diff options
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 54 |
1 files changed, 32 insertions, 22 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 22f048bd0d..9b9d10718c 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -789,40 +789,40 @@ LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const void LLSettingsSky::calculateLightSettings() { // LEGACY_ATMOSPHERICS - // Initialize temp variables - LLColor3 sunlight = getSunlightColor(); - LLColor3 ambient = getAmbientColor(); - F32 cloud_shadow = getCloudShadow(); - LLVector3 lightnorm = getLightDirection(); - - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Initialize temp variables + LLColor3 sunlight = getSunlightColor(); + LLColor3 ambient = getAmbientColor(); + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes F32 max_y = getMaxY(); LLColor3 light_atten = getLightAttenuation(max_y); LLColor3 light_transmittance = getLightTransmittance(); - // Compute sunlight from P & lightnorm (for long rays like sky) - /// USE only lightnorm. - // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); + // Compute sunlight from P & lightnorm (for long rays like sky) + /// USE only lightnorm. + // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - // and vary_sunlight will work properly with moon light - F32 lighty = lightnorm[1]; - if (lighty < NIGHTTIME_ELEVATION_COS) - { - lighty = -lighty; - } + // and vary_sunlight will work properly with moon light + F32 lighty = lightnorm[1]; + if (lighty < NIGHTTIME_ELEVATION_COS) + { + lighty = -lighty; + } lighty = llmax(0.f, lighty); if(lighty > 0.f) - { + { lighty = 1.f / lighty; - } + } componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; + //increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - //brightness of surface both sunlight and ambient + //brightness of surface both sunlight and ambient mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); @@ -862,12 +862,22 @@ namespace LLVector3 body_al(0.f, body_vector[1], body_vector[2]); if (fabs(body_az.normalize()) > 0.001) + { azimuth = angle_between(DUE_EAST, body_az); + if (body_az[1] < 0.0f) + azimuth = F_TWO_PI - azimuth; + } else azimuth = 0.0f; if (fabs(body_al.normalize()) > 0.001) + { altitude = angle_between(DUE_EAST, body_al); + if (body_al[2] < 0.0f) + { + altitude = F_TWO_PI - altitude; + } + } else altitude = 0.0f; } |