diff options
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 68 |
1 files changed, 15 insertions, 53 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index c25f9a5b2c..83499cc9fc 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -366,9 +366,7 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) : LLSettingsBase(data), mNextSunTextureId(), mNextMoonTextureId(), - mNextCloudTextureId(), - mPositionsDirty(true), - mLightingDirty(true) + mNextCloudTextureId() { } @@ -376,9 +374,7 @@ LLSettingsSky::LLSettingsSky(): LLSettingsBase(), mNextSunTextureId(), mNextMoonTextureId(), - mNextCloudTextureId(), - mPositionsDirty(true), - mLightingDirty(true) + mNextCloudTextureId() { } @@ -396,9 +392,7 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); replaceSettings(blenddata); - mPositionsDirty = true; - mLightingDirty = true; - + setBlendFactor(blendf); mNextSunTextureId = other->getSunTextureId(); mNextMoonTextureId = other->getMoonTextureId(); @@ -585,14 +579,19 @@ LLSD LLSettingsSky::mieConfigDefault() return dflt_mie; } -LLSD LLSettingsSky::defaults() +LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position) { LLSD dfltsetting; LLQuaternion sunquat; LLQuaternion moonquat; - sunquat = convert_azimuth_and_altitude_to_quat(0.0f, 80.0f * DEG_TO_RAD); - moonquat = convert_azimuth_and_altitude_to_quat(F_PI, 80.0f * DEG_TO_RAD); + F32 azimuth = (F_PI * position) + (80.0f * DEG_TO_RAD); + F32 altitude = (F_PI * position); + + // give the sun and moon slightly different tracks through the sky + // instead of positioning them at opposite poles from each other... + sunquat = convert_azimuth_and_altitude_to_quat(altitude, azimuth); + moonquat = convert_azimuth_and_altitude_to_quat(altitude + (F_PI * 0.125f), azimuth + (F_PI * 0.125f)); // Magic constants copied form dfltsetting.xml dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); @@ -784,9 +783,6 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy) void LLSettingsSky::updateSettings() { - mPositionsDirty |= isVeryDirty(); - mLightingDirty |= isVeryDirty(); - // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); @@ -811,15 +807,6 @@ bool LLSettingsSky::getIsMoonUp() const void LLSettingsSky::calculateHeavenlyBodyPositions() const { - /* can't do this as it gets defeated during animation of env panel settings - if (!mPositionsDirty) - { - return; - }*/ - - mPositionsDirty = false; - mLightingDirty = true; // changes light direction - LLQuaternion sunq = getSunRotation(); LLQuaternion moonq = getMoonRotation(); @@ -829,11 +816,11 @@ void LLSettingsSky::calculateHeavenlyBodyPositions() const mSunDirection.normalize(); mMoonDirection.normalize(); - LL_WARNS("LAPRAS") << "Sun info: Rotation=" << sunq << " Vector=" << mSunDirection << LL_ENDL; - LL_WARNS("LAPRAS") << "Moon info: Rotation=" << moonq << " Vector=" << mMoonDirection << LL_ENDL; + //LL_WARNS("LAPRAS") << "Sun info: Rotation=" << sunq << " Vector=" << mSunDirection << LL_ENDL; + //LL_WARNS("LAPRAS") << "Moon info: Rotation=" << moonq << " Vector=" << mMoonDirection << LL_ENDL; - llassert(mSunDirection.lengthSquared() > 0.0); - llassert(mMoonDirection.lengthSquared() > 0.0); + llassert(mSunDirection.lengthSquared() > 0.01f); + llassert(mMoonDirection.lengthSquared() > 0.01f); } LLVector3 LLSettingsSky::getLightDirection() const @@ -843,12 +830,10 @@ LLVector3 LLSettingsSky::getLightDirection() const // is the normal from the sun or the moon if (getIsSunUp()) { - llassert(mSunDirection.lengthSquared() > 0.01f); return mSunDirection; } else if (getIsMoonUp()) { - llassert(mMoonDirection.lengthSquared() > 0.01f); return mMoonDirection; } @@ -913,42 +898,36 @@ void LLSettingsSky::setBlueDensity(const LLColor3 &val) { mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue(); setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setBlueHorizon(const LLColor3 &val) { mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue(); setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setDensityMultiplier(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val; setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setDistanceMultiplier(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val; setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setHazeDensity(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val; setDirtyFlag(true); - mLightingDirty = true; } void LLSettingsSky::setHazeHorizon(F32 val) { mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val; setDirtyFlag(true); - mLightingDirty = true; } // Sunlight attenuation effect (hue and brightness) due to atmosphere @@ -1037,16 +1016,6 @@ LLColor4 LLSettingsSky::getTotalAmbient() const void LLSettingsSky::calculateLightSettings() const { - /* can't do this as it gets defeated during animation of env panel settings - if (!mLightingDirty) - { - return; - } - - calculateHeavenlyBodyPositions();*/ - - mLightingDirty = false; - // Initialize temp variables LLColor3 sunlight = getSunlightColor(); LLColor3 ambient = getAmbientColor(); @@ -1158,7 +1127,6 @@ LLColor3 LLSettingsSky::getAmbientColor() const void LLSettingsSky::setAmbientColor(const LLColor3 &val) { setValue(SETTING_AMBIENT, val); - mLightingDirty = true; } LLColor3 LLSettingsSky::getCloudColor() const @@ -1241,7 +1209,6 @@ F32 LLSettingsSky::getCloudShadow() const void LLSettingsSky::setCloudShadow(F32 val) { setValue(SETTING_CLOUD_SHADOW, val); - mLightingDirty = true; } F32 LLSettingsSky::getDomeOffset() const @@ -1265,7 +1232,6 @@ void LLSettingsSky::setGamma(F32 val) { mSettings[SETTING_GAMMA] = LLSD::Real(val); setDirtyFlag(true); - mLightingDirty = true; } LLColor3 LLSettingsSky::getGlow() const @@ -1276,7 +1242,6 @@ LLColor3 LLSettingsSky::getGlow() const void LLSettingsSky::setGlow(const LLColor3 &val) { setValue(SETTING_GLOW, val); - mLightingDirty = true; } F32 LLSettingsSky::getMaxY() const @@ -1297,7 +1262,6 @@ LLQuaternion LLSettingsSky::getMoonRotation() const void LLSettingsSky::setMoonRotation(const LLQuaternion &val) { setValue(SETTING_MOON_ROTATION, val); - mPositionsDirty = true; } LLUUID LLSettingsSky::getMoonTextureId() const @@ -1328,7 +1292,6 @@ LLColor3 LLSettingsSky::getSunlightColor() const void LLSettingsSky::setSunlightColor(const LLColor3 &val) { setValue(SETTING_SUNLIGHT_COLOR, val); - mLightingDirty = true; } LLQuaternion LLSettingsSky::getSunRotation() const @@ -1339,7 +1302,6 @@ LLQuaternion LLSettingsSky::getSunRotation() const void LLSettingsSky::setSunRotation(const LLQuaternion &val) { setValue(SETTING_SUN_ROTATION, val); - mPositionsDirty = true; } LLUUID LLSettingsSky::getSunTextureId() const |