diff options
Diffstat (limited to 'indra/llinventory/llsettingswater.cpp')
-rw-r--r-- | indra/llinventory/llsettingswater.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp index f5d4538c10..4cd84970ff 100644 --- a/indra/llinventory/llsettingswater.cpp +++ b/indra/llinventory/llsettingswater.cpp @@ -89,7 +89,7 @@ LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position) // give the normal scale offset some variability over track time... F32 normal_scale_offset = (position * 0.5f) - 0.25f; - // Magic constants copied form defaults.xml + // Magic constants copied form defaults.xml dfltsetting[SETTING_BLUR_MULTIPLIER] = LLSD::Real(0.04000f); dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); @@ -181,7 +181,7 @@ LLSD LLSettingsWater::translateLegacySettings(LLSD legacy) return newsettings; } -void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf) +void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf) { LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end); if (other) @@ -285,7 +285,7 @@ F32 LLSettingsWater::getModifiedWaterFogDensity(bool underwater) const F32 fog_density = getWaterFogDensity(); F32 underwater_fog_mod = getFogMod(); if (underwater && underwater_fog_mod > 0.0f) - { + { underwater_fog_mod = llclamp(underwater_fog_mod, 0.0f, 10.0f); // BUG-233797/BUG-233798 -ve underwater fog density can cause (unrecoverable) blackout. // raising a negative number to a non-integral power results in a non-real result (which is NaN for our purposes) @@ -295,7 +295,7 @@ F32 LLSettingsWater::getModifiedWaterFogDensity(bool underwater) const // this seems to be unlikely to be a desirable use case for the majority. // 2) Force density to be an arbitrary non-negative (i.e. 1) when underwater and modifier is not an integer (1 was aribtrarily chosen as it gives at least some notion of fog in the transition) // This is more restrictive, effectively forcing a density under certain conditions, but allowing the range of #1 and avoiding blackness in other cases - // at the cost of overriding the fog density. + // at the cost of overriding the fog density. if(fog_density < 0.0f && underwater_fog_mod != (F32)llround(underwater_fog_mod) ) { fog_density = 1.0f; |