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-rw-r--r--indra/llinventory/llpermissions.h74
1 files changed, 32 insertions, 42 deletions
diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h
index b6071118ff..a68abcfa34 100644
--- a/indra/llinventory/llpermissions.h
+++ b/indra/llinventory/llpermissions.h
@@ -151,18 +151,18 @@ public:
U32 getMaskEveryone() const { return mMaskEveryone; }
U32 getMaskNextOwner() const { return mMaskNextOwner; }
- // return TRUE if the object has any owner
+ // return true if the object has any owner
bool isOwned() const { return (mOwner.notNull() || mIsGroupOwned); }
- // return TRUE if group_id is owner.
+ // return true if group_id is owner.
bool isGroupOwned() const { return mIsGroupOwned; }
- // This API returns TRUE if the object is owned at all, and FALSE
+ // This API returns true if the object is owned at all, and false
// otherwise. If it is owned at all, owner id is filled with
// either the owner id or the group id, and the is_group_owned
// parameter is appropriately filled. The values of owner_id and
// is_group_owned are not changed if the object is not owned.
- BOOL getOwnership(LLUUID& owner_id, BOOL& is_group_owned) const;
+ bool getOwnership(LLUUID& owner_id, bool& is_group_owned) const;
// Gets the 'safe' owner. This should never return LLUUID::null.
// If no group owned, return the agent owner id normally.
@@ -218,7 +218,7 @@ public:
// Currently, the only way to have a collection is when an object
// has inventory and is then itself rolled up into an inventory
// item.
- BOOL setOwnerAndGroup(const LLUUID& agent, const LLUUID& owner, const LLUUID& group, bool is_atomic);
+ bool setOwnerAndGroup(const LLUUID& agent, const LLUUID& owner, const LLUUID& group, bool is_atomic);
// only call this if you know what you're doing
// there are usually perm-bit consequences when the
@@ -237,18 +237,18 @@ public:
// checked manipulators (since that is how it is used.) If the
// agent is the system or (group == mGroup and group modify and
// owner transfer) then this function will deed the permissions,
- // set the next owner mask, and return TRUE. Otherwise, no change
- // is effected, and the function returns FALSE.
- BOOL deedToGroup(const LLUUID& agent, const LLUUID& group);
- // Attempt to set or clear the given bitmask. Returns TRUE if you
+ // set the next owner mask, and return true. Otherwise, no change
+ // is effected, and the function returns false.
+ bool deedToGroup(const LLUUID& agent, const LLUUID& group);
+ // Attempt to set or clear the given bitmask. Returns true if you
// are allowed to modify the permissions. If you attempt to turn
// on bits not allowed by the base bits, the function will return
- // TRUE, but those bits will not be set.
- BOOL setBaseBits( const LLUUID& agent, BOOL set, PermissionMask bits);
- BOOL setOwnerBits( const LLUUID& agent, BOOL set, PermissionMask bits);
- BOOL setGroupBits( const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
- BOOL setEveryoneBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
- BOOL setNextOwnerBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
+ // true, but those bits will not be set.
+ bool setBaseBits( const LLUUID& agent, bool set, PermissionMask bits);
+ bool setOwnerBits( const LLUUID& agent, bool set, PermissionMask bits);
+ bool setGroupBits( const LLUUID& agent, const LLUUID& group, bool set, PermissionMask bits);
+ bool setEveryoneBits(const LLUUID& agent, const LLUUID& group, bool set, PermissionMask bits);
+ bool setNextOwnerBits(const LLUUID& agent, const LLUUID& group, bool set, PermissionMask bits);
// This is currently only used in the Viewer to handle calling cards
// where the creator is actually used to store the target. Use with care.
@@ -270,6 +270,7 @@ public:
inline bool allowModifyBy(const LLUUID &agent_id) const;
inline bool allowCopyBy(const LLUUID& agent_id) const;
inline bool allowMoveBy(const LLUUID& agent_id) const;
+
inline bool allowModifyBy(const LLUUID &agent_id, const LLUUID& group) const;
inline bool allowCopyBy(const LLUUID& agent_id, const LLUUID& group) const;
inline bool allowMoveBy(const LLUUID &agent_id, const LLUUID &group) const;
@@ -278,27 +279,11 @@ public:
// current owner is allowed to transfer to the specified agent id.
inline bool allowTransferTo(const LLUUID &agent_id) const;
- //
- // DEPRECATED.
- //
- // These return true if the given agent can perform the function.
- // They also return true if the object isn't owned, or the
- // requesting agent is a system agent. See llpermissionsflags.h
- // for bits.
- //BOOL allowDeleteBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- //BOOL allowEditBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- // saves last owner and sets current owner
- //BOOL setOwner(const LLUUID& agent, const LLUUID& owner);
- // This method saves the last owner, sets the current owner to the
- // one provided, and sets the base mask as indicated.
- //BOOL setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask);
-
- // Attempt to set or clear the given bitmask. Returns TRUE if you
- // are allowed to modify the permissions. If you attempt to turn
- // on bits not allowed by the base bits, the function will return
- // TRUE, but those bits will not be set.
- //BOOL setGroupBits( const LLUUID& agent, BOOL set, PermissionMask bits);
- //BOOL setEveryoneBits(const LLUUID& agent, BOOL set, PermissionMask bits);
+ // Returns true if the object can exported by the given agent
+ // (e.g. saved as a local .gltf file)
+ // The current test should return true if the agent is the owner
+ // AND the creator of the object.
+ inline bool allowExportBy(const LLUUID& agent_id) const;
//
// MISC METHODS and OPERATORS
@@ -311,8 +296,8 @@ public:
void packMessage(LLMessageSystem* msg) const;
void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
- BOOL importLegacyStream(std::istream& input_stream);
- BOOL exportLegacyStream(std::ostream& output_stream) const;
+ bool importLegacyStream(std::istream& input_stream);
+ bool exportLegacyStream(std::ostream& output_stream) const;
bool operator==(const LLPermissions &rhs) const;
bool operator!=(const LLPermissions &rhs) const;
@@ -353,6 +338,11 @@ bool LLPermissions::allowMoveBy(const LLUUID& agent) const
return allowOperationBy(PERM_MOVE, agent, LLUUID::null);
}
+bool LLPermissions::allowExportBy(const LLUUID& agent) const
+{
+ return agent == mOwner && agent == mCreator;
+}
+
bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const
{
if (mIsGroupOwned)
@@ -361,7 +351,7 @@ bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const
}
else
{
- return ((mOwner == agent_id) ? TRUE : allowOperationBy(PERM_TRANSFER, mOwner));
+ return ((mOwner == agent_id) ? true : allowOperationBy(PERM_TRANSFER, mOwner));
}
}
@@ -401,8 +391,8 @@ public:
// LSB is to the right
U8 getU8() const;
- // return TRUE is the aggregate permissions are empty, otherwise FALSE.
- BOOL isEmpty() const ;
+ // return true is the aggregate permissions are empty, otherwise false.
+ bool isEmpty() const ;
// pass in a PERM_COPY, PERM_TRANSFER, etc, and an EValue
// enumeration to specifically set that value. Not implemented
@@ -432,7 +422,7 @@ protected:
PI_END = 3,
PI_COUNT = 3
};
- void aggregateBit(EPermIndex idx, BOOL allowed);
+ void aggregateBit(EPermIndex idx, bool allowed);
void aggregateIndex(EPermIndex idx, U8 bits);
static EPermIndex perm2PermIndex(PermissionBit bit);