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-rw-r--r--indra/llinventory/llsettingssky.cpp662
1 files changed, 535 insertions, 127 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 24ccdea519..03beebd9e1 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -408,10 +408,11 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :
mNextRainbowTextureId(),
mNextHaloTextureId()
{
+ loadValuesFromLLSD();
}
LLSettingsSky::LLSettingsSky():
- LLSettingsBase(),
+ LLSettingsBase(LLSettingsSky::defaults()),
mNextSunTextureId(),
mNextMoonTextureId(),
mNextCloudTextureId(),
@@ -419,6 +420,7 @@ LLSettingsSky::LLSettingsSky():
mNextRainbowTextureId(),
mNextHaloTextureId()
{
+ replaceSettings(defaults());
}
void LLSettingsSky::replaceSettings(LLSD settings)
@@ -432,7 +434,80 @@ void LLSettingsSky::replaceSettings(LLSD settings)
mNextHaloTextureId.setNull();
}
-void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
+void LLSettingsSky::replaceSettings(const LLSettingsBase::ptr_t& other_sky)
+{
+ LLSettingsBase::replaceSettings(other_sky);
+
+ llassert(getSettingsType() == other_sky->getSettingsType());
+
+ LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(other_sky);
+
+ mCanAutoAdjust = other->mCanAutoAdjust;
+ mReflectionProbeAmbiance = other->mReflectionProbeAmbiance;
+
+ mSunScale = other->mSunScale;
+ mSunRotation = other->mSunRotation;
+ mSunlightColor = other->mSunlightColor;
+ mStarBrightness = other->mStarBrightness;
+ mMoonBrightness = other->mMoonBrightness;
+ mMoonScale = other->mMoonScale;
+ mMoonRotation = other->mMoonRotation;
+ mMaxY = other->mMaxY;
+ mGlow = other->mGlow;
+ mGamma = other->mGamma;
+ mCloudVariance = other->mCloudVariance;
+ mCloudShadow = other->mCloudShadow;
+ mScrollRate = other->mScrollRate;
+ mCloudScale = other->mCloudScale;
+ mCloudPosDensity1 = other->mCloudPosDensity1;
+ mCloudPosDensity2 = other->mCloudPosDensity2;
+ mCloudColor = other->mCloudColor;
+
+ mAbsorptionConfigs = other->mAbsorptionConfigs;
+ mMieConfigs = other->mMieConfigs;
+ mRayleighConfigs = other->mRayleighConfigs;
+
+ mSunArcRadians = other->mSunArcRadians;
+ mSkyTopRadius = other->mSkyTopRadius;
+ mSkyBottomRadius = other->mSkyBottomRadius;
+ mSkyMoistureLevel = other->mSkyMoistureLevel;
+ mSkyDropletRadius = other->mSkyDropletRadius;
+ mSkyIceLevel = other->mSkyIceLevel;
+ mPlanetRadius = other->mPlanetRadius;
+
+ mHasLegacyHaze = other->mHasLegacyHaze;
+ mDistanceMultiplier = other->mDistanceMultiplier;
+ mDensityMultiplier = other->mDensityMultiplier;
+ mHazeHorizon = other->mHazeHorizon;
+ mHazeDensity = other->mHazeDensity;
+ mBlueHorizon = other->mBlueHorizon;
+ mBlueDensity = other->mBlueDensity;
+ mAmbientColor = other->mAmbientColor;
+
+ mLegacyDistanceMultiplier = other->mLegacyDistanceMultiplier;
+ mLegacyDensityMultiplier = other->mLegacyDensityMultiplier;
+ mLegacyHazeHorizon = other->mLegacyHazeHorizon;
+ mLegacyHazeDensity = other->mLegacyHazeDensity;
+ mLegacyBlueHorizon = other->mLegacyBlueHorizon;
+ mLegacyBlueDensity = other->mLegacyBlueDensity;
+ mLegacyAmbientColor = other->mLegacyAmbientColor;
+
+ mSunTextureId = other->mSunTextureId;
+ mMoonTextureId = other->mMoonTextureId;
+ mCloudTextureId = other->mCloudTextureId;
+ mHaloTextureId = other->mHaloTextureId;
+ mRainbowTextureId = other->mRainbowTextureId;
+ mBloomTextureId = other->mBloomTextureId;
+
+ mNextSunTextureId.setNull();
+ mNextMoonTextureId.setNull();
+ mNextCloudTextureId.setNull();
+ mNextBloomTextureId.setNull();
+ mNextRainbowTextureId.setNull();
+ mNextHaloTextureId.setNull();
+}
+
+void LLSettingsSky::replaceWithSky(const LLSettingsSky::ptr_t& pother)
{
replaceWith(pother);
@@ -444,61 +519,158 @@ void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
mNextHaloTextureId = pother->mNextHaloTextureId;
}
-void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
+bool lerp_legacy_color(LLColor3& a, bool& a_has_legacy, const LLColor3& b, bool b_has_legacy, const LLColor3& def, F32 mix)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
- llassert(getSettingsType() == end->getSettingsType());
+ if (b_has_legacy)
+ {
+ if (a_has_legacy)
+ {
+ LLSettingsBase::lerpColor(a, b, mix);
+ }
+ else
+ {
+ a = def;
+ LLSettingsBase::lerpColor(a, b, mix);
+ a_has_legacy = true;
+ }
+ }
+ else if (a_has_legacy)
+ {
+ LLSettingsBase::lerpColor(a, def, mix);
+ }
+ else
+ {
+ LLSettingsBase::lerpColor(a, b, mix);
+ }
+ return a_has_legacy;
+}
- LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
- if (other)
+bool lerp_legacy_float(F32& a, bool& a_has_legacy, F32 b, bool b_has_legacy, F32 def, F32 mix)
+{
+ if (b_has_legacy)
{
- if (other->mSettings.has(SETTING_LEGACY_HAZE))
+ if (a_has_legacy)
{
- if (!mSettings.has(SETTING_LEGACY_HAZE) || !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
- {
- // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one
- // see getAmbientColor(), we are about to replaceSettings(), so we are free to set it
- setAmbientColor(getAmbientColor());
- }
+ a = lerp(a, b, mix);
}
else
{
- if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
- {
- // Special case due to ambient's duality
- // We need to match 'other's' structure for interpolation.
- // We are free to change mSettings, since we are about to reset it
- mSettings[SETTING_AMBIENT] = getAmbientColor().getValue();
- mSettings[SETTING_LEGACY_HAZE].erase(SETTING_AMBIENT);
- }
+ a = lerp(def, b, mix);
+ a_has_legacy = true;
}
+ }
+ else if (!a_has_legacy)
+ {
+ a = lerp(a, b, mix);
+ }
+ else
+ {
+ a = lerp(a, def, mix);
+ }
+ return a_has_legacy;
+}
+
+void LLSettingsSky::blend(LLSettingsBase::ptr_t &end, F64 blendf)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+ llassert(getSettingsType() == end->getSettingsType());
+ LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
+ if (other)
+ {
LLUUID cloud_noise_id = getCloudNoiseTextureId();
LLUUID cloud_noise_id_next = other->getCloudNoiseTextureId();
- F64 cloud_shadow = 0;
if (!cloud_noise_id.isNull() && cloud_noise_id_next.isNull())
{
// If there is no cloud texture in destination, reduce coverage to imitate disappearance
// See LLDrawPoolWLSky::renderSkyClouds... we don't blend present texture with null
// Note: Probably can be done by shader
- cloud_shadow = lerp((F32)mSettings[SETTING_CLOUD_SHADOW].asReal(), 0.f, (F32)blendf);
+ mCloudShadow = lerp(mCloudShadow, 0.f, (F32)blendf);
cloud_noise_id_next = cloud_noise_id;
}
else if (cloud_noise_id.isNull() && !cloud_noise_id_next.isNull())
{
// Source has no cloud texture, reduce initial coverage to imitate appearance
// use same texture as destination
- cloud_shadow = lerp(0.f, (F32)other->mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)blendf);
+ mCloudShadow = lerp(0.f, mCloudShadow, (F32)blendf);
setCloudNoiseTextureId(cloud_noise_id_next);
}
else
{
- cloud_shadow = lerp((F32)mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)other->mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)blendf);
+ mCloudShadow = lerp(mCloudShadow, (F32)other->mCloudShadow, (F32)blendf);
}
- LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
- blenddata[SETTING_CLOUD_SHADOW] = LLSD::Real(cloud_shadow);
- replaceSettings(blenddata);
+ mSettingFlags |= other->mSettingFlags;
+
+ mCanAutoAdjust = false; // no point?
+
+ mSunRotation = slerp((F32)blendf, mSunRotation, other->mSunRotation);
+ mMoonRotation = slerp((F32)blendf, mMoonRotation, other->mMoonRotation);
+ lerpColor(mSunlightColor, other->mSunlightColor, (F32)blendf);
+ lerpColor(mGlow, other->mGlow, (F32)blendf);
+ mReflectionProbeAmbiance = lerp(mReflectionProbeAmbiance, other->mReflectionProbeAmbiance, (F32)blendf);
+ mSunScale = lerp(mSunScale, other->mSunScale, (F32)blendf);
+ mStarBrightness = lerp(mStarBrightness, other->mStarBrightness, (F32)blendf);
+ mMoonBrightness = lerp(mMoonBrightness, other->mMoonBrightness, (F32)blendf);
+ mMoonScale = lerp(mMoonScale, other->mMoonScale, (F32)blendf);
+ mMaxY = lerp(mMaxY, other->mMaxY, (F32)blendf);
+ mGamma = lerp(mGamma, other->mGamma, (F32)blendf);
+ mCloudVariance = lerp(mCloudVariance, other->mCloudVariance, (F32)blendf);
+ mCloudShadow = lerp(mCloudShadow, other->mCloudShadow, (F32)blendf);
+ mCloudScale = lerp(mCloudScale, other->mCloudScale, (F32)blendf);
+ lerpVector2(mScrollRate, other->mScrollRate, (F32)blendf);
+ lerpColor(mCloudPosDensity1, other->mCloudPosDensity1, (F32)blendf);
+ lerpColor(mCloudPosDensity2, other->mCloudPosDensity2, (F32)blendf);
+ lerpColor(mCloudColor, other->mCloudColor, (F32)blendf);
+
+ mSunArcRadians = lerp(mSunArcRadians, other->mSunArcRadians, (F32)blendf);
+ mSkyTopRadius = lerp(mSkyTopRadius, other->mSkyTopRadius, (F32)blendf);
+ mSkyBottomRadius = lerp(mSkyBottomRadius, other->mSkyBottomRadius, (F32)blendf);
+ mSkyMoistureLevel = lerp(mSkyMoistureLevel, other->mSkyMoistureLevel, (F32)blendf);
+ mSkyDropletRadius = lerp(mSkyDropletRadius, other->mSkyDropletRadius, (F32)blendf);
+ mSkyIceLevel = lerp(mSkyIceLevel, other->mSkyIceLevel, (F32)blendf);
+ mPlanetRadius = lerp(mPlanetRadius, other->mPlanetRadius, (F32)blendf);
+
+ // Legacy settings
+
+ if (other->mHasLegacyHaze)
+ {
+ if (!mHasLegacyHaze || !mLegacyAmbientColor)
+ {
+ // Special case since SETTING_AMBIENT is both in outer and legacy maps,
+ // we prioritize legacy one
+ setAmbientColor(other->getAmbientColor());
+ mLegacyAmbientColor = true;
+ mHasLegacyHaze = true;
+ }
+ }
+ else
+ {
+ if (mLegacyAmbientColor)
+ {
+ // Special case due to ambient's duality
+ mLegacyAmbientColor = false;
+ }
+ }
+
+ mHasLegacyHaze |= lerp_legacy_float(mHazeHorizon, mLegacyHazeHorizon, other->mHazeHorizon, other->mLegacyHazeHorizon, 0.19f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_float(mHazeDensity, mLegacyHazeDensity, other->mHazeDensity, other->mLegacyHazeDensity, 0.7f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_float(mDistanceMultiplier, mLegacyDistanceMultiplier, other->mDistanceMultiplier, other->mLegacyDistanceMultiplier, 0.8f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_float(mDensityMultiplier, mLegacyDensityMultiplier, other->mDensityMultiplier, other->mLegacyDensityMultiplier, 0.0001f, (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_color(mBlueHorizon, mLegacyBlueHorizon, other->mBlueHorizon, other->mLegacyBlueHorizon, LLColor3(0.4954f, 0.4954f, 0.6399f), (F32)blendf);
+ mHasLegacyHaze |= lerp_legacy_color(mBlueDensity, mLegacyBlueDensity, other->mBlueDensity, other->mLegacyBlueDensity, LLColor3(0.2447f, 0.4487f, 0.7599f), (F32)blendf);
+
+ parammapping_t defaults = other->getParameterMap();
+ stringset_t skip = getSkipInterpolateKeys();
+ stringset_t slerps = getSlerpKeys();
+ mAbsorptionConfigs = interpolateSDMap(mAbsorptionConfigs, other->mAbsorptionConfigs, defaults, blendf, skip, slerps);
+ mMieConfigs = interpolateSDMap(mMieConfigs, other->mMieConfigs, defaults, blendf, skip, slerps);
+ mRayleighConfigs = interpolateSDMap(mRayleighConfigs, other->mRayleighConfigs, defaults, blendf, skip, slerps);
+
+ setDirtyFlag(true);
+ setReplaced();
+ setLLSDDirty();
+
mNextSunTextureId = other->getSunTextureId();
mNextMoonTextureId = other->getMoonTextureId();
mNextCloudTextureId = cloud_noise_id_next;
@@ -956,6 +1128,184 @@ void LLSettingsSky::updateSettings()
calculateLightSettings();
}
+
+F32 get_float(bool &use_legacy, LLSD& settings, std::string key, F32 default_value)
+{
+ if (settings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && settings[LLSettingsSky::SETTING_LEGACY_HAZE].has(key))
+ {
+ use_legacy = true;
+ return (F32)settings[LLSettingsSky::SETTING_LEGACY_HAZE][key].asReal();
+ }
+ if (settings.has(key))
+ {
+ return (F32)settings[key].asReal();
+ }
+ use_legacy = true;
+ return default_value;
+}
+
+LLColor3 get_color(bool& use_legacy, LLSD& settings, const std::string& key, const LLColor3& default_value)
+{
+ if (settings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && settings[LLSettingsSky::SETTING_LEGACY_HAZE].has(key))
+ {
+ use_legacy = true;
+ return LLColor3(settings[LLSettingsSky::SETTING_LEGACY_HAZE][key]);
+ }
+ use_legacy = false;
+ if (settings.has(key))
+ {
+ return LLColor3(settings[key]);
+ }
+ use_legacy = true;
+ return default_value;
+}
+
+
+void LLSettingsSky::loadValuesFromLLSD()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+
+ LLSettingsBase::loadValuesFromLLSD();
+
+ LLSD& settings = getSettings();
+ mCanAutoAdjust = !settings.has(SETTING_REFLECTION_PROBE_AMBIANCE);
+ if (mCanAutoAdjust)
+ {
+ mReflectionProbeAmbiance = 0;
+ }
+ else
+ {
+ mReflectionProbeAmbiance = (F32)settings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal();
+ }
+
+ mSunTextureId = settings[SETTING_SUN_TEXTUREID].asUUID();
+ mMoonTextureId = settings[SETTING_MOON_TEXTUREID].asUUID();
+ mCloudTextureId = settings[SETTING_CLOUD_TEXTUREID].asUUID();
+ mHaloTextureId = settings[SETTING_HALO_TEXTUREID].asUUID();
+ mRainbowTextureId = settings[SETTING_RAINBOW_TEXTUREID].asUUID();
+ mBloomTextureId = settings[SETTING_BLOOM_TEXTUREID].asUUID();
+
+ mSunScale = (F32)settings[SETTING_SUN_SCALE].asReal();
+ mSunRotation = LLQuaternion(settings[SETTING_SUN_ROTATION]);
+ mSunlightColor = LLColor3(settings[SETTING_SUNLIGHT_COLOR]);
+ mStarBrightness = (F32)settings[SETTING_STAR_BRIGHTNESS].asReal();
+ mMoonBrightness = (F32)settings[SETTING_MOON_BRIGHTNESS].asReal();
+ mMoonScale = (F32)settings[SETTING_MOON_SCALE].asReal();
+ mMoonRotation = LLQuaternion(settings[SETTING_MOON_ROTATION]);
+ mMaxY = (F32)settings[SETTING_MAX_Y].asReal();
+ mGlow = LLColor3(settings[SETTING_GLOW]);
+ mGamma = (F32)settings[SETTING_GAMMA].asReal();
+ mCloudVariance = (F32)settings[SETTING_CLOUD_VARIANCE].asReal();
+ mCloudShadow = (F32)settings[SETTING_CLOUD_SHADOW].asReal();
+ mScrollRate = LLVector2(settings[SETTING_CLOUD_SCROLL_RATE]);
+ mCloudScale = (F32)settings[SETTING_CLOUD_SCALE].asReal();
+ mCloudPosDensity1 = LLColor3(settings[SETTING_CLOUD_POS_DENSITY1]);
+ mCloudPosDensity2 = LLColor3(settings[SETTING_CLOUD_POS_DENSITY2]);
+ mCloudColor = LLColor3(settings[SETTING_CLOUD_COLOR]);
+ mAbsorptionConfigs = settings[SETTING_ABSORPTION_CONFIG];
+ mMieConfigs = settings[SETTING_MIE_CONFIG];
+ mRayleighConfigs = settings[SETTING_RAYLEIGH_CONFIG];
+ mSunArcRadians = (F32)settings[SETTING_SUN_ARC_RADIANS].asReal();
+ mSkyTopRadius = (F32)settings[SETTING_SKY_TOP_RADIUS].asReal();
+ mSkyBottomRadius = (F32)settings[SETTING_SKY_BOTTOM_RADIUS].asReal();
+ mSkyMoistureLevel = (F32)settings[SETTING_SKY_MOISTURE_LEVEL].asReal();
+ mSkyDropletRadius = (F32)settings[SETTING_SKY_DROPLET_RADIUS].asReal();
+ mSkyIceLevel = (F32)settings[SETTING_SKY_ICE_LEVEL].asReal();
+ mPlanetRadius = (F32)settings[SETTING_PLANET_RADIUS].asReal();
+
+ // special case for legacy handling
+ mHasLegacyHaze = settings.has(LLSettingsSky::SETTING_LEGACY_HAZE);
+ mDistanceMultiplier = get_float(mLegacyDistanceMultiplier, settings, SETTING_DISTANCE_MULTIPLIER, 0.8f);
+ mDensityMultiplier = get_float(mLegacyDensityMultiplier, settings, SETTING_DENSITY_MULTIPLIER, 0.0001f);
+ mHazeHorizon = get_float(mLegacyHazeHorizon, settings, SETTING_HAZE_HORIZON, 0.19f);
+ mHazeDensity = get_float(mLegacyHazeDensity, settings, SETTING_HAZE_DENSITY, 0.7f);
+ mBlueHorizon = get_color(mLegacyBlueHorizon, settings, SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f));
+ mBlueDensity = get_color(mLegacyBlueDensity, settings, SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f));
+ mAmbientColor = get_color(mLegacyAmbientColor, settings, SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f));
+ // one of these values might be true despite not having SETTING_LEGACY_HAZE if defaults were used
+ mHasLegacyHaze |= mLegacyDistanceMultiplier
+ || mLegacyDensityMultiplier
+ || mLegacyHazeHorizon
+ || mLegacyHazeDensity
+ || mLegacyBlueHorizon
+ || mLegacyBlueDensity
+ || mLegacyAmbientColor;
+}
+
+void set_legacy(LLSD &settings, LLSD &legacy, const std::string& key, bool has_value, const LLSD & value)
+{
+ if (has_value)
+ {
+ legacy[key] = value;
+ }
+ else
+ {
+ settings[key] = value;
+ legacy.erase(key);
+ }
+}
+
+void LLSettingsSky::saveValuesToLLSD()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+
+ LLSettingsBase::saveValuesToLLSD();
+
+ LLSD& settings = getSettings();
+
+ if (mCanAutoAdjust)
+ {
+ settings.erase(SETTING_REFLECTION_PROBE_AMBIANCE);
+ }
+ else
+ {
+ settings[SETTING_REFLECTION_PROBE_AMBIANCE] = mReflectionProbeAmbiance;
+ }
+ settings[SETTING_SUN_TEXTUREID] = mSunTextureId;
+ settings[SETTING_MOON_TEXTUREID] = mMoonTextureId;
+ settings[SETTING_CLOUD_TEXTUREID] = mCloudTextureId;
+ settings[SETTING_HALO_TEXTUREID] = mHaloTextureId;
+ settings[SETTING_RAINBOW_TEXTUREID] = mRainbowTextureId;
+ settings[SETTING_BLOOM_TEXTUREID] = mBloomTextureId;
+
+ settings[SETTING_SUN_SCALE] = mSunScale;
+ settings[SETTING_SUN_ROTATION] = mSunRotation.getValue();
+ settings[SETTING_SUNLIGHT_COLOR] = mSunlightColor.getValue();
+ settings[SETTING_STAR_BRIGHTNESS] = mStarBrightness;
+ settings[SETTING_MOON_BRIGHTNESS] = mMoonBrightness;
+ settings[SETTING_MOON_SCALE] = mMoonScale;
+ settings[SETTING_MOON_ROTATION] = mMoonRotation.getValue();
+ settings[SETTING_MAX_Y] = mMaxY;
+ settings[SETTING_GLOW] = mGlow.getValue();
+ settings[SETTING_GAMMA] = mGamma;
+ settings[SETTING_CLOUD_VARIANCE] = mCloudVariance;
+ settings[SETTING_CLOUD_SHADOW] = mCloudShadow;
+ settings[SETTING_CLOUD_SCROLL_RATE] = mScrollRate.getValue();
+ settings[SETTING_CLOUD_SCALE] = mCloudScale;
+ settings[SETTING_CLOUD_POS_DENSITY1] = mCloudPosDensity1.getValue();
+ settings[SETTING_CLOUD_POS_DENSITY2] = mCloudPosDensity2.getValue();
+ settings[SETTING_CLOUD_COLOR] = mCloudColor.getValue();
+ settings[SETTING_ABSORPTION_CONFIG] = mAbsorptionConfigs;
+ settings[SETTING_MIE_CONFIG] = mMieConfigs;
+ settings[SETTING_RAYLEIGH_CONFIG] = mRayleighConfigs;
+ settings[SETTING_SUN_ARC_RADIANS] = mSunArcRadians;
+ settings[SETTING_SKY_TOP_RADIUS] = mSkyTopRadius;
+ settings[SETTING_SKY_BOTTOM_RADIUS] = mSkyBottomRadius;
+ settings[SETTING_SKY_MOISTURE_LEVEL] = mSkyMoistureLevel;
+ settings[SETTING_SKY_DROPLET_RADIUS] = mSkyDropletRadius;
+ settings[SETTING_SKY_ICE_LEVEL] = mSkyIceLevel;
+ settings[SETTING_PLANET_RADIUS] = mPlanetRadius;
+
+ LLSD& legacy = settings[SETTING_LEGACY_HAZE];
+ set_legacy(settings, legacy, SETTING_DISTANCE_MULTIPLIER, mLegacyDistanceMultiplier, LLSD::Real(mDistanceMultiplier));
+ set_legacy(settings, legacy, SETTING_DENSITY_MULTIPLIER, mLegacyDensityMultiplier, LLSD::Real(mDensityMultiplier));
+ set_legacy(settings, legacy, SETTING_HAZE_HORIZON, mLegacyHazeHorizon, LLSD::Real(mHazeHorizon));
+ set_legacy(settings, legacy, SETTING_HAZE_DENSITY, mLegacyHazeDensity, LLSD::Real(mHazeDensity));
+ set_legacy(settings, legacy, SETTING_BLUE_HORIZON, mLegacyBlueHorizon, mBlueHorizon.getValue());
+ set_legacy(settings, legacy, SETTING_BLUE_DENSITY, mLegacyBlueDensity, mBlueDensity.getValue());
+ set_legacy(settings, legacy, SETTING_AMBIENT, mLegacyAmbientColor, mAmbientColor.getValue());
+}
+
F32 LLSettingsSky::getSunMoonGlowFactor() const
{
return getIsSunUp() ? 1.0f :
@@ -1025,37 +1375,40 @@ LLColor3 LLSettingsSky::getLightDiffuse() const
return LLColor3::white;
}
-LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) const
+LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
- if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
+ LLSD& settings = getSettings();
+ if (settings.has(SETTING_LEGACY_HAZE) && settings[SETTING_LEGACY_HAZE].has(key))
{
- return LLColor3(mSettings[SETTING_LEGACY_HAZE][key]);
+ return LLColor3(settings[SETTING_LEGACY_HAZE][key]);
}
- if (mSettings.has(key))
+ if (settings.has(key))
{
- return LLColor3(mSettings[key]);
+ return LLColor3(settings[key]);
}
return default_value;
}
-F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) const
+F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
- if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
+
+ LLSD& settings = getSettings();
+ if (settings.has(SETTING_LEGACY_HAZE) && settings[SETTING_LEGACY_HAZE].has(key))
{
- return (F32)mSettings[SETTING_LEGACY_HAZE][key].asReal();
+ return (F32)settings[SETTING_LEGACY_HAZE][key].asReal();
}
- if (mSettings.has(key))
+ if (settings.has(key))
{
- return (F32)mSettings[key].asReal();
+ return (F32)settings[key].asReal();
}
return default_value;
}
LLColor3 LLSettingsSky::getAmbientColor() const
{
- return getColor(SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f));
+ return mAmbientColor;
}
LLColor3 LLSettingsSky::getAmbientColorClamped() const
@@ -1073,119 +1426,143 @@ LLColor3 LLSettingsSky::getAmbientColorClamped() const
LLColor3 LLSettingsSky::getBlueDensity() const
{
- return getColor(SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f));
+ return mBlueDensity;
}
LLColor3 LLSettingsSky::getBlueHorizon() const
{
- return getColor(SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f));
+ return mBlueHorizon;
}
F32 LLSettingsSky::getHazeDensity() const
{
- return getFloat(SETTING_HAZE_DENSITY, 0.7f);
+ return mHazeDensity;
}
F32 LLSettingsSky::getHazeHorizon() const
{
- return getFloat(SETTING_HAZE_HORIZON, 0.19f);
+ return mHazeHorizon;
}
F32 LLSettingsSky::getDensityMultiplier() const
{
- return getFloat(SETTING_DENSITY_MULTIPLIER, 0.0001f);
+ return mDensityMultiplier;
}
F32 LLSettingsSky::getDistanceMultiplier() const
{
- return getFloat(SETTING_DISTANCE_MULTIPLIER, 0.8f);
+ return mDistanceMultiplier;
}
void LLSettingsSky::setPlanetRadius(F32 radius)
{
- mSettings[SETTING_PLANET_RADIUS] = radius;
+ mPlanetRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyBottomRadius(F32 radius)
{
- mSettings[SETTING_SKY_BOTTOM_RADIUS] = radius;
+ mSkyBottomRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyTopRadius(F32 radius)
{
- mSettings[SETTING_SKY_TOP_RADIUS] = radius;
+ mSkyTopRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSunArcRadians(F32 radians)
{
- mSettings[SETTING_SUN_ARC_RADIANS] = radians;
+ mSunArcRadians = radians;
+ setDirtyFlag(true);
}
void LLSettingsSky::setMieAnisotropy(F32 aniso_factor)
{
getMieConfig()[SETTING_MIE_ANISOTROPY_FACTOR] = aniso_factor;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level)
{
- setValue(SETTING_SKY_MOISTURE_LEVEL, moisture_level);
+ mSkyMoistureLevel = moisture_level;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyDropletRadius(F32 radius)
{
- setValue(SETTING_SKY_DROPLET_RADIUS,radius);
+ mSkyDropletRadius = radius;
+ setDirtyFlag(true);
}
void LLSettingsSky::setSkyIceLevel(F32 ice_level)
{
- setValue(SETTING_SKY_ICE_LEVEL, ice_level);
+ mSkyIceLevel = ice_level;
+ setDirtyFlag(true);
}
void LLSettingsSky::setReflectionProbeAmbiance(F32 ambiance)
{
- setValue(SETTING_REFLECTION_PROBE_AMBIANCE, ambiance);
+ mReflectionProbeAmbiance = ambiance;
+ mCanAutoAdjust = false;
+ setLLSDDirty();
}
void LLSettingsSky::setAmbientColor(const LLColor3 &val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT] = val.getValue();
+ mAmbientColor = val;
+ mLegacyAmbientColor = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setBlueDensity(const LLColor3 &val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue();
+ mBlueDensity = val;
+ mLegacyBlueDensity = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setBlueHorizon(const LLColor3 &val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue();
+ mBlueHorizon = val;
+ mLegacyBlueHorizon = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setDensityMultiplier(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val;
+ mDensityMultiplier = val;
+ mLegacyDensityMultiplier = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setDistanceMultiplier(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val;
+ mDistanceMultiplier = val;
+ mLegacyDistanceMultiplier = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setHazeDensity(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val;
+ mHazeDensity = val;
+ mLegacyHazeDensity = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setHazeHorizon(F32 val)
{
- mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val;
+ mHazeHorizon = val;
+ mLegacyHazeHorizon = true;
setDirtyFlag(true);
+ setLLSDDirty();
}
// Get total from rayleigh and mie density values for normalization
@@ -1300,7 +1677,7 @@ LLColor3 LLSettingsSky::getMoonlightColor() const
return getSunlightColor(); //moon and sun share light color
}
-void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const
+void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale)
{
F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
if (max_color > scale)
@@ -1416,22 +1793,22 @@ LLUUID LLSettingsSky::GetDefaultHaloTextureId()
F32 LLSettingsSky::getPlanetRadius() const
{
- return (F32)mSettings[SETTING_PLANET_RADIUS].asReal();
+ return mPlanetRadius;
}
F32 LLSettingsSky::getSkyMoistureLevel() const
{
- return (F32)mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal();
+ return mSkyMoistureLevel;
}
F32 LLSettingsSky::getSkyDropletRadius() const
{
- return (F32)mSettings[SETTING_SKY_DROPLET_RADIUS].asReal();
+ return mSkyDropletRadius;
}
F32 LLSettingsSky::getSkyIceLevel() const
{
- return (F32)mSettings[SETTING_SKY_ICE_LEVEL].asReal();
+ return mSkyIceLevel;
}
F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const
@@ -1441,22 +1818,22 @@ F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const
return sAutoAdjustProbeAmbiance;
}
- return (F32)mSettings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal();
+ return mReflectionProbeAmbiance;
}
F32 LLSettingsSky::getSkyBottomRadius() const
{
- return (F32)mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
+ return mSkyBottomRadius;
}
F32 LLSettingsSky::getSkyTopRadius() const
{
- return (F32)mSettings[SETTING_SKY_TOP_RADIUS].asReal();
+ return mSkyTopRadius;
}
F32 LLSettingsSky::getSunArcRadians() const
{
- return (F32)mSettings[SETTING_SUN_ARC_RADIANS].asReal();
+ return mSunArcRadians;
}
F32 LLSettingsSky::getMieAnisotropy() const
@@ -1466,158 +1843,172 @@ F32 LLSettingsSky::getMieAnisotropy() const
LLSD LLSettingsSky::getRayleighConfig() const
{
- LLSD copy = *(mSettings[SETTING_RAYLEIGH_CONFIG].beginArray());
+ LLSD copy = *(mRayleighConfigs.beginArray());
return copy;
}
LLSD LLSettingsSky::getMieConfig() const
{
- LLSD copy = *(mSettings[SETTING_MIE_CONFIG].beginArray());
+ LLSD copy = *(mMieConfigs.beginArray());
return copy;
}
LLSD LLSettingsSky::getAbsorptionConfig() const
{
- LLSD copy = *(mSettings[SETTING_ABSORPTION_CONFIG].beginArray());
+ LLSD copy = *(mAbsorptionConfigs.beginArray());
return copy;
}
LLSD LLSettingsSky::getRayleighConfigs() const
{
- return mSettings[SETTING_RAYLEIGH_CONFIG];
+ return mRayleighConfigs;
}
LLSD LLSettingsSky::getMieConfigs() const
{
- return mSettings[SETTING_MIE_CONFIG];
+ return mMieConfigs;
}
LLSD LLSettingsSky::getAbsorptionConfigs() const
{
- return mSettings[SETTING_ABSORPTION_CONFIG];
+ return mAbsorptionConfigs;
}
void LLSettingsSky::setRayleighConfigs(const LLSD& rayleighConfig)
{
- mSettings[SETTING_RAYLEIGH_CONFIG] = rayleighConfig;
+ mRayleighConfigs = rayleighConfig;
+ setLLSDDirty();
}
void LLSettingsSky::setMieConfigs(const LLSD& mieConfig)
{
- mSettings[SETTING_MIE_CONFIG] = mieConfig;
+ mMieConfigs = mieConfig;
+ setLLSDDirty();
}
void LLSettingsSky::setAbsorptionConfigs(const LLSD& absorptionConfig)
{
- mSettings[SETTING_ABSORPTION_CONFIG] = absorptionConfig;
+ mAbsorptionConfigs = absorptionConfig;
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getBloomTextureId() const
{
- return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
+ return mBloomTextureId;
}
LLUUID LLSettingsSky::getRainbowTextureId() const
{
- return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID();
+ return mRainbowTextureId;
}
LLUUID LLSettingsSky::getHaloTextureId() const
{
- return mSettings[SETTING_HALO_TEXTUREID].asUUID();
+ return mHaloTextureId;
}
//---------------------------------------------------------------------
LLColor3 LLSettingsSky::getCloudColor() const
{
- return LLColor3(mSettings[SETTING_CLOUD_COLOR]);
+ return mCloudColor;
}
void LLSettingsSky::setCloudColor(const LLColor3 &val)
{
- setValue(SETTING_CLOUD_COLOR, val);
+ mCloudColor = val;
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getCloudNoiseTextureId() const
{
- return mSettings[SETTING_CLOUD_TEXTUREID].asUUID();
+ return mCloudTextureId;
}
void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id)
{
- setValue(SETTING_CLOUD_TEXTUREID, id);
+ mCloudTextureId = id;
+ setLLSDDirty();
}
LLColor3 LLSettingsSky::getCloudPosDensity1() const
{
- return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ return mCloudPosDensity1;
}
void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val)
{
- setValue(SETTING_CLOUD_POS_DENSITY1, val);
+ mCloudPosDensity1 = val;
+ setLLSDDirty();
}
LLColor3 LLSettingsSky::getCloudPosDensity2() const
{
- return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]);
+ return mCloudPosDensity2;
}
void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val)
{
- setValue(SETTING_CLOUD_POS_DENSITY2, val);
+ mCloudPosDensity2 = val;
+ setLLSDDirty();
}
F32 LLSettingsSky::getCloudScale() const
{
- return (F32)mSettings[SETTING_CLOUD_SCALE].asReal();
+ return mCloudScale;
}
void LLSettingsSky::setCloudScale(F32 val)
{
- setValue(SETTING_CLOUD_SCALE, val);
+ mCloudScale = val;
+ setLLSDDirty();
}
LLVector2 LLSettingsSky::getCloudScrollRate() const
{
- return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]);
+ return mScrollRate;
}
void LLSettingsSky::setCloudScrollRate(const LLVector2 &val)
{
- setValue(SETTING_CLOUD_SCROLL_RATE, val);
+ mScrollRate = val;
+ setLLSDDirty();
}
void LLSettingsSky::setCloudScrollRateX(F32 val)
{
- mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val;
+ mScrollRate.mV[0] = val;
setDirtyFlag(true);
+ setLLSDDirty();
}
void LLSettingsSky::setCloudScrollRateY(F32 val)
{
- mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val;
+ mScrollRate.mV[1] = val;
setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getCloudShadow() const
{
- return (F32)mSettings[SETTING_CLOUD_SHADOW].asReal();
+ return mCloudShadow;
}
void LLSettingsSky::setCloudShadow(F32 val)
{
- setValue(SETTING_CLOUD_SHADOW, val);
+ mCloudShadow = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getCloudVariance() const
{
- return (F32)mSettings[SETTING_CLOUD_VARIANCE].asReal();
+ return mCloudVariance;
}
void LLSettingsSky::setCloudVariance(F32 val)
{
- setValue(SETTING_CLOUD_VARIANCE, val);
+ mCloudVariance = val;
+ setLLSDDirty();
}
F32 LLSettingsSky::getDomeOffset() const
@@ -1634,88 +2025,99 @@ F32 LLSettingsSky::getDomeRadius() const
F32 LLSettingsSky::getGamma() const
{
- return (F32)mSettings[SETTING_GAMMA].asReal();
+ return mGamma;
}
void LLSettingsSky::setGamma(F32 val)
{
- mSettings[SETTING_GAMMA] = LLSD::Real(val);
+ mGamma = val;
setDirtyFlag(true);
+ setLLSDDirty();
}
-
LLColor3 LLSettingsSky::getGlow() const
{
- return LLColor3(mSettings[SETTING_GLOW]);
+ return mGlow;
}
void LLSettingsSky::setGlow(const LLColor3 &val)
{
- setValue(SETTING_GLOW, val);
+ mGlow = val;
+ setLLSDDirty();
}
F32 LLSettingsSky::getMaxY() const
{
- return (F32)mSettings[SETTING_MAX_Y].asReal();
+ return mMaxY;
}
void LLSettingsSky::setMaxY(F32 val)
{
- setValue(SETTING_MAX_Y, val);
+ mMaxY = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLQuaternion LLSettingsSky::getMoonRotation() const
{
- return LLQuaternion(mSettings[SETTING_MOON_ROTATION]);
+ return mMoonRotation;
}
void LLSettingsSky::setMoonRotation(const LLQuaternion &val)
{
- setValue(SETTING_MOON_ROTATION, val);
+ mMoonRotation = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getMoonScale() const
{
- return (F32)mSettings[SETTING_MOON_SCALE].asReal();
+ return mMoonScale;
}
void LLSettingsSky::setMoonScale(F32 val)
{
- setValue(SETTING_MOON_SCALE, val);
+ mMoonScale = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getMoonTextureId() const
{
- return mSettings[SETTING_MOON_TEXTUREID].asUUID();
+ return mMoonTextureId;
}
void LLSettingsSky::setMoonTextureId(LLUUID id)
{
- setValue(SETTING_MOON_TEXTUREID, id);
+ mMoonTextureId = id;
+ setLLSDDirty();
}
F32 LLSettingsSky::getMoonBrightness() const
{
- return (F32)mSettings[SETTING_MOON_BRIGHTNESS].asReal();
+ return mMoonBrightness;
}
void LLSettingsSky::setMoonBrightness(F32 brightness_factor)
{
- setValue(SETTING_MOON_BRIGHTNESS, brightness_factor);
+ mMoonBrightness = brightness_factor;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
F32 LLSettingsSky::getStarBrightness() const
{
- return (F32)mSettings[SETTING_STAR_BRIGHTNESS].asReal();
+ return mStarBrightness;
}
void LLSettingsSky::setStarBrightness(F32 val)
{
- setValue(SETTING_STAR_BRIGHTNESS, val);
+ mStarBrightness = val;
+ setLLSDDirty();
}
LLColor3 LLSettingsSky::getSunlightColor() const
{
- return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
+ return mSunlightColor;
}
LLColor3 LLSettingsSky::getSunlightColorClamped() const
@@ -1734,38 +2136,44 @@ LLColor3 LLSettingsSky::getSunlightColorClamped() const
void LLSettingsSky::setSunlightColor(const LLColor3 &val)
{
- setValue(SETTING_SUNLIGHT_COLOR, val);
+ mSunlightColor = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLQuaternion LLSettingsSky::getSunRotation() const
{
- return LLQuaternion(mSettings[SETTING_SUN_ROTATION]);
+ return mSunRotation;
}
void LLSettingsSky::setSunRotation(const LLQuaternion &val)
{
- setValue(SETTING_SUN_ROTATION, val);
+ mSunRotation = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
-
F32 LLSettingsSky::getSunScale() const
{
- return (F32)mSettings[SETTING_SUN_SCALE].asReal();
+ return mSunScale;
}
void LLSettingsSky::setSunScale(F32 val)
{
- setValue(SETTING_SUN_SCALE, val);
+ mSunScale = val;
+ setDirtyFlag(true);
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getSunTextureId() const
{
- return mSettings[SETTING_SUN_TEXTUREID].asUUID();
+ return mSunTextureId;
}
void LLSettingsSky::setSunTextureId(LLUUID id)
{
- setValue(SETTING_SUN_TEXTUREID, id);
+ mSunTextureId = id;
+ setLLSDDirty();
}
LLUUID LLSettingsSky::getNextSunTextureId() const
@@ -1791,5 +2199,5 @@ LLUUID LLSettingsSky::getNextBloomTextureId() const
// if true, this sky is a candidate for auto-adjustment
bool LLSettingsSky::canAutoAdjust() const
{
- return !mSettings.has(SETTING_REFLECTION_PROBE_AMBIANCE);
+ return mCanAutoAdjust;
}