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-rw-r--r--indra/llimage/tests/llimageworker_test.cpp178
1 files changed, 89 insertions, 89 deletions
diff --git a/indra/llimage/tests/llimageworker_test.cpp b/indra/llimage/tests/llimageworker_test.cpp
index ffcd7d257f..49fc1afd82 100644
--- a/indra/llimage/tests/llimageworker_test.cpp
+++ b/indra/llimage/tests/llimageworker_test.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llimageworker_test.cpp
* @author Merov Linden
* @date 2009-04-28
@@ -6,28 +6,28 @@
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Precompiled header: almost always required for newview cpp files
#include "linden_common.h"
-// Class to test
+// Class to test
#include "../llimageworker.h"
// For timer class
#include "../llcommon/lltimer.h"
@@ -38,13 +38,13 @@
// -------------------------------------------------------------------------------------------
// Stubbing: Declarations required to link and run the class being tested
-// Notes:
+// Notes:
// * Add here stubbed implementation of the few classes and methods used in the class to be tested
// * Add as little as possible (let the link errors guide you)
// * Do not make any assumption as to how those classes or methods work (i.e. don't copy/paste code)
// * A simulator for a class can be implemented here. Please comment and document thoroughly.
-LLImageBase::LLImageBase()
+LLImageBase::LLImageBase()
: mData(NULL),
mDataSize(0),
mWidth(0),
@@ -78,91 +78,91 @@ U8* LLImageBase::getData() { return NULL; }
namespace tut
{
- // Test wrapper declarations
+ // Test wrapper declarations
- // Note: We derive the responder class for 2 reasons:
- // 1. It's a pure virtual class and we can't compile without completed() being implemented
- // 2. We actually need a responder to test that the thread work test completed
- // We implement this making no assumption on what's done in the thread or worker
- // though, just that the responder's completed() method is called in the end.
- // Note on responders: responders are ref counted and *will* be deleted by the request they are
- // attached to when the queued request is deleted. The recommended way of using them is to
- // create them when creating a request, put a callback method in completed() and not rely on
- // anything to survive in the responder object once completed() has been called. Let the request
- // do the deletion and clean up itself.
- class responder_test : public LLImageDecodeThread::Responder
- {
- public:
- responder_test(bool* res)
- {
- done = res;
- *done = false;
- }
- virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux, U32)
- {
- *done = true;
- }
- private:
- // This is what can be thought of as the minimal implementation of a responder
- // Done will be switched to true when completed() is called and can be tested
- // outside the responder. A better way of doing this is to store a callback here.
- bool* done;
- };
+ // Note: We derive the responder class for 2 reasons:
+ // 1. It's a pure virtual class and we can't compile without completed() being implemented
+ // 2. We actually need a responder to test that the thread work test completed
+ // We implement this making no assumption on what's done in the thread or worker
+ // though, just that the responder's completed() method is called in the end.
+ // Note on responders: responders are ref counted and *will* be deleted by the request they are
+ // attached to when the queued request is deleted. The recommended way of using them is to
+ // create them when creating a request, put a callback method in completed() and not rely on
+ // anything to survive in the responder object once completed() has been called. Let the request
+ // do the deletion and clean up itself.
+ class responder_test : public LLImageDecodeThread::Responder
+ {
+ public:
+ responder_test(bool* res)
+ {
+ done = res;
+ *done = false;
+ }
+ virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux, U32)
+ {
+ *done = true;
+ }
+ private:
+ // This is what can be thought of as the minimal implementation of a responder
+ // Done will be switched to true when completed() is called and can be tested
+ // outside the responder. A better way of doing this is to store a callback here.
+ bool* done;
+ };
- // Test wrapper declaration : decode thread
- struct imagedecodethread_test
- {
- // Instance to be tested
- LLImageDecodeThread* mThread;
- // Constructor and destructor of the test wrapper
- imagedecodethread_test()
- {
- mThread = NULL;
- }
- ~imagedecodethread_test()
- {
- delete mThread;
- }
- };
+ // Test wrapper declaration : decode thread
+ struct imagedecodethread_test
+ {
+ // Instance to be tested
+ LLImageDecodeThread* mThread;
+ // Constructor and destructor of the test wrapper
+ imagedecodethread_test()
+ {
+ mThread = NULL;
+ }
+ ~imagedecodethread_test()
+ {
+ delete mThread;
+ }
+ };
- // Tut templating thingamagic: test group, object and test instance
- typedef test_group<imagedecodethread_test> imagedecodethread_t;
- typedef imagedecodethread_t::object imagedecodethread_object_t;
- tut::imagedecodethread_t tut_imagedecodethread("LLImageDecodeThread");
+ // Tut templating thingamagic: test group, object and test instance
+ typedef test_group<imagedecodethread_test> imagedecodethread_t;
+ typedef imagedecodethread_t::object imagedecodethread_object_t;
+ tut::imagedecodethread_t tut_imagedecodethread("LLImageDecodeThread");
- // ---------------------------------------------------------------------------------------
- // Test functions
- // Notes:
- // * Test as many as you possibly can without requiring a full blown simulation of everything
- // * The tests are executed in sequence so the test instance state may change between calls
- // * Remember that you cannot test private methods with tut
- // ---------------------------------------------------------------------------------------
+ // ---------------------------------------------------------------------------------------
+ // Test functions
+ // Notes:
+ // * Test as many as you possibly can without requiring a full blown simulation of everything
+ // * The tests are executed in sequence so the test instance state may change between calls
+ // * Remember that you cannot test private methods with tut
+ // ---------------------------------------------------------------------------------------
- // ---------------------------------------------------------------------------------------
- // Test the LLImageDecodeThread interface
- // ---------------------------------------------------------------------------------------
+ // ---------------------------------------------------------------------------------------
+ // Test the LLImageDecodeThread interface
+ // ---------------------------------------------------------------------------------------
- template<> template<>
- void imagedecodethread_object_t::test<1>()
- {
- // Test a *threaded* instance of the class
- mThread = new LLImageDecodeThread(true);
- ensure("LLImageDecodeThread: threaded constructor failed", mThread != NULL);
- // Insert something in the queue
- bool done = false;
- LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, 0, FALSE, new responder_test(&done));
- // Verifies we get back a valid handle
- ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0);
- // Wait till the thread has time to handle the work order (though it doesn't do much per work order...)
- const U32 INCREMENT_TIME = 500; // 500 milliseconds
- const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more
- U32 total_time = 0;
- while ((done == false) && (total_time < MAX_TIME))
- {
- ms_sleep(INCREMENT_TIME);
- total_time += INCREMENT_TIME;
- }
- // Verifies that the responder has now been called
- ensure("LLImageDecodeThread: threaded work unit not processed", done == true);
- }
+ template<> template<>
+ void imagedecodethread_object_t::test<1>()
+ {
+ // Test a *threaded* instance of the class
+ mThread = new LLImageDecodeThread(true);
+ ensure("LLImageDecodeThread: threaded constructor failed", mThread != NULL);
+ // Insert something in the queue
+ bool done = false;
+ LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, 0, FALSE, new responder_test(&done));
+ // Verifies we get back a valid handle
+ ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0);
+ // Wait till the thread has time to handle the work order (though it doesn't do much per work order...)
+ const U32 INCREMENT_TIME = 500; // 500 milliseconds
+ const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more
+ U32 total_time = 0;
+ while ((done == false) && (total_time < MAX_TIME))
+ {
+ ms_sleep(INCREMENT_TIME);
+ total_time += INCREMENT_TIME;
+ }
+ // Verifies that the responder has now been called
+ ensure("LLImageDecodeThread: threaded work unit not processed", done == true);
+ }
}