diff options
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 121 |
1 files changed, 94 insertions, 27 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 491381213f..8cf430292b 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -32,6 +32,8 @@ #include "llfasttimer.h" #include "v3colorutil.h" +#pragma optimize("", off) + //========================================================================= namespace { @@ -106,6 +108,10 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR("exp_s const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_term"); const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term"); +const LLUUID LLSettingsSky::DEFAULT_SUN_ID("cce0f112-878f-4586-a2e2-a8f104bba271"); // dataserver +const LLUUID LLSettingsSky::DEFAULT_MOON_ID("d07f6eed-b96a-47cd-b51d-400ad4a1c428"); // dataserver +const LLUUID LLSettingsSky::DEFAULT_CLOUD_ID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"); + const std::string LLSettingsSky::SETTING_LEGACY_HAZE("legacy_haze"); namespace @@ -352,12 +358,18 @@ bool validateMieLayers(LLSD &value) //========================================================================= LLSettingsSky::LLSettingsSky(const LLSD &data) : - LLSettingsBase(data) + LLSettingsBase(data), + mNextSunTextureId(), + mNextMoonTextureId(), + mNextCloudTextureId() { } LLSettingsSky::LLSettingsSky(): - LLSettingsBase() + LLSettingsBase(), + mNextSunTextureId(), + mNextMoonTextureId(), + mNextCloudTextureId() { } @@ -367,6 +379,10 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); replaceSettings(blenddata); + setBlendFactor(blendf); + mNextSunTextureId = other->getSunTextureId(); + mNextMoonTextureId = other->getMoonTextureId(); + mNextCloudTextureId = other->getCloudNoiseTextureId(); } @@ -396,6 +412,21 @@ LLSettingsSky::azimalt_t LLSettingsSky::getSunRotationAzAl() const return res; } +LLSettingsSky::stringset_t LLSettingsSky::getSkipInterpolateKeys() const +{ + static stringset_t skipSet; + + if (skipSet.empty()) + { + skipSet.insert(SETTING_RAYLEIGH_CONFIG); + skipSet.insert(SETTING_MIE_CONFIG); + skipSet.insert(SETTING_ABSORPTION_CONFIG); + skipSet.insert(SETTING_MIE_ANISOTROPY_FACTOR); + } + + return skipSet; +} + LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const { static stringset_t slepSet; @@ -596,17 +627,17 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; - dfltsetting[SETTING_CLOUD_TEXTUREID] = LLUUID::null; - dfltsetting[SETTING_MOON_TEXTUREID] = IMG_MOON; // gMoonTextureID; // These two are returned by the login... wow! - dfltsetting[SETTING_SUN_TEXTUREID] = IMG_SUN; // gSunTextureID; + dfltsetting[SETTING_CLOUD_TEXTUREID] = DEFAULT_CLOUD_ID; + dfltsetting[SETTING_MOON_TEXTUREID] = DEFAULT_MOON_ID; // gMoonTextureID; // These two are returned by the login... wow! + dfltsetting[SETTING_SUN_TEXTUREID] = DEFAULT_SUN_ID; // gSunTextureID; dfltsetting[SETTING_TYPE] = "sky"; // defaults are for earth... - dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; - dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; - dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; - dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; + dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f; + dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f; + dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f; dfltsetting[SETTING_MIE_ANISOTROPY_FACTOR] = 0.8f; dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); @@ -871,6 +902,41 @@ F32 LLSettingsSky::getDistanceMultiplier() const return 0.8f; } +void LLSettingsSky::setBlueDensity(const LLColor3 &val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue(); + markDirty(); +} + +void LLSettingsSky::setBlueHorizon(const LLColor3 &val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue(); + markDirty(); +} + +void LLSettingsSky::setDensityMultiplier(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val; + markDirty(); +} + +void LLSettingsSky::setDistanceMultiplier(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val; + markDirty(); +} + +void LLSettingsSky::setHazeDensity(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val; + markDirty(); +} +void LLSettingsSky::setHazeHorizon(F32 val) +{ + mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val; + markDirty(); +} + // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const @@ -912,37 +978,37 @@ void LLSettingsSky::calculateLightSettings() // Initialize temp variables LLColor3 sunlight = getSunlightColor(); LLColor3 ambient = getAmbientColor(); - F32 cloud_shadow = getCloudShadow(); - LLVector3 lightnorm = getLightDirection(); + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes F32 max_y = getMaxY(); LLColor3 light_atten = getLightAttenuation(max_y); LLColor3 light_transmittance = getLightTransmittance(); - // Compute sunlight from P & lightnorm (for long rays like sky) - /// USE only lightnorm. - // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); + // Compute sunlight from P & lightnorm (for long rays like sky) + /// USE only lightnorm. + // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - // and vary_sunlight will work properly with moon light - F32 lighty = lightnorm[1]; - if (lighty < NIGHTTIME_ELEVATION_COS) - { - lighty = -lighty; - } + // and vary_sunlight will work properly with moon light + F32 lighty = lightnorm[1]; + if (lighty < NIGHTTIME_ELEVATION_COS) + { + lighty = -lighty; + } lighty = llmax(0.f, lighty); if(lighty > 0.f) - { + { lighty = 1.f / lighty; - } + } componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; + //increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - //brightness of surface both sunlight and ambient + //brightness of surface both sunlight and ambient mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); @@ -954,6 +1020,7 @@ void LLSettingsSky::calculateLightSettings() mFadeColor.setAlpha(0); } + //========================================================================= namespace { |