diff options
Diffstat (limited to 'indra/llimage/llimage.h')
-rw-r--r-- | indra/llimage/llimage.h | 120 |
1 files changed, 70 insertions, 50 deletions
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 9b16711b85..8b966b8ea3 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -32,37 +32,37 @@ #include "llpointer.h" #include "lltrace.h" -const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2 -const S32 MAX_IMAGE_MIP = 12; // 4096x4096 +constexpr S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2 +constexpr S32 MAX_IMAGE_MIP = 12; // 4096x4096 // *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number // of levels is read from the header's file, not inferred from its size. -const S32 MAX_DISCARD_LEVEL = 5; +constexpr S32 MAX_DISCARD_LEVEL = 5; // JPEG2000 size constraints // Those are declared here as they are germane to other image constraints used in the viewer // and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL. -const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec -const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is) -const S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE -const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE -const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks -const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec -const S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (after header). Must be > to FIRST_PACKET_SIZE!! -const S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit) - -const S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2 -const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 4096 -const S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE; -const S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE; -const S32 MAX_IMAGE_COMPONENTS = 8; -const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //4096 * 4096 * 8 = 128 MB +constexpr S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec +constexpr S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is) +constexpr S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE +constexpr S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE +constexpr S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks +constexpr S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec +constexpr S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (after header). Must be > to FIRST_PACKET_SIZE!! +constexpr S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit) + +constexpr S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2 +constexpr S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 4096 +constexpr S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE; +constexpr S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE; +constexpr S32 MAX_IMAGE_COMPONENTS = 8; +constexpr S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //4096 * 4096 * 8 = 128 MB // Note! These CANNOT be changed without modifying simulator code // *TODO: change both to 1024 when SIM texture fetching is deprecated -const S32 FIRST_PACKET_SIZE = 600; -const S32 MAX_IMG_PACKET_SIZE = 1000; -const S32 HTTP_PACKET_SIZE = 1496; +constexpr S32 FIRST_PACKET_SIZE = 600; +constexpr S32 MAX_IMG_PACKET_SIZE = 1000; +constexpr S32 HTTP_PACKET_SIZE = 1496; // Base classes for images. // There are two major parts for the image: @@ -117,6 +117,10 @@ class LLImageBase protected: virtual ~LLImageBase(); + virtual void deleteData(); + virtual U8* allocateData(S32 size = -1); + virtual U8* reallocateData(S32 size = -1); + public: LLImageBase(); @@ -126,10 +130,6 @@ public: TYPE_AVATAR_BAKE = 1, }; - virtual void deleteData(); - virtual U8* allocateData(S32 size = -1); - virtual U8* reallocateData(S32 size = -1); - virtual void dump(); virtual void sanityCheck(); @@ -171,10 +171,27 @@ private: S8 mComponents; - bool mBadBufferAllocation ; - bool mAllowOverSize ; + bool mBadBufferAllocation; + bool mAllowOverSize; + +private: + mutable LLSharedMutex mDataMutex; + +public: + template<bool SHARED> + class DataLock : LLSharedMutexLockTemplate<SHARED> + { + public: + DataLock(const LLImageBase* image) + : LLSharedMutexLockTemplate<SHARED>(image ? &image->mDataMutex : nullptr) + { + } + }; }; +using LLImageDataLock = LLImageBase::DataLock<false>; +using LLImageDataSharedLock = LLImageBase::DataLock<true>; + // Raw representation of an image (used for textures, and other uncompressed formats class LLImageRaw : public LLImageBase { @@ -238,42 +255,30 @@ public: LLPointer<LLImageRaw> duplicate(); // Src and dst can be any size. Src and dst can each have 3 or 4 components. - void copy( LLImageRaw* src ); + void copy( const LLImageRaw* src ); // Src and dst are same size. Src and dst have same number of components. - void copyUnscaled( LLImageRaw* src ); + void copyUnscaled( const LLImageRaw* src ); // Src and dst are same size. Src has 4 components. Dst has 3 components. - void copyUnscaled4onto3( LLImageRaw* src ); + void copyUnscaled4onto3( const LLImageRaw* src ); // Src and dst are same size. Src has 3 components. Dst has 4 components. - void copyUnscaled3onto4( LLImageRaw* src ); + void copyUnscaled3onto4( const LLImageRaw* src ); // Src and dst are same size. Src has 1 component. Dst has 4 components. // Alpha component is set to source alpha mask component. // RGB components are set to fill color. - void copyUnscaledAlphaMask( LLImageRaw* src, const LLColor4U& fill); + void copyUnscaledAlphaMask( const LLImageRaw* src, const LLColor4U& fill); // Src and dst can be any size. Src and dst have same number of components. - void copyScaled( LLImageRaw* src ); - - // Src and dst can be any size. Src has 3 components. Dst has 4 components. - void copyScaled3onto4( LLImageRaw* src ); - - // Src and dst can be any size. Src has 4 components. Dst has 3 components. - void copyScaled4onto3( LLImageRaw* src ); + void copyScaled( const LLImageRaw* src ); // Composite operations // Src and dst can be any size. Src and dst can each have 3 or 4 components. - void composite( LLImageRaw* src ); - - // Src and dst can be any size. Src has 4 components. Dst has 3 components. - void compositeScaled4onto3( LLImageRaw* src ); - - // Src and dst are same size. Src has 4 components. Dst has 3 components. - void compositeUnscaled4onto3( LLImageRaw* src ); + void composite( const LLImageRaw* src ); // Emissive operations used by minimap // Roughly emulates GLTF emissive texture, but is not GLTF-compliant @@ -282,13 +287,25 @@ public: void addEmissiveScaled(LLImageRaw* src); void addEmissiveUnscaled(LLImageRaw* src); protected: + // Src and dst can be any size. Src has 4 components. Dst has 3 components. + void compositeScaled4onto3( const LLImageRaw* src ); + + // Src and dst are same size. Src has 4 components. Dst has 3 components. + void compositeUnscaled4onto3( const LLImageRaw* src ); + + // Src and dst can be any size. Src has 3 components. Dst has 4 components. + void copyScaled3onto4( const LLImageRaw* src ); + + // Src and dst can be any size. Src has 4 components. Dst has 3 components. + void copyScaled4onto3( const LLImageRaw* src ); + // Create an image from a local file (generally used in tools) //bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false); - void copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step ); - void compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len ); + void copyLineScaled( const U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step ); + void compositeRowScaled4onto3( const U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len ); - U8 fastFractionalMult(U8 a,U8 b); + static U8 fastFractionalMult(U8 a, U8 b); void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ; @@ -296,7 +313,7 @@ public: static S32 sRawImageCount; private: - bool validateSrcAndDst(std::string func, LLImageRaw* src, LLImageRaw* dst); + static bool validateSrcAndDst(std::string func, const LLImageRaw* src, const LLImageRaw* dst); }; // Compressed representation of image. @@ -305,7 +322,10 @@ class LLImageFormatted : public LLImageBase { public: static LLImageFormatted* createFromType(S8 codec); + static LLImageFormatted* loadFromMemory(const U8* data, U32 size, std::string_view mimetype); static LLImageFormatted* createFromExtension(const std::string& instring); + static LLImageFormatted* createFromMimeType(std::string_view mimetype); + static S8 getCodecFromMimeType(std::string_view mimetype); protected: /*virtual*/ ~LLImageFormatted(); |