diff options
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 282 |
1 files changed, 279 insertions, 3 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 87581e813b..db574f2eec 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -388,6 +388,9 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); replaceSettings(blenddata); + mPositionsDirty = true; + mLightingDirty = true; + setBlendFactor(blendf); mNextSunTextureId = other->getSunTextureId(); mNextMoonTextureId = other->getMoonTextureId(); @@ -603,7 +606,7 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; - dfltsetting[SETTING_CLOUD_TEXTUREID] = DEFAULT_CLOUD_ID; + dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId(); dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); @@ -779,6 +782,9 @@ void LLSettingsSky::updateSettings() // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); + // NOTE: these functions are designed to do nothing unless a dirty bit has been set + // so if you add new settings that are referenced by these update functions, + // you'll need to insure that your setter updates the dirty bits as well calculateHeavenlyBodyPositions(); calculateLightSettings(); } @@ -797,10 +803,11 @@ bool LLSettingsSky::getIsMoonUp() const void LLSettingsSky::calculateHeavenlyBodyPositions() const { + /* can't do this as it gets defeated during animation of env panel settings if (!mPositionsDirty) { return; - } + }*/ mPositionsDirty = false; mLightingDirty = true; // changes light direction @@ -1022,12 +1029,13 @@ LLColor4 LLSettingsSky::getTotalAmbient() const void LLSettingsSky::calculateLightSettings() const { + /* can't do this as it gets defeated during animation of env panel settings if (!mLightingDirty) { return; } - calculateHeavenlyBodyPositions(); + calculateHeavenlyBodyPositions();*/ mLightingDirty = false; @@ -1082,3 +1090,271 @@ LLUUID LLSettingsSky::GetDefaultMoonTextureId() { return DEFAULT_MOON_ID; } + +LLUUID LLSettingsSky::GetDefaultCloudNoiseTextureId() +{ + return DEFAULT_CLOUD_ID; +} + +F32 LLSettingsSky::getPlanetRadius() const +{ + return mSettings[SETTING_PLANET_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSkyBottomRadius() const +{ + return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSkyTopRadius() const +{ + return mSettings[SETTING_SKY_TOP_RADIUS].asReal(); +} + +F32 LLSettingsSky::getSunArcRadians() const +{ + return mSettings[SETTING_SUN_ARC_RADIANS].asReal(); +} + +F32 LLSettingsSky::getMieAnisotropy() const +{ + return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal(); +} + +LLSD LLSettingsSky::getRayleighConfigs() const +{ + return mSettings[SETTING_RAYLEIGH_CONFIG]; +} + +LLSD LLSettingsSky::getMieConfigs() const +{ + return mSettings[SETTING_MIE_CONFIG]; +} + +LLSD LLSettingsSky::getAbsorptionConfigs() const +{ + return mSettings[SETTING_ABSORPTION_CONFIG]; +} + +LLUUID LLSettingsSky::getBloomTextureId() const +{ + return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); +} + +//--------------------------------------------------------------------- +LLColor3 LLSettingsSky::getAmbientColor() const +{ + return LLColor3(mSettings[SETTING_AMBIENT]); +} + +void LLSettingsSky::setAmbientColor(const LLColor3 &val) +{ + setValue(SETTING_AMBIENT, val); + mLightingDirty = true; +} + +LLColor3 LLSettingsSky::getCloudColor() const +{ + return LLColor3(mSettings[SETTING_CLOUD_COLOR]); +} + +void LLSettingsSky::setCloudColor(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_COLOR, val); +} + +LLUUID LLSettingsSky::getCloudNoiseTextureId() const +{ + return mSettings[SETTING_CLOUD_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id) +{ + setValue(SETTING_CLOUD_TEXTUREID, id); +} + +LLColor3 LLSettingsSky::getCloudPosDensity1() const +{ + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]); +} + +void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_POS_DENSITY1, val); +} + +LLColor3 LLSettingsSky::getCloudPosDensity2() const +{ + return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]); +} + +void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val) +{ + setValue(SETTING_CLOUD_POS_DENSITY2, val); +} + +F32 LLSettingsSky::getCloudScale() const +{ + return mSettings[SETTING_CLOUD_SCALE].asReal(); +} + +void LLSettingsSky::setCloudScale(F32 val) +{ + setValue(SETTING_CLOUD_SCALE, val); +} + +LLVector2 LLSettingsSky::getCloudScrollRate() const +{ + return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]); +} + +void LLSettingsSky::setCloudScrollRate(const LLVector2 &val) +{ + setValue(SETTING_CLOUD_SCROLL_RATE, val); +} + +void LLSettingsSky::setCloudScrollRateX(F32 val) +{ + mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val; + setDirtyFlag(true); +} + +void LLSettingsSky::setCloudScrollRateY(F32 val) +{ + mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val; + setDirtyFlag(true); +} + +F32 LLSettingsSky::getCloudShadow() const +{ + return mSettings[SETTING_CLOUD_SHADOW].asReal(); +} + +void LLSettingsSky::setCloudShadow(F32 val) +{ + setValue(SETTING_CLOUD_SHADOW, val); + mLightingDirty = true; +} + +F32 LLSettingsSky::getDomeOffset() const +{ + //return mSettings[SETTING_DOME_OFFSET].asReal(); + return DOME_OFFSET; +} + +F32 LLSettingsSky::getDomeRadius() const +{ + //return mSettings[SETTING_DOME_RADIUS].asReal(); + return DOME_RADIUS; +} + +F32 LLSettingsSky::getGamma() const +{ + return mSettings[SETTING_GAMMA].asReal(); +} + +void LLSettingsSky::setGamma(F32 val) +{ + mSettings[SETTING_GAMMA] = LLSD::Real(val); + setDirtyFlag(true); + mLightingDirty = true; +} + +LLColor3 LLSettingsSky::getGlow() const +{ + return LLColor3(mSettings[SETTING_GLOW]); +} + +void LLSettingsSky::setGlow(const LLColor3 &val) +{ + setValue(SETTING_GLOW, val); + mLightingDirty = true; +} + +F32 LLSettingsSky::getMaxY() const +{ + return mSettings[SETTING_MAX_Y].asReal(); +} + +void LLSettingsSky::setMaxY(F32 val) +{ + setValue(SETTING_MAX_Y, val); +} + +LLQuaternion LLSettingsSky::getMoonRotation() const +{ + return LLQuaternion(mSettings[SETTING_MOON_ROTATION]); +} + +void LLSettingsSky::setMoonRotation(const LLQuaternion &val) +{ + setValue(SETTING_MOON_ROTATION, val); + mPositionsDirty = true; +} + +LLUUID LLSettingsSky::getMoonTextureId() const +{ + return mSettings[SETTING_MOON_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setMoonTextureId(LLUUID id) +{ + setValue(SETTING_MOON_TEXTUREID, id); +} + +F32 LLSettingsSky::getStarBrightness() const +{ + return mSettings[SETTING_STAR_BRIGHTNESS].asReal(); +} + +void LLSettingsSky::setStarBrightness(F32 val) +{ + setValue(SETTING_STAR_BRIGHTNESS, val); +} + +LLColor3 LLSettingsSky::getSunlightColor() const +{ + return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); +} + +void LLSettingsSky::setSunlightColor(const LLColor3 &val) +{ + setValue(SETTING_SUNLIGHT_COLOR, val); + mLightingDirty = true; +} + +LLQuaternion LLSettingsSky::getSunRotation() const +{ + return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); +} + +void LLSettingsSky::setSunRotation(const LLQuaternion &val) +{ + setValue(SETTING_SUN_ROTATION, val); + mPositionsDirty = true; +} + +LLUUID LLSettingsSky::getSunTextureId() const +{ + return mSettings[SETTING_SUN_TEXTUREID].asUUID(); +} + +void LLSettingsSky::setSunTextureId(LLUUID id) +{ + setValue(SETTING_SUN_TEXTUREID, id); +} + +LLUUID LLSettingsSky::getNextSunTextureId() const +{ + return mNextSunTextureId; +} + +LLUUID LLSettingsSky::getNextMoonTextureId() const +{ + return mNextMoonTextureId; +} + +LLUUID LLSettingsSky::getNextCloudNoiseTextureId() const +{ + return mNextCloudTextureId; +} |