diff options
Diffstat (limited to 'indra/llimage/llimage.h')
-rw-r--r-- | indra/llimage/llimage.h | 97 |
1 files changed, 64 insertions, 33 deletions
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 8f9e1b3c54..e3fbe68d7b 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -33,7 +33,7 @@ #include "lltrace.h" const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2 -const S32 MAX_IMAGE_MIP = 11; // 2048x2048 +const S32 MAX_IMAGE_MIP = 12; // 4096x4096 // *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number // of levels is read from the header's file, not inferred from its size. @@ -44,7 +44,7 @@ const S32 MAX_DISCARD_LEVEL = 5; // and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL. const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is) -const S32 MAX_PRECINCT_SIZE = 2048; // No reason to be bigger than MAX_IMAGE_SIZE +const S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec @@ -52,11 +52,11 @@ const S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (after hea const S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit) const S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2 -const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 2048 +const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 4096 const S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE; const S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE; const S32 MAX_IMAGE_COMPONENTS = 8; -const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //2048 * 2048 * 8 = 16 MB +const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //4096 * 4096 * 8 = 128 MB // Note! These CANNOT be changed without modifying simulator code // *TODO: change both to 1024 when SIM texture fetching is deprecated @@ -71,6 +71,7 @@ const S32 HTTP_PACKET_SIZE = 1496; class LLImageFormatted; class LLImageRaw; class LLColor4U; +class LLColor3; typedef enum e_image_codec { @@ -116,7 +117,11 @@ class LLImageBase { protected: virtual ~LLImageBase(); - + + virtual void deleteData(); + virtual U8* allocateData(S32 size = -1); + virtual U8* reallocateData(S32 size = -1); + public: LLImageBase(); @@ -126,10 +131,6 @@ public: TYPE_AVATAR_BAKE = 1, }; - virtual void deleteData(); - virtual U8* allocateData(S32 size = -1); - virtual U8* reallocateData(S32 size = -1); - virtual void dump(); virtual void sanityCheck(); @@ -171,10 +172,27 @@ private: S8 mComponents; - bool mBadBufferAllocation ; - bool mAllowOverSize ; + bool mBadBufferAllocation; + bool mAllowOverSize; + +private: + mutable LLSharedMutex mDataMutex; + +public: + template<bool SHARED> + class DataLock : LLSharedMutexLockTemplate<SHARED> + { + public: + DataLock(const LLImageBase* image) + : LLSharedMutexLockTemplate<SHARED>(image ? &image->mDataMutex : nullptr) + { + } + }; }; +using LLImageDataLock = LLImageBase::DataLock<false>; +using LLImageDataSharedLock = LLImageBase::DataLock<true>; + // Raw representation of an image (used for textures, and other uncompressed formats class LLImageRaw : public LLImageBase { @@ -209,9 +227,13 @@ public: void verticalFlip(); + // Returns true if the image is not fully opaque + bool checkHasTransparentPixels(); // if the alpha channel is all 100% opaque, delete it // returns true if alpha channel was deleted bool optimizeAwayAlpha(); + // Create an alpha channel if this image doesn't have one + bool makeAlpha(); static S32 biasedDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE); static S32 expandDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE); @@ -225,57 +247,66 @@ public: // Fill the buffer with a constant color void fill( const LLColor4U& color ); + // Multiply this raw image by the given color + void tint( const LLColor3& color ); + // Copy operations //duplicate this raw image if refCount > 1. LLPointer<LLImageRaw> duplicate(); // Src and dst can be any size. Src and dst can each have 3 or 4 components. - void copy( LLImageRaw* src ); + void copy( const LLImageRaw* src ); // Src and dst are same size. Src and dst have same number of components. - void copyUnscaled( LLImageRaw* src ); + void copyUnscaled( const LLImageRaw* src ); // Src and dst are same size. Src has 4 components. Dst has 3 components. - void copyUnscaled4onto3( LLImageRaw* src ); + void copyUnscaled4onto3( const LLImageRaw* src ); // Src and dst are same size. Src has 3 components. Dst has 4 components. - void copyUnscaled3onto4( LLImageRaw* src ); + void copyUnscaled3onto4( const LLImageRaw* src ); // Src and dst are same size. Src has 1 component. Dst has 4 components. // Alpha component is set to source alpha mask component. // RGB components are set to fill color. - void copyUnscaledAlphaMask( LLImageRaw* src, const LLColor4U& fill); + void copyUnscaledAlphaMask( const LLImageRaw* src, const LLColor4U& fill); // Src and dst can be any size. Src and dst have same number of components. - void copyScaled( LLImageRaw* src ); - - // Src and dst can be any size. Src has 3 components. Dst has 4 components. - void copyScaled3onto4( LLImageRaw* src ); - - // Src and dst can be any size. Src has 4 components. Dst has 3 components. - void copyScaled4onto3( LLImageRaw* src ); + void copyScaled( const LLImageRaw* src ); // Composite operations // Src and dst can be any size. Src and dst can each have 3 or 4 components. - void composite( LLImageRaw* src ); - + void composite( const LLImageRaw* src ); + + // Emissive operations used by minimap + // Roughly emulates GLTF emissive texture, but is not GLTF-compliant + // *TODO: Remove in favor of shader + void addEmissive(LLImageRaw* src); + void addEmissiveScaled(LLImageRaw* src); + void addEmissiveUnscaled(LLImageRaw* src); +protected: // Src and dst can be any size. Src has 4 components. Dst has 3 components. - void compositeScaled4onto3( LLImageRaw* src ); + void compositeScaled4onto3( const LLImageRaw* src ); // Src and dst are same size. Src has 4 components. Dst has 3 components. - void compositeUnscaled4onto3( LLImageRaw* src ); + void compositeUnscaled4onto3( const LLImageRaw* src ); + + // Src and dst can be any size. Src has 3 components. Dst has 4 components. + void copyScaled3onto4( const LLImageRaw* src ); + + // Src and dst can be any size. Src has 4 components. Dst has 3 components. + void copyScaled4onto3( const LLImageRaw* src ); -protected: // Create an image from a local file (generally used in tools) //bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false); - void copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step ); - void compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len ); + void copyLineScaled( const U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step ); + void compositeRowScaled4onto3( const U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len ); - U8 fastFractionalMult(U8 a,U8 b); + static U8 fastFractionalMult(U8 a, U8 b); void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ; @@ -283,7 +314,7 @@ public: static S32 sRawImageCount; private: - bool validateSrcAndDst(std::string func, LLImageRaw* src, LLImageRaw* dst); + static bool validateSrcAndDst(std::string func, const LLImageRaw* src, const LLImageRaw* dst); }; // Compressed representation of image. @@ -356,7 +387,7 @@ protected: S8 mDecoded; // unused, but changing LLImage layout requires recompiling static Mac/Linux libs. 2009-01-30 JC S8 mDiscardLevel; // Current resolution level worked on. 0 = full res, 1 = half res, 2 = quarter res, etc... S8 mLevels; // Number of resolution levels in that image. Min is 1. 0 means unknown. - + public: static S32 sGlobalFormattedMemory; }; |