diff options
Diffstat (limited to 'indra/llimage/llimagej2c.cpp')
-rw-r--r-- | indra/llimage/llimagej2c.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index 4ec95bbcc3..aa161709a1 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -276,16 +276,20 @@ S32 LLImageJ2C::calcDataSizeJ2C(S32 w, S32 h, S32 comp, S32 discard_level, F32 r // Estimate the number of layers. This is consistent with what's done for j2c encoding in LLImageJ2CKDU::encodeImpl(). constexpr S32 precision = 8; // assumed bitrate per component channel, might change in future for HDR support constexpr S32 max_components = 4; // assumed the file has four components; three color and alpha - S32 nb_layers = 1; - const S32 surface = w*h; - S32 s = 64*64; - S32 totalbytes = (S32)(s * max_components * precision * rate); // first level computed before loop - while (surface > s) + // Use MAX_IMAGE_SIZE_DEFAULT (currently 2048) if either dimension is unknown (zero) + S32 width = (w > 0) ? w : 2048; + S32 height = (h > 0) ? h : 2048; + S32 max_dimension = llmax(width, height); // Find largest dimension + S32 block_area = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; // Calculated initial block area from established max block size (currently 64) + block_area *= llmax((max_dimension / MAX_BLOCK_SIZE / max_components), 1); // Adjust initial block area by ratio of largest dimension to block size per component + S32 totalbytes = (S32) (block_area * max_components * precision); // First block layer computed before loop without compression rate + S32 block_layers = 1; // Start at layer 1 since first block layer is computed outside loop + while (block_layers < 6) // Walk five layers for the five discards in JPEG2000 { - if (nb_layers <= (5 - discard_level)) - totalbytes += (S32)(s * max_components * precision * rate); - nb_layers++; - s *= 4; + if (block_layers <= (5 - discard_level)) // Walk backwards from discard 5 to required discard layer. + totalbytes += (S32) (block_area * max_components * precision * rate); // Add each block layer reduced by assumed compression rate + block_layers++; // Move to next layer + block_area *= 4; // Increase block area by power of four } totalbytes /= 8; // to bytes |