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Diffstat (limited to 'indra/llinventory/llsettingswater.cpp')
-rw-r--r-- | indra/llinventory/llsettingswater.cpp | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp new file mode 100644 index 0000000000..0eb95dcd89 --- /dev/null +++ b/indra/llinventory/llsettingswater.cpp @@ -0,0 +1,304 @@ +/** +* @file llsettingswater.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llsettingswater.h" +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" +#include "indra_constants.h" + +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); +} + +//========================================================================= +const std::string LLSettingsWater::SETTING_BLUR_MULTIPLIER("blur_multiplier"); +const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); +const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); +const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod"); +const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset"); +const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale"); +const std::string LLSettingsWater::SETTING_TRANSPARENT_TEXTURE("transparent_texture"); +const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map"); +const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale"); +const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above"); +const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below"); +const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction"); +const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction"); + +const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPLIER("blurMultiplier"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir"); + +const LLUUID LLSettingsWater::DEFAULT_ASSET_ID("59d1a851-47e7-0e5f-1ed7-6b715154f41a"); + +static const LLUUID DEFAULT_TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +static const LLUUID DEFAULT_OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); + +//========================================================================= +LLSettingsWater::LLSettingsWater(const LLSD &data) : + LLSettingsBase(data), + mNextNormalMapID() +{ +} + +LLSettingsWater::LLSettingsWater() : + LLSettingsBase(), + mNextNormalMapID() +{ +} + +//========================================================================= +LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position) +{ + static LLSD dfltsetting; + + if (dfltsetting.size() == 0) + { + // give the normal scale offset some variability over track time... + F32 normal_scale_offset = (position * 0.5f) - 0.25f; + + // Magic constants copied form defaults.xml + dfltsetting[SETTING_BLUR_MULTIPLIER] = LLSD::Real(0.04000f); + dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); + dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); + dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f); + dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f); + dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999); + dfltsetting[SETTING_TRANSPARENT_TEXTURE] = GetDefaultTransparentTextureAssetId(); + dfltsetting[SETTING_NORMAL_MAP] = GetDefaultWaterNormalAssetId(); + dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f + normal_scale_offset, 2.0f + normal_scale_offset, 2.0f + normal_scale_offset).getValue(); + dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f); + dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f); + dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue(); + dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue(); + + dfltsetting[SETTING_TYPE] = "water"; + } + + return dfltsetting; +} + +LLSD LLSettingsWater::translateLegacySettings(LLSD legacy) +{ + bool converted_something(false); + LLSD newsettings(defaults()); + + if (legacy.has(SETTING_LEGACY_BLUR_MULTIPLIER)) + { + newsettings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPLIER].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FOG_COLOR)) + { + newsettings[SETTING_FOG_COLOR] = LLColor3(legacy[SETTING_LEGACY_FOG_COLOR]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FOG_DENSITY)) + { + newsettings[SETTING_FOG_DENSITY] = LLSD::Real(legacy[SETTING_LEGACY_FOG_DENSITY]); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FOG_MOD)) + { + newsettings[SETTING_FOG_MOD] = LLSD::Real(legacy[SETTING_LEGACY_FOG_MOD].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FRESNEL_OFFSET)) + { + newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_OFFSET].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_FRESNEL_SCALE)) + { + newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_SCALE].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_NORMAL_MAP)) + { + newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(legacy[SETTING_LEGACY_NORMAL_MAP].asUUID()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_NORMAL_SCALE)) + { + newsettings[SETTING_NORMAL_SCALE] = LLVector3(legacy[SETTING_LEGACY_NORMAL_SCALE]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_SCALE_ABOVE)) + { + newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_ABOVE].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_SCALE_BELOW)) + { + newsettings[SETTING_SCALE_BELOW] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_BELOW].asReal()); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_WAVE1_DIR)) + { + newsettings[SETTING_WAVE1_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE1_DIR]).getValue(); + converted_something |= true; + } + if (legacy.has(SETTING_LEGACY_WAVE2_DIR)) + { + newsettings[SETTING_WAVE2_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE2_DIR]).getValue(); + converted_something |= true; + } + + if (!converted_something) + return LLSD(); + return newsettings; +} + +void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf) +{ + LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end); + if (other) + { + LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf); + replaceSettings(blenddata); + mNextNormalMapID = other->getNormalMapID(); + mNextTransparentTextureID = other->getTransparentTextureID(); + } + else + { + LL_WARNS("SETTINGS") << "Could not cast end settings to water. No blend performed." << LL_ENDL; + } + setBlendFactor(blendf); +} + +void LLSettingsWater::replaceSettings(LLSD settings) +{ + LLSettingsBase::replaceSettings(settings); + mNextNormalMapID.setNull(); + mNextTransparentTextureID.setNull(); +} + +void LLSettingsWater::replaceWithWater(LLSettingsWater::ptr_t other) +{ + replaceWith(other); + + mNextNormalMapID = other->mNextNormalMapID; + mNextTransparentTextureID = other->mNextTransparentTextureID; +} + +LLSettingsWater::validation_list_t LLSettingsWater::getValidationList() const +{ + return LLSettingsWater::validationList(); +} + +LLSettingsWater::validation_list_t LLSettingsWater::validationList() +{ + static validation_list_t validation; + + if (validation.empty()) + { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the + // copy constructor for LLSDArray. Directly binding the LLSDArray as + // a parameter without first wrapping it in a pure LLSD object will result + // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] + + validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-0.5f)(0.5f))))); + validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)), + LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f))))); + validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-10.0f)(10.0f))))); + validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(20.0f))))); + validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_FRESNEL_SCALE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_NORMAL_MAP, true, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_NORMAL_SCALE, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)), + LLSD(LLSDArray(10.0f)(10.0f)(10.0f))))); + validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f))))); + validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(3.0f))))); + validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(-20.0f)(-20.0f)), + LLSD(LLSDArray(20.0f)(20.0f))))); + validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray, + boost::bind(&Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(-20.0f)(-20.0f)), + LLSD(LLSDArray(20.0f)(20.0f))))); + } + + return validation; +} + +LLUUID LLSettingsWater::GetDefaultAssetId() +{ + return DEFAULT_ASSET_ID; +} + +LLUUID LLSettingsWater::GetDefaultWaterNormalAssetId() +{ + return DEFAULT_WATER_NORMAL; +} + +LLUUID LLSettingsWater::GetDefaultTransparentTextureAssetId() +{ + return DEFAULT_TRANSPARENT_WATER_TEXTURE; +} + +LLUUID LLSettingsWater::GetDefaultOpaqueTextureAssetId() +{ + return DEFAULT_OPAQUE_WATER_TEXTURE; +} + +F32 LLSettingsWater::getModifiedWaterFogDensity(bool underwater) const +{ + F32 fog_density = getWaterFogDensity(); + F32 underwater_fog_mod = getFogMod(); + if (underwater && underwater_fog_mod > 0.0f) + { + underwater_fog_mod = llclamp(underwater_fog_mod, 0.0f, 10.0f); + fog_density = pow(fog_density, underwater_fog_mod); + } + return fog_density; +} |