diff options
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 56 |
1 files changed, 54 insertions, 2 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index f298a9cbc7..21fde72941 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -37,6 +37,8 @@ namespace { const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD); const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"); + const LLUUID IMG_RAINBOW("12149143-f599-91a7-77ac-b52a3c0f59cd"); + const LLUUID IMG_HALO("11b4c57c-56b3-04ed-1f82-2004363882e4"); } namespace { @@ -80,6 +82,8 @@ const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density"); const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon"); const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); +const std::string LLSettingsSky::SETTING_RAINBOW_TEXTUREID("rainbow_id"); +const std::string LLSettingsSky::SETTING_HALO_TEXTUREID("halo_id"); const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color"); const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1"); const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); @@ -127,6 +131,7 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_ter const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term"); const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level"); +const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius"); const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level"); const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("ff64f04e-097f-40bc-9063-d8d48c308739"); @@ -391,7 +396,9 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) : mNextSunTextureId(), mNextMoonTextureId(), mNextCloudTextureId(), - mNextBloomTextureId() + mNextBloomTextureId(), + mNextRainbowTextureId(), + mNextHaloTextureId() { } @@ -400,7 +407,9 @@ LLSettingsSky::LLSettingsSky(): mNextSunTextureId(), mNextMoonTextureId(), mNextCloudTextureId(), - mNextBloomTextureId() + mNextBloomTextureId(), + mNextRainbowTextureId(), + mNextHaloTextureId() { } @@ -411,6 +420,8 @@ void LLSettingsSky::replaceSettings(LLSD settings) mNextMoonTextureId.setNull(); mNextCloudTextureId.setNull(); mNextBloomTextureId.setNull(); + mNextRainbowTextureId.setNull(); + mNextHaloTextureId.setNull(); } void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) @@ -426,6 +437,8 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) mNextMoonTextureId = other->getMoonTextureId(); mNextCloudTextureId = other->getCloudNoiseTextureId(); mNextBloomTextureId = other->getBloomTextureId(); + mNextRainbowTextureId = other->getRainbowTextureId(); + mNextHaloTextureId = other->getHaloTextureId(); } else { @@ -500,6 +513,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID)); + validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), @@ -565,6 +581,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); + validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS, false, LLSD::TypeReal, + boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(5.0f)(1000.0f))))); + validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); @@ -675,6 +694,8 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position) dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId(); dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); + dfltsetting[SETTING_RAINBOW_TEXTUREID] = GetDefaultRainbowTextureId(); + dfltsetting[SETTING_HALO_TEXTUREID] = GetDefaultHaloTextureId(); dfltsetting[SETTING_TYPE] = "sky"; @@ -685,6 +706,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position) dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00045f; dfltsetting[SETTING_SKY_MOISTURE_LEVEL] = 0.0f; + dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f; dfltsetting[SETTING_SKY_ICE_LEVEL] = 0.0f; dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault(); @@ -995,6 +1017,11 @@ void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level) mSettings[SETTING_SKY_MOISTURE_LEVEL] = moisture_level; } +void LLSettingsSky::setSkyDropletRadius(F32 radius) +{ + mSettings[SETTING_SKY_DROPLET_RADIUS] = radius; +} + void LLSettingsSky::setSkyIceLevel(F32 ice_level) { mSettings[SETTING_SKY_ICE_LEVEL] = ice_level; @@ -1190,6 +1217,16 @@ LLUUID LLSettingsSky::GetDefaultBloomTextureId() return IMG_BLOOM1; } +LLUUID LLSettingsSky::GetDefaultRainbowTextureId() +{ + return IMG_RAINBOW; +} + +LLUUID LLSettingsSky::GetDefaultHaloTextureId() +{ + return IMG_HALO; +} + F32 LLSettingsSky::getPlanetRadius() const { return mSettings[SETTING_PLANET_RADIUS].asReal(); @@ -1200,6 +1237,11 @@ F32 LLSettingsSky::getSkyMoistureLevel() const return mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal(); } +F32 LLSettingsSky::getSkyDropletRadius() const +{ + return mSettings[SETTING_SKY_DROPLET_RADIUS].asReal(); +} + F32 LLSettingsSky::getSkyIceLevel() const { return mSettings[SETTING_SKY_ICE_LEVEL].asReal(); @@ -1278,6 +1320,16 @@ LLUUID LLSettingsSky::getBloomTextureId() const return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); } +LLUUID LLSettingsSky::getRainbowTextureId() const +{ + return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID(); +} + +LLUUID LLSettingsSky::getHaloTextureId() const +{ + return mSettings[SETTING_HALO_TEXTUREID].asUUID(); +} + //--------------------------------------------------------------------- LLColor3 LLSettingsSky::getAmbientColor() const { |