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-rw-r--r--indra/llinventory/llpermissions.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h
index da3d3244db..f6a3db463d 100644
--- a/indra/llinventory/llpermissions.h
+++ b/indra/llinventory/llpermissions.h
@@ -157,7 +157,7 @@ public:
// return TRUE if group_id is owner.
bool isGroupOwned() const { return mIsGroupOwned; }
- // This API returns TRUE if the object is owned at all, and FALSE
+ // This API returns true if the object is owned at all, and false
// otherwise. If it is owned at all, owner id is filled with
// either the owner id or the group id, and the is_group_owned
// parameter is appropriately filled. The values of owner_id and
@@ -237,13 +237,13 @@ public:
// checked manipulators (since that is how it is used.) If the
// agent is the system or (group == mGroup and group modify and
// owner transfer) then this function will deed the permissions,
- // set the next owner mask, and return TRUE. Otherwise, no change
- // is effected, and the function returns FALSE.
+ // set the next owner mask, and return true. Otherwise, no change
+ // is effected, and the function returns false.
bool deedToGroup(const LLUUID& agent, const LLUUID& group);
- // Attempt to set or clear the given bitmask. Returns TRUE if you
+ // Attempt to set or clear the given bitmask. Returns true if you
// are allowed to modify the permissions. If you attempt to turn
// on bits not allowed by the base bits, the function will return
- // TRUE, but those bits will not be set.
+ // true, but those bits will not be set.
bool setBaseBits( const LLUUID& agent, bool set, PermissionMask bits);
bool setOwnerBits( const LLUUID& agent, bool set, PermissionMask bits);
bool setGroupBits( const LLUUID& agent, const LLUUID& group, bool set, PermissionMask bits);
@@ -293,10 +293,10 @@ public:
// one provided, and sets the base mask as indicated.
//bool setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask);
- // Attempt to set or clear the given bitmask. Returns TRUE if you
+ // Attempt to set or clear the given bitmask. Returns true if you
// are allowed to modify the permissions. If you attempt to turn
// on bits not allowed by the base bits, the function will return
- // TRUE, but those bits will not be set.
+ // true, but those bits will not be set.
//bool setGroupBits( const LLUUID& agent, bool set, PermissionMask bits);
//bool setEveryoneBits(const LLUUID& agent, bool set, PermissionMask bits);