getSettingsNearKeyframe(const LLSettingsBase::TrackPosition &keyframe, S32 track, F32 fudge) const;
+
+ //---------------------------------------------------------------------
+ void startDayCycle();
+
+ virtual LLSettingsSkyPtr_t getDefaultSky() const = 0;
+ virtual LLSettingsWaterPtr_t getDefaultWater() const = 0;
+
+ virtual LLSettingsSkyPtr_t buildSky(LLSD) const = 0;
+ virtual LLSettingsWaterPtr_t buildWater(LLSD) const = 0;
+
+ void setInitialized(bool value = true) { mInitialized = value; }
+ CycleTrack_t & getCycleTrack(S32 track);
+ const CycleTrack_t & getCycleTrackConst(S32 track) const;
+ bool clearCycleTrack(S32 track);
+ bool replaceCycleTrack(S32 track, const CycleTrack_t &source);
+ bool isTrackEmpty(S32 track) const;
+
+ virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
+ static validation_list_t validationList();
+
+ virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
+
+ LLSettingsBase::TrackPosition getUpperBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe);
+ LLSettingsBase::TrackPosition getLowerBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe);
+
+ static LLUUID GetDefaultAssetId();
+
+protected:
+ LLSettingsDay();
+
+ virtual void updateSettings() SETTINGS_OVERRIDE;
+
+ bool mInitialized;
+
+private:
+ CycleList_t mDayTracks;
+
+ LLSettingsBase::Seconds mLastUpdateTime;
+
+ static CycleTrack_t::iterator getEntryAtOrBefore(CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe);
+ static CycleTrack_t::iterator getEntryAtOrAfter(CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe);
+ TrackBound_t getBoundingEntries(CycleTrack_t &track, const LLSettingsBase::TrackPosition& keyframe);
+};
+
+#endif
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
new file mode 100644
index 0000000000..306c732920
--- /dev/null
+++ b/indra/llinventory/llsettingssky.cpp
@@ -0,0 +1,1757 @@
+/**
+* @file llsettingssky.cpp
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llsettingssky.h"
+#include "indra_constants.h"
+#include <algorithm>
+#include "lltrace.h"
+#include "llfasttimer.h"
+#include "v3colorutil.h"
+
+//=========================================================================
+namespace
+{
+ const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
+ const LLUUID IMG_RAINBOW("11b4c57c-56b3-04ed-1f82-2004363882e4");
+ const LLUUID IMG_HALO("12149143-f599-91a7-77ac-b52a3c0f59cd");
+}
+
+namespace {
+ LLQuaternion convert_azimuth_and_altitude_to_quat(F32 azimuth, F32 altitude)
+ {
+ F32 sinTheta = sin(azimuth);
+ F32 cosTheta = cos(azimuth);
+ F32 sinPhi = sin(altitude);
+ F32 cosPhi = cos(altitude);
+
+ LLVector3 dir;
+ // +x right, +z up, +y at...
+ dir.mV[0] = cosTheta * cosPhi;
+ dir.mV[1] = sinTheta * cosPhi;
+ dir.mV[2] = sinPhi;
+
+ LLVector3 axis = LLVector3::x_axis % dir;
+ axis.normalize();
+
+ F32 angle = acos(LLVector3::x_axis * dir);
+
+ LLQuaternion quat;
+ quat.setAngleAxis(angle, axis);
+
+ return quat;
+ }
+}
+
+static LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment");
+static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_SKYVALUES("Recalculate Sky");
+static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_BODIES("Recalculate Heavenly Bodies");
+static LLTrace::BlockTimerStatHandle FTM_RECALCULATE_LIGHTING("Recalculate Lighting");
+
+//=========================================================================
+const std::string LLSettingsSky::SETTING_AMBIENT("ambient");
+const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density");
+const std::string LLSettingsSky::SETTING_BLUE_HORIZON("blue_horizon");
+const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier");
+const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier");
+const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density");
+const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon");
+
+const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id");
+const std::string LLSettingsSky::SETTING_RAINBOW_TEXTUREID("rainbow_id");
+const std::string LLSettingsSky::SETTING_HALO_TEXTUREID("halo_id");
+const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color");
+const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1");
+const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2");
+const std::string LLSettingsSky::SETTING_CLOUD_SCALE("cloud_scale");
+const std::string LLSettingsSky::SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate");
+const std::string LLSettingsSky::SETTING_CLOUD_SHADOW("cloud_shadow");
+const std::string LLSettingsSky::SETTING_CLOUD_TEXTUREID("cloud_id");
+const std::string LLSettingsSky::SETTING_CLOUD_VARIANCE("cloud_variance");
+
+const std::string LLSettingsSky::SETTING_DOME_OFFSET("dome_offset");
+const std::string LLSettingsSky::SETTING_DOME_RADIUS("dome_radius");
+const std::string LLSettingsSky::SETTING_GAMMA("gamma");
+const std::string LLSettingsSky::SETTING_GLOW("glow");
+
+const std::string LLSettingsSky::SETTING_LIGHT_NORMAL("lightnorm");
+const std::string LLSettingsSky::SETTING_MAX_Y("max_y");
+const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation");
+const std::string LLSettingsSky::SETTING_MOON_SCALE("moon_scale");
+const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id");
+const std::string LLSettingsSky::SETTING_MOON_BRIGHTNESS("moon_brightness");
+
+const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness");
+const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color");
+const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation");
+const std::string LLSettingsSky::SETTING_SUN_SCALE("sun_scale");
+const std::string LLSettingsSky::SETTING_SUN_TEXTUREID("sun_id");
+
+const std::string LLSettingsSky::SETTING_LEGACY_EAST_ANGLE("east_angle");
+const std::string LLSettingsSky::SETTING_LEGACY_ENABLE_CLOUD_SCROLL("enable_cloud_scroll");
+const std::string LLSettingsSky::SETTING_LEGACY_SUN_ANGLE("sun_angle");
+
+// these are new settings for the advanced atmospherics model
+const std::string LLSettingsSky::SETTING_PLANET_RADIUS("planet_radius");
+const std::string LLSettingsSky::SETTING_SKY_BOTTOM_RADIUS("sky_bottom_radius");
+const std::string LLSettingsSky::SETTING_SKY_TOP_RADIUS("sky_top_radius");
+const std::string LLSettingsSky::SETTING_SUN_ARC_RADIANS("sun_arc_radians");
+
+const std::string LLSettingsSky::SETTING_RAYLEIGH_CONFIG("rayleigh_config");
+const std::string LLSettingsSky::SETTING_MIE_CONFIG("mie_config");
+const std::string LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR("anisotropy");
+const std::string LLSettingsSky::SETTING_ABSORPTION_CONFIG("absorption_config");
+
+const std::string LLSettingsSky::KEY_DENSITY_PROFILE("density");
+const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH("width");
+const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM("exp_term");
+const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR("exp_scale");
+const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_term");
+const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");
+
+const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level");
+const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius");
+const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level");
+
+const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("3ae23978-ac82-bcf3-a9cb-ba6e52dcb9ad");
+
+static const LLUUID DEFAULT_SUN_ID("32bfbcea-24b1-fb9d-1ef9-48a28a63730f"); // dataserver
+static const LLUUID DEFAULT_MOON_ID("d07f6eed-b96a-47cd-b51d-400ad4a1c428"); // dataserver
+static const LLUUID DEFAULT_CLOUD_ID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b");
+
+const std::string LLSettingsSky::SETTING_LEGACY_HAZE("legacy_haze");
+
+const F32 LLSettingsSky::DOME_OFFSET(0.96f);
+const F32 LLSettingsSky::DOME_RADIUS(15000.f);
+
+namespace
+{
+
+LLSettingsSky::validation_list_t legacyHazeValidationList()
+{
+ static LLSettingsBase::validation_list_t legacyHazeValidation;
+ if (legacyHazeValidation.empty())
+ {
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_AMBIENT, false, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, false, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, false, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(2.0f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(1000.0f)))));
+ }
+ return legacyHazeValidation;
+}
+
+LLSettingsSky::validation_list_t rayleighValidationList()
+{
+ static LLSettingsBase::validation_list_t rayleighValidation;
+ if (rayleighValidation.empty())
+ {
+ rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f)))));
+
+ rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
+
+ rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f)))));
+
+ rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
+
+ rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ }
+ return rayleighValidation;
+}
+
+LLSettingsSky::validation_list_t absorptionValidationList()
+{
+ static LLSettingsBase::validation_list_t absorptionValidation;
+ if (absorptionValidation.empty())
+ {
+ absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f)))));
+
+ absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
+
+ absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f)))));
+
+ absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
+
+ absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ }
+ return absorptionValidation;
+}
+
+LLSettingsSky::validation_list_t mieValidationList()
+{
+ static LLSettingsBase::validation_list_t mieValidation;
+ if (mieValidation.empty())
+ {
+ mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f)))));
+
+ mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
+
+ mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f)))));
+
+ mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
+
+ mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
+ mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, false, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ }
+ return mieValidation;
+}
+
+bool validateLegacyHaze(LLSD &value)
+{
+ LLSettingsSky::validation_list_t legacyHazeValidations = legacyHazeValidationList();
+ llassert(value.type() == LLSD::TypeMap);
+ LLSD result = LLSettingsBase::settingValidation(value, legacyHazeValidations);
+ if (result["errors"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Legacy Haze Config Validation errors: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ if (result["warnings"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Legacy Haze Config Validation warnings: " << result["warnings"] << LL_ENDL;
+ return false;
+ }
+ return true;
+}
+
+bool validateRayleighLayers(LLSD &value)
+{
+ LLSettingsSky::validation_list_t rayleighValidations = rayleighValidationList();
+ if (value.isArray())
+ {
+ bool allGood = true;
+ for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf)
+ {
+ LLSD& layerConfig = (*itf);
+ if (layerConfig.type() == LLSD::TypeMap)
+ {
+ if (!validateRayleighLayers(layerConfig))
+ {
+ allGood = false;
+ }
+ }
+ else if (layerConfig.type() == LLSD::TypeArray)
+ {
+ return validateRayleighLayers(layerConfig);
+ }
+ else
+ {
+ return LLSettingsBase::settingValidation(value, rayleighValidations);
+ }
+ }
+ return allGood;
+ }
+ llassert(value.type() == LLSD::TypeMap);
+ LLSD result = LLSettingsBase::settingValidation(value, rayleighValidations);
+ if (result["errors"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Rayleigh Config Validation errors: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ if (result["warnings"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Rayleigh Config Validation warnings: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ return true;
+}
+
+bool validateAbsorptionLayers(LLSD &value)
+{
+ LLSettingsBase::validation_list_t absorptionValidations = absorptionValidationList();
+ if (value.isArray())
+ {
+ bool allGood = true;
+ for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf)
+ {
+ LLSD& layerConfig = (*itf);
+ if (layerConfig.type() == LLSD::TypeMap)
+ {
+ if (!validateAbsorptionLayers(layerConfig))
+ {
+ allGood = false;
+ }
+ }
+ else if (layerConfig.type() == LLSD::TypeArray)
+ {
+ return validateAbsorptionLayers(layerConfig);
+ }
+ else
+ {
+ return LLSettingsBase::settingValidation(value, absorptionValidations);
+ }
+ }
+ return allGood;
+ }
+ llassert(value.type() == LLSD::TypeMap);
+ LLSD result = LLSettingsBase::settingValidation(value, absorptionValidations);
+ if (result["errors"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Absorption Config Validation errors: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ if (result["warnings"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Absorption Config Validation warnings: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ return true;
+}
+
+bool validateMieLayers(LLSD &value)
+{
+ LLSettingsBase::validation_list_t mieValidations = mieValidationList();
+ if (value.isArray())
+ {
+ bool allGood = true;
+ for (LLSD::array_iterator itf = value.beginArray(); itf != value.endArray(); ++itf)
+ {
+ LLSD& layerConfig = (*itf);
+ if (layerConfig.type() == LLSD::TypeMap)
+ {
+ if (!validateMieLayers(layerConfig))
+ {
+ allGood = false;
+ }
+ }
+ else if (layerConfig.type() == LLSD::TypeArray)
+ {
+ return validateMieLayers(layerConfig);
+ }
+ else
+ {
+ return LLSettingsBase::settingValidation(value, mieValidations);
+ }
+ }
+ return allGood;
+ }
+ LLSD result = LLSettingsBase::settingValidation(value, mieValidations);
+ if (result["errors"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Mie Config Validation errors: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ if (result["warnings"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Mie Config Validation warnings: " << result["warnings"] << LL_ENDL;
+ return false;
+ }
+ return true;
+}
+
+}
+
+//=========================================================================
+LLSettingsSky::LLSettingsSky(const LLSD &data) :
+ LLSettingsBase(data),
+ mNextSunTextureId(),
+ mNextMoonTextureId(),
+ mNextCloudTextureId(),
+ mNextBloomTextureId(),
+ mNextRainbowTextureId(),
+ mNextHaloTextureId()
+{
+}
+
+LLSettingsSky::LLSettingsSky():
+ LLSettingsBase(),
+ mNextSunTextureId(),
+ mNextMoonTextureId(),
+ mNextCloudTextureId(),
+ mNextBloomTextureId(),
+ mNextRainbowTextureId(),
+ mNextHaloTextureId()
+{
+}
+
+void LLSettingsSky::replaceSettings(LLSD settings)
+{
+ LLSettingsBase::replaceSettings(settings);
+ mNextSunTextureId.setNull();
+ mNextMoonTextureId.setNull();
+ mNextCloudTextureId.setNull();
+ mNextBloomTextureId.setNull();
+ mNextRainbowTextureId.setNull();
+ mNextHaloTextureId.setNull();
+}
+
+void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
+{
+ replaceWith(pother);
+
+ mNextSunTextureId = pother->mNextSunTextureId;
+ mNextMoonTextureId = pother->mNextMoonTextureId;
+ mNextCloudTextureId = pother->mNextCloudTextureId;
+ mNextBloomTextureId = pother->mNextBloomTextureId;
+ mNextRainbowTextureId = pother->mNextRainbowTextureId;
+ mNextHaloTextureId = pother->mNextHaloTextureId;
+}
+
+void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
+{
+ llassert(getSettingsType() == end->getSettingsType());
+
+ LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
+ if (other)
+ {
+ if (other->mSettings.has(SETTING_LEGACY_HAZE))
+ {
+ if (!mSettings.has(SETTING_LEGACY_HAZE) || !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
+ {
+ // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one
+ // see getAmbientColor(), we are about to replaceSettings(), so we are free to set it
+ setAmbientColor(getAmbientColor());
+ }
+ }
+ else
+ {
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
+ {
+ // Special case due to ambient's duality
+ // We need to match 'other's' structure for interpolation.
+ // We are free to change mSettings, since we are about to reset it
+ mSettings[SETTING_AMBIENT] = getAmbientColor().getValue();
+ mSettings[SETTING_LEGACY_HAZE].erase(SETTING_AMBIENT);
+ }
+ }
+
+ LLUUID cloud_noise_id = getCloudNoiseTextureId();
+ LLUUID cloud_noise_id_next = other->getCloudNoiseTextureId();
+ F64 cloud_shadow = 0;
+ if (!cloud_noise_id.isNull() && cloud_noise_id_next.isNull())
+ {
+ // If there is no cloud texture in destination, reduce coverage to imitate disappearance
+ // See LLDrawPoolWLSky::renderSkyClouds... we don't blend present texture with null
+ // Note: Probably can be done by shader
+ cloud_shadow = lerp(mSettings[SETTING_CLOUD_SHADOW].asReal(), (F64)0.f, blendf);
+ cloud_noise_id_next = cloud_noise_id;
+ }
+ else if (cloud_noise_id.isNull() && !cloud_noise_id_next.isNull())
+ {
+ // Source has no cloud texture, reduce initial coverage to imitate appearance
+ // use same texture as destination
+ cloud_shadow = lerp((F64)0.f, other->mSettings[SETTING_CLOUD_SHADOW].asReal(), blendf);
+ setCloudNoiseTextureId(cloud_noise_id_next);
+ }
+ else
+ {
+ cloud_shadow = lerp(mSettings[SETTING_CLOUD_SHADOW].asReal(), other->mSettings[SETTING_CLOUD_SHADOW].asReal(), blendf);
+ }
+
+ LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
+ blenddata[SETTING_CLOUD_SHADOW] = LLSD::Real(cloud_shadow);
+ replaceSettings(blenddata);
+ mNextSunTextureId = other->getSunTextureId();
+ mNextMoonTextureId = other->getMoonTextureId();
+ mNextCloudTextureId = cloud_noise_id_next;
+ mNextBloomTextureId = other->getBloomTextureId();
+ mNextRainbowTextureId = other->getRainbowTextureId();
+ mNextHaloTextureId = other->getHaloTextureId();
+ }
+ else
+ {
+ LL_WARNS("SETTINGS") << "Could not cast end settings to sky. No blend performed." << LL_ENDL;
+ }
+
+ setBlendFactor(blendf);
+}
+
+LLSettingsSky::stringset_t LLSettingsSky::getSkipInterpolateKeys() const
+{
+ static stringset_t skipSet;
+
+ if (skipSet.empty())
+ {
+ skipSet = LLSettingsBase::getSkipInterpolateKeys();
+ skipSet.insert(SETTING_RAYLEIGH_CONFIG);
+ skipSet.insert(SETTING_MIE_CONFIG);
+ skipSet.insert(SETTING_ABSORPTION_CONFIG);
+ skipSet.insert(SETTING_CLOUD_SHADOW);
+ }
+
+ return skipSet;
+}
+
+LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const
+{
+ static stringset_t slepSet;
+
+ if (slepSet.empty())
+ {
+ slepSet.insert(SETTING_SUN_ROTATION);
+ slepSet.insert(SETTING_MOON_ROTATION);
+ }
+
+ return slepSet;
+}
+
+LLSettingsSky::validation_list_t LLSettingsSky::getValidationList() const
+{
+ return LLSettingsSky::validationList();
+}
+
+LLSettingsSky::validation_list_t LLSettingsSky::validationList()
+{
+ static validation_list_t validation;
+
+ if (validation.empty())
+ { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the
+ // copy constructor for LLSDArray. Directly binding the LLSDArray as
+ // a parameter without first wrapping it in a pure LLSD object will result
+ // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
+ validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
+ validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID));
+ validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID));
+
+ validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*")))));
+ validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(1.0f)(1.0f)(3.0f)("*")))));
+ validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*")))));
+ validation.push_back(Validator(SETTING_CLOUD_SCALE, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.001f)(3.0f)))));
+ validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(-50.0f)(-50.0f)),
+ LLSD(LLSDArray(50.0f)(50.0f)))));
+ validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID));
+ validation.push_back(Validator(SETTING_CLOUD_VARIANCE, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
+ validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(2000.0f)))));
+ validation.push_back(Validator(SETTING_GAMMA, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(20.0f)))));
+ validation.push_back(Validator(SETTING_GLOW, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.2f)("*")(-10.0f)("*")),
+ LLSD(LLSDArray(40.0f)("*")(10.0f)("*")))));
+
+ validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(10000.0f)))));
+ validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal));
+ validation.push_back(Validator(SETTING_MOON_SCALE, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0)));
+ validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID));
+ validation.push_back(Validator(SETTING_MOON_BRIGHTNESS, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
+ validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(500.0f)))));
+ validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
+ validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal));
+ validation.push_back(Validator(SETTING_SUN_SCALE, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0)));
+ validation.push_back(Validator(SETTING_SUN_TEXTUREID, false, LLSD::TypeUUID));
+
+ validation.push_back(Validator(SETTING_PLANET_RADIUS, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f)))));
+
+ validation.push_back(Validator(SETTING_SKY_BOTTOM_RADIUS, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f)))));
+
+ validation.push_back(Validator(SETTING_SKY_TOP_RADIUS, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f)))));
+
+ validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f)))));
+
+ validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
+ validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(5.0f)(1000.0f)))));
+
+ validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+
+ validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers));
+ validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers));
+ validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers));
+ validation.push_back(Validator(SETTING_LEGACY_HAZE, false, LLSD::TypeMap, &validateLegacyHaze));
+ }
+ return validation;
+}
+
+LLSD LLSettingsSky::createDensityProfileLayer(
+ F32 width,
+ F32 exponential_term,
+ F32 exponential_scale_factor,
+ F32 linear_term,
+ F32 constant_term,
+ F32 aniso_factor)
+{
+ LLSD dflt_layer;
+ dflt_layer[SETTING_DENSITY_PROFILE_WIDTH] = width; // 0 -> the entire atmosphere
+ dflt_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = exponential_term;
+ dflt_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = exponential_scale_factor;
+ dflt_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = linear_term;
+ dflt_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = constant_term;
+
+ if (aniso_factor != 0.0f)
+ {
+ dflt_layer[SETTING_MIE_ANISOTROPY_FACTOR] = aniso_factor;
+ }
+
+ return dflt_layer;
+}
+
+LLSD LLSettingsSky::createSingleLayerDensityProfile(
+ F32 width,
+ F32 exponential_term,
+ F32 exponential_scale_factor,
+ F32 linear_term,
+ F32 constant_term,
+ F32 aniso_factor)
+{
+ LLSD dflt;
+ LLSD dflt_layer = createDensityProfileLayer(width, exponential_term, exponential_scale_factor, linear_term, constant_term, aniso_factor);
+ dflt.append(dflt_layer);
+ return dflt;
+}
+
+LLSD LLSettingsSky::rayleighConfigDefault()
+{
+ return createSingleLayerDensityProfile(0.0f, 1.0f, -1.0f / 8000.0f, 0.0f, 0.0f);
+}
+
+LLSD LLSettingsSky::absorptionConfigDefault()
+{
+// absorption (ozone) has two linear ramping zones
+ LLSD dflt_absorption_layer_a = createDensityProfileLayer(25000.0f, 0.0f, 0.0f, -1.0f / 25000.0f, -2.0f / 3.0f);
+ LLSD dflt_absorption_layer_b = createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f);
+ LLSD dflt_absorption;
+ dflt_absorption.append(dflt_absorption_layer_a);
+ dflt_absorption.append(dflt_absorption_layer_b);
+ return dflt_absorption;
+}
+
+LLSD LLSettingsSky::mieConfigDefault()
+{
+ LLSD dflt_mie = createSingleLayerDensityProfile(0.0f, 1.0f, -1.0f / 1200.0f, 0.0f, 0.0f, 0.8f);
+ return dflt_mie;
+}
+
+LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
+{
+ static LLSD dfltsetting;
+
+ if (dfltsetting.size() == 0)
+ {
+ LLQuaternion sunquat;
+ LLQuaternion moonquat;
+
+ F32 azimuth = (F_PI * position) + (80.0f * DEG_TO_RAD);
+ F32 altitude = (F_PI * position);
+
+ // give the sun and moon slightly different tracks through the sky
+ // instead of positioning them at opposite poles from each other...
+ sunquat = convert_azimuth_and_altitude_to_quat(altitude, azimuth);
+ moonquat = convert_azimuth_and_altitude_to_quat(altitude + (F_PI * 0.125f), azimuth + (F_PI * 0.125f));
+
+ // Magic constants copied form dfltsetting.xml
+ dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue();
+ dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
+ dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue();
+ dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199);
+ dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(0.0f)(0.0f);
+ dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699);
+ dfltsetting[SETTING_CLOUD_VARIANCE] = LLSD::Real(0.0);
+
+ dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f);
+ dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f);
+ dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0);
+ dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue();
+
+ dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605);
+ dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue();
+ dfltsetting[SETTING_MOON_BRIGHTNESS] = LLSD::Real(0.5f);
+
+ dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(250.0000);
+ dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue();
+ dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue();
+
+ dfltsetting[SETTING_BLOOM_TEXTUREID] = GetDefaultBloomTextureId();
+ dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId();
+ dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId();
+ dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId();
+ dfltsetting[SETTING_RAINBOW_TEXTUREID] = GetDefaultRainbowTextureId();
+ dfltsetting[SETTING_HALO_TEXTUREID] = GetDefaultHaloTextureId();
+
+ dfltsetting[SETTING_TYPE] = "sky";
+
+ // defaults are for earth...
+ dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
+ dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
+ dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
+ dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00045f;
+
+ dfltsetting[SETTING_SKY_MOISTURE_LEVEL] = 0.0f;
+ dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f;
+ dfltsetting[SETTING_SKY_ICE_LEVEL] = 0.0f;
+
+ dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
+ dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault();
+ dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault();
+ }
+
+ return dfltsetting;
+}
+
+LLSD LLSettingsSky::translateLegacyHazeSettings(const LLSD& legacy)
+{
+ LLSD legacyhazesettings;
+
+// AdvancedAtmospherics TODO
+// These need to be translated into density profile info in the new settings format...
+// LEGACY_ATMOSPHERICS
+ if (legacy.has(SETTING_AMBIENT))
+ {
+ legacyhazesettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue();
+ }
+ if (legacy.has(SETTING_BLUE_DENSITY))
+ {
+ legacyhazesettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue();
+ }
+ if (legacy.has(SETTING_BLUE_HORIZON))
+ {
+ legacyhazesettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue();
+ }
+ if (legacy.has(SETTING_DENSITY_MULTIPLIER))
+ {
+ legacyhazesettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal());
+ }
+ if (legacy.has(SETTING_DISTANCE_MULTIPLIER))
+ {
+ legacyhazesettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal());
+ }
+ if (legacy.has(SETTING_HAZE_DENSITY))
+ {
+ legacyhazesettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal());
+ }
+ if (legacy.has(SETTING_HAZE_HORIZON))
+ {
+ legacyhazesettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal());
+ }
+
+ return legacyhazesettings;
+}
+
+LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy)
+{
+ bool converted_something(false);
+ LLSD newsettings(defaults());
+
+ // Move legacy haze parameters to an inner map
+ // allowing backward compat and simple conversion to legacy format
+ LLSD legacyhazesettings;
+ legacyhazesettings = translateLegacyHazeSettings(legacy);
+ if (legacyhazesettings.size() > 0)
+ {
+ newsettings[SETTING_LEGACY_HAZE] = legacyhazesettings;
+ converted_something |= true;
+ }
+
+ if (legacy.has(SETTING_CLOUD_COLOR))
+ {
+ newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_CLOUD_POS_DENSITY1))
+ {
+ newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY1]).getValue();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_CLOUD_POS_DENSITY2))
+ {
+ newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor3(legacy[SETTING_CLOUD_POS_DENSITY2]).getValue();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_CLOUD_SCALE))
+ {
+ newsettings[SETTING_CLOUD_SCALE] = LLSD::Real(legacy[SETTING_CLOUD_SCALE][0].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_CLOUD_SCROLL_RATE))
+ {
+ LLVector2 cloud_scroll(legacy[SETTING_CLOUD_SCROLL_RATE]);
+
+ cloud_scroll -= LLVector2(10, 10);
+ if (legacy.has(SETTING_LEGACY_ENABLE_CLOUD_SCROLL))
+ {
+ LLSD enabled = legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL];
+ if (!enabled[0].asBoolean())
+ cloud_scroll.mV[0] = 0.0f;
+ if (!enabled[1].asBoolean())
+ cloud_scroll.mV[1] = 0.0f;
+ }
+
+ newsettings[SETTING_CLOUD_SCROLL_RATE] = cloud_scroll.getValue();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_CLOUD_SHADOW))
+ {
+ newsettings[SETTING_CLOUD_SHADOW] = LLSD::Real(legacy[SETTING_CLOUD_SHADOW][0].asReal());
+ converted_something |= true;
+ }
+
+
+ if (legacy.has(SETTING_GAMMA))
+ {
+ newsettings[SETTING_GAMMA] = legacy[SETTING_GAMMA][0].asReal();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_GLOW))
+ {
+ newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue();
+ converted_something |= true;
+ }
+
+ if (legacy.has(SETTING_MAX_Y))
+ {
+ newsettings[SETTING_MAX_Y] = LLSD::Real(legacy[SETTING_MAX_Y][0].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_STAR_BRIGHTNESS))
+ {
+ newsettings[SETTING_STAR_BRIGHTNESS] = LLSD::Real(legacy[SETTING_STAR_BRIGHTNESS].asReal() * 250.0f);
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_SUNLIGHT_COLOR))
+ {
+ newsettings[SETTING_SUNLIGHT_COLOR] = LLColor4(legacy[SETTING_SUNLIGHT_COLOR]).getValue();
+ converted_something |= true;
+ }
+
+ if (legacy.has(SETTING_PLANET_RADIUS))
+ {
+ newsettings[SETTING_PLANET_RADIUS] = LLSD::Real(legacy[SETTING_PLANET_RADIUS].asReal());
+ converted_something |= true;
+ }
+
+ if (legacy.has(SETTING_SKY_BOTTOM_RADIUS))
+ {
+ newsettings[SETTING_SKY_BOTTOM_RADIUS] = LLSD::Real(legacy[SETTING_SKY_BOTTOM_RADIUS].asReal());
+ converted_something |= true;
+ }
+
+ if (legacy.has(SETTING_SKY_TOP_RADIUS))
+ {
+ newsettings[SETTING_SKY_TOP_RADIUS] = LLSD::Real(legacy[SETTING_SKY_TOP_RADIUS].asReal());
+ converted_something |= true;
+ }
+
+ if (legacy.has(SETTING_SUN_ARC_RADIANS))
+ {
+ newsettings[SETTING_SUN_ARC_RADIANS] = LLSD::Real(legacy[SETTING_SUN_ARC_RADIANS].asReal());
+ converted_something |= true;
+ }
+
+ if (legacy.has(SETTING_LEGACY_EAST_ANGLE) && legacy.has(SETTING_LEGACY_SUN_ANGLE))
+ {
+ // get counter-clockwise radian angle from clockwise legacy WL east angle...
+ F32 azimuth = -legacy[SETTING_LEGACY_EAST_ANGLE].asReal();
+ F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal();
+
+ LLQuaternion sunquat = convert_azimuth_and_altitude_to_quat(azimuth, altitude);
+ // original WL moon dir was diametrically opposed to the sun dir
+ LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, -altitude);
+
+ newsettings[SETTING_SUN_ROTATION] = sunquat.getValue();
+ newsettings[SETTING_MOON_ROTATION] = moonquat.getValue();
+ converted_something |= true;
+ }
+
+ if (!converted_something)
+ return LLSD();
+
+ return newsettings;
+}
+
+void LLSettingsSky::updateSettings()
+{
+ LL_RECORD_BLOCK_TIME(FTM_RECALCULATE_SKYVALUES);
+
+ // base class clears dirty flag so as to not trigger recursive update
+ LLSettingsBase::updateSettings();
+
+ // NOTE: these functions are designed to do nothing unless a dirty bit has been set
+ // so if you add new settings that are referenced by these update functions,
+ // you'll need to insure that your setter updates the dirty bits as well
+ calculateHeavenlyBodyPositions();
+ calculateLightSettings();
+}
+
+F32 LLSettingsSky::getSunMoonGlowFactor() const
+{
+ return getIsSunUp() ? 1.0f :
+ getIsMoonUp() ? getMoonBrightness() * 0.25 : 0.0f;
+}
+
+bool LLSettingsSky::getIsSunUp() const
+{
+ LLVector3 sunDir = getSunDirection();
+ return sunDir.mV[2] >= 0.0f;
+}
+
+bool LLSettingsSky::getIsMoonUp() const
+{
+ LLVector3 moonDir = getMoonDirection();
+ return moonDir.mV[2] >= 0.0f;
+}
+
+void LLSettingsSky::calculateHeavenlyBodyPositions() const
+{
+ LLQuaternion sunq = getSunRotation();
+ LLQuaternion moonq = getMoonRotation();
+
+ mSunDirection = LLVector3::x_axis * sunq;
+ mMoonDirection = LLVector3::x_axis * moonq;
+
+ mSunDirection.normalize();
+ mMoonDirection.normalize();
+
+ if (mSunDirection.lengthSquared() < 0.01f)
+ LL_WARNS("SETTINGS") << "Zero length sun direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL;
+ if (mMoonDirection.lengthSquared() < 0.01f)
+ LL_WARNS("SETTINGS") << "Zero length moon direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL;
+}
+
+LLVector3 LLSettingsSky::getLightDirection() const
+{
+ update();
+
+ // is the normal from the sun or the moon
+ if (getIsSunUp())
+ {
+ return mSunDirection;
+ }
+ else if (getIsMoonUp())
+ {
+ return mMoonDirection;
+ }
+
+ return LLVector3::z_axis_neg;
+}
+
+LLColor3 LLSettingsSky::getLightDiffuse() const
+{
+ update();
+
+ // is the normal from the sun or the moon
+ if (getIsSunUp())
+ {
+ return getSunDiffuse();
+ }
+ else if (getIsMoonUp())
+ {
+ return getMoonDiffuse();
+ }
+
+ return LLColor3::white;
+}
+
+LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) const
+{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
+ {
+ return LLColor3(mSettings[SETTING_LEGACY_HAZE][key]);
+ }
+ if (mSettings.has(key))
+ {
+ return LLColor3(mSettings[key]);
+ }
+ return default_value;
+}
+
+F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) const
+{
+ if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
+ {
+ return mSettings[SETTING_LEGACY_HAZE][key].asReal();
+ }
+ if (mSettings.has(key))
+ {
+ return mSettings[key].asReal();
+ }
+ return default_value;
+}
+
+LLColor3 LLSettingsSky::getAmbientColor() const
+{
+ return getColor(SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f));
+}
+
+LLColor3 LLSettingsSky::getAmbientColorClamped() const
+{
+ LLColor3 ambient = getAmbientColor();
+
+ F32 max_color = llmax(ambient.mV[0], ambient.mV[1], ambient.mV[2]);
+ if (max_color > 1.0f)
+ {
+ ambient *= 1.0f/max_color;
+ }
+
+ return ambient;
+}
+
+LLColor3 LLSettingsSky::getBlueDensity() const
+{
+ return getColor(SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f));
+}
+
+LLColor3 LLSettingsSky::getBlueHorizon() const
+{
+ return getColor(SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f));
+}
+
+F32 LLSettingsSky::getHazeDensity() const
+{
+ return getFloat(SETTING_HAZE_DENSITY, 0.7f);
+}
+
+F32 LLSettingsSky::getHazeHorizon() const
+{
+ return getFloat(SETTING_HAZE_HORIZON, 0.19f);
+}
+
+F32 LLSettingsSky::getDensityMultiplier() const
+{
+ return getFloat(SETTING_DENSITY_MULTIPLIER, 0.0001f);
+}
+
+F32 LLSettingsSky::getDistanceMultiplier() const
+{
+ return getFloat(SETTING_DISTANCE_MULTIPLIER, 0.8f);
+}
+
+void LLSettingsSky::setPlanetRadius(F32 radius)
+{
+ mSettings[SETTING_PLANET_RADIUS] = radius;
+}
+
+void LLSettingsSky::setSkyBottomRadius(F32 radius)
+{
+ mSettings[SETTING_SKY_BOTTOM_RADIUS] = radius;
+}
+
+void LLSettingsSky::setSkyTopRadius(F32 radius)
+{
+ mSettings[SETTING_SKY_TOP_RADIUS] = radius;
+}
+
+void LLSettingsSky::setSunArcRadians(F32 radians)
+{
+ mSettings[SETTING_SUN_ARC_RADIANS] = radians;
+}
+
+void LLSettingsSky::setMieAnisotropy(F32 aniso_factor)
+{
+ getMieConfig()[SETTING_MIE_ANISOTROPY_FACTOR] = aniso_factor;
+}
+
+void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level)
+{
+ setValue(SETTING_SKY_MOISTURE_LEVEL, moisture_level);
+}
+
+void LLSettingsSky::setSkyDropletRadius(F32 radius)
+{
+ setValue(SETTING_SKY_DROPLET_RADIUS,radius);
+}
+
+void LLSettingsSky::setSkyIceLevel(F32 ice_level)
+{
+ setValue(SETTING_SKY_ICE_LEVEL, ice_level);
+}
+
+void LLSettingsSky::setAmbientColor(const LLColor3 &val)
+{
+ mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT] = val.getValue();
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setBlueDensity(const LLColor3 &val)
+{
+ mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue();
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setBlueHorizon(const LLColor3 &val)
+{
+ mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue();
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setDensityMultiplier(F32 val)
+{
+ mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val;
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setDistanceMultiplier(F32 val)
+{
+ mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val;
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setHazeDensity(F32 val)
+{
+ mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val;
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setHazeHorizon(F32 val)
+{
+ mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val;
+ setDirtyFlag(true);
+}
+
+// Get total from rayleigh and mie density values for normalization
+LLColor3 LLSettingsSky::getTotalDensity() const
+{
+ LLColor3 blue_density = getBlueDensity();
+ F32 haze_density = getHazeDensity();
+ LLColor3 total_density = blue_density + smear(haze_density);
+ return total_density;
+}
+
+// Sunlight attenuation effect (hue and brightness) due to atmosphere
+// this is used later for sunlight modulation at various altitudes
+LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const
+{
+ F32 density_multiplier = getDensityMultiplier();
+ LLColor3 blue_density = getBlueDensity();
+ F32 haze_density = getHazeDensity();
+ // Approximate line integral over requested distance
+ LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * density_multiplier * distance;
+ return light_atten;
+}
+
+LLColor3 LLSettingsSky::getLightTransmittance(F32 distance) const
+{
+ LLColor3 total_density = getTotalDensity();
+ F32 density_multiplier = getDensityMultiplier();
+ // Transparency (-> density) from Beer's law
+ LLColor3 transmittance = componentExp(total_density * -(density_multiplier * distance));
+ return transmittance;
+}
+
+// performs soft scale clip and gamma correction ala the shader implementation
+// scales colors down to 0 - 1 range preserving relative ratios
+LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const
+{
+ F32 gamma = getGamma();
+
+ LLColor3 v(in);
+ // scale down to 0 to 1 range preserving relative ratio (aka homegenize)
+ F32 max_color = llmax(llmax(in.mV[0], in.mV[1]), in.mV[2]);
+ if (max_color > 1.0f)
+ {
+ v *= 1.0f / max_color;
+ }
+
+ LLColor3 color = in * 2.0f;
+ color = smear(1.f) - componentSaturate(color); // clamping after mul seems wrong, but prevents negative colors...
+ componentPow(color, gamma);
+ color = smear(1.f) - color;
+ return color;
+}
+
+LLVector3 LLSettingsSky::getSunDirection() const
+{
+ update();
+ return mSunDirection;
+}
+
+LLVector3 LLSettingsSky::getMoonDirection() const
+{
+ update();
+ return mMoonDirection;
+}
+
+LLColor4 LLSettingsSky::getMoonAmbient() const
+{
+ update();
+ return mMoonAmbient;
+}
+
+LLColor3 LLSettingsSky::getMoonDiffuse() const
+{
+ update();
+ return mMoonDiffuse;
+}
+
+LLColor4 LLSettingsSky::getSunAmbient() const
+{
+ update();
+ return mSunAmbient;
+}
+
+LLColor3 LLSettingsSky::getSunDiffuse() const
+{
+ update();
+ return mSunDiffuse;
+}
+
+LLColor4 LLSettingsSky::getHazeColor() const
+{
+ update();
+ return mHazeColor;
+}
+
+LLColor4 LLSettingsSky::getTotalAmbient() const
+{
+ update();
+ return mTotalAmbient;
+}
+
+LLColor3 LLSettingsSky::getMoonlightColor() const
+{
+ return getSunlightColor(); //moon and sun share light color
+}
+
+void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const
+{
+ F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
+ if (max_color > scale)
+ {
+ color *= scale/max_color;
+ }
+ LLColor3 linear(color);
+ linear *= 1.0 / scale;
+ linear = smear(1.0f) - linear;
+ linear = componentPow(linear, gamma);
+ linear *= scale;
+ color = linear;
+}
+
+void LLSettingsSky::calculateLightSettings() const
+{
+ // Initialize temp variables
+ LLColor3 sunlight = getSunlightColor();
+ LLColor3 ambient = getAmbientColor();
+
+ F32 cloud_shadow = getCloudShadow();
+ LLVector3 lightnorm = getLightDirection();
+
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ F32 max_y = getMaxY();
+ LLColor3 light_atten = getLightAttenuation(max_y);
+ LLColor3 light_transmittance = getLightTransmittance(max_y);
+
+ // and vary_sunlight will work properly with moon light
+ const F32 LIMIT = FLT_EPSILON * 8.0f;
+
+ F32 lighty = fabs(lightnorm[2]);
+ if(lighty >= LIMIT)
+ {
+ lighty = 1.f / lighty;
+ }
+ lighty = llmax(LIMIT, lighty);
+ componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty));
+ componentMultBy(sunlight, light_transmittance);
+
+ //increase ambient when there are more clouds
+ LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5;
+
+ //brightness of surface both sunlight and ambient
+ mSunDiffuse = sunlight;
+ mSunAmbient = tmpAmbient;
+
+ F32 haze_horizon = getHazeHorizon();
+
+ sunlight *= 1.0 - cloud_shadow;
+ sunlight += tmpAmbient;
+
+ mHazeColor = getBlueHorizon() * getBlueDensity() * sunlight;
+ mHazeColor += LLColor4(haze_horizon, haze_horizon, haze_horizon, haze_horizon) * getHazeDensity() * sunlight;
+
+ F32 moon_brightness = getIsMoonUp() ? getMoonBrightness() : 0.001f;
+
+ LLColor3 moonlight = getMoonlightColor();
+ LLColor3 moonlight_b(0.66, 0.66, 1.2); // scotopic ambient value
+
+ componentMultBy(moonlight, componentExp((light_atten * -1.f) * lighty));
+
+ mMoonDiffuse = componentMult(moonlight, light_transmittance) * moon_brightness;
+ mMoonAmbient = moonlight_b * 0.0125f;
+
+ mTotalAmbient = ambient;
+}
+
+LLUUID LLSettingsSky::GetDefaultAssetId()
+{
+ return DEFAULT_ASSET_ID;
+}
+
+LLUUID LLSettingsSky::GetDefaultSunTextureId()
+{
+ return LLUUID::null;
+}
+
+
+LLUUID LLSettingsSky::GetBlankSunTextureId()
+{
+ return DEFAULT_SUN_ID;
+}
+
+LLUUID LLSettingsSky::GetDefaultMoonTextureId()
+{
+ return DEFAULT_MOON_ID;
+}
+
+LLUUID LLSettingsSky::GetDefaultCloudNoiseTextureId()
+{
+ return DEFAULT_CLOUD_ID;
+}
+
+LLUUID LLSettingsSky::GetDefaultBloomTextureId()
+{
+ return IMG_BLOOM1;
+}
+
+LLUUID LLSettingsSky::GetDefaultRainbowTextureId()
+{
+ return IMG_RAINBOW;
+}
+
+LLUUID LLSettingsSky::GetDefaultHaloTextureId()
+{
+ return IMG_HALO;
+}
+
+F32 LLSettingsSky::getPlanetRadius() const
+{
+ return mSettings[SETTING_PLANET_RADIUS].asReal();
+}
+
+F32 LLSettingsSky::getSkyMoistureLevel() const
+{
+ return mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal();
+}
+
+F32 LLSettingsSky::getSkyDropletRadius() const
+{
+ return mSettings[SETTING_SKY_DROPLET_RADIUS].asReal();
+}
+
+F32 LLSettingsSky::getSkyIceLevel() const
+{
+ return mSettings[SETTING_SKY_ICE_LEVEL].asReal();
+}
+
+F32 LLSettingsSky::getSkyBottomRadius() const
+{
+ return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
+}
+
+F32 LLSettingsSky::getSkyTopRadius() const
+{
+ return mSettings[SETTING_SKY_TOP_RADIUS].asReal();
+}
+
+F32 LLSettingsSky::getSunArcRadians() const
+{
+ return mSettings[SETTING_SUN_ARC_RADIANS].asReal();
+}
+
+F32 LLSettingsSky::getMieAnisotropy() const
+{
+ return getMieConfig()[SETTING_MIE_ANISOTROPY_FACTOR].asReal();
+}
+
+LLSD LLSettingsSky::getRayleighConfig() const
+{
+ LLSD copy = *(mSettings[SETTING_RAYLEIGH_CONFIG].beginArray());
+ return copy;
+}
+
+LLSD LLSettingsSky::getMieConfig() const
+{
+ LLSD copy = *(mSettings[SETTING_MIE_CONFIG].beginArray());
+ return copy;
+}
+
+LLSD LLSettingsSky::getAbsorptionConfig() const
+{
+ LLSD copy = *(mSettings[SETTING_ABSORPTION_CONFIG].beginArray());
+ return copy;
+}
+
+LLSD LLSettingsSky::getRayleighConfigs() const
+{
+ return mSettings[SETTING_RAYLEIGH_CONFIG];
+}
+
+LLSD LLSettingsSky::getMieConfigs() const
+{
+ return mSettings[SETTING_MIE_CONFIG];
+}
+
+LLSD LLSettingsSky::getAbsorptionConfigs() const
+{
+ return mSettings[SETTING_ABSORPTION_CONFIG];
+}
+
+void LLSettingsSky::setRayleighConfigs(const LLSD& rayleighConfig)
+{
+ mSettings[SETTING_RAYLEIGH_CONFIG] = rayleighConfig;
+}
+
+void LLSettingsSky::setMieConfigs(const LLSD& mieConfig)
+{
+ mSettings[SETTING_MIE_CONFIG] = mieConfig;
+}
+
+void LLSettingsSky::setAbsorptionConfigs(const LLSD& absorptionConfig)
+{
+ mSettings[SETTING_ABSORPTION_CONFIG] = absorptionConfig;
+}
+
+LLUUID LLSettingsSky::getBloomTextureId() const
+{
+ return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
+}
+
+LLUUID LLSettingsSky::getRainbowTextureId() const
+{
+ return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID();
+}
+
+LLUUID LLSettingsSky::getHaloTextureId() const
+{
+ return mSettings[SETTING_HALO_TEXTUREID].asUUID();
+}
+
+//---------------------------------------------------------------------
+LLColor3 LLSettingsSky::getCloudColor() const
+{
+ return LLColor3(mSettings[SETTING_CLOUD_COLOR]);
+}
+
+void LLSettingsSky::setCloudColor(const LLColor3 &val)
+{
+ setValue(SETTING_CLOUD_COLOR, val);
+}
+
+LLUUID LLSettingsSky::getCloudNoiseTextureId() const
+{
+ return mSettings[SETTING_CLOUD_TEXTUREID].asUUID();
+}
+
+void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id)
+{
+ setValue(SETTING_CLOUD_TEXTUREID, id);
+}
+
+LLColor3 LLSettingsSky::getCloudPosDensity1() const
+{
+ return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+}
+
+void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val)
+{
+ setValue(SETTING_CLOUD_POS_DENSITY1, val);
+}
+
+LLColor3 LLSettingsSky::getCloudPosDensity2() const
+{
+ return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]);
+}
+
+void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val)
+{
+ setValue(SETTING_CLOUD_POS_DENSITY2, val);
+}
+
+F32 LLSettingsSky::getCloudScale() const
+{
+ return mSettings[SETTING_CLOUD_SCALE].asReal();
+}
+
+void LLSettingsSky::setCloudScale(F32 val)
+{
+ setValue(SETTING_CLOUD_SCALE, val);
+}
+
+LLVector2 LLSettingsSky::getCloudScrollRate() const
+{
+ return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]);
+}
+
+void LLSettingsSky::setCloudScrollRate(const LLVector2 &val)
+{
+ setValue(SETTING_CLOUD_SCROLL_RATE, val);
+}
+
+void LLSettingsSky::setCloudScrollRateX(F32 val)
+{
+ mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val;
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setCloudScrollRateY(F32 val)
+{
+ mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val;
+ setDirtyFlag(true);
+}
+
+F32 LLSettingsSky::getCloudShadow() const
+{
+ return mSettings[SETTING_CLOUD_SHADOW].asReal();
+}
+
+void LLSettingsSky::setCloudShadow(F32 val)
+{
+ setValue(SETTING_CLOUD_SHADOW, val);
+}
+
+F32 LLSettingsSky::getCloudVariance() const
+{
+ return mSettings[SETTING_CLOUD_VARIANCE].asReal();
+}
+
+void LLSettingsSky::setCloudVariance(F32 val)
+{
+ setValue(SETTING_CLOUD_VARIANCE, val);
+}
+
+F32 LLSettingsSky::getDomeOffset() const
+{
+ //return mSettings[SETTING_DOME_OFFSET].asReal();
+ return DOME_OFFSET;
+}
+
+F32 LLSettingsSky::getDomeRadius() const
+{
+ //return mSettings[SETTING_DOME_RADIUS].asReal();
+ return DOME_RADIUS;
+}
+
+F32 LLSettingsSky::getGamma() const
+{
+ return mSettings[SETTING_GAMMA].asReal();
+}
+
+void LLSettingsSky::setGamma(F32 val)
+{
+ mSettings[SETTING_GAMMA] = LLSD::Real(val);
+ setDirtyFlag(true);
+}
+
+LLColor3 LLSettingsSky::getGlow() const
+{
+ return LLColor3(mSettings[SETTING_GLOW]);
+}
+
+void LLSettingsSky::setGlow(const LLColor3 &val)
+{
+ setValue(SETTING_GLOW, val);
+}
+
+F32 LLSettingsSky::getMaxY() const
+{
+ return mSettings[SETTING_MAX_Y].asReal();
+}
+
+void LLSettingsSky::setMaxY(F32 val)
+{
+ setValue(SETTING_MAX_Y, val);
+}
+
+LLQuaternion LLSettingsSky::getMoonRotation() const
+{
+ return LLQuaternion(mSettings[SETTING_MOON_ROTATION]);
+}
+
+void LLSettingsSky::setMoonRotation(const LLQuaternion &val)
+{
+ setValue(SETTING_MOON_ROTATION, val);
+}
+
+F32 LLSettingsSky::getMoonScale() const
+{
+ return mSettings[SETTING_MOON_SCALE].asReal();
+}
+
+void LLSettingsSky::setMoonScale(F32 val)
+{
+ setValue(SETTING_MOON_SCALE, val);
+}
+
+LLUUID LLSettingsSky::getMoonTextureId() const
+{
+ return mSettings[SETTING_MOON_TEXTUREID].asUUID();
+}
+
+void LLSettingsSky::setMoonTextureId(LLUUID id)
+{
+ setValue(SETTING_MOON_TEXTUREID, id);
+}
+
+F32 LLSettingsSky::getMoonBrightness() const
+{
+ return mSettings[SETTING_MOON_BRIGHTNESS].asReal();
+}
+
+void LLSettingsSky::setMoonBrightness(F32 brightness_factor)
+{
+ setValue(SETTING_MOON_BRIGHTNESS, brightness_factor);
+}
+
+F32 LLSettingsSky::getStarBrightness() const
+{
+ return mSettings[SETTING_STAR_BRIGHTNESS].asReal();
+}
+
+void LLSettingsSky::setStarBrightness(F32 val)
+{
+ setValue(SETTING_STAR_BRIGHTNESS, val);
+}
+
+LLColor3 LLSettingsSky::getSunlightColor() const
+{
+ return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
+}
+
+LLColor3 LLSettingsSky::getSunlightColorClamped() const
+{
+ LLColor3 sunlight = getSunlightColor();
+ //clampColor(sunlight, getGamma(), 3.0f);
+
+ F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]);
+ if (max_color > 1.0f)
+ {
+ sunlight *= 1.0f/max_color;
+ }
+
+ return sunlight;
+}
+
+void LLSettingsSky::setSunlightColor(const LLColor3 &val)
+{
+ setValue(SETTING_SUNLIGHT_COLOR, val);
+}
+
+LLQuaternion LLSettingsSky::getSunRotation() const
+{
+ return LLQuaternion(mSettings[SETTING_SUN_ROTATION]);
+}
+
+void LLSettingsSky::setSunRotation(const LLQuaternion &val)
+{
+ setValue(SETTING_SUN_ROTATION, val);
+}
+
+
+F32 LLSettingsSky::getSunScale() const
+{
+ return mSettings[SETTING_SUN_SCALE].asReal();
+}
+
+void LLSettingsSky::setSunScale(F32 val)
+{
+ setValue(SETTING_SUN_SCALE, val);
+}
+
+LLUUID LLSettingsSky::getSunTextureId() const
+{
+ return mSettings[SETTING_SUN_TEXTUREID].asUUID();
+}
+
+void LLSettingsSky::setSunTextureId(LLUUID id)
+{
+ setValue(SETTING_SUN_TEXTUREID, id);
+}
+
+LLUUID LLSettingsSky::getNextSunTextureId() const
+{
+ return mNextSunTextureId;
+}
+
+LLUUID LLSettingsSky::getNextMoonTextureId() const
+{
+ return mNextMoonTextureId;
+}
+
+LLUUID LLSettingsSky::getNextCloudNoiseTextureId() const
+{
+ return mNextCloudTextureId;
+}
+
+LLUUID LLSettingsSky::getNextBloomTextureId() const
+{
+ return mNextBloomTextureId;
+}
+
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
new file mode 100644
index 0000000000..4127911643
--- /dev/null
+++ b/indra/llinventory/llsettingssky.h
@@ -0,0 +1,374 @@
+/**
+* @file llsettingssky.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_SETTINGS_SKY_H
+#define LL_SETTINGS_SKY_H
+
+#include "llsettingsbase.h"
+#include "v4coloru.h"
+
+const F32 EARTH_RADIUS = 6.370e6f;
+const F32 SUN_RADIUS = 695.508e6f;
+const F32 SUN_DIST = 149598.260e6f;
+const F32 MOON_RADIUS = 1.737e6f;
+const F32 MOON_DIST = 384.400e6f;
+
+class LLSettingsSky: public LLSettingsBase
+{
+public:
+ static const std::string SETTING_AMBIENT;
+ static const std::string SETTING_BLOOM_TEXTUREID;
+ static const std::string SETTING_RAINBOW_TEXTUREID;
+ static const std::string SETTING_HALO_TEXTUREID;
+ static const std::string SETTING_BLUE_DENSITY;
+ static const std::string SETTING_BLUE_HORIZON;
+ static const std::string SETTING_DENSITY_MULTIPLIER;
+ static const std::string SETTING_DISTANCE_MULTIPLIER;
+ static const std::string SETTING_HAZE_DENSITY;
+ static const std::string SETTING_HAZE_HORIZON;
+ static const std::string SETTING_CLOUD_COLOR;
+ static const std::string SETTING_CLOUD_POS_DENSITY1;
+ static const std::string SETTING_CLOUD_POS_DENSITY2;
+ static const std::string SETTING_CLOUD_SCALE;
+ static const std::string SETTING_CLOUD_SCROLL_RATE;
+ static const std::string SETTING_CLOUD_SHADOW;
+ static const std::string SETTING_CLOUD_TEXTUREID;
+ static const std::string SETTING_CLOUD_VARIANCE;
+
+ static const std::string SETTING_DOME_OFFSET;
+ static const std::string SETTING_DOME_RADIUS;
+ static const std::string SETTING_GAMMA;
+ static const std::string SETTING_GLOW;
+ static const std::string SETTING_LIGHT_NORMAL;
+ static const std::string SETTING_MAX_Y;
+ static const std::string SETTING_MOON_ROTATION;
+ static const std::string SETTING_MOON_SCALE;
+ static const std::string SETTING_MOON_TEXTUREID;
+ static const std::string SETTING_MOON_BRIGHTNESS;
+
+ static const std::string SETTING_STAR_BRIGHTNESS;
+ static const std::string SETTING_SUNLIGHT_COLOR;
+ static const std::string SETTING_SUN_ROTATION;
+ static const std::string SETTING_SUN_SCALE;
+ static const std::string SETTING_SUN_TEXTUREID;
+
+ static const std::string SETTING_PLANET_RADIUS;
+ static const std::string SETTING_SKY_BOTTOM_RADIUS;
+ static const std::string SETTING_SKY_TOP_RADIUS;
+ static const std::string SETTING_SUN_ARC_RADIANS;
+ static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
+
+ static const std::string SETTING_RAYLEIGH_CONFIG;
+ static const std::string SETTING_MIE_CONFIG;
+ static const std::string SETTING_ABSORPTION_CONFIG;
+
+ static const std::string KEY_DENSITY_PROFILE;
+ static const std::string SETTING_DENSITY_PROFILE_WIDTH;
+ static const std::string SETTING_DENSITY_PROFILE_EXP_TERM;
+ static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
+ static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
+ static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
+
+ static const std::string SETTING_SKY_MOISTURE_LEVEL;
+ static const std::string SETTING_SKY_DROPLET_RADIUS;
+ static const std::string SETTING_SKY_ICE_LEVEL;
+
+ static const std::string SETTING_LEGACY_HAZE;
+
+ static const LLUUID DEFAULT_ASSET_ID;
+
+ typedef PTR_NAMESPACE::shared_ptr<LLSettingsSky> ptr_t;
+
+ //---------------------------------------------------------------------
+ LLSettingsSky(const LLSD &data);
+ virtual ~LLSettingsSky() { };
+
+ virtual ptr_t buildClone() const = 0;
+
+ //---------------------------------------------------------------------
+ virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("sky"); }
+ virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_SKY; }
+
+ // Settings status
+ virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
+
+ virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
+
+ void replaceWithSky(LLSettingsSky::ptr_t pother);
+ static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f);
+
+ F32 getPlanetRadius() const;
+ F32 getSkyBottomRadius() const;
+ F32 getSkyTopRadius() const;
+ F32 getSunArcRadians() const;
+ F32 getMieAnisotropy() const;
+
+ F32 getSkyMoistureLevel() const;
+ F32 getSkyDropletRadius() const;
+ F32 getSkyIceLevel() const;
+
+ // Return first (only) profile layer represented in LLSD
+ LLSD getRayleighConfig() const;
+ LLSD getMieConfig() const;
+ LLSD getAbsorptionConfig() const;
+
+ // Return entire LLSDArray of profile layers represented in LLSD
+ LLSD getRayleighConfigs() const;
+ LLSD getMieConfigs() const;
+ LLSD getAbsorptionConfigs() const;
+
+ LLUUID getBloomTextureId() const;
+ LLUUID getRainbowTextureId() const;
+ LLUUID getHaloTextureId() const;
+
+ void setRayleighConfigs(const LLSD& rayleighConfig);
+ void setMieConfigs(const LLSD& mieConfig);
+ void setAbsorptionConfigs(const LLSD& absorptionConfig);
+
+ void setPlanetRadius(F32 radius);
+ void setSkyBottomRadius(F32 radius);
+ void setSkyTopRadius(F32 radius);
+ void setSunArcRadians(F32 radians);
+ void setMieAnisotropy(F32 aniso_factor);
+
+ void setSkyMoistureLevel(F32 moisture_level);
+ void setSkyDropletRadius(F32 radius);
+ void setSkyIceLevel(F32 ice_level);
+
+ //---------------------------------------------------------------------
+ LLColor3 getAmbientColor() const;
+ void setAmbientColor(const LLColor3 &val);
+
+ LLColor3 getCloudColor() const;
+ void setCloudColor(const LLColor3 &val);
+
+ LLUUID getCloudNoiseTextureId() const;
+ void setCloudNoiseTextureId(const LLUUID &id);
+
+ LLColor3 getCloudPosDensity1() const;
+ void setCloudPosDensity1(const LLColor3 &val);
+
+ LLColor3 getCloudPosDensity2() const;
+ void setCloudPosDensity2(const LLColor3 &val);
+
+ F32 getCloudScale() const;
+ void setCloudScale(F32 val);
+
+ LLVector2 getCloudScrollRate() const;
+ void setCloudScrollRate(const LLVector2 &val);
+
+ void setCloudScrollRateX(F32 val);
+ void setCloudScrollRateY(F32 val);
+
+ F32 getCloudShadow() const;
+ void setCloudShadow(F32 val);
+
+ F32 getCloudVariance() const;
+ void setCloudVariance(F32 val);
+
+ F32 getDomeOffset() const;
+ F32 getDomeRadius() const;
+
+ F32 getGamma() const;
+
+ void setGamma(F32 val);
+
+ LLColor3 getGlow() const;
+ void setGlow(const LLColor3 &val);
+
+ F32 getMaxY() const;
+
+ void setMaxY(F32 val);
+
+ LLQuaternion getMoonRotation() const;
+ void setMoonRotation(const LLQuaternion &val);
+
+ F32 getMoonScale() const;
+ void setMoonScale(F32 val);
+
+ LLUUID getMoonTextureId() const;
+ void setMoonTextureId(LLUUID id);
+
+ F32 getMoonBrightness() const;
+ void setMoonBrightness(F32 brightness_factor);
+
+ F32 getStarBrightness() const;
+ void setStarBrightness(F32 val);
+
+ LLColor3 getSunlightColor() const;
+ void setSunlightColor(const LLColor3 &val);
+
+ LLQuaternion getSunRotation() const;
+ void setSunRotation(const LLQuaternion &val) ;
+
+ F32 getSunScale() const;
+ void setSunScale(F32 val);
+
+ LLUUID getSunTextureId() const;
+ void setSunTextureId(LLUUID id);
+
+ //=====================================================================
+ // transient properties used in animations.
+ LLUUID getNextSunTextureId() const;
+ LLUUID getNextMoonTextureId() const;
+ LLUUID getNextCloudNoiseTextureId() const;
+ LLUUID getNextBloomTextureId() const;
+
+ //=====================================================================
+ virtual void loadTextures() { };
+
+ //=====================================================================
+ virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
+ static validation_list_t validationList();
+
+ static LLSD translateLegacySettings(const LLSD& legacy);
+
+// LEGACY_ATMOSPHERICS
+ static LLSD translateLegacyHazeSettings(const LLSD& legacy);
+
+ LLColor3 getLightAttenuation(F32 distance) const;
+ LLColor3 getLightTransmittance(F32 distance) const;
+ LLColor3 getTotalDensity() const;
+ LLColor3 gammaCorrect(const LLColor3& in) const;
+
+ LLColor3 getBlueDensity() const;
+ LLColor3 getBlueHorizon() const;
+ F32 getHazeDensity() const;
+ F32 getHazeHorizon() const;
+ F32 getDensityMultiplier() const;
+ F32 getDistanceMultiplier() const;
+
+ void setBlueDensity(const LLColor3 &val);
+ void setBlueHorizon(const LLColor3 &val);
+ void setDensityMultiplier(F32 val);
+ void setDistanceMultiplier(F32 val);
+ void setHazeDensity(F32 val);
+ void setHazeHorizon(F32 val);
+
+// Internal/calculated settings
+ bool getIsSunUp() const;
+ bool getIsMoonUp() const;
+
+ // determines how much the haze glow effect occurs in rendering
+ F32 getSunMoonGlowFactor() const;
+
+ LLVector3 getLightDirection() const;
+ LLColor3 getLightDiffuse() const;
+
+ LLVector3 getSunDirection() const;
+ LLVector3 getMoonDirection() const;
+
+ // color based on brightness
+ LLColor3 getMoonlightColor() const;
+
+ LLColor4 getMoonAmbient() const;
+ LLColor3 getMoonDiffuse() const;
+ LLColor4 getSunAmbient() const;
+ LLColor3 getSunDiffuse() const;
+ LLColor4 getTotalAmbient() const;
+ LLColor4 getHazeColor() const;
+
+ LLColor3 getSunlightColorClamped() const;
+ LLColor3 getAmbientColorClamped() const;
+
+ virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
+
+ static LLUUID GetDefaultAssetId();
+ static LLUUID GetDefaultSunTextureId();
+ static LLUUID GetBlankSunTextureId();
+ static LLUUID GetDefaultMoonTextureId();
+ static LLUUID GetDefaultCloudNoiseTextureId();
+ static LLUUID GetDefaultBloomTextureId();
+ static LLUUID GetDefaultRainbowTextureId();
+ static LLUUID GetDefaultHaloTextureId();
+
+ static LLSD createDensityProfileLayer(
+ F32 width,
+ F32 exponential_term,
+ F32 exponential_scale_factor,
+ F32 linear_term,
+ F32 constant_term,
+ F32 aniso_factor = 0.0f);
+
+ static LLSD createSingleLayerDensityProfile(
+ F32 width,
+ F32 exponential_term,
+ F32 exponential_scale_factor,
+ F32 linear_term,
+ F32 constant_term,
+ F32 aniso_factor = 0.0f);
+
+ virtual void updateSettings() SETTINGS_OVERRIDE;
+protected:
+ static const std::string SETTING_LEGACY_EAST_ANGLE;
+ static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
+ static const std::string SETTING_LEGACY_SUN_ANGLE;
+
+ LLSettingsSky();
+
+ virtual stringset_t getSlerpKeys() const SETTINGS_OVERRIDE;
+ virtual stringset_t getSkipInterpolateKeys() const SETTINGS_OVERRIDE;
+
+ LLUUID mNextSunTextureId;
+ LLUUID mNextMoonTextureId;
+ LLUUID mNextCloudTextureId;
+ LLUUID mNextBloomTextureId;
+ LLUUID mNextRainbowTextureId;
+ LLUUID mNextHaloTextureId;
+
+private:
+ static LLSD rayleighConfigDefault();
+ static LLSD absorptionConfigDefault();
+ static LLSD mieConfigDefault();
+
+ LLColor3 getColor(const std::string& key, const LLColor3& default_value) const;
+ F32 getFloat(const std::string& key, F32 default_value) const;
+
+ void calculateHeavenlyBodyPositions() const;
+ void calculateLightSettings() const;
+ void clampColor(LLColor3& color, F32 gamma, const F32 scale = 1.0f) const;
+
+ mutable LLVector3 mSunDirection;
+ mutable LLVector3 mMoonDirection;
+ mutable LLVector3 mLightDirection;
+
+ static const F32 DOME_RADIUS;
+ static const F32 DOME_OFFSET;
+
+ mutable LLColor4 mMoonAmbient;
+ mutable LLColor3 mMoonDiffuse;
+ mutable LLColor4 mSunAmbient;
+ mutable LLColor3 mSunDiffuse;
+ mutable LLColor4 mTotalAmbient;
+ mutable LLColor4 mHazeColor;
+
+ typedef std::map<std::string, S32> mapNameToUniformId_t;
+
+ static mapNameToUniformId_t sNameToUniformMapping;
+};
+
+#endif
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
new file mode 100644
index 0000000000..0eb95dcd89
--- /dev/null
+++ b/indra/llinventory/llsettingswater.cpp
@@ -0,0 +1,304 @@
+/**
+* @file llsettingswater.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llsettingswater.h"
+#include <algorithm>
+#include <boost/make_shared.hpp>
+#include "lltrace.h"
+#include "llfasttimer.h"
+#include "v3colorutil.h"
+#include "indra_constants.h"
+
+//=========================================================================
+namespace
+{
+ LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment");
+ LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment");
+}
+
+//=========================================================================
+const std::string LLSettingsWater::SETTING_BLUR_MULTIPLIER("blur_multiplier");
+const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color");
+const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density");
+const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod");
+const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset");
+const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale");
+const std::string LLSettingsWater::SETTING_TRANSPARENT_TEXTURE("transparent_texture");
+const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map");
+const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale");
+const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above");
+const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below");
+const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction");
+const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction");
+
+const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPLIER("blurMultiplier");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity");
+const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod");
+const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset");
+const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale");
+const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap");
+const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale");
+const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove");
+const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow");
+const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir");
+const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir");
+
+const LLUUID LLSettingsWater::DEFAULT_ASSET_ID("59d1a851-47e7-0e5f-1ed7-6b715154f41a");
+
+static const LLUUID DEFAULT_TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004");
+static const LLUUID DEFAULT_OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055");
+
+//=========================================================================
+LLSettingsWater::LLSettingsWater(const LLSD &data) :
+ LLSettingsBase(data),
+ mNextNormalMapID()
+{
+}
+
+LLSettingsWater::LLSettingsWater() :
+ LLSettingsBase(),
+ mNextNormalMapID()
+{
+}
+
+//=========================================================================
+LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position)
+{
+ static LLSD dfltsetting;
+
+ if (dfltsetting.size() == 0)
+ {
+ // give the normal scale offset some variability over track time...
+ F32 normal_scale_offset = (position * 0.5f) - 0.25f;
+
+ // Magic constants copied form defaults.xml
+ dfltsetting[SETTING_BLUR_MULTIPLIER] = LLSD::Real(0.04000f);
+ dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue();
+ dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f);
+ dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f);
+ dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f);
+ dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999);
+ dfltsetting[SETTING_TRANSPARENT_TEXTURE] = GetDefaultTransparentTextureAssetId();
+ dfltsetting[SETTING_NORMAL_MAP] = GetDefaultWaterNormalAssetId();
+ dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f + normal_scale_offset, 2.0f + normal_scale_offset, 2.0f + normal_scale_offset).getValue();
+ dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f);
+ dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f);
+ dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue();
+ dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue();
+
+ dfltsetting[SETTING_TYPE] = "water";
+ }
+
+ return dfltsetting;
+}
+
+LLSD LLSettingsWater::translateLegacySettings(LLSD legacy)
+{
+ bool converted_something(false);
+ LLSD newsettings(defaults());
+
+ if (legacy.has(SETTING_LEGACY_BLUR_MULTIPLIER))
+ {
+ newsettings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPLIER].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_FOG_COLOR))
+ {
+ newsettings[SETTING_FOG_COLOR] = LLColor3(legacy[SETTING_LEGACY_FOG_COLOR]).getValue();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_FOG_DENSITY))
+ {
+ newsettings[SETTING_FOG_DENSITY] = LLSD::Real(legacy[SETTING_LEGACY_FOG_DENSITY]);
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_FOG_MOD))
+ {
+ newsettings[SETTING_FOG_MOD] = LLSD::Real(legacy[SETTING_LEGACY_FOG_MOD].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_FRESNEL_OFFSET))
+ {
+ newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_OFFSET].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_FRESNEL_SCALE))
+ {
+ newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_SCALE].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_NORMAL_MAP))
+ {
+ newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(legacy[SETTING_LEGACY_NORMAL_MAP].asUUID());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_NORMAL_SCALE))
+ {
+ newsettings[SETTING_NORMAL_SCALE] = LLVector3(legacy[SETTING_LEGACY_NORMAL_SCALE]).getValue();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_SCALE_ABOVE))
+ {
+ newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_ABOVE].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_SCALE_BELOW))
+ {
+ newsettings[SETTING_SCALE_BELOW] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_BELOW].asReal());
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_WAVE1_DIR))
+ {
+ newsettings[SETTING_WAVE1_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE1_DIR]).getValue();
+ converted_something |= true;
+ }
+ if (legacy.has(SETTING_LEGACY_WAVE2_DIR))
+ {
+ newsettings[SETTING_WAVE2_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE2_DIR]).getValue();
+ converted_something |= true;
+ }
+
+ if (!converted_something)
+ return LLSD();
+ return newsettings;
+}
+
+void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
+{
+ LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end);
+ if (other)
+ {
+ LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
+ replaceSettings(blenddata);
+ mNextNormalMapID = other->getNormalMapID();
+ mNextTransparentTextureID = other->getTransparentTextureID();
+ }
+ else
+ {
+ LL_WARNS("SETTINGS") << "Could not cast end settings to water. No blend performed." << LL_ENDL;
+ }
+ setBlendFactor(blendf);
+}
+
+void LLSettingsWater::replaceSettings(LLSD settings)
+{
+ LLSettingsBase::replaceSettings(settings);
+ mNextNormalMapID.setNull();
+ mNextTransparentTextureID.setNull();
+}
+
+void LLSettingsWater::replaceWithWater(LLSettingsWater::ptr_t other)
+{
+ replaceWith(other);
+
+ mNextNormalMapID = other->mNextNormalMapID;
+ mNextTransparentTextureID = other->mNextTransparentTextureID;
+}
+
+LLSettingsWater::validation_list_t LLSettingsWater::getValidationList() const
+{
+ return LLSettingsWater::validationList();
+}
+
+LLSettingsWater::validation_list_t LLSettingsWater::validationList()
+{
+ static validation_list_t validation;
+
+ if (validation.empty())
+ { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the
+ // copy constructor for LLSDArray. Directly binding the LLSDArray as
+ // a parameter without first wrapping it in a pure LLSD object will result
+ // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
+
+ validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-0.5f)(0.5f)))));
+ validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)),
+ LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f)))));
+ validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-10.0f)(10.0f)))));
+ validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(20.0f)))));
+ validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ validation.push_back(Validator(SETTING_FRESNEL_SCALE, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ validation.push_back(Validator(SETTING_NORMAL_MAP, true, LLSD::TypeUUID));
+ validation.push_back(Validator(SETTING_NORMAL_SCALE, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)),
+ LLSD(LLSDArray(10.0f)(10.0f)(10.0f)))));
+ validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f)))));
+ validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f)))));
+ validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(-20.0f)(-20.0f)),
+ LLSD(LLSDArray(20.0f)(20.0f)))));
+ validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray,
+ boost::bind(&Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(-20.0f)(-20.0f)),
+ LLSD(LLSDArray(20.0f)(20.0f)))));
+ }
+
+ return validation;
+}
+
+LLUUID LLSettingsWater::GetDefaultAssetId()
+{
+ return DEFAULT_ASSET_ID;
+}
+
+LLUUID LLSettingsWater::GetDefaultWaterNormalAssetId()
+{
+ return DEFAULT_WATER_NORMAL;
+}
+
+LLUUID LLSettingsWater::GetDefaultTransparentTextureAssetId()
+{
+ return DEFAULT_TRANSPARENT_WATER_TEXTURE;
+}
+
+LLUUID LLSettingsWater::GetDefaultOpaqueTextureAssetId()
+{
+ return DEFAULT_OPAQUE_WATER_TEXTURE;
+}
+
+F32 LLSettingsWater::getModifiedWaterFogDensity(bool underwater) const
+{
+ F32 fog_density = getWaterFogDensity();
+ F32 underwater_fog_mod = getFogMod();
+ if (underwater && underwater_fog_mod > 0.0f)
+ {
+ underwater_fog_mod = llclamp(underwater_fog_mod, 0.0f, 10.0f);
+ fog_density = pow(fog_density, underwater_fog_mod);
+ }
+ return fog_density;
+}
diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h
new file mode 100644
index 0000000000..e0bfd29f2d
--- /dev/null
+++ b/indra/llinventory/llsettingswater.h
@@ -0,0 +1,249 @@
+/**
+* @file llsettingssky.h
+* @author optional
+* @brief A base class for asset based settings groups.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_SETTINGS_WATER_H
+#define LL_SETTINGS_WATER_H
+
+#include "llsettingsbase.h"
+
+class LLSettingsWater : public LLSettingsBase
+{
+public:
+ static const std::string SETTING_BLUR_MULTIPLIER;
+ static const std::string SETTING_FOG_COLOR;
+ static const std::string SETTING_FOG_DENSITY;
+ static const std::string SETTING_FOG_MOD;
+ static const std::string SETTING_FRESNEL_OFFSET;
+ static const std::string SETTING_FRESNEL_SCALE;
+ static const std::string SETTING_TRANSPARENT_TEXTURE;
+ static const std::string SETTING_NORMAL_MAP;
+ static const std::string SETTING_NORMAL_SCALE;
+ static const std::string SETTING_SCALE_ABOVE;
+ static const std::string SETTING_SCALE_BELOW;
+ static const std::string SETTING_WAVE1_DIR;
+ static const std::string SETTING_WAVE2_DIR;
+
+ static const LLUUID DEFAULT_ASSET_ID;
+
+ typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> ptr_t;
+
+ //---------------------------------------------------------------------
+ LLSettingsWater(const LLSD &data);
+ virtual ~LLSettingsWater() { };
+
+ virtual ptr_t buildClone() const = 0;
+
+ //---------------------------------------------------------------------
+ virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); }
+ virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; }
+
+ // Settings status
+ virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
+
+ virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
+ void replaceWithWater(LLSettingsWater::ptr_t other);
+
+ static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f);
+
+ //---------------------------------------------------------------------
+ F32 getBlurMultiplier() const
+ {
+ return mSettings[SETTING_BLUR_MULTIPLIER].asReal();
+ }
+
+ void setBlurMultiplier(F32 val)
+ {
+ setValue(SETTING_BLUR_MULTIPLIER, val);
+ }
+
+ LLColor3 getWaterFogColor() const
+ {
+ return LLColor3(mSettings[SETTING_FOG_COLOR]);
+ }
+
+ void setWaterFogColor(LLColor3 val)
+ {
+ setValue(SETTING_FOG_COLOR, val);
+ }
+
+ F32 getWaterFogDensity() const
+ {
+ return mSettings[SETTING_FOG_DENSITY].asReal();
+ }
+
+ F32 getModifiedWaterFogDensity(bool underwater) const;
+
+ void setWaterFogDensity(F32 val)
+ {
+ setValue(SETTING_FOG_DENSITY, val);
+ }
+
+ F32 getFogMod() const
+ {
+ return mSettings[SETTING_FOG_MOD].asReal();
+ }
+
+ void setFogMod(F32 val)
+ {
+ setValue(SETTING_FOG_MOD, val);
+ }
+
+ F32 getFresnelOffset() const
+ {
+ return mSettings[SETTING_FRESNEL_OFFSET].asReal();
+ }
+
+ void setFresnelOffset(F32 val)
+ {
+ setValue(SETTING_FRESNEL_OFFSET, val);
+ }
+
+ F32 getFresnelScale() const
+ {
+ return mSettings[SETTING_FRESNEL_SCALE].asReal();
+ }
+
+ void setFresnelScale(F32 val)
+ {
+ setValue(SETTING_FRESNEL_SCALE, val);
+ }
+
+ LLUUID getTransparentTextureID() const
+ {
+ return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID();
+ }
+
+ void setTransparentTextureID(LLUUID val)
+ {
+ setValue(SETTING_TRANSPARENT_TEXTURE, val);
+ }
+
+ LLUUID getNormalMapID() const
+ {
+ return mSettings[SETTING_NORMAL_MAP].asUUID();
+ }
+
+ void setNormalMapID(LLUUID val)
+ {
+ setValue(SETTING_NORMAL_MAP, val);
+ }
+
+ LLVector3 getNormalScale() const
+ {
+ return LLVector3(mSettings[SETTING_NORMAL_SCALE]);
+ }
+
+ void setNormalScale(LLVector3 val)
+ {
+ setValue(SETTING_NORMAL_SCALE, val);
+ }
+
+ F32 getScaleAbove() const
+ {
+ return mSettings[SETTING_SCALE_ABOVE].asReal();
+ }
+
+ void setScaleAbove(F32 val)
+ {
+ setValue(SETTING_SCALE_ABOVE, val);
+ }
+
+ F32 getScaleBelow() const
+ {
+ return mSettings[SETTING_SCALE_BELOW].asReal();
+ }
+
+ void setScaleBelow(F32 val)
+ {
+ setValue(SETTING_SCALE_BELOW, val);
+ }
+
+ LLVector2 getWave1Dir() const
+ {
+ return LLVector2(mSettings[SETTING_WAVE1_DIR]);
+ }
+
+ void setWave1Dir(LLVector2 val)
+ {
+ setValue(SETTING_WAVE1_DIR, val);
+ }
+
+ LLVector2 getWave2Dir() const
+ {
+ return LLVector2(mSettings[SETTING_WAVE2_DIR]);
+ }
+
+ void setWave2Dir(LLVector2 val)
+ {
+ setValue(SETTING_WAVE2_DIR, val);
+ }
+
+ //-------------------------------------------
+ LLUUID getNextNormalMapID() const
+ {
+ return mNextNormalMapID;
+ }
+
+ LLUUID getNextTransparentTextureID() const
+ {
+ return mNextTransparentTextureID;
+ }
+
+ virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
+ static validation_list_t validationList();
+
+ static LLSD translateLegacySettings(LLSD legacy);
+
+ virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
+
+ static LLUUID GetDefaultAssetId();
+ static LLUUID GetDefaultWaterNormalAssetId();
+ static LLUUID GetDefaultTransparentTextureAssetId();
+ static LLUUID GetDefaultOpaqueTextureAssetId();
+
+protected:
+ static const std::string SETTING_LEGACY_BLUR_MULTIPLIER;
+ static const std::string SETTING_LEGACY_FOG_COLOR;
+ static const std::string SETTING_LEGACY_FOG_DENSITY;
+ static const std::string SETTING_LEGACY_FOG_MOD;
+ static const std::string SETTING_LEGACY_FRESNEL_OFFSET;
+ static const std::string SETTING_LEGACY_FRESNEL_SCALE;
+ static const std::string SETTING_LEGACY_NORMAL_MAP;
+ static const std::string SETTING_LEGACY_NORMAL_SCALE;
+ static const std::string SETTING_LEGACY_SCALE_ABOVE;
+ static const std::string SETTING_LEGACY_SCALE_BELOW;
+ static const std::string SETTING_LEGACY_WAVE1_DIR;
+ static const std::string SETTING_LEGACY_WAVE2_DIR;
+
+ LLSettingsWater();
+
+ LLUUID mNextTransparentTextureID;
+ LLUUID mNextNormalMapID;
+
+};
+
+#endif